Six Days in Fallujah is a first person, squad based tactical shooter based on the second battle of Fallujah set in November 2004. It is regarded as one of the most brutal urban conflicts since the battle of Hue city in 1968 during the Vietnam war. Previously announced in 2009 and eventually cancelled, the game was re-announced on February 11, 2021. Like its original incarnation, the game was also made with insight from veterans of the U.S. Marine Corps who actively fought in the battle.
The following weapons appear in the video game Six Days in Fallujah:
While the game is currently an early access title, there's only a select number of weapons available to the player. Some available exclusively to insurgent NPCs or the Marine armored vehicles present within the AO.
At this time, the game has four roles available to the player which are comprised of:
Team: Squad leader, armed with an M16A4, utilizing an ACOG and an M203 with both HE and smoke grenade shells available.
Ready: Acting as a standard rifleman, also carrying an A4 with the ACOG.
Assist: Specializes in close quarters, uses a Benelli M1014 for breaching doors and room clearing.
Fire: Squad gunner, exclusively armed with the SAW.
USMC/Player Weapons
Colt M16A4
The M16A4 is the hallmark rifle of the Marines. Some mounted with ACOGs, others have the detachable carry handle, all of which come with flashlights. Depending on the kit/role you are playing as, sometimes the magazines are seen downloaded to 28 rounds, others have the full 30.
M249 Para
An M249 Para is exclusive to the Fire role, seen using 200 round belt boxes, great for suppressive fire. Unlike most of the weapons, it lacks a flashlight, making it not the most ideal weapon for night missions, or clearing a building under low light conditions.
Benelli M1014
The Benelli M1014 exclusively used by the Assist role, it can be used to open locked doors
Beretta M9
A Beretta M9 is available as a secondary weapon to the Team, Ready, and Fire roles. It is equipped with a flashlight, like most weapons, and is correctly depicted with a 15 round magazine.
M203
An M203 is available only to the Team role, underslung on the M16A4. Can be used with either HE or smoke shells.
M67 Fragmentation Grenade
The M67 Hand Grenade is usable by all roles, with the exception of the team lead.
M18 Smoke Grenade
The M18 Smoke Grenade is available to all classes, with the exception of Team lead role. Only shown in red smoke at this time.
Unusable/NPC Weapons
AKM
The AKM and AKMS are the bog standard rifles for the insurgent NPCs encountered in the game.
AKMS
FN Browning Hi-Power
The Browning Hi-Power is seen used by some insurgents throughout some scenarios.
PKM
A PKM is also a common sight in insurgent hands. Impressively enough being able to hit a target in game while hip firing, and walking forward.
Dragunov
The Dragunov can be seen in the hands of a sniper in the minaret tower during the apartment mission. It also can sometimes be seen as part of weapon caches. It's likely that it could be a stand-in for the Al-Kadesiah, the Iraqi produced clone.
RPG-7
The RPG-7 is used by the insurgents as well, and can be seen scattered in some insurgent weapon caches.
Browning M2 HB
A Browning M2HB is seen as a coax machine gun on an AAVP-7A1.