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Battlefield 2
The following weapons are used in the video game Battlefield 2:
Beretta M9
The Beretta M9 is the main sidearm for the Marines in the game, a silenced version is used by the USMC's Sniper class and the Spec Ops class. It is listed in-game as the "92FS", instead of the military "M9" designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired.
Norinco QSZ-92
The Norinco QSZ-92 is the sidearm of all Chinese classes in the game, the Chinese Spec Ops class and Sniper class use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release, as seen below.
MR-444 Baghira
The MR-444 Baghira pistol is the main sidearm for all MEC (Middle Eastern Coaliton) forces. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. A silenced version is used by the MEC Spec-Ops and Sniper Classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3, fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class. Accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.
Norinco Type 85
The Norinco Type 85 is the main weapon of the Chinese Anti-Tank class.
PP-19 Bizon
The PP-19 Bizon is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. Almost has the same stats with the USMC Anti-tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is the main weapon for the British SAS Engineer class. is the second upgrade weapon for the Engineer class from the Special Forces expansion. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds, the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players rather not want to spend their hard-earned unlock points on the MK3A1.
FN P90
The FN P90 is the EU Anti-tank class's main weapon is the second upgraded weapon for the Anti-Tank class. Its stats are somewhat the same has the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Forces booster pack, but it is not needed to get the P90, the only thing required is a DAO-12 shotgun.
M16A2 Rifle
The M16A2 rifle is the main weapon for the USMC Assault class and the USMC Medic class, the Assault class's M16A2 comes equipped with an M203 grenade launcher, as described below. Excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.
M4A1 Carbine
The M4A1 carbine is the main weapon of the Spec Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the Colt Model 933 appears on promotional material for the game (such as the box art shown above), but is never seen in-game.
AK-47
The AK-47 is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for Chinese forces is the QBZ-95/97 described below.
Norinco QBZ-95B
The Norinco QBZ-95B is the main weapon for the Chinese Spec-Ops class. Extremly accurate and above average damage, it is incorrectly labeled as the "QBZ-97" in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine before loading it into the weapon.
AK-101
The AK-101 is the main weapon of the MEC assault and medic classes, with two magazines taped together "jungle style". It is also used by the Russian Spetznaz, Russian rebels, and Insurgent sniper class from the Special Forces pack. The assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An interesting thing to note is that the reloading animation shows the character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines.
AKS-74U
The AKS-74U is the main weapon for the MEC Spec Ops class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Spec Ops class from the Special Forces pack. It mostly has the same stats as it's USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the "AK-74U" in-game.
Heckler & Koch G36C
The Heckler & Koch G36C is the first upgrade weapon for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but it's low recoil and high accuracy on both single and full automatic fire makes it a quite popular weapon on most game servers.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is the first upgrade weapon for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat.
L85A1
The L85A1 is the first upgrade weapon for the Medic class. It is a quite popular weapon because of it's damage and accuracy, but is becoming overshadowed by the G36E mentioned below. Single shot is recommended for medium-long range use. It's full automatic option can be annoying in long ranges, only use it in close quarters combat and to a lesser extent, on short-medium ranges. Comes equipped with it's usually common SUSAT 4x scope.
Heckler & Koch G36E
The Heckler & Koch G36E is the British SAS Medic class's main weapon is the second upgraded weapon for the Medic class from the Special Forces expansion. In the game, it has picatinny rails , G36C-style rail top/iron sights, and vertical foregrip. It is extremely powerful and accurate in the burst mode, making it the most popular weapon in the game.
L85A2/L17A2 Grenade Launcher
The L85A2 appears in the hand of the EU Assault class. It has higher accuracy capabilities on full automatic than its predecesor the L85A1 and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung L17A2 grenade launcher. It can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Heckler & Koch G36K
Another G36 variant in the game is the Heckler & Koch G36K. This version is the carbine version of the G36 family, which is used by the British SAS Spec Ops class. Basically has the same stats as the G36E, but has a full auto capability than the G36E's 3 round burst. Although it is included in the Special Forces Expansion pack, it is currently unlockable for use in different other factions. It has a rail top instead of the standard scope on normal G36Ks.
