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SCP: 5K

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:SCP: 5K for current discussions. Content is subject to change.

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.



SCP: Pandemic
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Official Artwork
Release Date: Feb 2, 2022
Developer: Affray Interactive
Series: SCP
Platforms: PC
Genre: First-Person Shooter


SCP: Pandemic , also known as SCP:5K, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.

In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: Pandemic expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.

Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.

The following weapons appear in the video game SCP: 5K:


Overview

While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.

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An example of a detail: An AFA operator showing trigger discipline with a Glock 19X after a moment of ceasefire.

Handguns

The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.

Glock 19X

A Glock 19X under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.

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Glock 19X - 9x19mm
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After performing a brass check, the operator bumps the rear of his slide into battery.
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The magazine and weapon runs dry, note how it has a properly modeled follower.

SIG-Sauer P320-M18

A SIG-Sauer P320-M18 appears as a somewhat unused weapon, named the "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.

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SIG-Sauer P320-M18 - 9x19mm. This commercial version of the M18 MHS comes in versions both with and without the manual safety of the military model.
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Much like its Austrian counterpart, the operator also bumps the slide into battery.
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Note the markings on the slide, indicating that it is the commercial P320-M18.
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Once the fresh mag is inserted, the operator then slingshots the slide forward.

FN Five-seveN Mark 2

An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.

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FN Five-seveN Mark 2 FDE - 5.7x28mm
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The black and FDE models of the pistols, it seems to have what looks to be a mounting plate for a red dot.
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Performing a mag check, notice the mag is loaded with SS197SR rounds. While fitting in the firing range map, these rounds are intended for range use only, not exactly something that would be recommended for personal defense/duty use.
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M1911A1 Variant

An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel but it currently doesn't have a proper inspect or magazine check magazine. Like most pistols, it features a threaded barrel and is capable of being fitted with a suppressor.

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Colt 1991A1 Series 80 - .45 ACP seems to bear the most resemblance to the model in game.
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Taurus PT 1911 - .45 ACP
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The operator releases the slide release after inserting a fresh mag.

Beretta M9A3

A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. Like the Five seveN, there exist world models in both FDE and black, but the first person model is currently FDE. The M9A3 used to sport a black finish prior to the "This Is Why" update.

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Beretta M9A3 in FDE - 9x19mm
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Beretta M9A3 with its black finish - 9x19
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Dropping the slide into battery
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In the Area 12 map, the AFA operator finds a black finished M9A3 next to its former owner. Only to end up magically being in FDE once equipped.

Smith & Wesson Model 360

A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counter parts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.

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S&W Model 360 - .357 Magnum
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Checking the five-round cylinder of the S&W 360
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Currently, the reload is bugged, but it does give us a good look at the actual modeled rounds going into the cylinder.
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Very similar to the screen above, the operator beings to gently closes the cylinder, as opposed to flicking it back in place like how most games do. Which is recommended as it can potentially damage the crane.

Smith & Wesson Model 629 Stealth Hunter

A Smith & Wesson Model 629 Stealth Hunter is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.

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S&W M629 Stealth Hunter .44 Magnum
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Interesting choice to make this act as an SAO as opposed to its smaller, snub-nosed cousin.
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Emptying the cylinder of the 629
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Yet again, inserting one round in the cylinder at a time...

Submachine Guns

Heckler & Koch MP5A4

A Heckler & Koch MP5A4 appears in the game, known only as an "MP5". Accurately depicted with its polymer pictogram selector marking trigger housing, and as such it is capable of semi, burst, and automatic fire modes.

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Heckler & Koch MP5A4 - 9x19mm
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Locking the charging handle back.
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Grand Power Stribog SP9 A1

A Grand Power Stribog SP9 A1 with an A3 Tactical modular folding stock appears as an entry level SMG, found relatively early on in Area 12.

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Grand Power Stribog SP9 A1 - 9x19mm
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Inspecting the weapon. On the fire selector, the safe position is incorrectly treated as a semi-auto position.
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Reloading. Here, the semi-auto position acts as full-auto.
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FN P90 Tactical

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FN P90 Tactical - 5.7x28mm
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A look through the translucent mag, impressive how it has modeled rounds through it.
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The game tracks the number of rounds left in the magazine as well.
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The magazine is now empty.
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Hecker & Koch MP7A2

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Hecker & Koch MP7A2 - 4.6x30mm
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Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.

