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Ghost Recon Advanced Warfighter 2
The following weapons are used in the PC version of the video game Tom Clancy's Ghost Recon Advanced Warfighter 2, unless otherwise noted:
Handguns
Beretta M9
The Beretta M9 is the main sidearm used by Mexican Rebel Officers and Rebel vehicle crews. It can be used by the player and assigned to the player's teammates, and is the standard sidearm for the Ghost Recon team in the PC version of the game. It has a magazine capacity of 15 rounds, and a suppressor can be added.
Beretta Px4 Storm
(Xbox 360/PS3 only) The Beretta Px4 Storm is the main sidearm used by Capt. Scott Mitchell and presumably most of the Ghost team in the console versions. A suppressor can be added. It is the .40S&W version, and has a 20 round magazine.
Glock 18
(PC only) The Glock 18 appears in the game as "G18", it can be used by the player and assigned to the player's teammates. Mercenary vehicle crews also use it on occasion. The ingame pistol uses a 19 round magazine, and the vertically ported barrel on the ingame version indicates that it is the compensated model. A small animation goof in the game is visible when the player character attempts to change the firing mode of the pistol; while the player character will attempt to toggle the fire selector switch with his right thumb (the only visible fire-mode-changing animation of its type in the game) when directed by the player, the switch itself will never move, even though the the pistol will fire appropriately for the mode displayed on the ingame HUD.
Heckler & Koch HK45
(PC only) The Heckler & Koch HK45 appears in the game as the "HK45", and it can be used by the player and assigned to the player's teammates. The frame of the gun has a tan finish. A suppressor can also be added.
Despite the fact that its real life magazine capacity is 10 rounds, the ingame version has a magazine capacity of 12 rounds and occupies twice(!) the inventory space of the M9 and G18C pistols. These factors could mean that the game developers originally planned to use the H&K Mark 23 pistol (a handgun that would match the magazine capacity of 12 as well as the implied size and weight) instead of the HK45, but either changed their minds and did not alter the ingame stats to match the HK45's real characteristics, or else could not secure the rights to use the Mark 23 and used the HK45 as a visual stand-in instead.
Kimber ICQB
(Xbox 360/PS3 only) The Kimber Desert Warrior appears in the game, labeled the Kimber ICQB. It can be equipped with a sound suppressor, and can only be used in multiplayer. It has a 7 round magazine.
Submachine Guns/Personal Defense Weapons
Beretta CX4 Storm
(Xbox 360/PS3 only) A SMG variant of the Beretta CX4 Storm appears in the console versions of GRAW 2. It has a reflex sight and can be equipped with a suppressor or grenade launcher. It is the .40 S&W version, and has a 25 round magazine. It also has a unique marine camouflage.
FN P90
(Xbox 360/PS3 only) The FN P90 appears in the game, and can only be used in single player by the player. It is the preferred weapon of Medic Alex Nolan. It can be equipped with a suppressor, and has a 50 round magazine.
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 appears in the game, it can be used by the player and assigned to the player's teammates. An Aimpoint CompM2 red-dot sight can be added. Mercenaries occasionally use it with the red-dot sight as well. Its firing modes include semi-automatic, three-round burst, and fully automatic fire. Magazine capacity is 30 rounds.
Heckler & Koch MP5SD6
The Heckler & Koch MP5SD6 appears in the game, it can be used by the player and the player's teammates, and is Demolitions Specialist Bo Jenkins' preferred secondary weapon in the console versions. An Aimpoint CompM2 red-dot sight can be added. Some Mercenaries use this weapon with Aimpoint CompM2 red-dot sights. It possesses a telescoping buttstock, and is capable of semiautomatic, three-round burst, and fully automatic fire. Like its parent firearm, it too has a magazine capacity of 30 rounds and for some reason has the exact same damage and range values in this game despite bleeding off an appreciable amount of propellant gas (thereby slowing the fired bullet, lowering penetration, distance, and damage potential) in real life.
Shotguns
Benelli M1014
The Benelli M4 Super 90 appears in game as the M1014, is the only shotgun in the game, and can be used by the player and assigned to teammates. It has a magazine capacity of 7 rounds of 12 gauge buckshot. Despite being a full-size combat shotgun, it occupies only 3 units of inventory space in the PC version (3 times as large as an M9 pistol), though being limited to carrying only 28 shells in total (as opposed to 5 spare magazines of 5.56x45mm ammo which is standard for 5.56mm rifles) might have something to do with that odd space allocation.
