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Ghost Recon Advanced Warfighter 2

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(At long last, the weapons in the PC version have been fully fleshed out on this page. Still, if anyone can contribute screenshots and pertinent information on the weapons found only in the console versions (such as firing modes, magazine capacities, and who can use it), they would be most welcome to. This page deserves better than to still have so many weapon entries unfinished.) --Mazryonh 18:08, 30 January 2010 (UTC)

The following weapons are used in the PC version of the video game Tom Clancy's Ghost Recon Advanced Warfighter 2, unless otherwise noted:

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Ghost Recon Advanced Warfighter 2 (2007)

Handguns

Beretta M9

The Beretta M9 is the main sidearm used by Mexican Rebel Officers and Rebel vehicle crews. It can be used by the player and assigned to the player's teammates, and is the standard sidearm for the Ghost Recon team in the PC version of the game. It has a magazine capacity of 16 rounds, and a suppressor can be added.

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Beretta M9 9x19mm
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A Beretta M9 in the PC version.
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A suppressed M9 used by Sniper John Hume of the Ghost team.

Beretta Px4 Storm

(Xbox 360/PS3 only) The Beretta Px4 Storm is the main sidearm used by Capt. Scott Mitchell and presumably most of the Ghost team in the console versions. A suppressor can be added. It is the .40S&W version, and has a 20 round magazine.

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Beretta Px4 Storm, .40S&W

Glock 18

(PC only) The Glock 18 appears in the game as "G18", it can be used by the player and assigned to the player's teammates. Mercenary vehicle crews also use it on occasion. The ingame pistol uses a 19 round magazine, and the vertically ported barrel on the ingame version indicates that it is the compensated model. A small animation goof in the game is visible when the player character attempts to change the firing mode of the pistol; while the player character will attempt to toggle the fire selector switch with his right thumb (the only visible fire-mode-changing animation of its type in the game) when directed by the player, the switch itself will never move, even though the the pistol will fire appropriately for the mode displayed on the ingame HUD.

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Glock 18C, 9x19mm
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Ingame view of the G18C, with the vertically ported barrel visible.
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Because the G18C pistol uses a straight vertical port, rather than two diagonal ports on the upper sides of the barrel and slide like the G20C does, the muzzle flash tends to obscure the sight picture during extended automatic fire.

Heckler & Koch HK45

(PC only) The Heckler & Koch HK45 appears in the game as the "HK45", and it can be used by the player and assigned to the player's teammates. The frame of the gun has a tan finish. A suppressor can also be added.

Despite the fact that its real life magazine capacity is 10 rounds, the ingame version has a magazine capacity of 12 rounds and occupies twice(!) the inventory space of the M9 and G18C pistols. These factors could mean that the game developers originally planned to use the H&K Mark 23 pistol (a handgun that would match the magazine capacity of 12 as well as the implied size and weight) instead of the HK45, but either changed their minds and did not alter the ingame stats to match the HK45's real characteristics, or else could not secure the rights to use the Mark 23 and used the HK45 as a visual stand-in instead.

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Heckler & Koch HK45, 45.ACP
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First Person View of the HK45 pistol, providing a good view of the hammer system.
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Automatic Rifleman Marcus Brown of the Ghost team with his suppressed HK45 pistol at the ready.

Kimber ICQB

(Xbox 360/PS3 only) The Kimber Desert Warrior appears in the game, labeled the Kimber ICQB. It can be equipped with a sound suppressor, and can only be used in multiplayer. It has a 7 round magazine.

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MEU(SOC) Pistol\Kimber Desert Warrior .45 ACP.

Submachine Guns/Personal Defense Weapons

Beretta CX4 Storm

(Xbox 360/PS3 only) A SMG variant of the Beretta CX4 Storm appears in the console versions of GRAW 2. It has a reflex sight and can be equipped with a suppressor or grenade launcher. It is the .40 S&W version, and has a 25 round magazine. It also has a unique marine camouflage.

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Beretta CX4 Storm, .40 S&W

FN P90

(Xbox 360/PS3 only)The FN P90 appears in the game, and can only be used in single player by the player. It is the preferred weapon of Medic Alex Nolan. It can be equipped with a suppressor, and has a 50 round magazine.

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Fabrique Nationale P90 5.7x28mm

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 appears in the game, it can be used by the player and assigned to the player's teammates. An Aimpoint CompM2 red-dot sight can be added. Mercenaries occasionally use it with the red-dot sight as well. Its firing modes include semi-automatic, three-round burst, and fully automatic fire. Magazine capacity is 30 rounds.

