Raid: World War II
Official Box Art
Release Date:
2017
Developer:
Lion Game Lion
Publisher:
Starbreeze Publishing AB
Platforms:
Microsoft Windows PlayStation 4 Xbox One
Genre:
First-Person Shooter
Raid: World War II is a co-operative first-person shooter developed by Lion Game Lion, a Croatian Starbreeze partner studio that made various DLC packs for Payday 2 . Much like that title, it uses the same engine (Diesel 2.0) and features a similar mode of gameplay. Up to four players can play as members of the titular Raid gang, a group of POWs tasked with crippling the German war machine through various sabotage, assassination and heist missions.
The following weapons appear in the video game Raid: World War II :
Overview
Players can assemble a team from four classes: Recon, Assault, Insurgent and Demolitions. Each class has a different range of weaponry, stats, and special abilities known as War Cries. As they level up, they can learn proficiencies that can boost their stats such as more health, speed, or easier lockpicking.
Recon - Recon raiders provide long-range fire support for other members. Their Sharpshooter war cry locks on to enemies, restores health for each enemy killed, and boosts the damage of teammates. At max level, the war cry also makes a successful headshot ricochet to nearby enemies, which is effective for clearing large groups. They can wield sniper rifles, SMGs, and assault rifles.
Assault - Assault raiders provide heavy firepower against the enemy. Their Berserk war cry reduces the ammo spent and continuously heals the team for its duration. At higher levels the ammo is not spent at all, and at maximum the war cry even refills the current magazine. They can wield assault rifles, SMGs, and LMGs.
Insurgent - Insurgent raiders specialize in close-quarters combat. Their Untouchable war cry grants the team a speed boost, a chance to dodge enemy fire, and also an ability to see nearby enemies through walls for the user. At max level, the dodge chance is 100%, essentially being god mode, but you can still be damaged by explosions. They can wield SMGs, shotguns, and LMGs.
Demolitions - Demolitions raiders obviously specialize in blowing things up. Their Ignition war cry gives them cluster grenades and grants some damage reduction for the team. At higher levels you pull a couple extra throwables out of nowhere when using the war cry, and they also explode when close to enemies as opposed to being timed. They can wield shotguns, assault rifles, and LMGs.
Weapons are unlocked by leveling up (every class has different unlock levels for weapons) and when upgraded can resemble different variants like in some other WWII shooters, like Call of Duty: Vanguard . To give the game credit, most of the visual upgrades are based on real and period-appropriate options.
Handguns
Handguns are available as a secondary backup weapon to all classes. These are the only weapons the raiders can use while in bleedout mode but with no ability to aim down the sights.
Mauser C96
The Mauser C96 is the first available handgun. This is the same (retextured) model as seen in Payday 2 , except with different modifications.
Error creating thumbnail: File missing Mauser C96 "Broomhandle" - 7.63x25mm Mauser.
Error creating thumbnail: File missing The base C96.
Error creating thumbnail: File missing Holding the C96.
Error creating thumbnail: File missing Aiming down the Mauser's sights.
Error creating thumbnail: File missing Starting the non-empty reload with the raider pulling the bolt back while holding the stripper clip. The empty reload obviously skips that part but is otherwise identical.
Error creating thumbnail: File missing Preparing to push the rounds into the Mauser. The C96 is always reloaded with one full clip, even with extended magazines.
Error creating thumbnail: File missing The reloading sequence ends with the raider tugging the bolt, which sends the empty clip flying with a Garand-esque ping.
Error creating thumbnail: File missing Mauser M1917 Trench Carbine - 9x19mm Parabellum
Error creating thumbnail: File missing Mauser C96 Carbine - 7.63x25mm Mauser. The in-game stock is referenced from this variant.
Error creating thumbnail: File missing The upgraded C96, which loosely resembles the M1917 trench carbine variant of the weapon. Unfortunately, Payday 2 got the carbine barrel but not the stock, while Raid: World War II got just the carbine stock.
Tokarev TT-33
The Tokarev TT-33 was added in update 8 and is unlockable at level 5.
Error creating thumbnail: File missing Tokarev TT-33 - 7.62x25mm Tokarev
Error creating thumbnail: File missing The base TT-33.
Error creating thumbnail: File missing Holding the TT. This is the only pistol held with two hands in first person, unless we count the M1911 with a front grip attached.
Error creating thumbnail: File missing Aiming down the Tokarev's sights.
Error creating thumbnail: File missing Changing the magazine.
Error creating thumbnail: File missing The empty reload ends with tugging the slide.
Error creating thumbnail: File missing Polish Wz. 48 or M48 pistol with a muzzle brake compensator.
Error creating thumbnail: File missing The upgraded TT-33, which adds wood grips, a post-war muzzle brake, and an extended magazine.
