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Swelter (Video Game)

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Swelter (Video Game) for current discussions. Content is subject to change.


Swelter
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Steam header image
Release Date: 2023
Developer: SnowDropEscape development team
Publisher: SnowDropEscape development team
Eduard Rostovtsev
Platforms: PC
Genre: First-person shooter


Swelter is a Half-Life 2 mod created by the SnowDropEscape development team in 2023. The game takes place in City 545, located in a post-Soviet Central Asian country occupied by the Combine. The main character is an agent sent by the European Resistance to assassinate the leader of the Black Squads, a commune of anarchists, after a series of armed riots. The game revamps weapon mechanics with aim down sights, new magazine systems, and updated animations for guns in game. The game also has an extra chapter unrelated to the main story that takes place before the events of Half-Life 2 inspired by the Valve game Portal.


The following weapons appear in the video game Swelter:


Handguns

Heckler & Koch USP Match

The Heckler & Koch USP Match returns from Half-Life 2. It's based on the 9x19mm chambered variant with an 18-round magazine and is equipped with TRU-DOT Adjustable Night Sights. The pistol is used by the City 545 resistance and Civil Protection officers.

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Heckler & Koch USP Match - 9x19mm
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A USP Match next to a 9mm ammo box. The pistol has the same world model as Half-Life 2.

Colt Anaconda

The Colt Anaconda returns as the "Officer's Revolver .357", using the same model from Half-Life 2. It is loaded with a 6 round speed-loader and is fired in single action only. It is first found on the roof of a school right next to a dead Combine Elite and is only used by the player in-game.

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Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum
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The first Anaconda found in the game, next to its former owner, 3650.

Submachine Guns

Heckler & Koch MP7A1

The Heckler & Koch MP7 returns from Half-Life 2 as the "Submachine Gun". It is based on the model from Counter-Strike: Global Offensive but modified to make it more closely resemble the HL2 version. It can also no longer fire grenades and its second barrel has been accordingly removed. It uses 30-round magazines that hold 45 rounds. It is used by standard Combine units, the Resistance, and Black Battalion members.

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Heckler & Koch MP7A1 - 4.6x30mm
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The world model of the MP7 next to a 4.6mm ammo box. Note that, like the base HL2 MP7, the pistol grip has been moved back so that it can fit with the third-person hand positions.

Heckler & Koch MP5SD3

The Heckler & Koch MP5SD3 from Counter-Strike: Global Offensive is known as the "Pre-war Submachine Gun" in-game. When aiming down the sights, the player character looks over the rear sight. It is not a usable weapon in the main campaign, but an NPC-only weapon seen in the hands of Academic and Black Battalion Stormtroopers. In the bonus chapter, it is used by Liquidators and can be picked up from them.

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Heckler & Koch MP5SD3 - 9x19mm Parabellum
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Academic with his MP5SD.

Rifles

AK-74 with GP-30 grenade launcher

An AK-74 with a GP-30 grenade launcher appears in game as the "Pre-War Assault Rifle". Its model is a modified version of the "AK-47" from Counter-Strike: Global Offensive and retains some of its quirks such as an AK-47-style front sight. It is found in Chapter 3 in a bunker and is also used by Black Battalion "storm-troopers"; it's also the only gun to have an achievement linked to it, unlocked when found in the aforementioned location.

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AK-74 with GP-30 grenade launcher - 5.45x39mm & 40mm VOG-25

Overwatch Standard Issue Pulse Rifle

The fictional Overwatch Standard Issue Pulse Rifle from Half-Life 2 reappears. Unlike its original depiction, its pulse plugs only contain one shot before being replaced, making it more akin to a belt-feed. Its secondary dark energy orb launcher now also needs to be reloaded instead of having the entire ammo pool in the gun at once.

Mosin Nagant M38 Carbine

A Mosin Nagant M38 Carbine fitted with a PU sniper scope appears in game as the "Sniper Rifle" and is found in Chapter 1 in a tutorial-like sniper section. It is loaded round-by-round due to the scope blocking insertion of stripper clips. A scopeless Mosin is used by an NPC miner at the start of Chapter 2; this variant can only be used by the player through cheats.

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Mosin-Nagant M38 Carbine with PU sniper scope - 7.62x54mmR

Shotguns

Franchi SPAS-12

The SPAS-12 returns as the "Shotgun". The model is based on the one from Left 4 Dead 2. Like the original HL2, it holds an underloaded 6 shells in an 8-round tube. It no longer has the "fire both barrels" secondary attack, instead being replaced by an also-impossible 2-round burst. It is used by Overwatch shotgunners, Resistance shotgunners, and Black Battalion Stormtroopers.

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Franchi SPAS-12 with stock removed – 12 gauge
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A SPAS next to a box of shells. The model for the shell box is reworked from the Incendiary Ammo model from L4D2. Note the misaligned texture on the bottom of the receiver.

Launchers

M79

The M79 first appears in the last map of Chapter 2 where it's given by the Black Battalion to shoot down a Hunter-Chopper. Unlike every other ranged weapon in the game, its sights cannot be used. Its ammunition is found significantly earlier than the launcher, as its grenades can also be thrown as impact-detonated munitions.

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M79 grenade launcher - 40x46mm

Mounted rocket launcher

A vaguely Panzerschreck-like improvised rocket launcher is used as a mounted weapon. It is loaded from the front, and is aimed by using an attached bicycle handlebar. It uses the same rockets as the "RPG" from Half-Life 2.

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RPzB 54/1 "Panzerschreck" - 88mm
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The player character looks at a mounted RPG in the streets of City 545.
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About to load in a rocket.
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Loaded.
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Firing the launcher. Sadly, any dickheads around had already been dealt with by the time of these screenshots, so firing it at nothing in particular will have to do. On another note, the launcher has no apparent trigger mechanism.

Grenades

MK3A2 Offensive Hand Grenade

The MK3 offensive hand grenade from HL2 appears in-game as just "Grenade". It is primarily found in puzzle sections with turrets, ammo resupply boxes, and hidden stashes in Chapter 2. It is commonly used by Combine soldiers if a player "camps" behind cover for too long.

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MK3A2 offensive hand grenade

"Grenade for Launcher"

As mentioned in the M79 section above, its ammunition can be used as standalone impact grenades as the "Grenade for Launcher". It is a 40mm shell but with a strange "wind-up" modification. As stated in the M79 section, the Grenade for Launcher is found much earlier than the launcher itself, in Chapter 1.

Unusable Weapons

M16A2

A rebel is seen cleaning an M16A2 at a base. It uses the model from Left 4 Dead but with the flashlight removed.

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M16A2 - 5.56x45mm NATO
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The rebel holding his M16. The cleaning rod can just be glimpsed at the top of this image.

Fictional rocket launcher

The seemingly fictional rocket launcher from Snowdrop Escape appears near the start of the mod, where the player has to toss three rockets to a rebel to destroy a Combine APC.

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RPG-7 - 40mm
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The rocket launcher perched on a windowsill.

Cut Weapons

Sawn-off Double Barrel Shotgun

"Alyx Gun"

Resistance RPG