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Heckler & Koch MP5A4, 9x19mm
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The MP5A4 in First Person View, with a combat sight added.
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View through the MP5A4's combat sight. The MP5SD also uses the same optics.
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Rifleman Matt Beasley of the Ghost team with an MP5A4 strapped to his back.

Heckler & Koch MP5SD6

The Heckler & Koch MP5SD6 appears in the game, it can be used by the player and the player's teammates, and is Demolitions Specialist Bo Jenkins' preferred secondary weapon in the console versions. An Aimpoint CompM2 red-dot sight can be added. Some Mercenaries use this weapon with Aimpoint CompM2 red-dot sights. It possesses a telescoping buttstock, and is capable of semiautomatic, three-round burst, and fully automatic fire. Like its parent firearm, it too has a magazine capacity of 30 rounds and for some reason has the exact same damage and range values in this game despite bleeding off an appreciable amount of propellant gas (thereby slowing the fired bullet, lowering penetration, distance, and damage potential) in real life.

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Heckler & Koch MP5SD6 9x19mm with Stock Extended and 3-round trigger group.
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First Person View of the MP5SD6, with a combat sight added.
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Sniper John Hume of the Ghost team advancing on a position with an MP5SD6 in hand.
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The retractable buttstock isn't just for show--it is possibly one of the few weapons with such a feature that your team will actually make use of.

Shotguns

Benelli M1014

The Benelli M4 Super 90 appears in game as the M1014, is the only shotgun in the game, and can be used by the player and assigned to teammates. It has a magazine capacity of 7 rounds of 12 gauge buckshot. Despite being a full-size combat shotgun, it occupies only 3 units of inventory space in the PC version (3 times as large as an M9 pistol), though being limited to carrying only 28 shells in total (as opposed to 5 spare magazines of 5.56x45mm ammo which is standard for 5.56mm rifles) might have something to do with that odd space allocation.

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M1014 12 gauge
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First Person View of the M1014 shotgun being used to gun down a Mexican Rebel soldier.
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Rifleman Joe Ramirez blasting away with his M1014 at a group of Mexican Rebel Soldiers . . . or is that a bunch of Mexican turkeys?

Assault Rifles/Battle Rifles

AKS-74U

(Xbox 360/PS3 only) The AK-74SU is in the game, it does not have a scope or a grenade launcher. It has a 30 round magazine, and can be used in both single player and multiplayer.

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AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm

AKM

(Xbox 360/PS3 only) The AKM is in the game. It is not equipped with a scope, and cannot be modified with a grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.

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AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm

Barrett M468

(Xbox 360/PS3 only) The Barrett M468 can be used by the player; it is the preferred weapon of Rifleman Matt Beasley and is used by some Mexican loyalists and US troops in game. It can be fitted with an Aimpoint CompM2, M320 grenade launcher, and suppressor, and has a 28 round magazine.

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Barrett M468 6.8x43mm Rem SPC

Beretta Rx4 Storm

The Beretta Rx4 Storm appears in the game, and is the weapon of choice for the player character, Captain Scott Mitchell, and the standard rifle of the Ghost Recon team. The ingame version is a fictional variant capable of fully automatic fire (the real-life version is limited to semiautomatic fire only). It can be modified with a red dot sight (ACOG in Xbox 360/PS3 versions), an FN EGLM grenade launcher, a sound suppressor and a vertical foregrip. The RX4 has a urban digital camouflage finish, and has a magazine capacity of 30 rounds.

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Beretta Rx4 Storm 5.56mm
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First person view of the RX4 rifle. This version has a combat sight and vertical foregrip.
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A look through the RX4's quad-rail(!) combat sight.
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Demolitions specialist Bo Jenkins of the Ghost team between bursts with his grenade launcher and combat sight-equipped RX4 rifle.

Crye Associates MR-C

An experimental design that never made it past the mock-up stage (not even working prototypes were ever produced, unlike the Heckler & Koch G11), the Crye Associates MR-C is a compact assault rifle in a bullpup layout using caseless ammunition, appearing in the game as the "MR-C." It can be used by the player and assigned the player's teammates, and is also the preferred weapon of Rifleman Paul Smith (and is used Sniper John Hume for CQB). It is also used by some of the US troops ingame.