Webley Mark VI
The Webley Mk VI is available at level 18.
Error creating thumbnail: File missing Webley Mk VI - .455 Webley
Error creating thumbnail: File missing The Webley. The upgraded model remains visually unchanged.
Error creating thumbnail: File missing Holding the Webley.
Error creating thumbnail: File missing Aiming down the Mark VI's sights.
Error creating thumbnail: File missing Thumbing the hammer after every shot while Seeadler gets blinded by the muzzleflash.
Error creating thumbnail: File missing The game tracks fired/unfired rounds which can be seen ejected on starting the reload.
Error creating thumbnail: File missing Reloading is done with the aid of what appears to be a moon clip with a tiny handle, which looks nothing like an actual Webley speedloader.
Error creating thumbnail: File missing While hard to make out on this screenshot, said moon clip is then somehow removed. Note that the hammer is cocked back through the whole sequence.
Error creating thumbnail: File missing Spinning the revolver shut and then cocking the hammer again for some reason.
Colt M1911A1
The M1911A1 is available at level 30, incorrectly called as "Colt M1911".
Error creating thumbnail: File missing World War II Colt M1911A1 - .45 ACP
Error creating thumbnail: File missing The base M1911A1.
Error creating thumbnail: File missing Holding the M1911A1.
Error creating thumbnail: File missing Aiming down the Colt's sights.
Error creating thumbnail: File missing Reloading. The slide release is thumbed, unlike on the TT-33.
The upgraded M1911A1 is based on the Himan Lebman .38 Super machine pistol variant, wich was used by John Dillinger's gang, but with additional buttstock. It's actually based on this gun: [1] .
The real-life John Dillinger's .38 Super M1911A1 Machine Pistol.
Error creating thumbnail: File missing The upgraded M1911A1. The stock is based on one from Iver Johnson carbine version, which is anachronistic.
Welrod Mark II
The Welrod is the only suppressed weapon in the game, balanced by its mediocre stats and very low rate of fire. It has an incorrect capacity of six rounds (should be eight on a .32 model) and only one spare magazine; as such, it's not particularly effective in a heated firefight, and practically useless in bleedout due to the associated inability to aim.
Error creating thumbnail: File missing Welrod Mark II - .32 ACP
Error creating thumbnail: File missing The Welrod Mk II. It does not have any visual upgrades.
Error creating thumbnail: File missing Holding the Welrod while enjoying some stealthy handiwork.
Error creating thumbnail: File missing Aiming down the Mark II' sights. Prepare to see that a lot.
Error creating thumbnail: File missing Changing the magazine involves some fancy acrobatics.
Error creating thumbnail: File missing The bolt is treated as a normal pistol slide as opposed to a rotating bolt, which springs back into battery after being pulled.
Luger P08
The Luger P08 is only used by the enemy NPCs, and is not available to the Raiders to the point of it being a meme in the Raid community. The fact that it appeared in a Payday 2 update made by the same company only adds insult to injury.
Error creating thumbnail: File missing Luger P08 - 9x19mm.
Error creating thumbnail: File missing A raider finds something that he sadly cannot steal.
Error creating thumbnail: File missing Hitler uses a Luger in several post-mission cutscenes.
Submachine Guns
Submachine guns are available for the Recon, Assault, and Insurgent classes.
Sten Mark II
The Sten Mk II is the first available SMG.
Error creating thumbnail: File missing Sten Mk II (Canadian) - 9x19mm
Error creating thumbnail: File missing The base Sten. It has the Canadian stock.
Error creating thumbnail: File missing Sten Mk V - 9x19mm
Error creating thumbnail: File missing A pseudo Mark V build.
Error creating thumbnail: File missing Holding the Sten.
Error creating thumbnail: File missing Aiming down the sights. The Mark II's original front sight obstructs the upgrade option unless the receiver is also changed.
Error creating thumbnail: File missing Pressing the mag release upon starting the reload.
Error creating thumbnail: File missing Sten Mk III - 9x19mm
Error creating thumbnail: File missing An early upgrade changes the receiver to a Mark III.
Error creating thumbnail: File missing Aiming down the Mark III's sights. The Sten is held by the magazine if no front grip is attached.
Error creating thumbnail: File missing Reloading with a long Lanchester mag.
Error creating thumbnail: File missing Reaching over to pull the bolt.
Error creating thumbnail: File missing Sten Mk I - 9x19mm
Error creating thumbnail: File missing Other upgrade options include the muzzle brake of the Mk I and a Mark III receiver with vent holes and no sight rib.
M1A1 Thompson
The M1A1 Thompson is available early on, and is a weapon of choice for Rivet and Wolfgang bots.
Error creating thumbnail: File missing M1A1 Thompson with 20-round stick magazine - .45 ACP
Error creating thumbnail: File missing The base Thompson.
