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Call of Duty 4: Modern Warfare

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The Following weapons appear in the video game Call of Duty 4: Modern Warfare:

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Call of Duty 4: Modern Warfare (2007)

WARNING: Major plot spoilers in some of the weapon descriptions.

Handguns

Beretta 92SB

The Beretta 92SB (incorrectly) appears in the game as the M9, and is the standard sidearm for Sgt. Paul Jackson and many Marines and enemies. It is a relatively weak pistol but has the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, a position the gun could never function from. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.

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Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).
File:COD4M9.jpg
Picture description of the 92SB pistol in-game.
File:COD4M9-1.jpg
A soldier in multiplayer draws his suppressed 92SB pistol in last stand mode. Also note Glock pistol in symbol.
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92SB un-silenced
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Silenced 92SB in-game
File:COD4 - M9 1.jpg
One of Zakhaev´s men fires his Beretta 92SB during the assault on the ICBM launch facility.

Heckler & Koch USP45

The H&K USP45 is the sidearm of Sgt. "Soap" MacTavish and other S.A.S. soldiers in the game. It has an underbarrel flashlight that goes unused and an HK1 Laser Aiming Module (which only fits the Mk. 23 SOCOM). It can be suppressed. It uses .45 ACP rounds in a twelve-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the hammer stays down at all times, as if the weapon were DAO.

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Heckler & Koch USP45 - .45 ACP.
File:COD4USP45.jpg
USP45 picture description in-game.
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USP.45 in-game
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Silenced USP.45 in-game

Springfield Armory Loaded

A version of the 1911 makes an appearance in game as the "M1911 .45." The specific model is unknown, but the gun that it resembles most is a Springfield Armory Loaded model with a silver bushing, black guide rod, and G-10 Gunner grips. It also has Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer. It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his 1911 to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the meddle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the S.A.S. armory. It can be suppressed. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.

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Springfield Armory Loaded with G-10 Gunner grips - .45 ACP
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The M1911 .45 picture description.
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Staff Sergeant Griggs's M1911
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Griggs fires his stainless M1911 at advancing Russians while hauling "Soap" before switching to his M249.
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A soldier holds his suppressed M1911 in multiplayer.
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A soldier fires his M1911 in multiplayer.
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M1911 .45 in-game
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Suppressed M1911 .45 in-game

IMI/Magnum Research Desert Eagle Mark XIX

The Desert Eagle, chambered for .50 Action Express, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level "Crew Expendable," where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the S.A.S. armory. This gun is one of six multiplayer weapons that can have a gold finish. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol.

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IMI Desert Eagle Mark XIX - .50 Action Express
File:COD4MWDesert Eagle.jpg
Desert Eagle information screen
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Al-Asad executes Al-Fulani with Imran Zakhaev's Desert Eagle.
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A soldier in multiplayer armed with a Desert Eagle.
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Silver Desert Eagle in-game
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Desert Eagle Mark XIX - .50 AE Golden
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Gold Desert Eagle in-game

Glock 17

The Glock 17's silhouette appears in the "Last Stand" and "Overkill" perk symbols.

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A Generation 3 Glock 17 - 9x19mm.
The "Last Stand" and "Overkill" Perk Symbols.

Submachine Guns

Heckler & Koch MP5N & SD3

The H&K MP5N is often used by Sgt. "Soap" McTavish and some of the S.A.S. operatives, along with the Marines in Russia and Captain "Deadly" Pelayo after her AH-1W "Super Cobra" is shot down, and also by some enemies. The player and some S.A.S. operatives wield H&K MP5SD3 in the prologue and epilogue levels. When a suppressor is attached to the weapon in multiplayer, it becomes an MP5SD3 with a Navy trigger group. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.

