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Crysis 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons can be seen in the sci-fi FPS Crysis 2:

WORK IN PROGRESS

NOTE: All weapons are fictional (except for a couple in some real life footage), but almost all are based off of real world firearms. Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games.

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Crysis 2 (2011)


Sidearms

M12 Nova

The M12 Nova is a 9mm handgun with a 20 round magazine. The pistol is similar to Crysis' SOCOM pistol, and is based on a mixture of the H&K UCP prototype, the Heckler & Koch Mark 23, the Heckler & Koch HK45, and the Walther P99.

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Heckler & Koch UCP prototype from 2004
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Heckler & Koch Mark 23 with the Knights Armament suppressor.
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Heckler & Koch HK45
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Walther P99
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The player firing the M12 Nova while sliding on the ground.
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The M12 Nova being held in-game. Note MK 23 slide with HK45 milling cuts.
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Customizing the M12 Nova. Note Walther P99 frame with HK45/UCP's under-barrel rail and Walther P99 trigger.
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C.E.L.L. Special Adviser Tara Strickland fires her M12 Nova near the end of the game.

Hammer

The Hammer is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. The front of the slide and the barrel are based on the Beretta 92FS, the rear of the slide, the size, the magazine size, and the large caliber round are based on the Desert Eagle, and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on 1911-style pistols. I also features a compensator in front of the slide.

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Desert Eagle Mark XIX - .50 AE, Brushed Chrome finish.
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Beretta 92FS INOX - 9x19mm
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Kimber Stainless Target II with target sights - .45 ACP
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The C.E.L.L. soldier pulling the slide of the Hammer pistol.
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The Hammer pistol.
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Customizing the Hammer.

Majestic

The Majestic is a six-shot revolver resembling a heavily modified MP-412 REX firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders. The Majestic also has an M16-style charging handle which is cocked by the player on every reload. As the weapon has an internal hammer it could simply cock the hammer, and therefore function just like any normal double-action/single-action revolver.

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MP-412 REX, .357
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The Majestic Pistol aimed at an alien Ceph unit.
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Customizing the Majestic.
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Chino offers Alcatraz the Majestic.

AY69

The AY69 is a 9mm machine pistol with 30 round magazines that fires at 800 rounds-per-minute. It is almost identical to the Heckler & Koch MP7.

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Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm. This MP7 shown in Autopistol configuration.
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An AY69 in the hands of a C.E.L.L soldier.
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A C.E.L.L. soldier gets shot as his AY69 flies from his hands. Note the C.E.L.L. soldier on the bottom right with a Jackal shotgun.
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Customizing the AY69.

Beretta 92FS

A possible Beretta 92FS is seen in the holster of an NYPD officer holding down riots and panic about a quarantine zone in New York, which then causes C.E.L.L., military, and police forces to seal off New York in the wake of the "Manhattan" virus.

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Beretta 92FS - 9x19mm.
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An NYPD officer with a holstered pistol as he takes down a rioter in the intro news footage.

Submachine Guns

Feline

The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the real life FN F2000 Tactical.

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FN F2000 Tactical with folding foregrip 5.56x45mm NATO
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"Alcatraz" holding a Feline SMG during the "Central Station" attack.
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Customizing the Feline.

K-Volt

The K-Volt is an electrostatic pellet gun that fires 6mm electrostatic pellets from a 50 round magazine and has ballistics closer to a paintball gun or airsoft gun than a true firearm. The pellets do minimal kinetic damage but fry the shields on stronger alien units, drain power from nanosuits, and stunning humans making it a situational weapon. It is very similar to a TDI Vector, but with a different type of magazine and a bulkier, P90-like front.

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TDI Vector - .45 ACP
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FN P90 - 5.7x28mm
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The K-Volt electric pellet submachine gun being fired at an alien Ceph unit.
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Reloading the K-Volt electric in multiplayer. The P90-style foregrip can be clearly seen.
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Customizing the K-Volt.

Assault Rifles

Mk.20 Superior Combat Assault Rifle

The SCAR fires (fictional) 4mm Sabot Scar rounds at 700 rounds-per-minute from 40 round magazines. These advanced rifle cartridges are smaller than 5.56mm rounds, but pack almost the same punch, allowing for 40 round magazines with virtually no loss in firepower. As in the Crysis world, it appears as if the weapon won the SOCOM SCAR competition. It heavily resembles a cross between a Heckler & Koch XM8 and a Remington ACR.