FN SCAR-L
The FN SCAR-L is the main weapon for the US Navy SEAL Spec Ops class. It is the second upgraded weapon for the Spec-Ops class if the player has the Special Forces expansion pack. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon.
FN SCAR-H
The heavier calibered version of the SCAR-L, the FN SCAR-H is used by the US Navy SEAL Assault class as its main weapon. It has similiar stats to its lighter calibered version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.55x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint scope, Grippod forgrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
FN F2000/FN EGLM
The FN F2000 is used by the British SAS (Special Air Service) Assault class as the main weapon. It is the second upgraded weapon for the Assault class from the Special Forces expansion. Excellent accuracy and damage. Has a somewhat annoying recoil, but it can be used to the player's advantage on standing targets. It comes equiped with the FN EGLM grenade launcher and it's standard configuration scope.
FAMAS
The assault rifle mainly used by the EU Medic class is the FAMAS. It has above average damage, high accuracy, and fire rate. It's magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Heckler & Koch HK53A3
The Heckler & Koch HK53A3 appears in the hands of the EU Spec Ops class as the "Heckler & Koch 53A3". In-game it is equipped with a 40 round magazine and has single and 3-round burst capabilities. Has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Remington 870
The Remington 870 shotgun is the main weapon for the USMC Engineer class and is fitted with ghost-ring sights and spare shotshell holders on the left side of the reciever. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the "M11-87", though the Remington 11-87 is semi-automatic and the weapon in the game is pump-action.
Norinco 982
The Norinco 982 shotgun is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.
Saiga-12
The Saiga-12 semi-automatic shotgun is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Engineer class from the Special Forces pack. Relativly weaker than the pump-action shotguns used by the Chinese and U.S.M.C., but is semi automatic, making it faster to fire and has somewhat longer range and accuracy.
Pancor Jackhammer MK3A1
The Pancor Jackhammer shotgun is the first upgrade weapon for the Engineer class. It is rarely seen on online servers as most players choose more convinient and useful weapons like the G36C or SA80.
Armsel Protecta
Called the "DAO-12" shotgun in game, the Armsel Protecta is the first upgrade weapon for the Anti-Tank class. While "DAO-12" is commonly mistaken for the weapon's actual name, "DAO" is only really used relative to the weapon's "Double Action Only" trigger, not the whole device. It has a 12-round drum magazine, but because of it's big magazine capacity, it has a relativly weaker damage compared to other shotguns, and has a time consuming reload process. Using the whole drum, the player can take down a helicopter if it is close enough.
Benelli M4 Super 90
The Benelli M4 Super 90 semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy, and 7 round capacity. It's performance may be similiar to that of the Saiga 12. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
M24 Sniper Weapon System
The M24 Sniper Weapon System is the main weapon for the USMC Sniper class, equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the M40 sniper rifle and the M24 being used by the U.S. Army). Mostly overshadowed by other sniper rifles like the M95. It is also inaccurately shown as having a removable box magazine, perhaps due to confusing it and the M25 sniper rifle.
Norinco QBU-88
The Norinco QBU-88 with a camo paint scheme is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.
SVD Dragunov
The SVD Dragunov is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but it's semi automatic option compensates against other bolt action weapons.
Barrett M95
The Barrett M95, with a camouflage paint scheme, is the first upgrade weapon for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). It may not the most accurate rifle, but it is definitely the weapon with the longest range.
Accuracy International L96A1
The Accuracy International L96A1 is used as the main weapon by the EU(European Union) Sniper. It is the second upgraded weapon for the Sniper class. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its high damage and extremely high accuracy and clear scope makes it one of the most popular weapons in the whole game.
M249 SAW
The M249 SAW is the main weapon of the USMC Support class. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but unaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the DPV (Desert Patrol Vehicle) and the Troop Boat. It is also shown with the straight carry handle of the original FN Minimi instead of the M249's angled carry handle. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards.
M240C Machine Gun
In some maps, the player can control M1A2 Abrams tanks which use an M240C machine gun as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though slightly less powerful than the Browning M2HB mentioned below. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles, but is not useable.