Error creating thumbnail: File missing Holding the basic Thompson.
Error creating thumbnail: File missing Aiming down the M1A1's sights.
Error creating thumbnail: File missing Changing mags.
Error creating thumbnail: File missing Reaching over to pull the bolt, which shouldn't be necessary as the stick magazines normally lock the bolt open when emptied.
Error creating thumbnail: File missing M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.
Error creating thumbnail: File missing The upgraded Thompson, with the receiver, barrel, and foregrip of the M1928 and drum magazines. It retains the M1A1's sights until you complete a Tier IV challenge.
Error creating thumbnail: File missing Holding the upgraded Thompson.
Error creating thumbnail: File missing Aiming down the M1928's sights.
Error creating thumbnail: File missing Changing drums is, incorrectly, done with the exact same animation as the stick mags...
Error creating thumbnail: File missing ...give or take the change of the charging handle's location. In this case, it should be pulled before removing the empty drum, as the drums do not hold the bolt open when emptied and the bolt locks the drum in place.
Error creating thumbnail: File missing M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.
Error creating thumbnail: File missing While it is possible to make an M1928A1 since the update, the animations for such setup are currently borked as you were supposed to unlock the front grip before the receiver.
MP 38
The predecessor to the MP40 , the MP38 can be distinguished by its distinct milled receiver as opposed to the stamped receiver of the 40. It is the main weapon carried by regular enemy soldiers.
Error creating thumbnail: File missing MP38 - 9x19mm
Error creating thumbnail: File missing The base MP38.
Error creating thumbnail: File missing Holding the MP38. Note the bolt handle in the forward position; the gun is animated as a closed-bolt weapon.
Error creating thumbnail: File missing Aiming down the Erma's sights.
Error creating thumbnail: File missing Pulling the bolt handle back into the safety notch. An upgrade gives this gun a hook-shaped charging handle, which is more correct for this model since there is no forward safety notch.
Error creating thumbnail: File missing Removing the old magazine without touching the mag release.
Error creating thumbnail: File missing Punching the bolt back into battery, somewhat HK-style. The bolt incorrectly flies all the way forward.
Error creating thumbnail: File missing The MP41. It was produced and used in small quantities in 1941 to 1942.
Error creating thumbnail: File missing The upgraded MP38, which has the rifle stock of the MP41 but retains the milled receiver. Also note the jungle-taped magazines.
Sterling SMG
The Sterling SMG appears as an unlockable SMG late in progression, simply named "Sterling" (previously known as Sterling Machine Carbine). While it sounds anachronistic, the earliest Sterling models did see action in late November of 1944, so it makes sense for it to be a late yet formidable replacement to the Sten. The in-game model, however, is not based on the wartime prototypes that used the straight Sten magazines, and is the same one as seen in Payday 2 , albeit textured differently and, sadly, without the suppressed barrel version.
Error creating thumbnail: File missing Sterling L2A3 (Mk.4) - 9x19mm
Error creating thumbnail: File missing The base Sterling.
Error creating thumbnail: File missing Holding the Sterling.
Error creating thumbnail: File missing Aiming down the L2A3's sights.
Error creating thumbnail: File missing Changing magazines.
Error creating thumbnail: File missing Reaching over to pull the bolt.
Error creating thumbnail: File missing The upgraded Sterling, which simply adds a longer barrel and again, jungle-taped magazines.
Shotguns
Shotguns are available for the Insurgent and Demolitions classes.
Winchester Model 1912
The Winchester Model 1912 is available from the start as the "M12 Shotgun".
Error creating thumbnail: File missing Winchester Model 1912 - 12 Gauge
Error creating thumbnail: File missing Holding the base Winchester while getting harassed by a T-posing Kurgan.
Error creating thumbnail: File missing Finding a quiet spot away from the crazy Russki Sovietski to reload.
Error creating thumbnail: File missing Racking the pump after blasting a trooper away.
Error creating thumbnail: File missing Aiming with the Winchester completely ignores the groove in the receiver.
Error creating thumbnail: File missing Winchester Model 1912 Riot Gun - 12 gauge
Error creating thumbnail: File missing Winchester Model 1912 "Trench Gun" with heat shield and bayonet lug - 12 Gauge.
Error creating thumbnail: File missing Equipping both a riot barrel and a heat shield turns the M12 into a "Trench Gun".
Error creating thumbnail: File missing Winchester Model 1912 Field Gun (Last Production Model) - 12 gauge
Error creating thumbnail: File missing A lot of the upgrade options turn it into a fancy hunting shotgun.
Error creating thumbnail: File missing The stock keeps getting more elaborate before getting unceremoniouly sawn off at Tier IV. Also note the Cutts compensator.