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Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
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MP5SD6 with integrated sound suppressor - 9x19mm
File:COD4MWMP5.jpg
MP5 information screen
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A soldier seen in the multiplayer Killcam firing an MP5N.
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A soldier armed with MP5N in multiplayer.
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"Soap" McTavish armed with an MP5SD3 during "Crew Expendable."
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An SAS operative armed with an MP5SD3 during the first level. Note Navy trigger group.
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Captain "Deadly" Pelayo holds off militia during "Shock and Awe." The three-position selector with safe, semi-automatic, and fully automatic is clearly visible.

Skorpion SA Vz. 61

Some enemies use the SA Vz.61 Skorpion. Its high short-range damage and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).

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CZ Vz. 61 Skorpion - .32 ACP
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CZ Skorpion as used in-game.
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Skorpion in-game

IMI Mini Uzi

Many enemies use the Mini Uzi. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. This gun is one of six weapons in multiplayer that can have a gold finish.

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Mini Uzi SMG with stock folded - 9x19mm
File:COD4Miniuzi.jpg
Mini Uzi picture description in-game.
File:COD4Miniuzi-2.jpg
Viktor Zakhaev holds a Mini Uzi while escorting Al-Fulani to his execution.
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A soldier armed with a Mini Uzi in multiplayer.
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A soldier firing a Mini Uzi in multiplayer.
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Mini-Uzi in-game
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Silenced Gold Mini Uzi in-game

FN P90 TR

The FN P90 TR, a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole "special" appearance is in "All Ghillied Up" as the P90SD (with suppressor and red dot sight), while in "Heat" and the epilogue mission "Mile High Club" it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its "spray" advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&K Diopter sights if it does not have a special sight.

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FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights
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P90 TR information screen
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P90 TR in-game
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A Russian Ultranationalist in "All Ghilled Up" with a suppressed P90 with a red dot sight. Note how he's holding it by the suppressor as if holding it like a rifle.

PPSh-41

Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding PPSh-41. No usable PPSh-41 appears in-game.

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Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev
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A statue of two Russian soldiers holding PPSh-41s.

M1A1 Thompson

In a nod to the previous Call Of Dutys, WWII-era posters of a woman holding an M1A1 Thompson can be found in various buildings, one being in the S.A.S. armory.

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M1A1 Thompson with 30-round magazine - .45 ACP

Assault Rifles & Battle Rifles

"AK-74u"

A mix-and-match of different Kalashnikovs appears in game as a submachine gun under the name "AK-74u." While it handles like the other SMGs and its damage is modeled equivalent to the H&K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG "AK Beta-F" airsoft rifle, which is an AK-47 with a very short front end, an AKS-74U gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.

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A JG "AK Beta-F" airsoft rifle, one of the few airsoft guns not based on a real-world model.
File:CoD4AK74U.png
"AK-74u" game model
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An actual AKS-74U for comparison - 5.45x39mm.
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"AK-74u" information screen
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"AK-74u" in-game
File:COD4 - AKSU 1.jpg
An OpFor soldier opens up with the "AK-74u."

Colt M16A4

The M16A4 appears in the game, used by many of the US Marines. Lt. Vasquez carries an M16A4/M203 combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the AK-47 and G3, despite the real weapon having far from the energy of either. In single player, the M16A4 incorrectly fires fully automatic, unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons.

Optics mounted on the M16 remove the front sight and gas block, which should render the gun unable to fire automatically after the first shot. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the 3rd person model appears with the standard A2 handguards instead of the KAC railed handguard with covers that appears in 1st person. When equipped with a M203, the old dedicated M203 handguard is used instead of directly mounting the M203 to the KAC railed handguard. The weapon also appears to be using an M16A1 flash hider and it has an M16A1 carrying handle in 3rd person (if optics are not equipped).

