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Metal Gear Solid: Peace Walker

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Metal Gear Solid: Peace Walker (2010)

Metal Gear Solid: Peace Walker is a PSP-exclusive game set four years after the events of Portable Ops. The game received outstanding reception, almost topping the success of the Guns of the Patriots. Peace Walker also received the Best of Show and Best PSP Game awards during the 2009 Tokyo Game Show.


See the discussion page for fictional weapons.


The following weapons are used in the game Metal Gear Solid: Peace Walker:


Handguns

Mk. 22 Mod 0 "Hush Puppy" (Smith & Wesson Model 39)

A Smith & Wesson Model 39 modified into a tranquilliser gun with a slide locking mechanism to reduce noise. A suppressor has been fitted and further upgrades in the game increases it's durability before it wears out.

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Smith & Wesson Model 39 - 9x19mm Parabellum
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Note the taller sights allowing them to be used together with a suppressor. You'll only be able to use the Mk. 22 without the suppressor once that wears out and has to be removed.
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Colt M1911A1

A normal M1911A1 is found as well as something like the custom M1911A1 Big Boss uses in Metal Gear Solid 3: Snake Eater. A suppressor can be fitted from Rank 2 and 4 onwards for the normal and custom version respectively, further upgrades in the game increases it's durability before it wears out.

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M1911A1 - .45 ACP
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This upgrade looks interesting. Note the new hammer, extended slide release and safety levers, grip, the addition of cocking serrations at the front of the slide, a different suppressor, longer trigger, new sights and differently shaped beavertail.

Makarov PM

A Makarov PM serves as the most inconspicuous handgun carrying a S rank, increasing camouflage rating compared to other firearms. Zadornov carries one during the comic cutscenes.

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Makarov PM - 9x18mm Makarov
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6P9 PB

The 6P9 PB is a modified Makarov PM that contains an integral suppressor that never wears out during gameplay.

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6P9 PB - 9x19mm Makarov
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Shansi Type 17 "Broomhandle" (Mauser C96)

The very same Shansi Type 17 EVA uses in Metal Gear Solid 3: Snake Eater. The Type 17 is a Chinese variant of the Mauser C96 modified to fire .45 ACP cartridges.

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Shansi Type 17 - .45 ACP
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Smith & Wesson Model 19

The Smith & Wesson Model 19 gains a longer barrel at Rank 3 reducing recoil and Rank 4 introduces a laser sight.

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Smith & Wesson Model 19 - .357 Magnum
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LP-42 Kampfpistole

The Kampfpistole is a WWII German flare pistol, modified to flare grenades in lieu of standard flares. Further upgrades introduce a stock to mitigate recoil.

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LP-42 Kampfpistole - 27mm
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EZ GUN (FP-45 Liberator)

The EZ gun is a modified FP-45 Liberator with special rounds that either recover LIFE or PSYCHE, most beneficial during CO-OPS gameplay.

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FP-45 Liberator - .45 ACP

Submachine Guns

Ingram MAC-10

The MAC-10 is available in two forms without an extended barrel with can be equipped with a suppressor and one with an extended barrel including shroud for increased accuracy.

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Ingram MAC-10 - .45 ACP
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M1928/A1 Thompson

The Thompson makes an appearance in it's M1928A1 variant, though it can be upgraded to the original M1928 variant with a vertical foregrip for increased stability and a 50 round drum magazine. The "Tommy Gun's" inclusion could be a throwback to The Pain's own M1928 in Metal Gear Solid 3: Snake Eater

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Thompson M1928 - .45 ACP
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Rank 3 M1928A1 Thompson. The 50-round drum is a Rank 3 upgrade, while the foregrip was added at Rank 2.

Heckler & Koch MP5A2

An early MP5A2 variant with a "slimline" handgun and a straight box magazine is present in the game and can be attached with a suppressor.

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Heckler & Koch MP5A2 - 9x19mm Parabellum
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Heckler & Koch MP5SD2

The MP5SD2 is a fitted with an integral suppressor that does not wear out during gameplay.