Assault Rifles/Battle Rifles
AKS-74U
(Xbox 360/PS3 only) The AK-74SU is in the game, and it does not have a scope or a grenade launcher. It has a 30 round magazine.
AKM
(Xbox 360/PS3 only) The AKM is in the game. It is not equipped with a scope, and cannot be modified with a grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.
Barrett M468
(Xbox 360/PS3 only) The Barrett M468 can be used by the player; it is the preferred weapon of Rifleman Matt Beasley and is used by some Mexican loyalists and US troops in the game. It can be fitted with an Aimpoint CompM2, M320 grenade launcher, and suppressor, and has a 28-round magazine.
Beretta Rx4 Storm
The Beretta Rx4 Storm appears in the game, and is the weapon of choice for the player character, Captain Scott Mitchell, and the standard rifle of the Ghost Recon team. The ingame version is a fictional variant capable of fully automatic fire (the real-life version is limited to semiautomatic fire only). It can be modified with a red dot sight (ACOG in Xbox 360/PS3 versions), an FN EGLM grenade launcher, a sound suppressor and a vertical foregrip. The RX4 has a urban digital camouflage finish, and has a magazine capacity of 30 rounds.
Crye Associates MR-C
An experimental design that never made it past the mock-up stage (not even working prototypes were ever produced, unlike the Heckler & Koch G11), the Crye Associates MR-C is a compact assault rifle in a bullpup layout using caseless ammunition, appearing in the game as the "MR-C." It can be used by the player and assigned the player's teammates, and is also the preferred weapon of Rifleman Paul Smith (and is used Sniper John Hume for CQB). It is also used by some of the US troops ingame.
The MR-C possesses a 50 round magazine capacity in the game, and is capable of semiautomatic, three-round burst, and fully automatic fire. Possible modifications include an EoTech holographic sight (ACOG in Xbox 360/PS3 version), a sound suppressor, and an FN EGLM grenade launcher. Most notable of the MR-C's modifications is the addition of a camera to the gun that allows the player to see around or over walls without exposing his body, but this feature is not present on the rifle in the PC version. It is painted with a camouflage finish.
Fabrique Nationale SCAR
Both the FN SCAR-L and the FN SCAR-H appear in the game. They can be used by the player and assigned to the player's teammates. Possible modifications include a Grippod vertical foregrip, an Aimpoint CompM2 red dot sight, a sound suppressor, and an FN EGLM grenade launcher. In the console versions the SCAR-H uses an ACOG scope instead. SCAR-Ls also used in limited numbers by the Mercenaries.
The SCAR-L has a magazine capacity of 30 rounds, while the SCAR-H has a magazine capacity of 20 rounds. Both are capable of semiautomatic and fully automatic fire, though the SCAR-H, being a battle rifle firing a heavier round, has a lower cyclic rate and a higher stopping power per bullet ratio than the SCAR-L (which is an assault rifle).
FAMAS G2
(Xbox 360/PS3 only) The FAMAS is in the game, it is equipped with a ACOG scope and can be outfitted with an M203 grenade launcher. It can be used by the player, and has a 30 round magazine.
FN F2000
(Xbox 360/PS3 only) The FN F2000 appears in the game as the "SC-20K," an homage to Splinter Cell. It is equipped with a suppressor, FN EGLM grenade launcher and reflex sight. It is only usable in single player by the player, and has a 30 round magazine.
Heckler & Koch G36C
(PC only) The Heckler & Koch G36C is never seen in the singleplayer campaign, but can be equipped as a secondary weapon for the Grenadier and Assault classes in the PC version's multiplayer. It has a magazine capacity of 30 rounds, and is capable of semiautomatic and fully automatic fire. It can mount a red dot sight, but no other accessories.
Heckler & Koch G36K/G36KV
The most common firearm in the singleplayer mode, the Heckler & Koch G36K is the standard weapon for the Mexican forces, both Rebel and Loyalist, and is occasionally used by the Mercenaries as well. In the PC version, it is often used with rail-mounted iron sights only, without the dual optical sights of the German Army version or the single scope of the export version, though an Aimpoint CompM2 red dot sight is occasionally used instead. In the console versions, the variant with dual sights is used.