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Colt M16A4 - 5.56x45mm
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M16A4 with in-game description, inaccurately describing semi-automatic fire as burst fire.
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A custom M16A4 with a Sure Shot Reflex Sight in multiplayer.
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A marine firing his M16A4 during "War Pig." Notice that the right side of the weapon is a mirror of the left side, this error is also present on the M4A1. additionally the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms.
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A soldier in multiplayer armed with an M16A4 fitted with an M203 "Noob Tube," nicknamed such because direct hits with its grenades are instant kills.
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A soldier firing an M16A4 in multiplayer.
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US Marines armed with M16A4 rifles during "War Pig."
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M16A4 in-game
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M16A3 with M203 grenade launcher in-game
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M16 with digital camo in-game

Kalashnikov AK-47

Most enemies and allied Russian soldiers use the AK-47. It is also hybrid, it is milled but has strengthening ribs. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have GP-25 Kostyor 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.

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AK-47 - 7.62x39mm
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AK-47 description in-game.
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A Russian Ultranationalist armed with an AK-47 during the level "Heat".
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AK-47 in-game
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AK-47 Grenadier with a GP-25 grenade launcher in-game
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Golden AK-47 with a GP-25 grenade launcher in-game
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During the second part of "The Bog," an OpFor soldier aims his AK-47.

Colt M4A1

The M4A1 is a fully automatic assault rifle in the game, although it incorrectly appears as "M4 Carbine", which is a three-round burst firing weapon. While damage can be expected to be lower due to a shorter barrel, the game exaggerates this difference, modeling similar damage characteristics as the Uzi and P90. This may have been intended to reflect the nature of the carbine as a bridge between a rifle and an SMG/PDW.

The M4A1 in-game has a 16" HBAR barrel, old style stock, KAC RIS, M16A1 flash hider, and always has one rail cover on the right side rail. Whenever the M4A1 has an M203 attached it also gets an M203 leaf sight on the top rail of the weapon, though it is unusable. The M4A1 appears in multiplayer with iron sights (which can be replaced with a Sure Shot reflex sight or ACOG), a vertical grip (which can be replaced with an M203A1), and can also be fitted with a suppressor, but appears in singleplayer in five specialized versions:

  • The regular M4A1 is a common US Marines weapon and Sgt. MacTavish's final mission weapon. It has a Tasco red dot scope, vertical grip, and AN/PEQ-2 laser.
  • The M4A1 Suppressed, only used by non-player characters, is the same as the regular M4A1 except for the suppressor. It can be acquired through the "Give All" cheat in the developer's console on the PC version while on the level "Ultimatum."
  • The M4A1 Grenadier, used by some of the US Marines in their missions, is Captain Price's signature weapon along with his M1911. It has an EOTech 552 holographic sight, M203A1 grenade launcher, M203 leaf sight, and an AN/PEQ-2 laser.
  • The M4A1 SOPMOD, used by the some of the SAS troopers and could be considered Sgt. "Soap" MacTavish's signature weapon. It is the same as the M4A1 Grenadier except it has a Sure Shot reflex sight in place of the EOTech 552, and a suppressor. This is slightly inaccurate, as the actual S.A.S. uses the Canadian C8SFW, a similar weapon to the M4A1, though, the slight modifications to the base M4A1 in this game make it nearly identical to the C8SFW, so this point is somewhat moot.
  • An unused M4A1 SOPMOD has the same attachments as above except having iron sights. It can be seen in the S.A.S. armory.

Optics mounted on the M4 remove the front sight/gas block, raising the same issue as the M16A4 above.

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Colt M4A1 - 5.56x45mm
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M4A1 description ingame.
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Cpt. Price armed with an M4A1 during "Crew Expendable."
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A U.S. Soldier armed with an M4A1 outfitted with EOTech sight and M203A1 launcher. Note the very goofed up proportions of the weapon and the right side of the weapon is a mirror of the left side as mentioned with the M16A4.
File:COD4M4A1-5.jpg
"Soap" McTavish armed with an M4A1 fitted with a Sure Shot Reflex Sight, sound suppressor and M203A1 launcher.
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Sgt. Paul Jackson armed with an M4A1 with EOTech sight and M203A1 launcher during "The Bog."
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Sgt. Jackson with an M4A1 fitted with a Tasco scope and foregrip during "Charlie Don't Surf."
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M4A1 Carbine in-game
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M4A1 Grenadier with an EOTech sight, AN/PEQ-2A, and M203A1 in-game
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M4A1 SOPMOD with a Sure Shot reflex sight, Suppressor, AN/PEQ-2A, and M203A1 in-game
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Captain Price with his signature M4A1 fitted with an EOTech 552, AN/PEQ-2, and M203A1, in the mission "No Fighting in the War Room,"

