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Boundary

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 23:16, 15 April 2023 by Awacs1 (talk | contribs)
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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Boundary for current discussions. Content is subject to change.



Boundary
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Boxart
Developer: Surgical Scalpels
Publisher: Skystone Games, Huya Games
Platforms: PC, PlayStation 4, Xbox One
Genre: First-Person Shooter


Boundary is a first-person tactical arena shooter that pits players in two-team low-gravity space engagements, with a somewhat similar premise to Rainbow Six Siege split character teams and round-based matches. A demo for the game was available in February 2023, and the game was fully released on April 13th, 2023.

The Boundary stands out from the FPS Genre as it is the first full-fledged title, set in space. The players take control of several combat-ready astronauts with their dedicated strike packages, akin to the operators/heroes with unique abilities in different games. There are two factions available in the game, Solar System Defences and Vacuum Exiles. Its to be noted that the arsenal in Boundary was specifically tuned to fit space combat, like extended trigger guards to fit astronauts' gloves.


Stechkin APS

A modified, white-painted Stechkin APS is one of the sidearms and comes standard for Orlan.

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Stechkin APS - 9x18mm Makarov
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A clear view of the APS, which has an added tri-rail, compensator, and competition style charging handle added to the original rear sight.
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Standing along the edge of the shooting gallery with the space Stechkin. While grounded, the astronaut walks and has both of their hands on their weapon, but will hold them one-handed while using the MMU controls seen to the left.
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The APS aims with illuminated sights included on the optics rail.
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Reloading the Stechkin. Its magazines are limited to 15 rounds.
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Mashing in a mag while empty.
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Yanking the slide to release it, probably as the EVA suit gloves are too thick to properly actuate the catch.

AK pattern carbine

An AKM pattern carbine is available as the "TK47" - it comes with a short AIMR-style barrel by default, but a standard length AKM barrel is an available unlock. This is a starting weapon for the astronaut Orlan.

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PM md. 90 AIMR - 7.62x39mm
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Something of a profile view of the TK47.
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The space AK out inside the space shooting range.
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It has a cropped, illuminated rear sight.
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The AK reloads in the fairly ubiquitous modern tacticool style.
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Flicking aside an empty mag with a fresh one.
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..and right-handing the bolt.

Dragunov SVD

The "SVD" appears to be based on a short barreled SVD carbine, somewhat similar to the SVDM.

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SVDM - 7.62x54mm R
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The space Dragunov in the arsenal preview.
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The SVD in the back of the "Weapon Testing Center"'s anechoic chamber.
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Lining up an inflatable target through the scope.
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It reloads with both mags space-sandwiched together.
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From empty, the old one is knocked out.
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The rechambering animation is dynamic, sometimes it's done underhanded as seen here or with the right hand.

Type 53 Mosin carbine

A heavily customized Chinese Type 53 Mosin Nagant carbine appears as the "M53" and is exclusive to the Marksman role.

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Mosin Nagant "Archangel" with 10-round detachable magazine - 7.62x54mmR
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Previewing Bubba's Moon Mosin special.
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Equipping the Type 53 Mosin that's been dragged into the final frontier.
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The astronaut grips it by the detachable ProMag style magazine when not jetting around.
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A look through the optic upon one of the targets.
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Operating the downturned sniper-style bolt. The extractor still appears to kick the spent casing out as it would on terra firma.
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On partial reloads, the operator holds onto it by the bolt/receiver.
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Reloading from empty, with the old box mag floating away.

"Generic Soldier Weapon" series

The rest of the firearms currently available in the Demo are built around a fictitious "Generic Soldier Weapon" system, which mainly consists of an IWI X95 style cutlass trigger pack and various sci-fi receiver bits. The "-AR" and "-PCC" variations have a similar X95 style bullpup weapon layout, and the "-SMG" variant is similar to a KRISS Vector.

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IWI X95R - 5.45x39mm
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The GSW-AR in the weapons menu.
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The GSW-AR in use, held with a high grip.
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Aiming with the fairly narrow illuminated iron sights.
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Reloading with a new caseless style magazine pressed against the weapon.
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It has a side bolt catch that gets slapped when empty.
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IWI X95 - 9x19mm Parabellum
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The GSW-PCC variant in the loadout menu.
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This variant trades the top handguard for an open barrel and a sighted carry handle.
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A view through this version's sights.
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Pulling up a new magazine on the reload. It has a similarly filled-in look below the feed lips, so it's not evident how exactly these work.
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THe second part of the reload, with the old magazine withdrawn.
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KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum
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A somewhat lacking preview of the GSW-SMG version.
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The GSW's true SMG variant out on the range. It's got a loop charging handle at the rear not unlike a Nerf Nite Finder blaster.
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The GSW-SMG's sights.
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On the reload, the old straight stick magazine is pulled out, but fails to clear astronaut's working area completely...
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...so it gets knocked away when shoving in the new mag.
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Actuating the bolt release.