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Battlefield: Bad Company 2

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Battlefield: Bad Company is the sequel to "Battlefield: Bad Company". B:BC 2 uses the newest game engine called "Frostbite Engine", and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.

The following guns can be seen in the video game:

Handguns

Can be used by any class once unlocked.

Beretta M9

Standard Semi-Automatic Pistol. Has an incorrect 12 round magazine, possibly for balancing purposes.

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Beretta M9, 9x19mm
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File:BC2 M9.jpg

MP-412 REX

Most powerful, slowest firing and lowest capacity handgun in the game.

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MP-412 REX, .357
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File:BC2 MP412.jpg

Colt M1911A1

Colt M1911A1 Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With it's .45 round it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labelled "WWII M1911 .45" in-game.

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M1911A1, .45 ACP.
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MP-443 Grach

Has a 17-round mag, the highest of all the pistols, as well as the lowest damage and highest rate of fire next to the Raffica.

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MP-443 Grach, 9x19mm
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Beretta M9 (mocked up as M93R)

Thus it's identified as the "M93R Burst" in the game's weapons screen. In game model lacks foregrip as well.

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Beretta 93R 9x19mm
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File:BC2 M93R.jpg

Tracer Dart Gun

Tracer Dart Gun is non-lethal weapon used by both Russian and American force. It has capabilities for engineer's anti-tank weapons turning into guided rocket launcher(or missile). It can be unlocked if users buy pre-order package, but it also can be unlocked in Multiplayer.

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Tracer Dark Gun

Submachine Guns

IMI Uzi

Equipped with a silencer.

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Uzi, 9x19mm
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M1928 Thompson

Can be used by any class once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. M1928 Thompson sub-machine gun fitted with a 20 rounds magazine. Since it uses same rounds as the M1911A1, it inflicts the same damage. Incorrectly identified as "WWII M1A1 Thompson" in-game. Can be set to any class' primary slot.

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M1928A1 Thompson .45 ACP with 30-round box magazine.
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PP-2000

Equipped with a silencer.

File:Pp2000 01.jpg
PP-2000, 9x19mm
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Heckler & Koch UMP45

Equipped with a silencer.

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Heckler & Koch UMP .45 ACP
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Type 100

The Type 100 submachine gun is found in the first level of singleplayer Operation Aurora

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Type 100 - 8x22mm Nambu.

Battle Rifles

Can be used by any class once unlocked.

M1 Garand

This weapon can be unlocked by registering as a Battlefield "veteran" (i.e. registering a copy of Battlefield 1943). Called "WWII M1 Garand" in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.

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M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
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Heckler & Koch G3A3

Simply called "G3" in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot.

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Heckler & Koch G3A3, 7.62x51mm NATO
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MK 14 Mod 0 EBR

M14 EBR(Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called "M14 Mod 0 Enhanced" in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. What's interesting is that the weapon's stats claim it to have a higher rate of fire then the full-auto capable G3 despite only being able to fire on semi-auto, a mistake on DICE's part?

  • Not a mistake. M14s have a cyclic ROF of 750 rounds a minute. Even if it's semi-auto only, that number is its PHYSICAL MAXIMUM rate of fire.
  • Yes, but on semi-auto only, you'd be hard pressed to pull that trigger over and over at a rate of 700 RPM or more.
  • Doesn't stop it from being physcially possible though does it.
  • No, especially not with rapid fire controllers.
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Mk 14 Mod 0 EBR, 7.62x51 NATO
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File:BC2 M14EBR.jpg
M14 EBR, 7.62 x 51 mm NATO

Type 5 Garand Copy

Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip, in reality it had the capacity of 10 rounds and used stripper clips to be recharged. Note that the Japanese only produced this weapon in 1945 and very few were made, none, however saw any service.

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Type 5 Garand copy

Assault Rifles

Most Assault Rifles in Bad Company 2 can be equipped with 40mm grenade launchers, "40mm Smoke Launchers", and "40mm Shotguns" which while awesome-sounding, would be ridiculously overpowerful.

9A-91

Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.

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9A-91, 9x39mm
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File:BC2 9A91.jpg

Heckler & Koch XM8 Compact

Has a 30 round magazine and is equipped with a suppressor.

H&K XM8 Compact Carbine, 5.56x45mm
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AKS-74U

It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. It has the same penetration and damage as the AEK-971, but has other features available (i.e better mobility). Equipped with a silencer. Refered to as the AKS-74U Krinkov in-game.

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AK-74U, 5.45x39mm
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FN SCAR-L

Available to the Engineer class. Equipped with a suppressor.

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FN SCAR-L, 5.56x45mm
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Heckler & Koch XM8

Heckler & Koch XM8 is unlockable Assault Rifle. It can be used with AG-36 Underbarrel Grenade Launcher.

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Heckler & Koch XM8, 5.56x45mm
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File:BC2 XM8.jpg
XM8, 5.56 x 45 mm NATO

Heckler & Koch HK416

Refered to as the M416 in-game, presumably because the developers figured that would be it's designation if it were officially adopted by the US army.

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Heckler & Koch HK416, 5.56x45mm NATO
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Colt M4A1

Seen being held by the soldier on the box art, but is not in the game.

AEK-971

Called "AEK-971 Vintovka" in the weapons screen. Equipped with the GP-25 40mm underbarrel grenade launcher.

File:AEK-971wSkeletonizedstock.jpg
AEK-971, 5.45x39mm
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File:BC2 AEK971.jpg

AN-94

Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-25 40mm underbarrel grenade launcher.

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Nikonov AN-94, 5.45x39mm
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M16A4

M16A4 is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways- A 30 round magazine size instead of the 50 round size ,a three round burst instead of being fully automatic, multiple Weapon Attachments (As is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the "Assault" kit.