The MR-C possesses a 50 round magazine capacity in the game, and is capable of semiautomatic, three-round burst, and fully automatic fire. Possible modifications include an EoTech holographic sight (ACOG in Xbox 360/PS3 version), a sound suppressor, and an FN EGLM grenade launcher. Most notable of the MR-C's modifications is the addition of a camera to the gun that allows the player to see around or over walls without exposing his body, but this feature is not present on the rifle in the PC version. It is painted with a camouflage finish.

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Crye Associates MR-C, 6.8 Caseless
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The MR-C rifle in First Person View, with a combat sight and grenade launcher attached.
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Looking through the combat sight of the MR-C. As the screenshot demonstrates, it is the only combat sight in the PC version which will not make target markers disappear when looked through, which simplifies aiming despite the lack of any real zoom factor.
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Reloading this experimental firearm requires that the new magazine be loaded in rear-first after the old one is removed, and then fiddling with the circular indentation on the buttstock to chamber a round if necessary. What kind of action is needed to chamber the round (pressing, rotating, or otherwise) with the circular indentation cannot be determined in this game, due to the fact that it neither changes appearance nor moves when fiddled with, much like the G18C's fire selector switch in the PC version.
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Demolitions Specialist Bo Jenkins of the Ghost team firing with his MR-C, customized with a combat sight and grenade launcher. Note that the circular indentation used to manually chamber a round, as well as the fire selector switch, are on both sides of the firearm, making it an ambidextrous design.

Fabrique Nationale SCAR

Both the FN SCAR-L and the FN SCAR-H appear in the game. They can be used by the player and assigned to the player's teammates. Possible modifications include a Grippod vertical foregrip, an Aimpoint CompM2 red dot sight, a sound suppressor, and an FN EGLM grenade launcher. In the console versions the SCAR-H uses an ACOG scope instead. SCAR-Ls also used in limited numbers by the Mercenaries.

The SCAR-L has a magazine capacity of 30 rounds, while the SCAR-L has a magazine capacity of 20 rounds. Both are capable of semiautomatic and fully automatic fire, though the SCAR-H, being a battle rifle firing a heavier round, has a lower cyclic rate and a higher stopping power per bullet ratio than the SCAR-L (which is an assault rifle).

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FN SCAR-L 1st Generation Prototype with Aimpoint CompM2 and Grippod front grip, 5.56mm
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Fabrique Nationale SCAR-H, 7.62x51mm NATO
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First Person View of the FN SCAR-L ingame. This version is equipped with a red dot sight, a sound suppressor, and a vertical foregrip.
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First Person View of the FN SCAR-H ingame. This version is equipped with a red dot sight and a grenade launcher.
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Looking through the combat sight of the FN SCAR-H, at an advancing rogue mercenary. The FN SCAR-L uses the same optics, and both versions in the PC version have a higher magnification rate than any of the non-sniper or non-designated marksman rifles in the game.
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Rifleman Matt Beasley (on the left) with an FN SCAR-L, and Demolitions Specialist Bo Jenkins (on the right) with an FN SCAR-H covering an area. Beasley is using a vertical foregrip and red dot sight as modifications to his rifle, while Jenkins is using a red dot sight and grenade launcher on his own rifle.

FAMAS G2

(Xbox 360/PS3 only) The FAMAS is in the game, it is equipped with a ACOG scope and can be outfitted with an M203 grenade launcher. It can be used by the player, and has a 30 round magazine.

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FAMAS-G2 5.56mm

FN F2000

(Xbox 360/PS3 only) The FN F2000 appears in the game as the "SC-20K," an homage to Splinter Cell. It is equipped with a suppressor, FN EGLM grenade launcher and reflex sight. It is only usable in single player by the player, and has a 30 round magazine.

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Fabrique Nationale F2000 5.56x45mm with FN EGLM 40mm

Heckler & Koch G36C

(PC only) The Heckler & Koch G36C is never seen in the singleplayer campaign, but can be equipped as a secondary weapon for the Grenadier and Assault classes in the PC version's multiplayer. It has a magazine capacity of 30 rounds, and is capable of semiautomatic and fully automatic fire. It can mount a red dot sight, but no other accessories.

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Heckler & Koch G36C 5.56mm
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First Person View of a standard G36C in the game, with rail-mounted iron sights.
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Looking through the combat sight of the G36C.

Heckler & Koch G36K

The most common firearm in the singleplayer mode, the Heckler & Koch G36K is the standard weapon for the Mexican forces, both Rebel and Loyalist, and is occasionally used by the Mercenaries as well. In the PC version, it is often used with rail-mounted iron sights only, without the dual optical sights of the German Army version or the single scope of the export version, though an Aimpoint CompM2 red dot sight is occasionally used instead. In the console versions, the variant with dual sights is used.