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Heckler & Koch MP5SD2 - 9x19mm Parabellum

Assault/Battle Rifles

Colt M16A1

The M16A1 is Big Boss' preferred weapon during cutscenes and can be fitted with a suppressor, grenade launcher, shotgun and/or laser sight.

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M16A1 - 5.56x45mm NATO
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Colt Model 653

The Model 653 can be fitted with a suppressor, grenade launcher or shotgun.

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Colt Model 653 - 5.56x45mm NATO
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"Patriot"

A highly modified AR-15 platform used by The Boss in Metal Gear Solid 3: Snake Eater. Carries an "infinity shaped" drum magazine granting infinite ammo.

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Izhmash AK-47

The AK-47 is called an "RK-47" and can be fitted with a GP-25 grenade launcher.

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Type I AK-47, hybrid stamped/milled receiver 7.62x39mm
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Note that this is a screen capture from one of the demonstrations. In the full game, these Peace Sentinel troopers use the M653.
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Note the straight AKM stock
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With GP-25 grenade launcher

FÉG AMD-63

The Hungarian AMD-63 appears as "AMD63" in the game.

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Fegyver és Gépgyár (FÉG) AMD-63 - 7.63x39mm
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FÉG AMD-65

A Hungarian AMD-65 is called an "ADM65" in game and is a AK-type carbine with folding wire stock and vertical foregrip. Just like the Thompson, this weapon is a Throwback from MGS3, sometimes seen carried by a few members of the Ocelot Unit.

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Fegyver és Gépgyár (FÉG) AMD-65 - 7.62x39mm
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Steyr AUG A1

The AUG A1 is called the "SUG" in game, it's reception in MSF is well liked and becomes the service rifle of Outer Heaven in the Metal Gear universe.

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Steyr AUG - 5.56x45mm NATO
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Heckler & Koch G11

The G11 is noted in game for it's high accuracy and rate of fire.

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Heckler & Koch G11 K1, 4.73x33mm
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FN FAL

The FN FAL can be upgraded to have a shorter barrel for easier handling and equipped with a laser sight at Rank 4.

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FN FAL - 7.62x51mm NATO
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Shotguns

Ithaca 37

The Ithaca 37 makes an appearance with a sawed-off stock and barrel. further upgrades fit the gun with an extended magazine tube, a suppressor or a rifle scope with full stock.

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Heckler & Koch CAWS

The Heckler & Koch CAWS shotgun's in-game description says that this it is a "Prototype full-auto shotgun. Its outstanding capacity and firing speed make it the most powerful shotgun in the world".

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Heckler & Koch CAWS, 12 Gauge
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Double-barreled Shotgun

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DB Shotgun from rank 2 and on.


Franchi SPAS-12

The Franchi SPAS-12 is another usable shotgun in the game.

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Sniper/Anti-Tank Rifles

SVD Dragunov

The Soviet Union's official sniper rifle at the time of the game. It is the exact same as in Metal Gear Solid: Portable OPS and MGS3 in terms of design and use, at early levels at least. In mid levels, the SVD obtains an extended magazine, granting 10 extra rounds. At its full development, it gets equipped with an early ( possibly anachronical ) night vision scope, better suited for night-time operations.

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SVD Dragunov sniper rifle - 7.62x54mm R
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Mosin Nagant

Mosin Nagant sniper rifle modified to fire tranquilizer darts. The same gun as used by "The End" in Metal Gear Solid 3: Snake Eater.

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Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R
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Mosin Nagant tranquilizer rifle upgraded to Rank 3. Fitted with the same pistol grip and skeleton stock found on "The End's" Mosin Nagant.

Walther WA 2000

Another usable sniper in the game is the WA 2000 The in-game description says that it's hard to handle but very accurate. Can penetrate armor with a single shot.

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Walther WA 2000 - .300 Win Mag
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M21

In the gameplay trailer it's equipped with a suppressor and has a large (20 rounds) magazine. It can penetrate the helmet of a soldier with one shot; also, a shot in the arm from this gun seems to be deadly.

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M21 Sniper Rifle - 7.62x51mm NATO
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M1C

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Remington 700

The Remington 700 appears as M700 in the game.

