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Fallout: New Vegas

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Fallut: New Vegas (2010)

Fallout: New Vegas is the fifth the installment in the long-running Fallout series. The game takes place in the post-apocalyptic Nevada. It was developed by Obsidian Entertainment (Alpha Protocol) and published by Bethesda in 2010. The game is available for the PC, Xbox 360 and PlayStation 3. Ron Perlman, Danny Trejo, Kris Kristofferson and Matthew Perry can be found among the voice actors of the game.


Fallout: New Vegas has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the discussion page.


(*) is a DLC only indicator.

The following weapons are seen in the video game Fallout: New Vegas:


Handguns

Browning Hi-Power

The Browning Hi-Power appears as "9mm Pistol". It can be modified with an extended magazine and a scope. A unique version called "Maria", decorated with a Virgin Mary grip and nickel-plated, is carried by Benny (Voice of Matthew Perry) and can be taken by the player if they kill him before he reaches Caesar's camp.

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Browning Hi-Power - 9x19mm
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The Hi-Power with a scope and an extended magazine
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Browning HP idle.
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Browning HP iron-sights.
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The Player aiming the "Maria" in-game.
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The unique "Maria" variant.

Colt Single Action Army

The Colt Single Action Army Appears as ".357 Revolver". It is chambered in .357 Magnum (so it could be the almost externally identical Ruger Blackhawk). Can be modified with a "Cavalry" barrel that increases the damage by +3 and an engraved cylinder which increases its condition by +50%.

A unique version called "Lucky" can be found in the Bison Steve casino in a safe in Primm.

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Colt Single Action Army w/ 5.5" barrel - .45 Long Colt
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Colt Single Action Army w/ 7.5" barrel known as the "Cavalry" model - .45 Long Colt
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Smith & Wesson Model 29

The Smith & Wesson Model 29 returns from Fallout 3, now simply referred to as the ".44 Magnum Revolver". It can be modified with a heavy frame that increases its durability and a scope. A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'.

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Smith & Wesson Model 29 - .44 magnum.
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Smith & Wesson Model 29 with nickel finish - .44 Magnum.
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The Courier using the Mysterious Magnum variant.
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A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame. This is a modeling mistake with the 3rd person model, it can be also witnessed in Fallout 3.

SIG-Sauer 12.7mm Pistol

Based on the SIG-Sauer 14mm Pistol from Fallout and Fallout 2 except in 12.7mm (presumably the Fallout version of .50 AE or .50 GI), one of the rarest ammo types in the game, it can be modified with a silencer.

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N99 10mm Pistol

The 10mm Pistol returns from Fallout 3. A laser sight, silencer, and extended magazine can be added to the gun.

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Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.
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The Weathered 10mm Pistol Variant.
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FPS view of Weathered 10mm Pistol.
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Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature. The tall peak is the front sight.
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A N99 10mm Pistol with all mods.

LAPD 2019 'Blaster'

The pistol from Blade Runner makes a return to the Fallout series. Called "That Gun" in-game, in reference to "That Gun from the Fallout 1 and 2", the .223 pistol. Like its predecessor, it chambers 5.56x45mm NATO.

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Note that the gun only has one trigger instead of two.
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"That Gun" in first person view.

Ruger 22/45

The Ruger 22/45 appears as the "Silenced .22 Pistol", The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons.

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Ruger 22/45 pistol - .22 LR.
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Colt New Service*

The Colt New Service appears in the first New Vegas DLC Dead Money as the "Police Pistol". It uses .357 rounds. It is fired exclusively in single action, despite the New Service being a double action revolver.

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Colt New Service - .38 Special
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"Police Pistol"

Magnum Research BFR

The Hunting Revolver is the Magnum Research BFR (Big Frame Revolver) Chambered in .45-70 Govt'.

