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F.E.A.R.

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 17:12, 20 February 2011 by Excalibur01 (talk | contribs)
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F.E.A.R.: First Encounter Assault Recon (2006).

F.E.A.R. (First Encounter Assault Recon) is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.

The following guns were used in F.E.A.R. and its expansions:


F.E.A.R.

Heckler & Koch USP45

The primary handgun of the game is a H&K USP chambered for .45 ACP. In-game it is called the Rakow AT-14 and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 12 like the real USP45, only the 9mm version using magazines with H&K's extended floor-plates can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight.

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Heckler & Koch USP - .45 ACP
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AT-14 as seen in F.E.A.R.
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The player holding the AT-14 (USP45).
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Reloading the dual pistols in the game.

Special Weapons MP-10 9mm Carbine

While most people believe this weapon to be an MP5A3, the weapon is actually based more off of an MP5 knock-off called the MP-10. Ingame it features a mounted holographic sight and a retractable buttstock. However in real-life, no such buttstock exists. Ingame it is called the Sumak RPL.

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The Special Weapons MP-10 is basically the RPL minus the holosight and retractable buttstock
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The RPL on the ground.
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The player holding the RPL while assisting the Delta Force on a mission.

Heckler & Koch SL8

A heavily modified SL8 Sporting rifle makes it into the game. It is the Primary assault rifle of the game, it is fully-automatic, given a Beta-C Drum Magazine, and an M14-style rear aperture sight. It is seen on the cover. Ingame it is called the Rakow G2A2.

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SL8 Rifle 5.56x45mm NATO, this one has a grey finish, while the one in-game appears to have a forest green finish
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The G2A2 in the game. The receiver is definitely not the SL-8, but G3
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Replica forces preparing for the assault.
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The G2A2 in the player's hands.

Tavor TAR-21

An IMI firearm makes an appearance in the game. It utilizes a 3X scope, and is restricted to three-shot burst-fire. Called the Baksha ASP Rifle in the game.

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Tavor TAR-21 similar to the one in-game, this one fitted with a Red dot sight, while the one in-game has a 3x scope
The ASP Rifle on the ground.
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The player holding the ASP Rifle in F.E.A.R.

SPAS-12

The SPAS 12 has a 12-shell magazine capacity rather than it's real counterpart's 8. Fans of the Gibbing system will find this gun to their likes. In F.E.A.R. it is called the Vollmer VK-12.

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SPAS 12, almost exactly the same weapon, with the exception of the one ingame has a 12-round magazine
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The shotgun on the ground.
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The VK-12 in F.E.A.R.

N6A3 Frag Grenade

Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).

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The frag grenade on a table.

AT-S Proximity Mine

High-damage proximity mine used by Replica forces. The player can carry up to five AT-S mines.

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The proximity mine on the ground.

M77 Remote Bomb

When thrown, they will attach to any surface, including an enemy's body. They can be detonated freely by pressing the button of the remote.

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The remote bomb and the controller in F.E.A.R.

F.E.A.R.: Extraction Point

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F.E.A.R.: Extraction Point (2006).

F.E.A.R.: Extraction Point is the first expansion of the original game. The story starts off where the original game left off; after the explosion at "Origin Facility". The player's main goal is to reach the extraction point and escape from the Replica-controlled city.

Every weapon from F.E.A.R. also re-appears in the expansion with three new guns:

TG-2A Minigun

The minigun's bullets are weak, but this is easily compensated by the 1000 rounds per minute rate of fire. The rate of fire alone makes this a good weapon against heavy enemies, and an excellent weapon for tearing through a close range firefight. Also, the maximum ammunition is all held within the gun, so it never has to be reloaded.

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The TG-A2 in F.E.A.R.: Extraction Point.