Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Splinter Cell: Double Agent
Modified FN F2000 Tactical
Used by Sam Fisher throughout the game. It has an integral suppressor, red dot reflex sight, and an FN EGLM launcher attached.
FN EGLM
Mounted on Sam's F2000. It behaves more like the FN 303 really does, but with the curious ability to fire all manner of hand-grenades and even shotgun shells.
FN FiveseveN
Used by Sam Fisher throughout the game. Equipped with a suppressor and EMP device attached. It appears to be the original model.
FN 303 Non Lethal Launcher
While the game calls it a non lethal shotgun, the model used in the game is the FN 303 non lethal launcher.
Luger P08
Carried by Emile Dufraine and given to Sam on occasion to be used for executions.
It would seem Emile only carries one round as it never fires more than one round and it is only loaded with one both times it is to be used by fisher, or perhaps he simply doesn't trust Fisher with a fully loaded gun.
Beretta 92FS
Used as the sidearm of most enemies in the game.
Also an Inox version can be used by Sam in the prison if he kills the guy in the exercise yard. It has the same power as the FN 57 but it isn't suppressed. Also used in the PsP version of the game, Essentials. But the game is slightly different than the console version.
Desert Eagle
Used as a sidearm by a few enemies, most notably Moss. Appears in place of the Luger in pre release screenshots. I am unsure which variant it is.
AKM
Used by various enemies, including rebels in Kinshasa, and JBA members. Easily the most common long-arm in the game.
XM8
The SWAT team at the end of the game use XM8 assault rifles with flashlights and laser sights attached.
Ruger AC556
Used by government forces in Kinshasa. Appears to have synthetic furniture.
FN FAL
Used by Mexican coastguards aboard the Cosumel. I am unsure of the variant.
M249 SAW
Used by Emile Dufraisne in the Playstation 2 version.
Barrett M82
Is used in the shooting range at the JBA's headquarters, where it sounds as if it is suppressed despite not having a suppressor attached. Is used again later in Kinshasa at a pivotal moment in the game, where it is fitted with a laser microphone and no longer sounds suppressed.
M67 hand grenade
The games resident frag grenade. Can bizarrely be fired from Sam's FN EGLM.