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Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester
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Degtyarov PTRD-41

The PTRD-41 is a powerful weapon but holds only one round.

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PTRD-41 anti-tank rifle - 14.5x114mm
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Degtyarov PTRS-41

The PTRS-41 rifle appears as "PTRS1941" and fires in semi-auto. Has a 5-round magazine capacity.

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PTRS-41 anti-tank rifle - 14.5x114mm
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Machine Guns

PKM

The PKM is available in hand-held or vehicle-mounted varieties. Upgrades shorten the barrel, increase damage and fitted with larger magazine box.

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PKM with classic (most seen) version of the flash hider - 7.62x54mm R
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RPK

The RPK is used mainly be Soviet soldiers in the game.

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RPK light machine gun with 75-round drum magazine - 7.62x39mm
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M60

The M60 is a devastating weapon but also significantly reduces the player's mobility. It produces higher recoil than many other small arms and has a very low rate of fire. Can be upgraded to reduce its length what also reduces weight.

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M60 machine gun with bipod folded - 7.62x51mm NATO
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DShK

Snake (without any clothes on the upper body apart from 2 bullet belts) is seen firing the DShK in a screenshot.

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A Russian DShKM in 12.7x108mm on a Tripod
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MG3

The MG3 is a very powerful machine gun and an excellent choice against heavy targets such as armored vehicles, tanks and helicopters.

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MG3 Machine Gun - 7.62x51mm NATO
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Stoner 63

Stoner 63 in light machine gun configuration appears in-game called "M63A1". Further upgrades fit the gun with shortened barrel, larger magazine box and armor piercing rounds.

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Stoner 63 - 5.56x45mm
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GE M134 Minigun

This man-portable Minigun has a very good fire-power and an amazing rate of fire however it slows down the player heavily.

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General Electric M134 - 7.62x51mm

Launchers

M203

The M203 can be attached to the M16A1 or Model 653 and fires either high explosive or smoke grenades.

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M16A1 with M203 - 40x46mm
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GP-25

Can be mounted on the AK-47.

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GP-25 grenade launcher - 40mm
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AK-47 with GP-25 grenade launcher

RPG2

Predecessor to the RPG-7. Weighs around 300 grams more than the LAW, but you get to carry an extra rocket.

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RPG-7

The RPG-7 also makes an appearance in the game. It is obtained by the player and used by the enemies near the end of the game.It is one of the launchers of the game that can be unlocked. It also has a PGO-7 scope attached to it for accurate aimming.Like in most MGS games it is always used by Snake.

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RPG-7 - 70mm
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M72 LAW

Single-shot disposable anti-tank rocket launcher. You'll occasionally use this in cutscenes, where you'll get a good representation of the launcher's flip-up sights. With each upgrade, the LAW will get a firepower boost, along with a different color scheme, except for the last and final upgrade where it becomes longer, still retaining the black paint job.

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FIM-43 Redeye

A predecessor to the FIM-92 Stinger. Being an early version of it, its lock-on computer is weaker and takes a considerable time to lock-on targets. Can be dumb-fired or fired after locking on. Lock-on works on both air and ground targets.

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M202A1

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M202 FLASH - 66mm
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Carl Gustav M2

Can be modified to fire 84mm shells packed with Fulton Recovery Devices in lieu of standard 84mm HE rounds. Longer reload time than the other single-shot rocket launchers since the spent casing needs to be removed before a new shell can be loaded. Another variation, painted yellow, fires HEAT ( High Explosive Anti Tank ) rounds, doing slightly less damage but over a much wider radius.

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X-FIM-92 Stinger

The prototype version of the FIM-92 Stinger, as it is known today. How this weapon exists in 1974 is a mystery and purely anachronical. Its warhead is slightly more powerful, along with the lock-on computer, taking slightly more than one second to lock. Once fired, the missile behaves exactly like the FIM-43's.

M47 Dragon

Grenades and Mines

M67 Hand Grenade

M84 Stun Grenade

M18 Smoke Grenade

M18A1 Claymore

M15 Anti-tank Mine