The G36K is capable of semiautomatic and fully automatic fire, has a 30 round magazine capacity, and can be used by the player but not assigned to teammates. A number of other variants are also used by enemy troopers, including one sporting a suppressor and another with an underslung flashlight that cannot be turned off. The latter version is only found in night missions.

In real life, the G36 was supposed to become the standard rifle of the Mexican Army (which could explain its ubiquitousness in this game), until the Mexican Government decided it was more cost-effective to develop an externally similar but natively designed and produced assault rifle, designated the FX-05, which was unveiled in 2006. As GRAW 2 was released in 2007, it is possible that its development was too far ahead to go back and implement the FX-05 into the game by the time the new rifle was unveiled.

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Heckler & Koch G36K German Assault Rifle - 5.56x45mm (variant used in console version)
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First Person View of the G36K. This is the variant found in the PC version, with a red dot sight.
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Looking through the G36K's red dot sight.
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A G36K laying next to its former user, a Mexican Rebel. One is driven to wonder just where all the money came from to buy these modern assault rifles wholesale for a Rebel army came from, and given that it's a Rebel army aiming to overthrow the current Mexican president and detonate a nuclear weapon on American soil, the means of obtaining those funds can't have been completely legal.

Heckler & Koch HK416

(PC only) A reworked and more reliable version of the long-serving Colt M4 Carbine, the Heckler & Koch HK416 appears in the game as the "M416" , it can be used by the player and the player's teammates and possesses a 30 round magazine capacity. It can be fitted with a sound suppressor, a vertical foregrip, a M320 grenade launcher and an Aimpoint CompM2 red dot sight, and is capable of semiautomatic and fully automatic fire. The M416 is also widely used by the Mercenaries.

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Heckler & Koch HK416 with 10 inch barrel. 5.56x45mm NATO.
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Firing at a Mexican Rebel soldier with an HK416 in First Person View.
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Aiming at a Mexican Rebel soldier with the HK416's combat sight.
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Reloading the HK416's grenade launcher.
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Rifleman Joe Ramirez of the Ghost team with an HK416, customized with a combat sight and vertical foregrip.

Heckler & Koch XM8

(PC only) The Heckler & Koch XM8 appears in the game, and it can be used by the player and assigned to the player's teammates. Labelled the "M8 Carbine" ingame, the lack of an "X" designation implies that it was adopted en masse by the US forces in the game's backstory, and indeed several US Marines ingame are seen using it. The rifle is also used by many of the Mercenaries in the game. It can be modified with a sound suppressor, a red dot sight and an M320 grenade launcher. The Heckler & Koch XM8 Compact Carbine is also in the game and can be chosen as a secondary weapon, boasting a retractable stock and the ability to fit a sound suppressor but no other accessories. The rifle in both its forms possesses a 30 round magazine capacity ingame. The Compact Carbine has semiautomatic, three-round burst, and fully automatic firing modes, while the standard-size carbine is limited to semiautomatic and fully automatic fire.

Contrary to what might be expected, carrying both the standard carbine and the compact carbine at the same time will not allow the player to draw from a common ammo pool while using either version (i.e., you cannot take a magazine from the compact carbine's reserves and transfer it for use in the standard carbine), despite the fact that both versions use the exact same magazines and ammunition in real life and therefore could share them.

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Heckler & Koch XM8, 5.56x45mm NATO
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First Person View of the XM8 standard-size carbine ingame. The compact carbine version looks identical to an uncustomized standard-size carbine from a first person perspective.
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Looking through the (strangely useless) combat sight of the XM8 standard-size carbine. For some reason, the game developers of the PC version decided to give the XM8's combat sight LESS of a magnification rate than the MP5 variants do with their combat sights, and as a result the XM8's sight picture is extremely claustrophobic and arguably less useful than the ordinary iron sights on the rifle.
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A detailed view of the XM8's grenade launcher, demonstrating the swing-out cylinder.
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A scene H&K would have loved to have come true all over the world--US Marines deploying from a helicopter into hostile territory, wielding uncustomized XM8 carbines instead of their real-life standard M16s, M4s, and M14s.
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Rifleman Matt Beasley and Demolitions Specialist Bo Jenkins of the Ghost team using XM8s. Beasley has the standard-sized carbine with a combat sight and grenade launcher, while Jenkins is using the compact carbine version with a sound suppressor. As with the MP5SD6 in this game, the retractable stock on the compact carbine is retracted while slung on a Ghost team member's back.