Norinco QBB-95
The Norinco QBB-95 is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.
RPK-74 Light Machine Gun
The RPK-74 is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Russian Rebels, and Insurgent Support class from the Special Forces pack. Can be found as a stationary turret on some maps. it is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle. The RPK-74 in the game is inaccurately shown with an anachronistic 75-round drum magazine instead of a normal RPK-74's 45-round box magazine. More accurate than the USMC's M249 SAW, but slightly less rate of fire.
PK Machine Gun
The PK machine gun is the first upgrade weapon for the Support class, it is accurate on long ranges, but its slow rate of fire reduces its ability in close quarters combat. The T-90 tank used by the MEC employs a PKT machine gun in a coaxial mounting next to the main gun.
Heckler & Koch MG36
The Heckler & Koch MG36 is the main weapon for the British SAS Support class. It is the second upgraded weapon for the Support from the Special Forces expansion. Can be considered a crossover of the M249 and the PKM, it has somewhat of the accuracy of the PKM and the fire rate of the M249. In the game, it can fire with either in full auto, or 3-round burst. The MG36 is fitted with a G36C-esque rail sight and G36K handguard. Requires the PKM to unlock.
Heckler & Koch HK21E
The Heckler & Koch HK21E is the general purpose machine gun used by the EU Support class. It has high damage, range, and great accuracy with a 200 round ammo drum. Can only be found through the Euro Force booster pack. There are currently no ways to unlock the weapon and spawn with it while playing different factions.
Browning M2HB Heavy Machine Gun
The Browning M2HB heavy machine gun is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun.
Kord Heavy Machine Gun
The Kord heavy machine gun is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 "Vodnik" light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.
Type 85 Heavy Machine Gun
The Type 85 heavy machine gun appears as the Chinese answer to the American M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield), and the Changhe Z-8 helicopter.
GE M134 Minigun
The GE M134 Minigun is mounted on SH-60 Seahawk helicopters in the game (another inaccuracy; the Marine Corps does not use any version of the Blackhawk, using thier own helicopters such as the CH-53, CH-46, or UH-1 instead).
FGM-172A SRAW
The FGM-172 SRAW is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX.
ERYX
The ERYX is the man-portable missile launcher for the Anti-Tank class for the MEC, Russian Spetznaz, and Chinese Army. The missile can be steered torwards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with 2 missiles, depending on where the missiles hit.
RPG-7
The RPG-7 appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target.
BGM-71 TOW
Another missile weapon available in the game is the BGM-71 TOW missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC LAV-25 armored personnel carriers. It too can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range.
HJ-8 Red Arrow
Another anti-tank missile launcher available in the game is the HJ-8 Red Arrow missile launcher. Like the TOW, it too comes mounted on tripods or APC's, such as the Chinese WZ551 (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch.
FIM-92A Stinger
One of two SAM (Surface to Air Missiles) available in the game is the FIM-92A Stinger, mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.
SA-18 Igla
The second SAM missile seen in the game is the SA-18 Igla. Like the Stinger, the Igla is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.
M203 Grenade Launcher
The M203 grenade launcher appears in the game mounted on the M16A2 as the main weapon for the USMC assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.
GP-Series Grenade Launchers
Both the GP-25 and GP-30 grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese assault class and the GP-30 appearing on the MEC's AK-101.
M67 Hand Grenade
The M67 hand grenade appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by several different classes, and has the same destructive abilities as the rifle-mounted grenade launchers.
M18 Smoke Grenade
Another grenade available in the game is the M18 smoke grenade, though the player only gets one of these so must use it wisely. When thrown, it generates a thick cloud of black smoke.
M18A1 Claymore
An alternate weapon of the Sniper class is the M18A1 Claymore anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses movement in front of the mine, be it friend or foe.
M15 Anti-Tank Mine
A secondary weapon of the Engineer class across almost all factions is the M15 anti-tank mine. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; in some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.
Trivia: When a knife is a gun
As it turns out, this is "when it's a Battlefield 2 engine knife." The BF2 engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.