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Magnum Research BFR - .45-70 Govt'
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Hunting Revolver with Scope
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'Ranger Sequoia' the unique version of the BFR

Colt M1911A1*

The M1911A1 in the Honest Hearts DLC is called the ".45 Auto Pistol" and has two mods for it which are the .45 AP HD slide which improves the weapons durability and a silencer which obviously decreases the noise of the gun but depletes the damage. It has a ammo capacity of 7 Rounds. The 1911 pistols that appear are described by Graham as "Based off of a 400-year-old design by a New Canaanite", a reference to John Moses Browning's faith as a Mormon. This weapon is used extensively by the "Dead Horse" First Nations tribe that Graham leads.

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Colt M1911A1 - .45 ACP
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Joshua Graham (The Burned Man) inspect his Colt M1911A1. There are quite a few more M1911 pistols on the table.

Colt Officer's ACP*

Joshua Graham from the "Honest Hearts" DLC carries a unique M1911 variant of his own. In this case, it's a modified Colt Officer's ACP with a custom grip cover, a guttersnipe sight, and some greek script etched along the side. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) "And the light shineth in darkness and the darkness comprehended it not." This weapon's in-game name, "A Light Shining In Darkness", is derived from this quote.

The ingame version has a skeletonized 'combat' hammer and trigger, guttersnipe-type sights and holds six rounds in its magazine. It is an Officer's ACP and not a Commander, as previously mentioned, based on the length of the slide and size of the frame compared to the standard M1911 of the game.

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Colt Officers ACP - .45 ACP
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The Courier ejects a magazine from "A Light Shining in Darkness".

Submachine guns

10mm SMG (Heckler & Koch SMG-2)

The 10mm SMG from Fallout 3 is found on many mid level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level. It bares a distinct resemblance to the Prototype from the Defunct H&K SMG Programme, though the pistol grip and trigger guard are that of the Thompson line of submachine guns.

Although the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shotguns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.

Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can "kite" melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.

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Heckler & Koch SMG-2 - 9x19mm
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10mm SMG

M3 "Grease Gun"

An M3 Grease Gun appears in the game, scaled down so it can be held one-handed, and re-chambered for 9x19mm. Called the "9mm SMG" in-game. It can be modified with a SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire.

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M3 "Grease Gun" .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.
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"9mm SMG"

American-180

A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The American-180 can be upgraded with a larger drum magazine that increases capacity by 60 rounds.

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American-180 - .22 LR
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Thompson Sub-Machine Guns

Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.

M1928 Thompson

An M1928 Thompson modified to be an energy weapon appears as the Laser RCW. It also resembles the Tommy Gun-esque laser guns from the TV show Futurama, as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail top carry handle based on the H&K G36C's.

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M1928 "Tommy Gun" with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.
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Thompson M1A1 Submachine gun*

The M1A1 Thompson appears as the .45 Auto SMG, introduced in the "Honest Hearts" DLC. It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire.

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M1A1 Thompson with 30-round magazine - .45 ACP

Assault Rifles

Colt Model 733

The Colt Model 733 appears as "Assault Carbine" with a 20-round magazine. It can be upgraded to hold 30 rounds. A suppressor can be found in the game files, but it is not used in the game.

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Colt Model 733 - 5.56x45mm
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The Assault Carbine in game.
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An Assault Carbine with no mods.
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An Assault Carbine with all mods.

Colt Model 933

There are 2 variants of this rifle in the game, but basically they both look like the Colt Model 933 with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the All American. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas.


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Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm
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Colt M16A1

The M16A1 is seen being wielded by NCR soldiers, called "Service Rifle" in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. Unlike the real life M16A1 it has wood furniture instead of the nylon-plastic furniture typical of the early M16s. The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged receiver that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.

In the Honest Hearts DLC, a unique Service Rifle called the Survivalists Rifle is featured used previously by an Ex-US Army Serviceman before it can be found and used by the player. In-game lore dictates the weapon as a "U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment". It is likely based off the AR-15 .50 Beowulf Upper receiver that was previously tested for use to stop enemy vehicles by US Serviceman at Vehicle Checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work, along with a damaged front sight. The words Arret, French for Stop is scrawled onto the stock of the weapon.

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M16A1 with Vietnam Era hand guards - 5.56x45mm NATO
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A service rifle model with all the mods, excluding cut content.
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A service rifle model with all the mods, including cut content.
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A player using the Service Rifle.
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A Player using the unique Service Rifle, the Survivalists' Rifle, featured in the Honest Hearts DLC.

