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Blacksite: Area 51

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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BlackSite (2007)


BlackSite: Area 51 (also know as BlackSite-only in Europe) is a horror first person shooter developed by Midway Austin. It was published in 2007 for PC, XboX 360 and PlayStation 3. The game is unrelated to the 2005 video game Area-51, however both games share the same developer and publisher.


The following weapons appear in the video game BlackSite:


Colt M4A1

The M4A1 fitted with EOTech holographic sight and dual mags is the most common weapon in the game. Delta Force members and ReBorn soldiers carry it as their primary weapon. Referred to as "Assault Rifle". Holds 45 rounds (erroneously) in a standard 30-round STANAG magazine. The reload animations of this weapon are completely mixed up: When there is a bullet in the chamber and the player reload the weapon, the player's character will press the bolt catch release button. But when the rifle is completely empty, he will just swap the magazines without any chambering action after.

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Colt M4A1 - 5.56x45mm
Model of the M4A1 in BlackSite.
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The M4A1 in the player's hands in Nevada.
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Aiming at an alien with the M4A1. Strangely the crosshair (yellow ring) does not disappear while aiming like in many other "modern" shooters.
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Reloading the M4A1 in BlackSite.

Heckler & Koch USP Tactical

The standard sidearm for every mission in the game. Many other Delta Force members carry one in their holsters, but they never use it. The pistol holds 15 rounds in the mag and is useful against small aliens. The game and the manual calls it "MK.23" but it can be clearly seen that the gun is the Heckler & Koch USP Tactical not the Heckler & Koch Mark 23.

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H&K USP Tactical - .45 ACP
Model of the USP Tactical.
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The player holds the USP with one hand 'cause he's a badass soldier.
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Reloading the USP Tactical.

Heckler & Koch XM8 Sharpshooter Variant

Used as a sniper rifle in the game and being unrealistic, only has a five round magazine. Maybe it's meant to fire 6 rounds in one burst so you only pull the trigger 5 times. Convenient.

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H&K XM8 Sharpshooter - 5.56x45mm
Model of the XM8 rifle.
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The XM8 in the player's hands.
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Aiming with the 2X scope of the rifle.
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Reloading animation of the same weapon.
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The player pulls the charging handle. (The real weapon has it above the barrel, not on the side.)

FGM-148 Javelin

Heat-seeking AT launcher only really used when dealing with big enemies.

FGM-148 Javelin - 142mm.
Model of the Javelin.
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The Javelin on the ground.
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"Ammo" for the Javelin.
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Aiming with the Javelin.

Beretta 93R

Appears with wooden grips and without the folding fore-grip. Dr. Noa's sidearm. She uses it in Iraq and later at the climax of the game. Not usable by the player.

Beretta 93R with wooden grips - 9x19mm.
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Dr. Noa holds her pistol.
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A closer look on the 93R.

AK-47

Used by Iraqi Republican Guards in the prologue. Not usable by player. (Strangely when an Iraqi soldier is killed, he will drop ammo for the M4A1.)

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AK-47 - 7.62x39mm
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The player meets with an Iraqi soldier during the prologue.
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"Americaaaaaans!"

SVD Dragunov

Used by Iraqi snipers in the prologue mission of the game. Not usable by the player.

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SVD Dragunov - 7.62x54mm R

XM312

Machine gun turret that can be used by the player or a squad member. Also mounted on Humvees and helicopters.

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XM312 - .50BMG
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The XM312 mounted on a vehicle.
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Shooting at some aliens with the XM312.

Mk 2 hand grenade

The standard hand grenade in the game. The player can carry up to 5 in single player, 3 in the MP. They are very useful against stronger aliens and ReBorn soldiers hiding behind cover. These grenades seem to be a little bit futuristic, since they explode on contact.

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Mk 2 hand grenade
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A box of incredibly low-detailed grenades in the game.