Double-barreled Shotgun
A Gustav Genschow & Co double-barreled shotgun was added in update 3. A hammerless side-by-side Doppelflinte of German make (as noted by its internal name of "geco") is rather period-appropriate, and ironically quite a lot of German soldiers use it against the Raid gang, considering how historically they had some beef with being shot at with shotguns.
Error creating thumbnail: File missing J.P. Sauer Shotgun - 12 gauge
Error creating thumbnail: File missing The base double-barreled shotgun.
Error creating thumbnail: File missing Holding the shotgun.
Error creating thumbnail: File missing Aiming the Geco at a trooper that forgot about a raider he was just shooting and rushed to man a mounted machine gun.
Error creating thumbnail: File missing Ejecting the spent shells.
Error creating thumbnail: File missing Preparing the fresh shells. Those are the same plastic shells as in Payday 2 and as such are a tad anachronistic.
Error creating thumbnail: File missing Flicking the shotgun shut. Raid: World War II understands that a double barrel shotgun needs a quick reload to shine, unlike a lot of other shooters.
Error creating thumbnail: File missing Dominion Arms Outlaw Sawed Off shotgun - 12 gauge
Error creating thumbnail: File missing The upgraded double-barreled shotgun, which looks a lot like Doom's super shotgun.
Sawn-off Double-barreled Shotgun
A double-barreled shotgun of unknown make that has been sawn-off to pistol size is an available sidearm at level 8 for Demolitions, and level 11 for the others. It's named in the game as "Pocket Double-Barrel" and is treated as a secondary slot shotgun, meaning it benefits from shotgun damage proficiencies but not the pistol ones.
Error creating thumbnail: File missing Sawed-off Savage/Stevens 311A - 12 gauge
Error creating thumbnail: File missing The sawn-off shotgun. Like the Webley and the Welrod it remains visually unchanged when upgraded.
Error creating thumbnail: File missing Blasting Hitler's personal sommelier hard enough to spawn an extra head.
Error creating thumbnail: File missing Ejecting the spent shells. The whole animation is pretty similar to the full-sized Geco above.
Error creating thumbnail: File missing Speed loading two plastic shells.
Error creating thumbnail: File missing Flicking the shotty shut.
Error creating thumbnail: File missing Sprinting animation gives us a better look at the shotgun's rather peculiar receiver details as well as engravings.
Ithaca 37
The Ithaca 37 was added in update 17. It is available for Demolitions at 23, and for the Insurgent class at 28.
Error creating thumbnail: File missing Ithaca 37 Trench Gun - 12 gauge
Error creating thumbnail: File missing The upgraded Ithaca with a bayonet lug and muzzle brake.
Error creating thumbnail: File missing Holding the shotgun in front of the ultimate excess.
Error creating thumbnail: File missing Aiming with Ithaca's bead sight.
Error creating thumbnail: File missing Racking the pump after filling Schloss Blomberg's wall with lead.
Error creating thumbnail: File missing Reloading with the same anachronistic shells as the other shotguns.
Error creating thumbnail: File missing Ithaca 37 Deerslayer - 12 gauge. One of the upgrade options is a ribbed long barrel.
Error creating thumbnail: File missing Ithaca Deerslayer II - 12 gauge. One of the upgrade options resembles this stock.
Error creating thumbnail: File missing The upgraded Ithaca that looks more like a hunting model. Shame there's no alternative pump model in-game.
Error creating thumbnail: File missing Ithaca 37 with 'Duckbill' Conversion.
Error creating thumbnail: File missing Ithaca 37 "Stakeout", blued finish with wooden forearm - 20 gauge
Error creating thumbnail: File missing The other upgrades are a "duckbill" muzzle device (that doesn't increase the horizontal spread unlike the one in Payday 2 ) and a wooden pistol grip that may be anachronistic but might as well have been carved by the raiders themselves and just so happens to resemble a post-war product.
Browning Auto-5
The Browning Auto-5 was added in an update as a late unlock.
Error creating thumbnail: File missing Browning Auto-5 in sporting/field configuration - 12 gauge
Error creating thumbnail: File missing The base Auto-5.
Error creating thumbnail: File missing Holding the Auto-5 with an upgraded barrel.
Error creating thumbnail: File missing Reloading is done completely disregarding the shell release...
Error creating thumbnail: File missing ...and neither the bolt locks open on empty.
Error creating thumbnail: File missing Aiming the Browning is only a slight improvement over the M12.
Error creating thumbnail: File missing The upgraded Auto-5 with a seemingly fictional stock and an extended magazine that is connected to the barrel. This is incorrect as the barrel reciprocates when firing.
Rifles
The bolt-action rifles are classified as sniper rifles and are only available to the Recon class, while the rest are considered assault rifles in-game.