The G36K is capable of semiautomatic and fully automatic fire, has a 30 round magazine capacity, and can be used by the player but not assigned to teammates. A number of other variants are also used by enemy troopers, including one sporting a suppressor and another with an underslung flashlight that cannot be turned off. The latter version is only found in night missions.
In real life, the G36 was supposed to become the standard rifle of the Mexican Army (which could explain its ubiquitousness in this game), until the Mexican Government decided it was more cost-effective to develop an externally similar but natively designed and produced assault rifle, designated the FX-05, which was unveiled in 2006. As GRAW 2 was released in 2007, it is possible that its development was too far ahead to go back and implement the FX-05 into the game by the time the new rifle was unveiled.
Heckler & Koch HK416
(PC only) A reworked and more reliable version of the long-serving Colt M4 Carbine, the Heckler & Koch HK416 appears in the game as the "M416" , it can be used by the player and the player's teammates and possesses a 30 round magazine capacity. It can be fitted with a sound suppressor, a vertical foregrip, a M320 grenade launcher and an Aimpoint CompM2 red dot sight, and is capable of semiautomatic and fully automatic fire. The M416 is also widely used by the Mercenaries.
Heckler & Koch XM8
(PC only) The Heckler & Koch XM8 appears in the game, and it can be used by the player and assigned to the player's teammates. Labelled the "M8 Carbine" ingame, the lack of an "X" designation implies that it was adopted en masse by the US forces in the game's backstory, and indeed several US Marines ingame are seen using it. The rifle is also used by many of the Mercenaries in the game. It can be modified with a sound suppressor, a red dot sight and an M320 grenade launcher. The Heckler & Koch XM8 Compact Carbine is also in the game and can be chosen as a secondary weapon, boasting a retractable stock and the ability to fit a sound suppressor but no other accessories. The rifle in both its forms possesses a 30 round magazine capacity ingame. The Compact Carbine has semiautomatic, three-round burst, and fully automatic firing modes, while the standard-size carbine is limited to semiautomatic and fully automatic fire.
Contrary to what might be expected, carrying both the standard carbine and the compact carbine at the same time will not allow the player to draw from a common ammo pool while using either version (i.e., you cannot take a magazine from the compact carbine's reserves and transfer it for use in the standard carbine), despite the fact that both versions use the exact same magazines and ammunition in real life and therefore could share them.
L85A2
(Xbox 360/PS3 only) The Enfield L85A2 is in the game, it is equipped with a SUSAT scope and can be outfitted with an M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.
M16A4
(Xbox 360/PS3 only) The M16A4 appears in the game as the A4 Rifle. It is equipped with an Aimpoint CompM2, and also can be equipped with a M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.
Mk 14 Mod 0 EBR
(Xbox 360/PS3 only) The Mk 14 Mod 0 EBR appears in game as the Mk14 EBR. It can be used by the player, and is the preferred weapon of Rifleman Joe Ramirez. It is equipped with an ACOG scope, and has a 20 round magazine.
QBZ-95
(Xbox 360/PS3 only) The Norinco QBZ-95/97 is in the game as the Type 95, and can be outfitted with a M320 grenade launcher. It can be used by the player, and has a 30 round magazine.
SIG 556
(Xbox 360/PS3 only) The SIG SG 556 is in the game as a full-auto capable variant. It is equipped with an Aimpoint CompM2 and also can be equipped with an M320 grenade launcher. It is only usable in multiplayer, and has a 30 round magazine.
SR-3M Vikhr
(Xbox 360/PS3 only) The SR-3M is a compact Russian assault rifle that fires the 9x39mm round. It cannot be modified. It can only be used in multiplayer, and has a 20 round magazine.
Steyr AUG A3
(Xbox 360/PS3 only) The Steyr AUG A3 is in the game, it is equipped with a built-in scope and can be outfitted with its special grenade launcher. It has a 30 round magazine.
Sniper Rifles/Designated Marksman Rifles
Accuracy International AS50
(Xbox 360/PS3 only) The Accuracy International AS50 is a British-designed .50 caliber semi-automatic rifle used by US special forces. It can be used by the player, and is the preferred weapon of Sniper Alicia Diaz. It has a 5 round magazine.