L85A2

(Xbox 360/PS3 only) The Enfield L85A2 is in the game, it is equipped with a SUSAT scope and can be outfitted with an M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.

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SA80 British Assault Rifle - 5.56mm

M16A4

(Xbox 360/PS3 only) The M16A4 appears in the game as the A4 Rifle. It is equipped with an Aimpoint CompM2, and also can be equipped with a M320 grenade launcher. It can only be used in multiplayer, and has a 30 round magazine.

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M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.

Mk 14 Mod 0 EBR

(Xbox 360/PS3 only) The Mk 14 Mod 0 EBR appears in game as the Mk14 EBR. It can be used by the player, and is the preferred weapon of Rifleman Joe Ramirez. It is equipped with an ACOG scope, and has a 20 round magazine.

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Mk 14 Mod 0 EBR. 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.

QBZ-95

(Xbox 360/PS3 only) The Norinco QBZ-95/97 is in the game as the Type 95, and can be outfitted with a M320 grenade launcher. It can be used by the player, and has a 30 round magazine.

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Norinco QBZ-95, 5.8x42 Chinese Assault Rifle

SIG 556

(Xbox 360/PS3 only) The SIG SG 556 is in the game as a full-auto capable variant. It is equipped with an Aimpoint CompM2 and also can be equipped with an M320 grenade launcher. It is only usable in multiplayer, and has a 30 round magazine.

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SIG SG 556 5.56x45mm with ACOG scope

SR-3 Vikhr

(Xbox 360/PS3 only) The SR-3 is a compact Russian assault rifle that fires the 9x39mm round. It cannot be modified. It can only be used in multiplayer, and has a 20 round magazine.

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SR-3 Vikhr, 9x39mm

Steyr AUG A3

(Xbox 360/PS3 only) The Steyr AUG A3 is in the game, it is equipped with a built-in scope and can be outfitted with its special grenade launcher. It has a 30 round magazine.

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Steyr AUG A3 5.56mm with tactical flashlight/foregrip combo and EOTech holographic sight.

Sniper Rifles/Designated Marksman Rifles

Accuracy International AS50

(Xbox 360/PS3 only) The Accuracy International AS50 is a British-designed .50 caliber semi-automatic rifle used by US special forces. It can be used by the player, and is the preferred weapon of Sniper Alicia Diaz. It has a 5 round magazine.

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AI AS50, .50 BMG

Barrett M95

(Xbox 360/PS3 only) The Barrett M95 can only be used by the player in single player, and has a 6 round magazine.

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Barrett M95, .50 BMG

Barrett M99

(PC only) The Barrett M99 sniper rifle appears in the game as the "M99," and can be used by the player or assigned to the Ghost team's snipers. It is the favored weapon of Sniper John Hume.

In the PC version it has the scope with the highest magnification rating of any firearm-mounted optics in the game, but is a single shot bolt-action weapon with no magazine, thereby requiring a new round to be manually loaded in the chamber after each shot. Furthermore, the player is only allowed to carry 20 additional rounds for it (aside from the one already chambered), compared to the 3 magazines of 20 rounds each for the other two sniper rifles in the PC version, so care and discretion must be taken when using it.

While the rifle features a bipod, it cannot be made use of in the game.

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Barrett M99 sniper rifle .50 BMG
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First Person View of the Barrett M99 sniper rifle, while taking cover behind some abandoned school buses at the US-Mexico border. Sadly, the bipod on the rifle cannot be extended or made use of in any way.
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Staring at a Mexican Rebel soldier manning a machine gun nest, through the scope of the M99. For all of the weapon's real-world power, it is powerless to penetrate the gunshields of mounted machine guns, since barrier penetration by firearms was not implemented in the PC version. Note the functional rangefinder of the weapon's scope, a feature that would have been welcome on the MGL-140's combat sight in this game.
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Sniper John Hume of the Ghost team covering an area with his M99.

Barrett M107

(Xbox 360/PS3 only) The Barrett M82 appears in the game under it's new designation M107, and has a 10 round magazine.

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Barret M82A1 sniper rifle .50 BMG

DSR-1

(Xbox 360/PS3 only) The DSR-1 is a German-made sniper rifle that can only be used in single player by the player, and has a 4 round magazine.

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DSR-Precision GmbH DSR-1, 7.62x51mm NATO

Heckler & Koch MSG-90

(PC only) The Heckler & Koch MSG-90 appears in the game as the "MSG-90." It can be used by the player or assigned to the Ghost Team Sniper, John Hume. Its features include a 20 round magazine capacity, the ability to mount a sound suppressor, and the second highest magnification rating on its scope in the game. It is also the favoured weapon of enemy snipers in the PC version.