Heckler & Koch HK91A3

The Heckler & Koch HK91A3, noted by lack of paddle magazine-release and collapsible stock, called a "G3" in-game, it is a common enemy weapon. It can fire full-auto in single player, but is restricted to semi-auto in multiplayer. The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately equivalent to both the AK-47 and M16A4, though it seems to have better damage at range. The M14, which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62.x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3, but its recoil is depicted as much milder than even the AK-47.

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HK91-A3 with factory telescoping Stock - 7.62x51mm NATO
"G3" as in-game.
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HK91A3 in-game
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Reloading the HK91A3 in-game.
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An OpFor soldier wields a HK91A3 in "The Bog".

Heckler & Koch G36C

The H&K G36C appears in this game and is used by the SAS, the allied Russian soldiers in "Safehouse" and many enemies late in the game. It anachronistically appears in a level set in 1996, despite the G36 series not entering Bundeswehr service until 1997, and the "C" variant not being introduced until 2001. It has a Tasco red dot scope in single player and open sights in multiplayer. It has slightly heavier recoil than the M4A1, but a higher rate of fire and much less sight sway. It is modeled with equal damage to the M4A1, reflecting its intermediate status as a carbine. It is Gaz's signature weapon and the first weapon you use in the game. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the AK-47.

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Heckler & Koch G36C - 5.56x45mm
File:COD4MWG36C.jpg
G36C information screen
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Soap holds his G36C during the tutorial level of the game. (Note that the selector is set to semi-auto.)
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G36C in-game
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G36C with a M68/Tasco red dot sight in-game
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Gaz (voiced by Craig Fairbrass) with his signature G36C fitted with a M68/Tasco red dot in "F.N.G."

M14

The M14 Rifle appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.

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M14 - 7.62x51mm
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M14 information screen in-game
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M14 in-game

Sturmgewehr 44

The Sturmgewehr 44 can be seen being held by Viktor Zakhaev in a photo of him during the intro to the mission "Sins Of The Father". Otherwise it only appears in multiplayer, being powerful but inaccurate and having high recoil. It appears as a nod to the previous Call of Duty games. It is one of the only weapons that does not appear in the S.A.S. armory. It is also the same model of STG-44 from Call of Duty 2.

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Sturmgewehr 44(MP44) - 7.92 Kurz
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MP-44 information
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MP-44 in-game

Kalashnikov AKM

In some levels, Sgt. "Soap" MacTavish can find posters on the walls with the details of an AKM assault rifle.

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AKM - 7.62x39mm
AKM Poster.

Kalashnikov AKS-74U

While the weapon that the "AK-74u" is standing in for does not appear in-game, it is in the "Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack." It is quite strange that it appears here, but not in the game.

Shotguns

Winchester 1200

The Winchester 1200 appears as the "W1200" and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 (he likes to "Keep it handy for close encounters") in "Crew Expendable." Lt. Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. It can be considered anachronistic, as the U.S. Marine Corps use the Mossberg 590/590A1.

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A Heavily Modified Winchester 1200, used by the Marine Corps in the game
File:COD4W1200.jpg
W1200 picture description in-game.
File:COD4W1200-1.jpg
A soldier in multi-player armed with a W1200.
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A soldier in multi-player firing his W1200.
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W1200 in-game

Benelli M4 Super 90

The Benelli M4 Super 90 appears as the "M1014." It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap McTavish in "Safehouse." The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds.