M1903 Springfield
The M1903 Springfield is the first available bolt-action rifle for the Recon class.
Error creating thumbnail: File missing M1903 Springfield Mk I - .30-06
Error creating thumbnail: File missing The base Springfield. The scope mount is always present on the rifle.
Error creating thumbnail: File missing Aiming down the M1903's iron sights.
Error creating thumbnail: File missing M1903A1 Springfield with a 7.8x Unertl scope - .30-06
Error creating thumbnail: File missing An M1903 with an air service magazine equipped - .30-06
Error creating thumbnail: File missing The upgraded Springfield, which turns it into an A1 sniper variant with a box magazine. One of the upgrades is a McLean muzzle brake, about which there is maybe one article on the internet, so Lion Game Lion did good research to find some obscure modifications to their WW2 weapons.
Error creating thumbnail: File missing Holding the scoped Springfield.
Error creating thumbnail: File missing Aiming with the M1903A1 scope.
Error creating thumbnail: File missing Cycling the bolt after firing a shot in the middle of Berlin.
Error creating thumbnail: File missing Topping off. It can only be reloaded with individual rounds, but does so at a faster pace than other rifles.
M1 Garand
The M1 Garand is available early on and is the weapon of choice for Sterling and Kurgan bots. Its model is almost identical to the one in Payday 2 , textured differently and having a golden variant for Special Edition owners.
Error creating thumbnail: File missing M1 Garand - .30-06
Error creating thumbnail: File missing The base M1 Garand.
Error creating thumbnail: File missing M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad - .30-06
Error creating thumbnail: File missing Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the M14 Rifle - .30-06
Error creating thumbnail: File missing The upgraded Garand, which has the earlier conical flash hider from the M1D and a magazine from the T20 rather haphazardly clipped into the receiver. A later upgrade changes it to an even longer BAR "banana" mag. The extended magazines do not change the weapon's animations, which still depict it being loaded with en-bloc clips.
Error creating thumbnail: File missing Springfield Armory T26 Tanker Garand - .30-06
Error creating thumbnail: File missing Springfield Armory M1E5 with stock folded - .30-06. The first variant without a pistol grip.
Error creating thumbnail: File missing Tier IV unlocks essentially turn it into an M1E5 or a T26 depending on whether the folding stock is installed.
Error creating thumbnail: File missing Holding the M1E5. Firing it with a stock like that and no pistol grip must feel worse than a British Sten.
Error creating thumbnail: File missing Aiming down the Garand's sights. Like in many first person shooters, the rear sight aperture is considerably widened and raised for volley firing.
Error creating thumbnail: File missing The mid-clip reloading has the raider correctly press the clip release button, but it still produces a loud ping as it gets ejected. At least it's satisfying to hear.
Error creating thumbnail: File missing Loading a fresh en bloc clip.
Error creating thumbnail: File missing Manually sending the bolt forward, seemingly to further prolong the animation. It does not happen on reloading from empty, which is quick and sleek.
Error creating thumbnail: File missing Having found the regular rifle insufficiently cursed, the raider brandishes a gold-plated M1E5. Previously a separate weapon for the proud owners of the Special Edition of the game with its own challenges and unlocks, it became a toggle-able skin variant for the proud owners of the Special Edition of the game.
M1 Carbine
The M1 Carbine is available early on. It is called an "M1 Carbine" despite having the folding stock of the M1A1 by default.
Error creating thumbnail: File missing M1A1 Carbine - .30 Carbine
Error creating thumbnail: File missing The base Carbine, which starts off as an M1A1.
Error creating thumbnail: File missing Holding the M1A1.
Error creating thumbnail: File missing Aiming down the late carbine sights.
Error creating thumbnail: File missing Reloading. The bolt incorrectly locks back on empty, which it shouldn't do with original magazines.
Error creating thumbnail: File missing Reaching over to charge the weapon.
Error creating thumbnail: File missing Post-war M1 Carbine with 30-round magazine and metal barrel shroud - .30 Carbine
Error creating thumbnail: File missing The upgraded M1 Carbine, which basically has a full stock and a somewhat incorrect extended magazine.
Karabiner 98k
The Karabiner 98k is available for the Recon class at level 10. The rifle is commonly used by the enemy troops and the scoped Kar98k is also the main weapon used by enemy snipers.
Error creating thumbnail: File missing Karabiner 98k - 7.92x57mm Mauser
Error creating thumbnail: File missing The base Kar98k.
Error creating thumbnail: File missing Holding the Karabiner.
Error creating thumbnail: File missing Aiming down the Mauser's iron sights.
Error creating thumbnail: File missing The non-empty reload is done with individual rounds, but slower than on the Springfield. It only gets worse when the magazine capacity is upgraded.
