This article is still under construction. It may contain factual errors. See Talk:Control for current discussions. Content is subject to change.
Control
Release Date:
August 27, 2019
Developer:
Remedy Entertainment
Publisher:
505 Games
Platforms:
PC PlayStation 4 Xbox One
Genre:
Action Adventure
Control is an action-adventure game developed by Remedy Entertainment of Max Payne and Alan Wake fame. The protagonist, Jesse Faden, infiltrates the mysterious Federal Bureau of Control only to find it in the midst of an attack by a supernatural force called the Hiss and in total lockdown.
Due to the Oldest House (the supernatural setting of the game) only allowing technology that has sufficiently taken root in mankind's collective consciousness to function, weapons used by the FBC and Hiss-controlled FBC are (mostly) an eclectic mix of old throwbacks.
The following weapons appear in the video game Control:
An integral part of the game's story and gameplay, the Service Weapon acts as Jesse's sole firearm throughout the game. In the story of Control, the Service Weapon is an Object of Power - an artifact imbued with powerful paranormal properties that can be bound to a user, allowing them to wield that object's abilities. The Service Weapon is said to "choose" its next wielder, and anyone chosen by the Service Weapon will be the new director of the Federal Bureau of Control. Visually, The Service Weapon resembles a hammerless revolver (along the lines of a Kimber K6s or Smith & Wesson Bodyguard 38, albeit larger, and with heavy barrel like that of a Taurus Raging Bull), and presumably fires ballistic rounds. Lore-wise, the weapon is implied to have changed throughout history, always taking the form of something that humanity at large would understand to be a weapon, hence its revolver-like shape.
In gameplay, the Service Weapon can morph into different "Weapon Forms", which allow it to take on the properties of different kinds of firearms. It does not require ammunition to be picked up, but each form has a limited "magazine" that requires recharging once it is depleted. Jesse can obtain various mods for the different Weapon Forms to improve their capabilities.
Glock 19
Several Glock 19 pistols can be seen in an armory. They are never used by any NPCs.
Submachine Guns
PM-63 RAK/Ruger MP9 hybrid
Hiss Rangers often carry a hybrid submachine gun that consists of a PM-63 RAK grip and lower frame combined with the Ruger MP9's upper receiver and stock. It is also occasionally used by uninfected FBC Rangers.
Shotguns
NeoStead 2000
Hiss Rangers can carry a shotgun based on the NeoStead 2000 with a front-end somewhat reminiscent of an SRM Arms Model 1212. Unlike the NeoStead, it is semi-automatic, has a PK-AS red-dot sight instead of a carrying handle, and only has one magazine tube.
Low-detailed Heckler & Koch HK416s with red-dot sights can be found strewn on a table in the Research Sector.
Automatgevär m/42B/Heckler & Koch G3 hybrid
A fictional rifle with the front half of an early G3 and the rear half of a folding-stocked prototype version of the AG-42 Ljungman appears as two distinct weapons used by two enemy types. Hiss Demolition Experts use a variation that fires M9A1 Rifle Grenades; the grenades launched by this version act more like homing rockets than rifle grenades, and indeed, the description for the Demolition Experts state these grenades to be rocket-propelled and capable of tracking living targets. The variant used by Hiss Snipers have bayonets and M3 scopes; their infrared lamps emit visible beams so that the player can see them from a distance.
Kel-Tec M43
Hiss Guards (and some Rangers) very frequently use a bullpup rifle based on the Kel-Tec M43; in an inversion of the Serbu Super Shorty above, they have polymer furniture instead of the standard wood.
Machine Guns
FN MAG 58/Lewis Gun hybrid
The majority of uninfected FBC agents carry a hybrid machine gun consisting of the barrel shroud and pan magazine of a Lewis Gun mated to the receiver of an FN MAG 58.
Handheld Minigun
Hiss Troopers carry a handheld minigun based on the M134, albeit with five barrels instead of six. In the Hiss Troopers' research log, the minigun is referred to as a "chain gun".
Grenade Launchers
RG-6
In addition to the minigun, Hiss Troopers sometimes carry the RG-6 grenade launcher. Grenades fired from the RG-6 detonate after a few seconds, allowing Jesse to pick them up with her telekinesis ability and toss them at her enemies.