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Boiling Point: Road to Hell
Overview
A free-roaming first person shooter set in the fictional South American country of Realia (though occasionally referred to as Bolivia in the ingame text), where the player character Saul Myers (modelled after Arnold Vosloo) heads after his daughter, an investigative journalist, is kidnapped there. There he must cajole, befriend, bribe, intimidate, steal, and fight his way through the various factions struggling for power as he searches for clues to the whereabouts of his daughter, where anyone could be on his side or in his way.
The weapons in this title are upgradeable, and most have realistic magazine capacities. The selection and usable ammo types for each, however, are not quite as realistic, some of the most blatant being totally silent ammunition for everything from the unsuppressed pistols to an explosive grenade round(!).
Handguns
Colt Anaconda
The most abundant handgun in all of Realia, this revolver is the signature firearm of the Bandit faction and is also used by every male civilian NPC in the game (the latter are very quick to use them to kill Saul if they see him using violence). For obvious reasons its bullet capacity cannot be upgraded, but due to a graphical oversight this game's incarnation is probably the only revolver to be seen ejecting bullet casings(!). No other types of handguns are used by the civilians, which is odd given the popularity and prevalence of products from native South American firearms manufacturers, such as Taurus International.
Desert Eagle
The very first firearm acquired in the game, as it always appears in Saul's inventory when a new game is started. The only NPCs who use it are the Police Department of Puerto Sombra, something that would never occur in real life. Its initial magazine capacity is 5 rounds, which can be upgraded to 7 rounds.