Error creating thumbnail: File missing The empty reloading uses one stripper clip to refill the whole magazine, regardless of upgrades and/or scope presence.
Error creating thumbnail: File missing The clip is then correctly pushed out by the bolt.
Error creating thumbnail: File missing Karabiner 98k with Zeiss ZF39 scope - 7.92x57mm Mauser
Error creating thumbnail: File missing The upgraded Kar98k, which like the Springfield also has an extended box magazine. An even larger magazine model exists in the game files but remains unused as there is only one mag upgrade challenge. The real rare "trench" magazine was 20-round, and the semi-pistol grip was only on sportized versions.
Error creating thumbnail: File missing Holding the sniper Karabiner while observing a dropped NPC variant, whose scope is mounted in a very weird way.
Error creating thumbnail: File missing Reloading.
Mosin-Nagant
The M38 Carbine variant of the Mosin-Nagant is available for the Recon class at level 23. It is a modified model from Payday 2 , textured differently and considerably more detailed.
Error creating thumbnail: File missing Mosin Nagant M38 Carbine - 7.62x54mmR
Error creating thumbnail: File missing The base Mosin-Nagant. In fact, the barrel is even shorter than the carbine version, and slightly shorter than that of the M38 barrel in Payday 2 .
Error creating thumbnail: File missing Mosin Nagant M91/30 - 7.62x54mmR
Error creating thumbnail: File missing Aiming down the Mosin's iron sights.
Error creating thumbnail: File missing Reloading is always done with a full stripper clip that isn't modeled correctly and seems to go inside the gun as if it was an en bloc design. Upon closer inspection, the clip appears to be inserted at a slight angle, presumably to clear the scope. This is Call of Duty: WWII all over again!
Error creating thumbnail: File missing Sending the bolt forward. The bolt handle is always downturned and is unusually short, making it look like a St Petersburg Cavalry School Mosin Carbine bolt.
Error creating thumbnail: File missing Finnish Mosin-Nagant M/39 "Ukko-Pekka" - 7.62x54mmR
Error creating thumbnail: File missing One of the stock upgrades resembles a Finnish model. The other one is a cursed sporterized stock.
Error creating thumbnail: File missing Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope and down turned bolt handle - 7.62x54mm R.
Error creating thumbnail: File missing Mosin modified with a regular length barrel and PU scope.
Error creating thumbnail: File missing Holding the Mosin-Nagant sniper rifle. There are three extra stock models in the game files that feature a cutout for the scope, but they are unused.
Error creating thumbnail: File missing Aiming with the PU reveals a correct German post reticle, the same as on the Kar98k.
Error creating thumbnail: File missing Reloading the rifle in a completely impossible manner.
Lee-Enfield
The Lee-Enfield is available for the Recon Class at level 33. Similarly to the Mosin, it starts with a carbine length barrel.
Error creating thumbnail: File missing Lee-Enfield No.5 Mk.I Jungle Carbine - .303 British
Error creating thumbnail: File missing Adding the butt pad and the flash hider makes the starting rifle a full-fledged Jungle Carbine.
Error creating thumbnail: File missing Aiming down the carbine's iron sights.
Error creating thumbnail: File missing Cycling the bolt.
Error creating thumbnail: File missing The non-empty reload is done with individual rounds, unless the magazine upgrade is applied.
Error creating thumbnail: File missing Lee-Enfield No.4 Mk.I - .303 British
Error creating thumbnail: File missing Holding the Lee-Enfield.
Error creating thumbnail: File missing Lee-Enfield No.4 Mk.I (T) - .303 British
Error creating thumbnail: File missing Adding the long barrel, the scope, and the cheek pad turns it into a No.4 Mk.I(T). With just the long barrel, it's a regular No.4 Mk.I.
Error creating thumbnail: File missing Holding the Lee-Enfield sniper rifle.
Error creating thumbnail: File missing Aiming with the Mk.I(T)'s scope.
Error creating thumbnail: File missing Empty reload is done with replacing the magazines; this is also true for the upgraded mag tactical reload.
Sturmgewehr 44
The Sturmgewehr 44 is the only true assault rifle in the game, being the one to give birth to the term, available late in the progression. It is also the main weapon used by veteran enemy soldiers.
Error creating thumbnail: File missing Sturmgewehr 44 - 7.92x33mm Kurz
Error creating thumbnail: File missing The base Sturmgewehr. The short magazine is based on the 10-round magazine developed for the StG-45; it holds 15 rounds unupgraded.
Error creating thumbnail: File missing Aiming with the Sturmgewehr's iron sights.
Error creating thumbnail: File missing Removing the magazine has the raider correctly press the mag release.
Error creating thumbnail: File missing Pulling the bolt back at the end of an empty reload.