Barrett M95
(Xbox 360/PS3 only) The Barrett M95 can only be used by the player in single player, and has a 5 round magazine.
Barrett M99
(PC only) The Barrett M99 sniper rifle appears in the game as the "M99," and can be used by the player or assigned to the Ghost team's snipers. It is the favored weapon of Sniper John Hume.
In the PC version it has the scope with the highest magnification rating of any firearm-mounted optics in the game, but is a single shot bolt-action weapon with no magazine, thereby requiring a new round to be manually loaded in the chamber after each shot. Furthermore, the player is only allowed to carry 20 additional rounds for it (aside from the one already chambered), compared to the 3 magazines of 20 rounds each for the other two sniper rifles in the PC version, so care and discretion must be taken when using it.
While the rifle features a bipod, it cannot be made use of in the game.
Barrett M107
(Xbox 360/PS3 only) The Barrett M82 appears in the game under it's new designation M107, and has a 10 round magazine.
DSR-1
(Xbox 360/PS3 only) The DSR-1 is a German-made sniper rifle that can only be used in single player by the player, and has a 4 round magazine.
Heckler & Koch MSG-90
(PC only) The Heckler & Koch MSG-90 appears in the game as the "MSG-90." It can be used by the player or assigned to the Ghost Team Sniper, John Hume. Its features include a 20 round magazine capacity, the ability to mount a sound suppressor, and the second highest magnification rating on its scope in the game. It is also the favoured weapon of enemy snipers in the PC version.
M14 Rifle
(PC only) The M14 rifle appears in the PC version of the game, and is a variant that is restricted to semiautomatic fire only, with a 20 round magazine capacity. It can be used by the player and assigned to the Ghost team Sniper, John Hume. Unlike the other two sniper rifles in the PC version, its scope can be removed and can also be fitted with a sound suppressor. The M14 in the game has a camouflage finish, and details in its textures imply that it may actually have polymer furniture rather than the original wood.
Norinco QBU-88
(Xbox 360/PS3 only) The Norinco QBU-88 sniper rifle is a Chinese made light sniper rifle, and is usable by the player. It has a 10 round magazine.
SIG 556 DMR
(Xbox360/PS3 only) This is the DMR variant of the SIG SG 556 rifle, only usable in multiplayer. It has a 30 round magazine.
Knight's Armament SR-25
(Xbox 360/PS3 only) The Knight's Armament SR-25 appears in the game, it can be equipped with a suppressor and is only usable in multiplayer. It has a 20 round magazine.
SVD Dragunov
(Xbox 360/PS3 only) The modernized version of the SVD Dragunov appears in the game, and is only usable in multiplayer. It has a 10 round magazine.
VSSK Vychlop
(Xbox 360/PS3 only) The VSSK is in the game, labeled as "VSK-50", it is a Russian made .50 caliber suppressed rifle, only usable in multiplayer. It has a 5 round magazine.
Machine Guns
Ares Shrike
(Xbox 360/PS3 only) The Ares Shrike appears in this game, only usable in multiplayer. It appears to be the AAR/C variant, and has a 100 round magazine.
Browning M2HB
The Browning M2HB appears in the game, and it is often used by the Mexican Rebels or the Mercenaries. Commonly found on stationary weapons mountings flanked by sandbags, it can be commandeered by the player or the Ghost team. They are a common obstacle and appear with ridiculous and annoying frequency in the later missions of the PC version, thanks in no small part due to the fact that they neither overheat nor run out of ammo. They are also restricted to fully automatic fire as well.
M240G Machine Gun
(PC Only) The M240G machine gun can be used by the player or assigned to Automatic Rifleman Marcus Brown. Like the HK21E in this game, it fires 7.62x51mm NATO ammunition and is fed from a 100 round box magazine. Unlike the HK21E, the M240G is restricted to fully automatic fire. It also features a Picatinny that sadly cannot be used.
GE M134 Minigun
The GE M134 Minigun is mounted on the Black Hawk helicopter that is used to insert the Ghost team into the mission area and to extract the Ghosts when the mission is complete. One is mounted on each side. While the minigun will make a show of firing at enemy troops in the PC version when the Black Hawk it's mounted on is approaching a location, the weapon will deal absolutely no damage to them whatsoever. On the other hand, the console version has several "gunride" missions, and the M-134 does some real damage there.
