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Silent Hill 3

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 02:00, 18 April 2010 by Mazryonh (talk | contribs) (→‎Colt SAA: New screenshots added.)
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Silent Hill 3 (2003)

Beretta 92FS Centurion

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A pistol that Heather Mason, the player character, picks up on the floor of a clothing shop in the Central Square mall. It has a 10 round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The pistol is the only firearm in the game that the player must obtain.

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The first, clearest shot of the pistol in this game.
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Heather discovers the pistol on the floor of a women's clothing store. Normally, the best thing to do when encountering such an out-of-place and potentially dangerous item would be to back away and notify the authorities, but . . .
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. . . she then betrays a shocking lack of common sense by picking up the gun, potentially ruining vital evidence for a criminal investigation, and possibly putting her own life in danger due to her inexperience with firearms, until . . .
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. . . she is forced to use it against the thing that did in the pistol's former owner.
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Heather runs dry at the worst possible moment.
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"Some parts of this game may be considered violent or cruel."

Colt SAA

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Used only by a few monstrous Nurses in Brookhaven Hospital, this revolver is used rather inexpertly (but nonetheless lethally) by those monsters, and cannot be obtained by the player. The Nurses can only fire it slowly at Heather, but never need to reload. Contrary to its name, the Bulletproof vest item will not actually stop rounds fired from this weapon at Heather. If Heather closes to melee range with a revolver-wielding Nurse, the Nurse will try to pistol-whip Heather instead.

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A monstrous Nurse about to shoot Heather with its revolver. Yes, it can hit her dead on without the Nurse even looking at Heather, and from a far greater distance than Heather can accurately retaliate with her own firearms. Then again, Silent Hill's monsters never did play fair.
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A better view of the revolver used by the monstrous Nurses.

Remington Model 870

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Discovered in an opened gift box in the subway level, Heather can commandeer this grisly "gift" and blast monsters away with its buckshot. It has a 6 round magazine capacity, and can be completely reloaded by inserting a single shell into its magazine (for some reason).

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The perfect "gift" for a 17-year-old girl surrounded by inhuman, bloodthirsty monsters.
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"Some parts of this game may be considered violent or cruel."

MAC-10 Dressed Up As Uzi

The first fully-automatic weapon ever implemented in a Silent Hill game. This SMG can be found in the basement of Brookhaven Hospital near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the pistol since suppressors must be manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item.

The decision to include a fully-automatic weapon was criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only Team Silent Silent Hill title to give the player control of a fully-automatic weapon; however, Silent Hill 4 has an unlockable Micro-Uzi as a weapon for a friendly NPC.

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The location where the MAC-10 is discovered. Judging from this nightmarish scene, it's obvious that the SMG wasn't a damn bit of good against whatever its previous owner was using it against.
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"Some parts of this game may be considered violent or cruel." Some parts?!

Flamethrower

Essentially a submachine gun that projects a stream of flame. It has unlimited ammunition.