Error creating thumbnail: File missing MP43/1 with ZF41 scope - 7.92x33mm Kurz
Error creating thumbnail: File missing The upgraded Sturmgewehr, with a ZF41-derived scope and jungle-taped full-length magazines.
Error creating thumbnail: File missing Holding the scoped Sturmgewehr.
Error creating thumbnail: File missing Aiming with the ZF41.
Machine Guns
Machine guns are available to the Assault and Demolitions classes. All machine guns can unlock a bipod, but it is only cosmetic with no gameplay function.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears simply as the "BAR" (previously dubbed as "BAR Heavy Rifle"), available to the Assault and Demolition classes early in the game.
Error creating thumbnail: File missing M1918A2 Browning Automatic Rifle - .30-06
Error creating thumbnail: File missing The base BAR.
Error creating thumbnail: File missing Holding the M1918A2.
Error creating thumbnail: File missing Aiming down the Browning's sights. The post-war carry handle slightly obstructs the view.
Error creating thumbnail: File missing Reloading. Note the abscence of the extended magazine guide lips characteristic of the M1918A2.
Error creating thumbnail: File missing Pulling the charging handle. It springs back into place as if the rifle was a closed-bolt weapon.
Error creating thumbnail: File missing Colt R80 Monitor with Cutts Compensator - .30-06
Error creating thumbnail: File missing The upgraded BAR, with a wooden pistol grip and compensator from the Colt Monitor, extended magazine only used on anti-aircraft models, bipod, and carry handle.
Degtyaryov DP-28
The DP-28 machine gun is available to the Demolitions class at level 13, and to the Assault class at level 15.
Error creating thumbnail: File missing Degtyaryov DP-28 - 7.62x54mm R
Error creating thumbnail: File missing The base DP with an incorrect barrel assembly.
Error creating thumbnail: File missing Holding the DP-28 with a correct barrel assembly and a bipod.
Error creating thumbnail: File missing Aiming down the Degtyaryov's sights. The magazine's top cover is correctly animated to rotate when firing.
Error creating thumbnail: File missing Pulling the bolt back at the start of every reload.
Error creating thumbnail: File missing Removing the magazine without touching the mag release behind the rear sight.
Error creating thumbnail: File missing Punching the magazine in place; this is the only difference between the empty and non-empty reload animations.
Error creating thumbnail: File missing Degtyaryov DPM - 7.62x54mm R
Error creating thumbnail: File missing DT machine gun - 7.62x54mm R
Error creating thumbnail: File missing The upgraded DP, with the correct barrel, bipod, a pistol grip and stock mimicking those of the DPM, and a thicker pan magazine of the DT. The rear sight is raised to visually clear the taller mag, but it is not lined up with any front sight.
Bren Mk.I
The Bren gun is available to the Demolitions class at level 28, and to the Assault class at level 25.
Error creating thumbnail: File missing Bren Gun - 7.92x57mm Mauser
Error creating thumbnail: File missing The base Bren, whose straighter box magazine makes it similar to the Canadian-manufactured model supplied to China. It also has a shortened Mk.I barrel.
Error creating thumbnail: File missing Bren Mk1 - .303 British
Error creating thumbnail: File missing The upgraded Bren, which looks much more like the original Mk.I variant with a hybrid stock. Note it has what appears to be an oversized muzzle brake from an anachronistic L4A4 glued to its own flash hider.
Error creating thumbnail: File missing Holding the Bren gun. Note the dropped magazine.
Error creating thumbnail: File missing Aiming down the Mark I's sights.
Error creating thumbnail: File missing Punching the mag out on a tactical reload actually spawns a magazine model. There is a single prop limit on that, so the previous mag despawns on another reload.
Error creating thumbnail: File missing Placing a new magazine in.
Error creating thumbnail: File missing When reloading from empty, the magazine is removed manually without punching it out, and the charging handle is pulled despite the Bren magazines holding the bolt open when empty.
MG 42
The MG42 machine gun is available to the Assault and Demolitions classes at level 38. It is also the game's resident mounted MG, and, as per usual videogame tropes, it has unlimited ammo but overheats quickly. This is the same model as in Payday 2 , albeit retextured.
Error creating thumbnail: File missing MG42 - 7.92x57mm Mauser
Error creating thumbnail: File missing The base MG42 with a 50-round belt drum.
Error creating thumbnail: File missing Holding the MG42.
Error creating thumbnail: File missing Aiming down the Maschinengewehr's sights.
Error creating thumbnail: File missing Starting the reload by pulling the charging handle. It does not have different animations for empty and tactical reloads. It also does not change with the horizontal charging handle upgrade.
Error creating thumbnail: File missing Removing the belt drum without touching the release latch. It always has rounds in it even if the gun was emptied.
Error creating thumbnail: File missing Placing the new drum in. The belt kinda jumps in position, making for a quick reload animation, which you'll be seeing a lot.
