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Half-Life 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons are used in the video game Half-Life 2 and its episodic sequels:

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Heckler & Koch USP Match

The 9x19mm Heckler & Koch USP Match is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter "Point Insertion". Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.

One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did. It's possible this is intentional, but it's more likely to be a bug. A fixed model that does eject casings can be found on FPSBanana.

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Heckler & Koch USP Match, 9x19mm
File:HL2 HK USP Match.jpg
HK USP Match 9x19mm, from Half-life 2

Colt Python

The .357 Magnum Colt Python is first acquired by the player in a Civil Protection outpost in the chapter "Water Hazard". It's powerful and acurately and can kill many lower end enemies in one shot and most of the higher end ones with a well placed one to the head.

Its accuracy makes it effective at long range if its user utilizes the suit zoom, zooms in on an enemies head, quickly zooms out and fires Ammunition for this weapon is Rare when you first get it, later on it becomes a little more common, but resupply remains infrequent, so it has to be used sparingly.


Strangely enough theres a few major problems with the .357's model that would prevent it from even being usable in real life:

freeman reloads the gun with used shells instead of fresh ones, you can tell by looking at the spent primers on the ones that he reloads back into the gun.

the crane and the ejector rod which connect the cylinder to the gun itself do not come out during the reload animation which means its just hovering there in midair during the reload animation

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Colt Python Elite, .357 Magnum
File:HL2 Colt Python.jpg
Colt Python .357 Magnum, in Half-life 2

Alyx Vance's pistol

The pistol used by Alyx Vance in HL2 and its following episodes although it functions somewhat like a Glock 18, or a Beretta 93R. looks quite similar to the blank firing Zoraki 925. It has no name other than 'Alyx gun' and is usually fired in a 3 round burst fire mode by Alyx

Originally it had the ability to change into a rifle/carbine in the beta (hence the built-in rifle buttstock on the end of it) and strangley features no gun sights whatsoever on it which would make acurate shooting with it at a distance greater than 10 feet away nearly imposible in either configuration.

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Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's depiction of the weapon is unrealistic in several ways:

  • Unlike in real life, this MP7 has a second barrel for firing 20mm HE grenades. Before you pick them up, the grenades look like 40mm grenades, but they would have to be 20mm grenades to be fired out of that little barrel.
  • It is mounted with a very small holographic sight that cannot be used by the player.
  • The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired say ".45 Colt" on the bottom.
  • The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.
  • When Gordon (the player) uses it the stock can be seen. it is easier to see it when looking upwards, but when the gun is on the floor or if an NPC uses it, it appears to be either retracted or removed.

Given the opportunity, Resistance members using this weapon usually discard it in favor of a more powerful AR2 Pulse Rifle or SPAS-12 shotgun.

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Heckler & Koch MP7A1, 4.6x30mm
File:HL2 HK MP7.jpg
HK MP7A1 4.6x30mm, in Half-life 2

Franchi SPAS-12

The Franchi SPAS-12 is used by the Combine Overwatch and some Resistance members. It is first given to the player by the crazed Ravenholm preacher Father Grigori in the chapter "We Don't Go To Ravenholm...". It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:

  • At the end of the "Entanglement" chapter, Dr. Isaac Kleiner is briefly seen wielding one.
  • In Episode One, Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.


In Half-Life 2, like many other games, the player can only use the SPAS-12 in pump-action mode, while the real one can be switched between semi auto and pump based on the power of loads its using

Just like in the original Half-Life, the magazine tube is mistaken for a second barrel, and both "barrels" can be fired at once (which would DESTROY any double barreled shotgun you tried that on in real life) for the secondary fire mode.

However, NPCs are able to fire the gun in semi-auto; Episode 2 even gives an on-screen hint calling this ability "fire both barrels." It only holds six shells, rather than the real weapon's eight.

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Franchi SPAS-12 - 12 Gauge
File:HL2 Franchi SPAS-12.jpg
Franchi SPAS-12 12 Gauge, in Half-life 2.

Overwatch Standard Issue Pulse Rifle (AKA OSIPR or AR2)

This is a fictional weapon mainly used by the Combine. It fires powerful Pulse Energy rounds from a 30 round "mag" (Pulse plug.) Its secondary fire mode is a Dark Energy Orb Launcher, which launches orbs of Dark Energy that can disintegrate most things.

The rifle has an interesting loading system. It has 3 slots for carrying pulse plugs (only 3 can be carried at a time.) When one plug is spent, the rifle automatically reloads, switching to the next slot. As for Dark Energy Orbs, only one can be carried at a time, and it is not shown how it is loaded into the rifle.

The AR2 has insane recoil when firing, and should be fired in short bursts.

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The OSIPR

Winchester Model 1894

The Winchester 1894 is used by Father Grigori in the chapter "We don't go to Ravenholm...". Grigori seems to have named it 'Annabelle'. Father Grigori can be killed, the player can pick up the Annabelle, but can only use it briefly as the screen fades to black when the game ends. It seems to be very powerful, and it can take down a Fast Zombie with one or two hits. The weapon is not intended to be used by the player. Despite the real gun's using .30-30. Winchester cartridges, the Annabelle seems to use .357 Magnum bullets and has a capacity of two rounds. Judging by its conspicuous lack of cocking sounds and noticable lever animations, it seems that the gun is intended to be a double-barrel rifle.

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Winchester Model 1894 - .30-30 Winchester
File:HL2 Father Grigori.jpg
Father Grigori in Ravenholm with an Winchester Model 1894

MK3A2 Offensive Hand Grenade

While "M82 FRAG" is written on them in-game, the hand grenades in Half-Life 2 are closely based on the MK3A2 concussion grenade, but emit a red LED light and a beeping sound when armed as they are made and by the Combine Overwatch for its soldiers.

File:HL2 Grenade.jpg
MK3A2, in Half-Life 2


Zero Point Energy Field Manipulator (AKA The Gravity Gun)

Although not a gun, nor is it real, but it is important and an iconic piece of equipment. Gordon first gets it during the 'Black Mesa East' level. it was designed by Eli Vance and used for heavy lifting and can push and pull objects. In the Citadel, during the last levels of HL2 and the first levels of HL2 Episode 1 it is infused with Combine energy and can be used to push and pull combine soldiers. In HL2 Episode 2 Dr. Magnesson designs ammo for it and can take down Striders with ease.

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M136 AT4

Having replaced the GAM14B (A futuristic version of the Armbrust) from HL1, it is quite frequently used by the Resistance members to take down Striders and Gunships. It is still laser-guided.

Cut Weapons

These are weapons that were included in the leaked beta of Half-Life 2.

AR-1 (AKM)

The in game AK was to be given to many of the Rebels.

File:HL2BAK.png
The AKM that was cut from Half-Life 2

OICW

This weapon was to be the standard weapon of the Combine forces.

File:HL2BOICW.png
The OCIW that was cut from Half-Life 2
File:HL2PIC.jpg
the beta files OCIW