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XM8 assault rifle
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A U.S. Army soldier with a SCAR assault rifle in "The Wall" trailer.
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The player with the SCAR.
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Reloading the SCAR on the multiplayer map "Highrise".
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Customizing the SCAR. Note the grenade launcher mounted on the rifle.

Mk.21 Superior Combat Assault Carbine

A compact version of the SCAR, the SCARAB fires at 900 rounds-per-minute, and is seen several times being used by U.S. military soldiers and C.E.L.L. The most noticeable changes are the lack of a carrying handle and an MP5-style collapsable stock.

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The SCARAB.
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The SCARAB in multiplayer.
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Customizing the SCARAB.

Mk.24 Grendel

The Grendel is a 6.8mm assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. The assault rifle highly resembles the Bushmaster ACR with elements of the (real-life) SCAR-H and FAL.

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Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm
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The Grendel assault rifle in Crysis 2.
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The Grendel assault rifle being customized.

SCARE

The SCARE is the sniper variant in the SCAR family, maybe similar to an SR-25 in use. So far it has only been mentioned in the MyCrisis SCAR Weapon Focus.

Sniper Rifles

DSG-1

The DSG-1 is a precision rifle firing .405 caliber rounds from a 6 round magazine. As the name implies, it is based on the DSR-1 but with the layout and semi-auto operating system much like that of the PSG-1. It returns from the first Crysis and the changes to the DSG-1 are a shorter stock, a slightly shorter hand-guard and top rail, semi-auto fire mode, and a longer barrel.

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DSR-Precision GmbH DSR-1
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The DSG-1 on the ground.
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Reloading the DSG-1.
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A USMC soldier using a DSG-1.
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Customizing the DSG-1.

M2014

The M2014 is an electromagnetic, anti-material, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. It's overall shape is very similar to a Walther WA 2000.

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Walther WA 2000 .300 Win Mag
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The M2014 Gauss being fired at a C.E.L.L. ASV.
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The M2014 Gauss being customized.

Underbarrel Gauss Rifle

There is a 2 shot underbarrel gauss rifle that can be attached to the SCAR, similar to the underbarrel grenade launcher and shotgun. Its discription is: A miniaturised electromagnetic solid slug projector. As opposed to the other underbarrels, this one uses the weapon's iron sights to aim.

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The Gauss attachment being added to the SCAR during customization.

Shotguns

Jackal

The Jackal is a fully-automatic, 12 gauge shotgun with a 7 round box magazine. The shotgun resembles a Hawk Semi-Auto Tactical with an MP5/G3-like firing selector and trigger. It also has an M4-like stock.

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Hawk Semi-Auto Tactical, 12 Gauge
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Heckler & Koch MP5A3 - 9x19mm with Navy trigger group
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The Jackal shotgun in the "Central Station" level.
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A Jackal being customized. Note that the receiver resembles that of a Heckler & Koch G3/MP5.
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The Jackal in the Crysis 2 multiplayer demo.
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Chino with his Jackal.

Marshall

A 12 gauge, 10 shell capacity shotgun based on Crysis' XM2014 shotgun, which in turn was based on the Benelli M4 Super 90 though only Crysis: Warhead's version was semi-automatic. Through the use of the latest (fictional) 12 gauge rounds it can even be suppressed for covert operations.

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Benelli M4 Super 90 with 7-shot tube - 12 Gauge
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A soldier with a Marshall shotgun.
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Customizing the Marshall. While the model retains the original game's slider for adjusting the choke, it can no longer actually be adjusted.

Underbarrel Shotgun

There is a lightweight underbarrel shotgun that can be attached to some weapons and has a capacity of 4 rounds. It resembles the Masterkey with the barrel and stand-off muzzle device of an M26 Modular Accessory Shotgun System.

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Masterkey, 12 Gauge
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Standalone version of M26 MASS with M16-style telescoping stock and pistol grip 12 Guage
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An underbarrel shotgun added to a Grendel during customization.