Shotguns

Remington 870 Field Gun

The Remington 870 Field Gun (with the magazine tube cap of a Winchester) appears as the Hunting Shotgun. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.

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Remington 870 Field Gun with raised barrel ribbing and 28" barrel - 12 Gauge.
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The Hunting Shotgun.

Over-and-Under Shotgun

A 20-Gauge double-barrel shotgun called the "Caravan Shotgun" appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.

The over and under being used by a caravan guard

Hawk Semi-Auto Tactical

A drum-magazine fed semi-automatic shotgun based on the Hawk Semi-Auto Tactical, sans the "tactical" features and with a wooden pistol-grip and handguard, appears as the Riot Shotgun.

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Hawk Semi-Auto Tactical - 12 Gauge
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Winchester 1887

This Winchester 1887 differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.

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Winchester Model 1887 airsoft replica.
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Winchester 1887 in the game, Note that it is modeled after the one from Terminator 2.

New England Pardner

The New England Firearms Pardner is used by the Powder Gang and lower level enemies. Called "Single Shotgun" in game.

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New England Pardner shotgun in 20ga
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Rifles

PGM Ultima Ratio 'Hecate II'

The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber "Anti-Materiel Rifle". It's the only rifle in the game to use the .50 BMG round.

PGM Ultima Ratio 'Hecate II' - .50 BMG
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The Anti-Material Rifle.
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A Veteran Ranger fires the PGM Ultima Ratio in the intro.

Varmint Rifle

Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. There is a unique variant called the "Ratslayer" which features all the Varmint's upgrades along with a polymer stock that's been given a few tally marks.

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M1 Garand

The M1 Garand was supposed to appear in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called This Machine (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. The rifle has been re-chambered to fire .308 Winchester/7.62x51mm NATO.

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M1 Garand semiautomatic rifle - .30-06
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M1 Garand in-game.
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This Machine variant.

Winchester 1886

The Winchester 1886 appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the Henry 1860 in Fallout 3 (which is done by opening the muzzle-end of the mag tube and then inserting rounds in) as the La Longue's model lacks the 1886's loading port on the receiver.

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Winchester 1886 - 45-70 Govt
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The standard rifle in-game.
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When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.
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All variations of the Winchester 1886
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The La Longue Carabine.

Marlin Model 336

The Marlin Model 336 appears in game as the "Trail Rifle", firing .44 Magnum. It can only be modified with a scope.

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Marlin 336A Carbine - .30-30 Carbine
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The in-game model of the Trail Carbine.

Hunting Rifle

The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots.

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Pre-1964 Winchester Model 70 - .30-06
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This is the Hunting Rifle when fully modified.

Brush Gun

The rifle of the New California Republic (NCR) veteran ranger, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, "The Brush Gun is not based on one gun specifically, but guns like the Winchester 1886 and Marlin Guide Gun," alhough it appears to be based solely on the Marlin Model 1895.

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Marlin Model 1895 - .45-70

Machine Guns

FN Minimi

What appears to be an FN Minimi with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.


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M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm
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FN Model D*

The FN Model D* Appears in the first DLC for New Vegas, Dead Money as the "Automatic Rifle", firing .308 rounds.

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The European Copy of the BAR - FN Model D - 8mm

Explosives

M79 Grenade Launcher

The M79 Grenade Launcher is called the "Grenade Rifle", with a unique version called "Mercenary 40mm Grenade Rifle" available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called "Thump-Thump" found in Nellis Array next to a skeleton on the bottom floor.

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M79 grenade launcher - 40mm
Mercenary equipped with an M79
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"Thump-Thump", note the beaver holding a M1 Garand.


China Lake Launcher

The China Lake Launcher is called the "Grenade Launcher" ingame. It uses standard 40mm shells, and can be bought at Gun Runners and found on most Boomers at higher levels.

A modified one called "Holo-Rifle" Appears with in the Dead Money DLC with a futuristic scope

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China Lake Grenade Launcher - 40x46mm
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