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Heckler & Koch MSG-90 7.62x51mm NATO
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First Person View of the MSG-90 ingame, with a sound suppressor attached.
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Looking through the scope of the MSG-90 just as a Mercenary soldier is shot with the rifle. Makes you wonder if he has life insurance . . .
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An MSG-90 with a sound suppressor next to its former owner, a dead Mercenary sniper.

M14 Rifle

(PC only) The M14 rifle appears in the PC version of the game, and is a variant that is restricted to semiautomatic fire only, with a 20 round magazine capacity. It can be used by the player and assigned to the Ghost team Sniper, John Hume. Unlike the other two sniper rifles in the PC version, its scope is not unremovable, though it can also be fitted with a sound suppressor. The M14 in the game has a camouflage finish, and details in its textures imply that it may actually have polymer furniture rather than the original wood.

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M14 rifle 7.62x51mm NATO
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An unmodified M14 rifle in First Person View.
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Looking through the scope of the M14 rifle, at a Mexican Rebel soldier about to have a large new hole in his head. Of the three sniper rifles available in the PC version, the M14 has the lowest magnification rate on its scope.
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An M14 rifle with a scope and suppressor mounted.

Norinco QBU-88

(Xbox 360/PS3 only) The Norinco QBU-88 sniper rifle is a Chinese made light sniper rifle, and is usable by the player. It has a 10 round magazine.

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Norinco QBU-88 5.8x42mm Chinese Sniper Rifle

SIG 556 DMR

(Xbox360/PS3 only) This is a fictional DMR variant of the SIG SG 556 rifle, only usable in multiplayer. It has a 30 round magazine.

Knight's Armament SR-25

(Xbox 360/PS3 only) The Knight's Armament SR-25 appears in the game, it can be equipped with a suppressor and is only usable in multiplayer. It has a 20 round magazine.

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Knight's Armament SR-25 7.62x51mm NATO with Harris bipod

SVD Dragunov

(Xbox 360/PS3 only) The modernized version of the SVD Dragunov appears in the game, and is only usable in multiplayer. It has a 10 round magazine.

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SVD Dragunov sniper rifle - 7.6x54mm R (Version in game has modern black polymer furniture)

VSSK Vychlop

(Xbox 360/PS3 only) The VSSK is in the game, Labeled as "VSK-50", it is a Russian made .50 caliber suppressed rifle, only usable in multiplayer. It has a 5 round magazine.

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VSSK Vychlop, .50

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Machine Guns

Ares Shrike

(Xbox 360/PS3 only) The Ares Shrike appears in this game, only usable in multiplayer. It appears to be the AAR/C variant, and has a 100 round magazine.

Browning M2HB

The Browning M2HB appears in the game, and it is often used by the Mexican Rebels or the Mercenaries. Commonly found on stationary weapons mountings flanked by sandbags, it can be commandeered by the player or the Ghost team. They are a common obstacle and appear with ridiculous and annoying frequency in the later missions of the PC version, thanks in no small part due to the fact that they neither overheat nor run out of ammo. They are also restricted to fully automatic fire as well.

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Browning M2, .50 BMG
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Two stationary M2HBs at a US Border station formerly occupied by rogue Mercenary and Mexican Rebel troops. Either human wave tactics from World War I have been making a comeback here, or else the game programmers wanted to ensure nothing other than a hidden sniper could take out all the soldiers manning these absurdly abundant machine guns (a third one is offscreen on top of the rubble pile on the right of the picture).
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First Person View of the M2HB when using it.
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Rifleman Matt Beasley of the Ghost team blazing away with a stationary M2HB, paying for the retirements of manufacturers of .50 caliber ammunition everywhere (and their childrens' college education, and their private yacht payments, and their country club membership fees . . . )

M240G Machine Gun

(PC Only) The M240G machine gun can be used by the player or assigned to Automatic Rifleman Marcus Brown. Like the HK21E in this game, it fires 7.62x51mm NATO ammunition and is fed from a 100 round box magazine. Unlike the HK21E, the M240G is restricted to fully automatic fire. It also features a Picatinny that sadly cannot be used.

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M240G machine gun 7.62x51mm NATO
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Giving an inattentive Mexican Rebel soldier a wake-up call with the M240G machine gun.
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Automatic Rifleman Marcus Brown of the Ghost team with an M240G machine gun while riding in the Ghost team's Blawk Hawk transport.

