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Bioshock 2

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Bioshock 2 for current discussions. Content is subject to change.

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Bioshock 2 (2010)

The following weapons make an appearance in the video game BioShock 2:


Webley Mk VI

The Webley Mk VI is the weapon commonly used by the Leadhead Splicers in the early levels. Is not usable by the player except in multiplayer.

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Webley Mk. VI - .455 Webley, but oddly, the one in-game is chambered in .38 S&W
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"Pistol" as it appeared in Bioshock. Both games use the same model.
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A few Webleys in a closet, with a .50 Cal Machine Gun and two Tommy Guns.
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A Splicer aims at Subject Delta with his revolver.

Single Action Army

Two Single Action Army revolvers can be seen on the "El Ammo Bandito!" vending machine, which is used to purchase ammunition for the weapons the player can use.

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Single Action Army - Colt Single Action Army w/ 5.5" barrel known as the "Artillery" model - .45 Long Colt
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"El Ammo Bandito"

Luger P08

A gold-plated Artillery model Luger P08 is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene.

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The long barreled "Artillery" model of the Luger P08 - 9x19mm
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Subject Delta looks at the impressive pistol...
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...Before blowing out his brains with it. Notice how the Luger is gold-plated and has had the trigger guard removed.

Thompson M1921

The Thompson M1921 is used by many of the the Leadhead Splicers after the first few levels. Has the butt-stock and fore-grip removed. Not usable by the Subject Delta, however it is selectable in multiplayer. The Thompsons incorrectly use .50 caliber rounds in this game.

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M1921 Thompson - .45 ACP
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Three Tommy Guns in a closet. Note that the pistol grip and trigger housing were moved to the back of the receiver.

Thompson M1

The Thompson M1 appears on the flying Sentry Bots and on Grace Holloway's Elite Sentry Bots. These Thompsons are also using .50 caliber rounds.

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M1 Thompson - .45 ACP
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Subject Delta examines a neutralized Sentry Bot. Looks like this version of the Tommy Gun fires rifle rounds. The front sight is removed also, it would be useless anyways.

Double Barrelled Shotgun

The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip. Can be upgraded with duel cylinders for each barrel which hold 3 shells each, and sawed-off barrels, which unrealisticly increases the damage of each shot instead of decreasing it as in real life. The last modification for it is the Tesla Upgrade, which randomly deals electric damage after the shots. The shotgun can fire 00 Buck, Phosphorus and Solid Slug shells. The ammo limit is 24 for the 00 Buck, half for the other two.

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Sawed-off Spanish Zabala Double Barrelled Shotgun - 12 Gauge. Somewhat similar to the one in game.
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The shotgun on the floor next to a dead Splicer.
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Holding the shotgun.
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What is this?
This is meleeing a Splicer with the shotgun. The shotgun deals less melee damage than the other firearms.
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Reloading the shotgun.
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The shotgun upgraded with duel cylinders, which increases the capacity to six shells.
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The shotgun fitted with all three upgrades.
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A box of 00 Buck shells, which is the default ammo type for the shotgun. In the game, one shell costs more than ten .50 caliber machine gun rounds.
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A box of Phosphorus shells, a first aid kit and a bottle of "Tate Merlot" wine on a table. The Phosphorus shells do significantly less damage than the 00 Buck shells, but ignite targets on fire, dealing moderate fire damage overtime.

Spencer 1882

A vintage Spencer 1882 with ornate golden engravings is used by many of the Leadhead Splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component.

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Spencer 1882 with a 30" barrel - 12 Gauge.
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Regular "Shotgun"
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A shotgun on the ground.

Elephant Gun

Large, double-barreled rifle available only in multiplayer. It is extremely powerful and accurate, but can only hold two shells at a time (four with modification). A scope may be added to convert the elephant gun into a sniper rifle.

Browning M1919

Like in the first game, mounted Browning M1919 machine guns appear frequently in single-player as automated weapons programmed to shoot all hostiles on sight. This weapon also fires .50 caliber rounds, making it easier to refill the ammo for the portable Machine Gun. The Browning also appears in multiplayer, where it remains neutral until one team hacks it.

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Browning M1919 on M2 tripod - .30-06
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The Turret engages several Splicers while Subject Delta defends the harvesting Little Sister.

Grenade Launcher

Weapon used by Delta. It is the last weapon found in-game and is capable of firing frag grenades, heat-seeking RPG's and proximity mines. The launcher used in multiplayer is significantly different than the Single-player version, as it appears to be constructed out of house-hold items much like the launcher from the first game.

Machine Gun

Weapon found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber BMG rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun aka "Machine Gun" from the first Bioshock, it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer. Another oddity is that you can procure .50 caliber ammunition from the .45 caliber "Tommy Guns" in the game, though this is obviously done for gameplay purposes.