Error creating thumbnail: File missing An overheated mounted MG42. Overheating can be slowed down with proficiencies and Assault's Berserker War Cry.
Error creating thumbnail: File missing MG34 - 7.92x57mm Mauser
Error creating thumbnail: File missing The upgraded MG42, which has the barrel and saddle magazine of the earlier MG34 .
Error creating thumbnail: File missing The magazine upgrade changes the reload animation to a simple replacement of the saddle drum and double tapping it in place. Note the original belt is still there.
Grenades & Explosives
Grenades are available to all classes.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the first available hand grenade. It has the highest throw distance to the point that it is easy to overshoot the intended target.
Error creating thumbnail: File missing Model 24 Stielhandgranate
Error creating thumbnail: File missing The Model 24 in the equipment menu.
Error creating thumbnail: File missing Holding a Stielhandgranate while looting one of the supply crates. These grenades sometimes drop from enemies who never use them, can come in bundles of up to three, and refill the raider's equipment slot regardless of what type of grenades or mines they have selected. This is also true for the decoy coins.
Error creating thumbnail: File missing Pulling the M24's fuse cap.
Model 17 Stielhandgranate
The WW1-era Model 17 Stielhandgranate is seen on Hitler's desk in several post-mission cutscenes, as noted by the presence of a belt clip.
Error creating thumbnail: File missing Model 17 Stielhandgranate
Error creating thumbnail: File missing Hitler throws the report papers into his assistant's face before throwing the grenade as well. While not visible in this shot, the warhead has a flush top which differentiates it from the earlier M16 .
Model 13/15 Kugelhandgranate
The Model 13/15 , known in-game as "Concrete Grenade" is the first available replacement for the M24. It is the most middle-of-the-road grenade option with average damage, radius, and throw distance.
Error creating thumbnail: File missing Model 13/15 with "Poppenberg'sche " System.
Error creating thumbnail: File missing The "Concrete Grenade" in the equipment menu.
Error creating thumbnail: File missing Holding a Model 13/15.
Error creating thumbnail: File missing Pulling the pin before testing how far from the bomb it can fly.
M23 Haanbombe
The M23 Haanbombe is available in the game under its German "343(d)" designation. It has the same stats as the starter M24, but has a lower throw distance. It might seem like a downgrade but it keeps the grenade from flying into the sun.
Error creating thumbnail: File missing Model 23 Haanbombe
Error creating thumbnail: File missing The Haanbombe in the equipment menu.
Error creating thumbnail: File missing Waiting for the dust to settle with a Danish grenade in hand.
Error creating thumbnail: File missing Preparing to do a little trolling. There is no friendly fire from explosives in the camp, so throwing grenades at each other is a completely acceptable activity in the lobbies.
S-Mine 35
Added in a surprise update, the S-Mine acts like a proximity mine, and is helpful for defending objectives. For balance, raiders can carry only two by default as opposed to three hand grenades, which can be remedied with proficiencies on some classes.
S-Mine 35.
Error creating thumbnail: File missing The S-Mine in the equipment menu. Note how it is named the "Spring Mine"; while this would imply that it launches itself into the air with a spring when triggered, the actual S-Mine uses a small explosive charge. In spite of this, some sources do claim that Springmine was an actual name for the device in service, in addition to the more logical Schrapnellmine and Splittermine .
Error creating thumbnail: File missing Holding an S-Mine after having successfully mined the weapons workbench.
Mills Bomb
The Mills Bomb is available at level 31 and is the last equipment piece unlocked. It has the widest explosive radius but cannot be thrown as far as the other options.
Error creating thumbnail: File missing No. 36M Mk.I "Mills Bomb"
Error creating thumbnail: File missing The Mills Bomb in the equipment menu.
Error creating thumbnail: File missing Holding a Mills Bomb.
Error creating thumbnail: File missing Pulling the pin despite that everyone in the throwing range had perished in the previous explosion.
Other
Flammenwerfer 41
German flame troopers are equipped with the Flammenwerfer 41 . Like in many videogames, the backpack can be exploded with fatal results for the operator when shot enough, but it's protected with armor plates that need to be shot off first.
Error creating thumbnail: File missing Flammenwerfer mit Strahlpatrone 41.
Error creating thumbnail: File missing Even dead, a Flamer never lets go of his flamethrower.
MG 34 Panzerlauf
Enemy Tiger I tanks will open fire with their front-mounted machine guns and quickly deplete the raider's health should they be given a chance. The firing sound it makes is identical to the game's MG42.
Error creating thumbnail: File missing MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
Error creating thumbnail: File missing A rare opportunity to do a mission fully in stealth going awry, a Panzer from a block away quickly enters the scene to ruin the raiders' day.