Machine Guns

Mk.60 Mod 0

The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute. It seems to be a future version of the M60.

M60E3 machine gun 7.62x51mm NATO
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M60 machine gun with bipod folded - 7.62x51mm NATO
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Player holding Mk.60 in "Limited Edition" trailer.
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Alcatraz with a Mk.60 fired at a C.E.L.L. APC.
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A player with a Mk. 60.
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A Mk. 60 being customized.

Heavy Machine Gun

The name of the weapon is actually "Heavy Machine Gun", and it fires the (fictional) .50 HMG round from a 150 round box mag at 400 rounds-per-minute. It can be ripped off its mount and used by the player. The heavy machine gun heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon.

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The heavy machine gun in portable mode.
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A heavy machine gun to the right of the player.
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Examining information about the HMG.
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Alcatraz firing his HMG at a C.E.L.L. helicopter.

GE M134 Minigun

A door-mounted GE M134 Minigun with a longer barrel is seen on Blackhawk helicopters in "The Wall" trailer.

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General Electric M134 - 7.62x51mm
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A M134 minigun door-mounted on a U.S. military helicopter.

GAU-8 Avenger

Two A-10 Thunderbolts II are seen engaging a Ceph gunship with it's GAU-8 autocannons in "Out of Ashes."

Launchers

Launcher - Tactical Armed Grenades

The L-TAG is a lever-action grenade launcher that can hold up to five (fictional) 60mm smart grenades of various types. The grenades can be bounced around corners or deployed like a minefield. However, the extra technology in each grenade makes them heavier and more complex, while also limiting the amount of propellant, giving them reduced range compared to other rounds. The grenades also feature an IFF proximity sensor that reduces the likelihood of friendly fire. It is similar in design and function to the M79 grenade launcher, and even has a similar distinctive noise when fired.

In earlier press materials the launcher was referred to as Launcher - Tactical Airburst Grenades, but any such functionality seems to have been removed from the final game and the weapon renamed.

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M79 grenade launcher - 40mm
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The L-TAG grenade launcher being examined.

Joint Anti-Tank Weapon

The JAW is a single shot disposable rocket launcher that has the option to use limited SACLOS guidance to defeat moving targets and even helicopters at ranges exceeding 500m. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the M136 AT4.

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M136 AT4 Anti-Tank recoilless launcher - 84mm
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JAW rocket launcher.
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A C.E.L.L. soldier firing a JAW rocket launcher at USMC marines outfitted in nanosuit-like armor.
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Examining the JAW.

Underbarrel Grenade Launcher

The underbarreled grenade launcher fires 30mm advanced explosive anti-personnel percussion grenades and is based on the M203.

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M203 grenade launcher 40mm
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While jumping, the player fires his under-barrel grenade launcher.

The Swarmer

The Swarmer is a four-barreled rocket launcher system. Each shot sends out about eight mini-rockets what certainly do swarm the target[1]. The Swarmer holds 64 rockets with homing capabilities.

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The Swarmer being examined.

DefTech 37mm launcher

In the intro news footage, a C.E.L.L. operative is firing a DefTech 37mm launcher to suppress riots about the sealed-off New York.

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Defense Technologies/Federal Laboratories launcher 37mm with fixed stock
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A news footage showing a C.E.L.L. operative firing a DefTech 37mm launcher.

Miscellaneous

X-43 Mk.1 Klystron Emitter

The X-43 MIKE is a battery powered weapon that fires concentrated microwaves which cook the target from the inside out, and can pass through most objects and set flammable ones alight, like plants. It is best described as a "Flamethrower 2.0".

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Examining the X-43.

Explosives

M112 C4

M112 C4s appear as demolition charges that can be remotely detonated. The C4 pack in-game is actually a bundle of M112 explosive packs taped together with duct tape.

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A C4 pack being examined.

Grenades

M17

The M17 fragmentation grenade, which is based on the Mk. 2 frag grenade(texture) and the M18 smoke grenade (model), are equipped to the player's inventory by default.

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Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
M18 smoke grenade
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Examining the M17 grenade.

M34

The M34 stun grenade, which resembles an M84 stun grenade with custom coloring, is seen in the game.

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M84 stun grenade
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An M34 stun grenade in the player's hands.