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007: Nightfire
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The following weapons are used in the video game 007: Nightfire:
Walther PPK
The Walther PPK appears in the game as the "Wolfram PP7", and can be fitted with a removable silencer.
A gold version can be unlocked.
Walther P99
The Walther P99 appears in the game as the "Wolfram P2K", and like the PP7, can also be fitted with a silencer. In the console version, the P99 has an unremovable laser
A gold version can be unlocked.
Desert Eagle
The Desert Eagle appears in the game as the "Raptor Magnum", and comes in .50 AE and .357 magnum, the latter having a two-tone pattern and fitted with a laser sight which when activated increases accuracy, but at the cost of a slightly slower rate of fire.
Glock 17
A Glock 17 appears in the game as the "Kowloon Type 40" and the "Kowloon Type 80", the Type 80 being capable of full auto fire as opposed to the Type 40's three-round burst. The K-80 is only available in multiplayer, or as an upgrade for a high score in single player. In multiplayer mode, villain characters can wield akimbo Kowloon pistols.
Heckler & Koch MP5K
The Heckler & Koch MP5K appears in the game as the "Deutsche M9K", and has a 21-round magazine (despite the real MP5K having only 15 or 30-round box magazines) and a removable silencer.
Ruger MP9
The Ruger MP9 appears in the game as the "Storm M32", with the stock removed. The PC version of the game features a silenced version of this weapon.
SIG SG 551
The SIG SG 551 appears in the game as the "SG5 Commando", and comes equipped with a laser sight and either a scope or suppressor, the suppressed version being restricted to single and burst fire and has a white pistol grip, stock, and handguard. The PC version of the game adds a laser pointer to the weapon.
SPAS-12
The Franchi SPAS-12 appears in the game as the "Frinesi Automatic 12." It can be fired pump action, or semi automatic.
Accuracy International AWM
The Accuracy International AWM appears in the game as the "Winter Tactical Sniper Rifle" and the "Winter Covert Sniper Rifle", the latter being white and fitted with a silencer while the former is green and can be loaded with armor-piercing .300 Winchester Magnum rounds. On the ground has a bolt the right way, but in your hands it has a left bolt handle.
Objective Individual Combat Weapon
The Objective Individual Combat Weapon appears in the game as the "Advanced Individual Munitions System-20" ("AIMS-20" for short) and can fire 5.56mm rifle rounds or 20mm HE-Frag grenade rounds, both of which are targeted via a built-in Infra-Red scope.
"If the player pays close enough attention to the four lights on the scope of the weapon as they flash, they can keep track of problems with the weapon. Such as, low ammo for the rifle or grenade launcher, or if the scope is "asleep" (hasn't been used for awhile). I have to use this method with the weapon as I play without the HUD." -Camden
Phoenix Samurai Laser Rifle
A fictious laser gun visually based off of the M16, appears to be crome-plated and has a semi-auto and over-charge setting. With the gun-emplacements option on sometimes a turret with this technology appears in a beam or over-charge setting. These weapons use laser energy and never runs out of ammo, although it does overheat.
Milkor MGL
The Milkor MGL appears in the game as the "Militek Mk.6" and fires grenade rounds that can be set to detonate on impact or after a timed delay. It can also be found as a fixed weapon in some multiplayer level weapon sets.
AT-420 Sentinel / AT-600 Scorpion
The Sentinel and the Scorpion are fictional shoulder fired, reloadable, multilaunch rocket systems. The Sentinel can be fired in either unguided or TV-guided modes, while the Scorpion replaces the TV-guided mode with heat seeking missiles. The Scorpion is also available as a fixed weapon on some multiplayer weapon sets.
Both weapons use the same model. Drake uses one of those models in the last level, when you vs him.
Browning M2HB Heavy Machine Gun
The Browning M2HB heavy machine gun appears in multiplayer mode only and is available only with certain weapon sets.
GE M134 Minigun
The GE M134 Minigun appears in multiplayer mode only as a fixed weapon and is available only with certain weapon sets. Care must be taken when using the weapon, as prolonged bursts can cause it to overheat and stop working until it cools back down.
M67 Hand Grenade
Mk 2 Hand Grenade
The Mk 2 hand grenade appears in console versions the game as the "Fragmentation Grenade".
Heckler & Koch P11
The Heckler & Koch P11 underwater pistol appears in the game as the "Korsakov K5 Dart Gun", and is most notably used in the "Night Shift" level to subdue guards without killing them or raising an alarm. Contrary to the real weapon, it only fires 5 non-lethal tranquilizer darts instead of 7 special-purpose underwater bullets.
Golden Gun
The Golden Gun appears in the game as it has in all James Bond FPS games.
Flashbang
Unknown Flashbang grenade. In console versions of 007: Nightfire the flashbang will blind but give no "bang" to deafen the targets despite being a flashBANG grenade.
Radio Controlled Helicopter
If this option is turned on during multiplayer, the players can operate a small radio controlled helicopter with AT-600 rocket launchers mounted on the aircraft. (Also equipped with a chain-gun)
Radio-Controlled Miniature M1 Abrams Main Battle Tank
With the "vehicles" option enabled, the player can operate a miniature Abrams battle tank with a mounted grenade launcher and M2 .50 caliber machine gun.
Briefcase Sentry Gun
Appears as the "Ronin". A briefcase with a surprise, it hides a minigun and camera to shoot anyone that crosses it's path that isn't the one that originally set it up. It is available to the player during muliplayer, and is sometimes used by the enemy in the missions to guard hallways or rooms. Can be conrolled remotely by the player that set it up in muliplayer. (isn't mobile)
FAMAS
A FAMAS appears highly fictionalized as an explosive laser turret in some multiplayer maps, mounted on a turret base with a shield in front of the receiver.