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Benelli M1014 - 12 gauge
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M1014 information screen
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M1014 in-game
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Gold M1014 in-game

Sniper Rifles

A programming bug makes all weapon scopes use the "scope_overlay_m40a3" image (the M40A3 reticle) rather than their own; the game files contain seven other reticle models, including two separate ones for the M21.

M40A3

The M40A3 is only usable in multiplayer, most likely due to a USMC sniper mission being cut from the singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the S.A.S. armory.

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M40A3 - 7.62x51
M40A3 rifle in game.
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M40A3 in-game

M21

The M21 Sniper Rifle appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine.

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M21 Sniper Rifle - 7.62x51mm NATO
M21 information screen
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M21 rifle in-game
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Captain MacMillian with his silenced M21 in "All Ghilled Up."
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M21 in-game
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Silenced M21 in-game

Dragunov SVD

All enemy snipers use the Dragunov SVD. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.

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SVD Dragunov sniper rifle - 7.62x54mm R
SVD Dragunov in-game.
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A soldier armed with an SVD Dragunov in-game.
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Gold SVD Dragunov in-game
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A Russian Ultranationalist holds an SVD Dragunov during "All Ghilled Up."

Remington Model 700P

The Remington Model 700P appears as the "R700." It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by "Soap" McTavish at the beginning of "Sins of the Father." It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.

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Remington Model 700P LTR - 7.62x51mm NATO
R700 information screen
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Remington Model 700P in-game

Barrett M82A1

The Barrett M82 appears once in the single player mission "One Shot, One Kill" as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available.

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Barrett M82A1 - .50 BMG
M82A1 information screen
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M82A1 in-game
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The M82A1 used in One Shot, One Kill. A photo of the target is to the weapon's left

Machine Guns

FN M249E2 SAW

The M249E2 appears in the game, used by the US Marines (Most notably SSgt Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.

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M249 SAW(Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)
M249 SAW as used in-game.
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A soldier armed with an M249 SAW in multiplayer.
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A soldier aiming down the sights on an M249 SAW in multiplayer.
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A U.S. Marine fires his M249 SAW at OpFor forces.
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Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.

Degtyarev RPD

The Degtyarev RPD Light Machine Gun is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in "Shock and Awe" and "Safehouse." It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload.

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RPD Light Machine Gun - 7.62x39mm
Degtyarov RPD 7.62x39mm (as seen in-game)
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An OpFor soldier aiming an RPD in "The Bog."
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A soldier firing an RPD with modded camouflage.

M60E3

The M60E3 appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger hand-guard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish. It is one of the only weapons that does not appear in the S.A.S. armory, seemingly replaced by a second M249.

M60E3 machine gun with the full length barrel - 7.62x51mm NATO
M60E3 as ingame. Note that it lacks the vertical grip that's on the real one.
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M60E3 ingame

GE M134 Minigun

The GE M134 Minigun appears as a player-usable stationary weapon mounted on a downed helicopter in "Heat" and is used by a door gunner on a Blackhawk in both "Crew Expendable" and "The Sins of the Father." That the minigun in "Heat" works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function.

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GE M134 Minigun - 7.62x51mm
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The GE-M134 Minigun in-game.
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Using the GE-M134 Minigun in-game. Oddly, while the crashed Blackhawk is present in the night level set in the same area, the minigun is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags.
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A minigun leans against a cabinet in the S.A.S. armory at the beginning of the game.

Browning M2HB

The Browning M2HB is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in "Charlie Don't Surf," accessible by exploiting a bug. It is one of the only weapons that does not appear in the S.A.S. armory.

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Browning M2HB on vehicle mount - .50 BMG
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The gun on the right side of the turret is an M2HB, mounted on the commander's hatch; the left hand MG is an M240D, the M240C is the coaxial gun to the left of the main gun barrel.

FN M240

The M240D is seen mounted on top of the M1A1HA Abrams tanks in several missions; the M240C is presumably the coaxial gun to the left of the main gun barrel. It is one of the only weapons that does not appear in the S.A.S. armory.

