Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Half-Life

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search

The following weapons appear in the game Half-life and its expansions

Error creating thumbnail: File missing
Half-life (1998)

NOTE: Some weapons (the real ones) in this game have somewhat unrealistic functions as opposed to their real-life counterparts. Example: the M203 is never seen reloading.

Glock 17

Error creating thumbnail: File missing
2nd Generation Glock 17

File:HL1Glock.png
The Glock in game.

The 9x19mm Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the Opposing Force expansion pack.

Beretta 92FS

Error creating thumbnail: File missing
Beretta 92FS
File:HL1Beretta.png
In game shot of the Beretta 92FS

The High Definition pack replaces the Glock 17 with the Beretta 92FS. The change is purely aesthetic, and changes none of the weapon's stats, not even the (now incorrect) magazine capacity.

Colt Python

Error creating thumbnail: File missing

The .357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but has a smaller capacity and lower rate of fire.

Strangely enough they remembered to accurately use a speedloader to reload the gun during its reload animation which they forgot to do with its HL2 incarnation.

Franchi SPAS-12

Error creating thumbnail: File missing
SPAS-12 shotgun
File:HL1SPAS12.png
The SPAS-12 in game

The SPAS 12 shotgun is found in some armories in the facility and is also used by some HECU Marines. It is depicted as pump-action only and lacks semi-automatic capability.

Instead, Valve mistook the magazine tube for a second barrel, treating the SPAS as a magazine-loading over / under shotgun (which in of itself is a pretty stupid assumption, over and unders can only hold two shells at a time) that can fire both "barrels" at the same time.

which would RIP the firearm apart from the shock of firing both loads at the same time, The High Definition pack revision is more realistic and has a folded stock.

Note of interest: The icon for the weapon in the original game's selection screen displays an Ithaca 37 "Stakeout" shotgun.

Crossbow

A Crossbow is used by the player in the game. It is magazine-fed with 5-round mags and is fitted with a scope.

Heckler & Koch MP5 Submachine Gun

Error creating thumbnail: File missing
MP5A2 submachine gun
File:HL1MP5.png
The MP5 in game.

The MP5 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock and is equipped with a 50 round magazine, an M203PI grenade launcher and what may be a muzzle brake or flash suppressor of some kind fixed to the barrel. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. The configuration seems to be based on the one used by the Malaysian military.

A similar weapon is prominently used in the film End of Days.

Colt M4A1 Carbine

Error creating thumbnail: File missing
M4A1 Carbine
File:HL1M4.png
The M4A1 Carbine in game.

The High Definition pack replaces the MP5 with the M4A1 Carbine. The M4 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M4 has a seperate ammo supply and enemies tend to avoid close quarters with it.

M203PI grenade launcher

File:M203 2.jpg
M203 grenade launcher 40mm

This 40mm grenade launcher is attached to the MP5N (and the M4A1 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast.

Armbrust (Futuristic)

Referred to as the "GAM14B". The in-game model is a more futuristic version of the weapon. It is shown as being reloadable and laser-guided.

File:Amburst Rocket Launcher.jpg
Armbrust ATW - 67mm

[1]

Desert Eagle

Error creating thumbnail: File missing
Desert Eagle .50 AE
File:HL1Deagle.jpg
The Desert Eagle in game.

Appears only in the Opposing Force expansion pack. Has a built-in LAM (Laser Aiming Module.) Strangly enough no mounted gun sights are featured on it which would make any sort of aiming with it dificult in real life

also in game it uses .357 Magnum ammunition but still has a ammo capacity of only 7 rounds while its real life 357 counterpart has a capacity of 9 rounds.

Kinda out of place too the Marines have never used the desert eagle throught their history. they've always used the single action .45 ACP M1911 and thoroughly resistied any attempts to change that.

M249 SAW

Error creating thumbnail: File missing
M249E2 SAW
File:HL1M249.png
The M249E2 SAW in game.

Appears only in the Opposing Force expansion pack. It should be noted that the magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is seen as being so powerful that you slide backwards if you fire it continuously.

M40A1 Sniper Rifle

Error creating thumbnail: File missing
M40A1 sniper rifle
File:HL1M40A1.png
The M40A1 sniper rifle in game

Appears only in the Opposing Force expansion pack.

Mk 2 hand grenade

Error creating thumbnail: File missing
Mk 2 hand grenade
File:HL1gernade.png
The Hand Grenade in game

Is the grenade that appears in game. Strangely instead of rolling to a stop after it is thrown, instead as soon it touches the ground is stays there until it explodes. The pin and spoon also stay on when the grenade is thrown, due to an oversight on the part of the developers.