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M16A2 5.56x45mm w/ M203, 40mm
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File:BC2 M16.jpg
M16A4 with M203 Grenade Launcher, 5.56x45mm

Steyr AUG A3

Called "STG.77 AUG" in-game. Equipped with the M203 40mm underbarrel grenade launcher.

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Steyr AUG A3, 5.56x45mm
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FN F2000 Tactical

Called the "F2000 Assault" in the game. Equipped with the M203 40mm underbarrel grenade launcher.

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FN F2000 Tactical, 5.56x45mm NATO
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File:BC2 F2000.jpg
FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO

Sniper Rifles

QBU-88

Called Type 88 Sniper in-game.

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Norinco QBU-88, 5.8x42mm
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File:BC2 QBU-88.jpg

SV-98

Called SV-98 Snaiperskaya in the game.

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SV-98, 7.62x54R/7.62x51mm NATO
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File:BC2 GOL.jpg

VSS Vintorez

In-game identified as "VSS Snaiperskaya Special". Has a 20 round magazine and fires on fully automatic.

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VSS Vintorez, 9x39mm
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M24A3 Sniper Rifle

The M24A3 sniper rifle is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A2 since it uses detachable 5 round box-magazine.

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M24A2, 7.62x51mm NATO
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File:BC2 M24.jpg

Barrett M95

Called the "M95 Sniper" in the game.

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Barrett M95, .50 BMG
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GOL

Called the "GOL Sniper Magnum" in the game.

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GOL-Sniper, .338 Lapua
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SVU

Called the "SVU Snaiperskaya Short" in the game. Equipped with a suppressor.

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SVU, 7.62x54mm
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Shotguns

Can be used by any class once unlocked.

Remington 870MCS

Called "870 Combat" in the game. Has a four round tube as standard, eight rounds with extended mags.

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Remington 870MCS, 12 Gauge
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Franchi SPAS-12

Called the "SPAS-12 Combat" in the game. Same magazine tube sizes as the 870.

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Franchi SPAS-12, 12 Gauge
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NeoStead 2000

Called the "Neostead 2000 Combat" in the game. Has a six shot mag tube as standard, increased to twelve with extended mags.

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Neostead Shotgun, 12 Gauge
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File:BC2 NS2000.jpg
Neostead Shotgun, 12 Gauge

Saiga-20

Called "Saiga 20K Semi" in the game. Has a six shot magazine as standard, increased to twelve with extended mags.

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Saiga 20-K, 12 Gauge
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USAS-12

Called the "USAS-12 Automatic" in the game. Has same mag capacities as the Saiga 20K.

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USAS-12, 12-gauge
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File:BC2 USAS12.jpg
USAS 12, 12 Gauge

TOZ-194

Only usable in Single Player.

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TOZ-194, 12 Gauge

Machine Guns

Available to the Medic class.

M249 SAW Paratrooper

Called "M249 SAW" in the game. Has a 200 round belt.

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M249 Paratrooper, 5.56x45mm
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PKM

Called "PKM LMG" in the game. Has a 100 round belt.

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PKM, 7.62x54mm R
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File:BC2 PKM.jpg

Heckler & Koch MG36

Called he "MG36" in the game. Has a 100 round Beta-C Mag.

Heckler & Koch MG36, 5.56x45mm
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XM8 LMG

Called "XM8 LMG" in the game. Has the same magazine as the MG36.

File:XM8LMG.PNG
Heckler & Koch XM8 LMG, 5.56x45mm
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QJY-88

Called "Type-88 LMG" in the game. Has a 200 round belt.

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QJY 88, 5.8x42mm
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M60

Called "M60 LMG" in the game. Has a 100 round belt.

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M60, 7.62x51mm
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MG3

Called "MG3" in the game. Has a 100 round belt and the highest rate of fire of any of the LMGs.

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MG3, 7.62x51mm NATO
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File:BC2 MG3.jpg

Launchers

M203

Mounted on the AUG, M416, F2000 and M16A2.

File:BC2 M16.jpg
M203, 40x46mm

GP-25

Mounted on the AEK-971 and the AN-94.

File:BC2 AEK971.jpg
GP25, 40mm

Heckler & Koch AG-36

Mounted on the XM8.

Heckler & Koch AG-36, 40mm

RPG-7

RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is identified as RPG-7, but it can be also used as guided rocket launcher using Tracer Dart Gun (Tracer Dart Gun is hidden weapon that can be unlocked by pre-order package). Weapon fitted with PGO-7 scope.

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RPG-7 - 40mm
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File:BC2 RPG7.jpg

M136 AT4

Has a built in lock-on system, and is thereby not compatible with the Tracer Dart Gun.

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M136 AT4, 84mm
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Carl Gustav M2

Carl Gustav M2 is the Anti-Tank recoilless rifle used by engineer class. Like RPG-7, it can be used as guided rocket launcher using Tracer Dart Gun. In the latest trailers, it is shown that it can also track on aerial vehicles like choppers.

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Carl Gustav, 84mm
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File:BC2 M2.jpg

Emplaced Weapons

XM312

Mounted on Humvees and stationary turrets.

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XM312, .50 BMG

Kord

Mounted on stationary turrets and Vodniks.

File:BC2 KORD.jpg
Kord heavy machine gun 12.7x108mm with ammo drum

M134 Minigun

Mounted on MH-60 Black Hawks.

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Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.

BGM-71 TOW

Mounted on stationary turrets and some Humvees.

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BGM-71 TOW tripod-mounted

AT-14 Kornet

File:Kornet-at-14-anti-tank-missile.jpg

Mounted on stationary turrets.