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FN M240D - 7.62x51mm NATO vehicle and aircraft-mount version with spade grips
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FN M240C - 7.62x51mm NATO.
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On the left side of the turret is the M240D; the M240C is the coaxial gun to the left of the main gun barrel. Note that neither the M2 nor M240D have sights.

Launchers

M203

The M203 grenade launcher appears as the grenade launcher for every weapon except the AK-47. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname "Noob Tube." Equipping an M203 prevents that class from using Perk 1. When mounted on the M4A1 and M16A4, the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance; also, the M203 itself is too small in scale and lacks a trigger guard.

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M203 grenade launcher - 40mm
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A US soldier armed with an M4A1 outfitted with an EOTech 552 sight, M203A1 launcher, and AN/PEQ-2 laser. Note stretched lower receiver.
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The M203 mounted on the M16A4.

GP-25

The GP-25 grenade launcher is seen on the AK-47 only, while it is 40mm, it is seen as being able to use the same rounds as the M203s, which it cannot. One is also seen mounted on an "AK-74U" in the S.A.S. armory.

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GP-25 grenade launcher - 40mm
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The GP-25 mounted on an AK-47 as the player reloads it.

RPG-7

The RPG-7 is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.

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RPG-7 - 40mm
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Russian Ultranationalists with RPG-7s in-game.
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A soldier firing an RPG-7 in multiplayer.
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A soldier fires an RPG-7 in multiplayer. Awesome, indeed
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A soldier reloads an RPG-7 in multiplayer.

FIM-92A Stinger

FIM-92A Stingers appear in enemy weapons caches in "Hunted" and "All Ghillied Up," though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock. It is one of the only weapons that does not appear in the S.A.S. armory.

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FIM-92A Stinger - 70mm
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Three Stingers lying by a weapons cache.

FGM-148 Javelin

The FGM-148 Javelin anti-tank guided missile launcher is used in the single-player missions "War Pig" and "Heat" to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks, but in-game these units hold unlimited missiles. A direct-attack mode Javelin can be found near the missile silos on "All In."

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FGM-148 Javelin - 127mm
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CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.

Mk. 19

The Mk 19 grenade launcher appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in "Shock and Awe", its use governed by a heat gauge.

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Mk 19 - 40mm
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Mk 19 in-game
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A Mk 19 sits on the ground of the SAS armory at the beginning of the first level.

M136 AT4

Some Marine NPCs have M136 AT4 strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in at least one level through the Give All cheat.

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M136 AT4 - 84mm
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A soldier during the level "War Pig" has an AT4 on his back.
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The AT4 after using the Give All cheat

RPG-27

The RPG-27 is seen strapped to the packs of several Ultranationalists. It is one of the only weapons that does not appear in the S.A.S. armory.

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RPG-22 rocket launcher - 72.5mm
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An RPG-27 on the back of a Russian Ultranationalist.

Explosives

M18A1 Claymore Mine

The M18A1 Claymore Mine appears in the single-player levels "Blackout" and "One Shot, One Kill." They are also available in multiplayer, where a player can equip two Claymores as a perk.

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M18A1 direction Claymore Mine
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The player holding an M18A1 Claymore in the game.

C4 pack

C4 packs can be used in both single and in multiplayer by equipping the C4 perk. It is one of the only weapons that does not appear in the S.A.S. armory.

M67 hand grenade

The frag grenades seen in game are M67 hand grenades. They bounce much greater than their real-world counterparts and inflict damage solely through the explosion. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.

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M67 Hand Grenade
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A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.

M84 stun grenade

M84 stun grenades appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.

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M84 stun grenade

M83 smoke grenade

M83 smoke grenades only appear in single player in "All In" and "Heat." Smoke grenades in multiplayer cannot be used in conjunction with the "Special Grenades x3" perk.

See Also

Call of Duty franchise