Heckler & Koch HK21E
The Heckler & Koch HK21E is the mainstay LMG for the Mexican forces, loyalists and rebels, and it also seen mounted on Mexican guntrucks or technicals, or coupled with a gunshield on APCs. It can also be used by the player or assigned to Automatic Rifleman Marcus Brown. It possesses a 100 round capacity, fed from a box magazine. It is capable of semiautomatic, three-round-burst, and fully automatic fire only on the PC version. On the 360/PS3 version, it's locked to full-auto fire.
M60E4
(Xbox 360/PS3 only) The M60E4 machine gun appears in the game, only usable in multiplayer. It has a 100 round magazine.
Mk. 46 Mod 0
(PC only) The Mark 46 Mod 0 appears in the game as the "Mk.46 LMG", and is the favorite weapon of Automatic Rifleman Marcus Brown of the Ghost team. Very limited numbers of Mercenaries also use it in combat. This LMG sports a capacity of 180 rounds fed from a box magazine, and is limited to fully automatic fire. It also sports a vertical foregrip and a Picatinny rail, the latter of which sadly cannot be used ingame.
Heckler & Koch MG36
(Xbox 360/PS3 only) The H&K MG36 appears in the game, usable by the player. It has a 100 round magazine.
Mk. 48 Mod 0
(Xbox 360/PS3 only) This variant of the M249 can be used by the player (actually, it's the only MG that can be selected pre-mission and not scavenged), and is the preferred weapon of Automatic Rifleman Marcus Brown. It has a 100 round magazine.
Norinco QBB-95
(Xbox 360/PS3 only) The Norinco QBB-95 is in the game as the T-95 LMG, only usable in multiplayer. It has a 75 round magazine
RPK
(Xbox 360/PS3 only) The RPK light machine gun (7.62x39 variant with a 75 round drum magazine) appears in the game as the "AK-47 LMG." It can only be used in multiplayer and has a 75 round magazine.
Grenades
M67 Hand Grenade
The M67 hand grenade appears in the game and can be assigned to team members.
ANIM8 Grenade
(PC Only) A conventional smoke grenade used by the player character and by the Assault class in multiplayer. Useless in the single player mode however, since the AI was not programmed to have its line of sight obstructed by the smoke.
Launchers
FGM-172 SRAW
Called the "Zeus-MPAR" in the game, the FGM-172 SRAW can be used by the player and assigned to teammates, and is the preferred weapon of Anti-Armor specialist John Hume in the console versions. To use it, players must first look through the scope and lock onto a heat source large enough for the missile to home in on, a category that includes helicopters, tanks, and even guntrucks and APCs. The warhead is of the "fire-and-forget" variety, so players do not need to keep designating the target. Despite having only a single shot, the FGM-172 is capable of destroying any vehicular target it has locked onto in one hit. It is not possible to carry additional warheads for the launcher.
Milkor MGL-140
The Milkor MGL-140 appears in the game as the "M32," and is the only grenade launcher that isn't mounted underneath a rifle barrel in the game. It is the preferred weapon of Demolitions Specialist Bo Jenkins. It has a capacity of six 40mm grenades arranged in a revolver configuration, allows for a total of 15 grenades to be carried, and must be reloaded manually.
RPG-7
(PC Only) The RPG-7 is carried by some Mexican Rebels, who often use these to man anti-aircraft firing positions. These must be destroyed before reinforcements can arrive in some missions. It can be picked up and used by the player, but not assigned to or used by the rest of the Ghost team. As with the FGM-172, it is single-shot only and additional warheads for the launcher cannot be carried.
Other
Anti-Tank Mines
(PC Only) Seen only in a cutscene just before the mission entitled "The Long Walk," these mines are placed in a road the Ghost team is travelling down in two guntrucks. The mines detonate and destroy the guntrucks, forcing the Ghost team and the Mexican Loyalist soldiers with them to make the rest of their journey to a rendezvous point on foot through a shantytown crawling with enemy soldiers. They cannot be used by the player or anyone else.
C4 Explosives
Often used by the Ghost team to destroy various objectives, such as air defense artillery, fuel tanks, or self-propelled anti-aircraft guns. They can occasionally be used to destroy light vehicles as well. The player character is always the one who must plant and detonate them, and is never at a loss for these large, heavy bundles.