Kane & Lynch: Dead Men is a 2007 video game developed by Danish company IO Interactive. It tells the tale of one Adam "Kane" Marcus, a mercenary associated with the mysterious and feared "The7" group, who specialize in overthrowing countries. A major plot point is how Kane might have stolen diamonds from the group and left them to die, or to "burn" as the game often says it, in South America. It is never confirmed if he ever did or didn't abandon his comrades. The game starts when Kane, being transported to his execution for murdering twenty-seven people in Venezuela, is rescued by what is left of The7 and given a task: get the diamonds back. They hold his estranged family as collateral and team him up with a watchdog named Lynch, a psychopathic wife-killer. Together they must travel from L.A. to Tokyo to Venezuela trying to either get the stones, or kill the remaining members of The7.
Despite a strong story and genuine anti-heroes, the game received only mediocre reviews, mostly because of it's challenging controls.
The following weapons appear in the video game Kane & Lynch: Dead Men:
A H&K USP in .40 S&W is by far the most common pistol in the game. Kane carries a suppressed version in Venezuela. Appears as "SLP Pistol".
Taurus Raging Bull
Lynch uses a Taurus Raging Bull chambered for the massive and discontinued .480 Ruger cartridge as his sidearm for the majority of the game. The model was taken from Hitman: Blood Money, IO Interactive's previous game before Kane & Lynch.
Shotguns
Remington 870
Lynch's long-gun for the first half of the game is a Remington 870 shotgun with an extended magazine tube. He later swaps it out for a SPAS-12 in Havana.
Franchi SPAS-12
After flying to Havana to thwart The7's retirement job, an overthrow of Fidel Castro, Lynch trades the Remington 870 he used for the first half of the game for a stockless Franchi SPAS-12, which he carries for the rest of the game. It's interesting to note that the SPAS depicted in-game fires exclusively in semi-automatic, relatively rare for a video game, which usually depict it being pump-action only.
Submachine Guns
Heckler & Koch MP5A3
The MP5A3 can be seen and used in the Japanese levels and is also the default weapon of the crooks in Fragile Alliance. The weapon lacks a paddle-release like a chopped HK94A3 but it has a plastic S-E-F trigger unit, thus making the lack of paddle-release just a modeling mistake.
FN P90
After being liberated from death row to steal back diamonds he supposedly betrayed his comrades for. Kane arms himself with an FN P90 to rob the bank where they are held. It is only used in two levels before Kane discards it in favor of a SIG SG 552. The Belgian submachine gun is also the cheapest weapon to upgrade to in Fragile Alliance, where it also gives the buyer a light Kevlar vest.
Steyr TMP
A Steyr TMP can be seen in an early trailer being used by one of Retomoto's bodyguards. However, the machine pistol was removed from the release of the game. The model again appears to be from Hitman: Blood Money.
Assault Rifles
SIG SG 552
After kidnapping Retomoto's daughter from her nightclub (the entire level is an homage to Collateral, down to the kind of suit Kane wears) Kane starts to carry a SIG SG 552 as his main weapon. He does so for the rest of the game. A few of The7's thugs also carry this assault rifle in the opening chapter. The SIG also appears in Fragile Alliance as the priciest weapon to upgrade to, but it also gives the buyer a heavy kevlar vest, ballistic mask and two extra grenades.
Colt M4A1 Carbine
M4A1 Carbines are the most common assault rifles in the game. The LAPD SWAT and Japanese SAT squads are the most prominent users of it. It, along with an extra grenade and a stronger Kevlar vest, can bought in Fragile Alliance as a fairly cost-effective upgrade. The M4A1's are modeled with non-stepped barrels, as seen in Hitman: Contracts.
AK-74M
Modernized AK-74's are used by the pro-Castro Cubans in the Havana chapter. Unfortunately, said Cubans die in droves during the chapter, leaving more than a few for Kane and Lynch.
AK-47
After Kane and Lynch clear the path to Havana's palace, a mass of Cuban soldiers charge the anti-Castro rebels position's in the palace. Most of them appear to carry poorly rendered AK-47's without trigger and trigger guard. It is not usable by the player.
Ruger Mini-14
The Ruger Mini-14 appears only in the "Breakout" level, where it manages to be the best weapon in the game with spot-on accuracy and incredible damage. Sadly, it is only in one level. Many fans even commented that bringing the rifle would have made the difficulty ramp that happens after the prison level much easier to bear.
Sniper Rifle
Remington 700P
A Remington 700 with synthetic furniture and heavy barrel is seen twice. Lynch uses one while covering the exchange between Kane and Retomoto for the diamonds (he later kills the hostage in a psychopathic fit, claiming he was "aiming for her legs"). Later on, Carlos carries a suppressed version in Venezuela that he cannot use due to an AI bug.
Machine Guns
FN Minimi SPW
An FN Minimi SPW is first carried by two burly guards in Retomoto's tower, but are also encountered in the Havana and Venezuela chapters, where it is a good choice for the large groups of soldiers encountered there.
PKM
Mounted PKM's can be found in machine gun nests and in technicals during the last half of the game. They have unlimited ammo, but overheat quickly on fully automatic fire.
Launchers
Heckler & Koch HK69A1
The Heckler & Koch HK69A1 can be picked up a few times in the game. It mostly serves as a very effective tear-gas launcher. Explosive rounds can be used in Cuba when the player must destroy a group of Russian BTRs.
RPG-7
Many RPG's can be found in Havana when the player must destroy a Hind helicopter stopping the assault on the anti-Castro rebel's headquarters.
Carlos tries to use a TMRP-6 anti-tank mine in Venezuela to destroy a gate. His plan goes south eventually, and Kane later shoots the mine to make it explode.