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Grand Theft Auto: Vice City Stories

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Grand Theft Auto: Vice City Stories (2006)

Grand Theft Auto: Vice City Stories is a 2006 sandbox/action adventure game. It is a prequel to Grand Theft Auto: Vice City and is available only for the PS2 and PSP.

The weapons used in this videogame are:


Handguns

Beretta 92

This is the standard pistol in the game. Holds 17 rounds (strangely, since only in reality it holds 15, while only a Glock 17 would hold 17 rounds) and is called the "Pistol". Carried by the VCPD, National Guard Soldiers, and most gangsters. The Inox version is also featured, but not as an in-game weapon. Vic notably uses an Inox version to threaten Umberto Robina when they first meet. Vic's Brother Lance also holds an Inox version when he arrives on the building where Vic killed Jerry Martinez and Diego Mendez.

Beretta 92 - 9mm
Beretta 92

Colt Python

The Colt Python returns as the "Equalizer" Usually kills with one shot and has an 8-inch barrel and a non-functional scope. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot (controlled by Vic) after it destroys the bearer bonds in his safe. Lance uses a scopeless one to threaten Bryan Forbes when its revealed that Forbes is a cop.

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Colt Python Stainless Steel variant with 6" Barrel - .357 Magnum
Colt Python (8" barrel) with scope

Shotguns

Over and Under Shotgun

The regular shotgun in the game. Found in all police cars. It is chrome and functions like a pump shotgun, however. All gun shop owners use this.

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Over and Under Shotgun - 12 gauge
Over and Under Shotgun

Mossberg 500 (Sawed-off)

Called the "Stubby Shotgun", has a wider shotspread, but a shorter range.

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Mossberg 500 (Sawed-Off) - 12 Gauge
Mossberg 500 (Sawed-Off)

Franchi SPAS-12

Semi-automatic shotgun which holds 7 rounds and is good at close range. The stock on the gun is extended.

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Franchi Spas-12 with extended stock - 12 Gauge
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Spas 12

Sub-Machine Guns

Skorpion Vz.61

Replaces the TEC-9. Has slow rate of fire and same firepower of the Uzi and the pistol, kills with 5 shots.

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Skorpion Vz. 61 - .32 ACP
Skorpion VZ. 61

MAC-10

Has high rate of fire and suppressor that doesn't actually silence anything, but if you listen to it when firing it does sound slightly more quiet than the Uzi or Scorpion.

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Ingram MAC-10 - .45 ACP
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Silenced Ingram MAC-10

IMI Uzi

Carried by SWAT officers and some gangsters. Has good rate of fire and decent accuracy.

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IMI Uzi - 9mm
IMI Uzi

"MP5"

Carried by the FBI and Gang members. A strange amalgamation of MP5 parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)

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A little of this...
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...a little of that...
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...and a smidgeon of this.
Rockstar's very own mutant MP5 thing.

Assault Rifles

AK-47

Carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.

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AK-47 - 7.62x39mm
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AK47

XM16E1

Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It has an incorrect ammo capacity of 30 rounds, but is modeled with a 20 round magazine.

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M16 - 5.56x45mm
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M16

Rifles

M21 Rifle

The first sniper rifle the player will most likely encounter in the game. Has good damage, but functions incorrectly as a bolt-action rifle.

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M21 Rifle - 7.62x51mm
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M21 Rifle

SVD Dragunov

The most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine (odd, since the real Dragunov carries 10), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.

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SVD Dragunov - 7.62x54mm
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SVD Dragunov

Machine Guns

M249E1 SAW

Called the "SAW" in the game, it is powerful and holds many rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission "Farewell to Arms". It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).

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M249E1 SAW - 5.56mm
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M249E1 SAW

GAU-19

It has a 500 round capacity and a very high firing speed. The reloding speed is unrealistiscally short!

GAU-19/A

Other

M72 LAW

Modified with a pistol grip and reloading capabilities, it is used by Vic to destroy several antennae being used by the DEA to listen in on Vic and Lance. A group of thugs sent to intimidate Vic and Lance use one to destroy Lance's car in one level.

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M72 LAW
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M72 LAW with a pistol grip

Flamethrower

A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.

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Flamethrower

Hughes M230 chain gun and AGM-114 Hellfire anti-tank missile

Vice City Stories features a version of the Hughes AH-64 Apache, known as the "Hunter." It has an M230 chain gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Used in the final two missions when Vic steals it from the army base and then shoots up the Mendez building in the final battle. It can be found in the east enterance of the airport. When you enter it, you can do the mission "Skywolf". You can also use this for vigilante missions.

The chaingun cannot be fired.

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Hughes M230 chain gun, 30mm.
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Hunter attack helicopter in GTA: Vice City Stories.

Beretta M12

While not used in the game, a Beretta M12 is seen in artwork of Diego Mendez.

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Beretta PM12S - 9x19mm.
File:DiegoMendez-Artwork.jpg