GE M134 Minigun

The GE M134 Minigun is mounted on the Black Hawk helicopter that is used to insert the Ghost team into the mission area and to extract the Ghosts when the mission is complete. One is mounted on each side. While the minigun will make a show of firing at enemy troops in the PC version when the Black Hawk it's mounted on is approaching a location, the weapon will deal absolutely no damage to them whatsoever.

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General Electric M134 - 7.62x51mm
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An ingame view of the GE M134 on a Black Hawk helicopter.

Heckler & Koch HK21E

The Heckler & Koch HK21E is the mainstay LMG for the Mexican forces, loyalists and rebels, and it also seen mounted on Mexican guntrucks or technicals, or coupled with a gunshield on APCs. It can also be used by the player or assigned to Automatic Rifleman Marcus Brown. It possesses a 100 round capacity, fed from a box magazine, and is capable of semiautomatic, three-round-burst, and fully automatic fire.

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Heckler & Koch HK21 Machine Gun - 7.62x51mm NATO
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Gunning down some Mexican rebel soldiers with the HK21E in First Person View.
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Mexican Loyalists laying down suppressing fire with an HK21E.
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A guntruck with an HK21E mounted on its roof.
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A wrecked APC with an HK21E on a swivel mount with a gunshield.

M60E4

(Xbox 360/PS3 only) The M60E4 machine gun appears in the game, only usable in multiplayer. It has a 100 round magazine.

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M60E4 machine gun 7.62x51mm NATO

Mk. 46 Mod 0

(PC only)The Mark 46 Mod 0 appears in the game as the "Mk.46 LMG", and is the favorite weapon of Automatic Rifleman Marcus Brown of the Ghost team. Very limited numbers of Mercenaries also use it in combat. This LMG sports a capacity of 180 rounds fed from a box magazine, and is limited to fully automatic fire. It also sports a vertical foregrip and a Picatinny rail, the latter of which sadly cannot be used ingame.

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M249 SAW, 5.56x45mm NATO (from which the Mk.46 was developed) paratrooper version with 200 round ammo drum
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Making countless action movie heroes proud with the M249 SAW in First Person View.
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Automatic Rifleman Marcus Brown of the Ghost team proves that "Going Rambo" is not limited to shirtless Caucasian men with bandanas.

Heckler & Koch MG36

(Xbox 360/PS3 only) The H&K MG36 appears in the game, usable by the player. It has a 100 round magazine.

Heckler & Koch MG36, 5.56x45mm NATO with Beta C-Mag drum magazine and Bundeswehr double sights

Mk. 48 Mod 0

(Xbox 360/PS3 only) This variant of the M249 can be used by the player, and is the preferred weapon of Automatic Rifleman Marcus Brown. It has a 100 round magazine.

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Mk 48 Mod 0 machine gun 7.62x51mm NATO

Norinco QBB-95

(Xbox 360/PS3 only) The Norinco QBB-95 is in the game as the T-95 LMG, only usable in multiplayer. It has a 75 round magazine

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Norinco QBB-95 5.8x42mm Chinese with 75-round drum magazine

RPK

(Xbox 360/PS3 only) The RPK light machine gun (7.62x39 variant with a 75 round drum magazine) appears in the game as the "AK-47 LMG." It is used by rebel forces in game and can be used by the by the player and teammates.

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RPK light machine gun 7.62x39mm with 75-round drum magazine

Grenades

M67 Hand Grenade

The M67 hand grenade appears in the game and can be assigned to team members.

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M67 High-Explosive Fragmentation hand grenade
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Captain Scott Mitchell of the Ghost team contemplating what impromptu landscape changes to make with his "little friend," a handy fragmentation grenade. Thanks to the level (called AGEIA island, exclusive to the PC version for those with AGEIA PhysX cards) he's in, this is actually possible--all non-stone, non-soil geometry can be affected by bullets or explosives to the point of being blown apart. Trees can be shattered, huts can be demolished, and wooden sniper towers can all be sent crashing down with Mitchell's "little friend."

ANIM8 Grenade

(PC Only) A conventional smoke grenade used by the player character and by the Assault class in multiplayer. Useless in the single player mode however, since the AI was not programmed to have its line of sight obstructed by the smoke.

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Captain Scott Mitchell of the Ghost team wondering if the smoke grenade in his hands would be more useful if it could convince the AI troopers there was a barbecue party nearby, so he could ambush them all while they're distracted.

Launchers

FGM-172 SRAW

Called the "Zeus-MPAR" in the game, the FGM-172 SRAW can be used by the player and assigned to teammates, and is the preferred weapon of Anti-Armor specialist John Hume in the console versions. To use it, players must first look through the scope and lock onto a heat source large enough for the missile to home in on, a category that includes helicopters, tanks, and even guntrucks and APCs. The warhead is of the "fire-and-forget" variety, so players do not need to keep designating the target. Despite having only a single shot, the FGM-172 is capable of destroying any vehicular target it has locked onto in one hit. It is not possible to carry additional warheads for the launcher.

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FGM-172 SRAW 139.7mm
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Two FGM-172 launchers lying on a weapons crate in the Explosives Training Area of the Ghost Recon training grounds.
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Looking through the aiming scope of the FGM-172. Only in video games can armed forces afford to waste perfectly working tanks to be destroyed in training exercises.

Milkor MGL-140

The Milkor MGL-140 appears in the game as the "M32," and is the only grenade launcher that isn't mounted underneath a rifle barrel in the game. It is the preferred weapon of Demolitions Specialist Bo Jenkins. It has a capacity of six 40mm grenades arranged in a revolver configuration, allows for a total of 15 grenades to be carried, and must be reloaded manually.

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Milkor MGL-140 40mm
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First Person View of the MGL-140. The buttons read PWR, UP, DOWN, and MAN clockwise from upper left, and the letters above the screw-in cover reads "BAT.")
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Looking through the combat sight and rangefinder of the MGL-140. Unfortunately for those players who would like to have six whole shots of explosive fun as opposed to just one with an underslung grenade launcher, the rangefinder is completely non-functional, and thus no aiming assistance is provided for those looking to use this weapon, which has a highly curved trajectory. The only useful thing about the indicators on this sight is that the uppermost indicator is where the grenade will almost always go on its way forward, and thus it becomes the ersatz crosshair when direct-firing this weapon at short range. To complicate matters further, this weapon removes the crosshairs on the HUD entirely when not looking through the combat sight.
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Reloading the MGL-140, like reloading a Colt Single Action Army revolver, is a laborious and time-consuming process since each spent shell must be manually extracted and replaced one by one. If the MGL-140 used caseless ammunition (such as VOG-25 grenades, for instance) like the RG-6 does, there would be no need to extract spent shells and thus reloading would take less time. About the only saving grace here is that you can reload at any time and spend less time replacing less spent shells than you would if you reloaded after firing all six grenades.
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Those with the dedication and patience to learn this weapon's awkward aiming mechanic can become the terror of the battlefield, wiping out light vehicles such as guntrucks and APCs or even entire squads of enemy infantry in one or two well-placed hits.
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Demolitions Specialist Bo Jenkins of the Ghost team with his MGL-140, ready to rock your world with 6 shells of 40mm highly-explosive fun!

RPG-7

(PC Only) The RPG-7 is carried by some Mexican Rebels, who often use these to man anti-aircraft firing positions. These must be destroyed before reinforcements can arrive in some missions. It can be picked up and used by the player, but not assigned to or used by the rest of the Ghost team. As with the FGM-172, it is single-shot only and additional warheads for the launcher cannot be carried.

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RPG-7 40mm
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First Person View of the RPG-7. Note how like most launchers in the PC version, the crosshairs disappear entirely when not using the weapon's combat sight.
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A look through the RPG-7's scope, which due to a bug or programming oversight is always tilted slightly to the left.
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An RPG-7 sitting atop a crate in a Mercenary weapon stash. Note the camouflage pattern painted on it.

Other

Anti-Tank Mines

(PC Only) Seen only in a cutscene just before the mission entitled "The Long Walk," these mines are placed in a road the Ghost team is travelling down in two guntrucks. The mines detonate and destroy the guntrucks, forcing the Ghost team and the Mexican Loyalist soldiers with them to make the rest of their journey to a rendezvous point on foot through a shantytown crawling with enemy soldiers. They cannot be used by the player or anyone else.

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Two little bundles of hatred, in the form of anti-tank mines, await to deliver a nasty surprise to an unsuspecting Ghost team.

C4 Explosives

Often used by the Ghost team to destroy various objectives, such as air defense artillery, fuel tanks, or self-propelled anti-aircraft guns. They can occasionally be used to destroy light vehicles as well. The player character is always the one who must plant and detonate them, and is never at a loss for these large, heavy bundles.

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A bundle of C4 explosives attached to a self-propelled anti-aircraft gun.