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Heckler & Koch UMP45 - .45 ACP
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Assault Rifles & Battle Rifles

Mk 18 Mod 1

A Mk 18 Mod 1 appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower.

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Mk 18 Mod 1 SOPMOD - 5.56x45mm NATO
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The Mk 18 in game. By default, it's pre-fitted with a Daniel Defense RIS II handguard, KAC Micro BUIS, LMT Crane Stock, Surefire SOCOM 4-Prong Flash Hider and a tan A2 pistol grip.
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Opposite side of the weapon. As seen on most AR-15 variants, brass marks are present on the deflector after some use.
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A look through the KAC irons. Seems to be inspired by MW 2019, don't you think? Imitation is the most sincere form of flattery.
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The operator admires his Mk 18. Fittingly enough, the player models are rocking FBI UIU patches. Wonder if their HRT counterparts would get envious?
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Inspecting the chamber, confirming the modeled brass.
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The operator checks his mag, to his shock, the follower is clipping through the remaining round. Maybe the magazine is an SCP itself?
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At least the follower is where it should be when empty.
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The operator slaps the Mk18's bolt release, the reload animation is like a slightly softer version of the in Call of Duty: Modern Warfare.

IWI X95 XB16L

An X95 XB16L appears, it is the first assault rifle the player finds in Area 12. There exist a black version of the rifle, but as per usual, it is currently unusable at the time of this writing.

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IWI X95 XB16L - 5.56x45mm NATO
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The bolt is sent home once the fresh mag is inserted

FN SCAR-H STD

Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot.

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FN SCAR-H STD - 7.62x51mm NATO
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These animations are shared between this and the CQC model. Which will be seen below.

FN SCAR-H CQC

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FN SCAR-H CQC - 7.62x51mm NATO
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The operator performs a mag flip when empty. Remarkably similar to SCAR-H's reload from MW 2019.
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AK-103

The AK-103 and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like it's Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104.

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AK-103 - 7.62x39mm
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AK-104

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AK-104 - 7.62x39
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AK-74M

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AK-74M 5.45x39mm
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AK-105

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AK-105 5.45x39mm
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Galil ACE 21N

The Galil ACE 21N appears in the game. It has "Galil ACE SAR" markings on the receiver like civilian models, but appears to have the barrel of the military ACE 21N, as well as having the corresponding three-position fire selector markings.

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IWI US Galil ACE 21N - 5.56x45mm NATO
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Galil ACE 22N

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IWI Galil ACE 22N - 5.56x45mm NATO
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AS Val

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AS VAL- 9x39mm
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A rather very interesting way to do a chamber check on a side-charger rifle, might I say.
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The AFA operator checks out this semi-obscure Russian gun. He's probably filled with glee after noticing it's loaded with what appear to be SP-6 or SPP rounds.

Shotguns

Mossberg 590

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Mossberg 590 with 8-round magazine tube and bayonet lug - 12 gauge
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Benelli M4 Super 90 Tactical

A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.

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Benelli M4 Tactical with a 5-round magazine tube. - 12 gauge
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The Benelli's world model, showing off it's 5-round magazine tube.
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The operator feeling the spring pressure behind the shells, realistically speaking, it'd be a rough estimate for the operator to know as to how many are left in the tube.
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Currently, the reload is bugged. The animation will always be the same, regardless if it's empty or not. The bolt automatically returns to battery the moment the animation beings to insert a shell into the magazine tube.

Sniper Rifles

M24 SWS

An iron sight (though can be fitted with a proper magnified scope) mounted M24 sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. A semi-viable weapon, it's only as useful as its user behind it.

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M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO
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VSS Vintorez

VSS Vitorez appears only as a loadout weapon intended for PVP or the Hunt map. It's integrally suppressed, and capable of full auto fire much like in real life. As opposed to the AS-Val, it is limited only by it's 10 round magazine, and the operator can negligently empty it, if careless.

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VSS Vintorez - 9x39mm
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Machine Guns

Knights Armament Company LAMG

The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.

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3D render of the KAC LAMG prototype, which the weapon in-game is based on.
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A side view of the LAMG. Also note the M855 rounds in the belt.
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A most horrific sight: almost running dry on a belt-fed MG. The game keeps track of how many rounds are left in the belt.
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Fortunately, a new box and fresh belt of 5.56 is at the ready.

Explosives

M67 Fragmentation Grenade

An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.

M67 Fragmentation Grenade
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I believe that these need no introduction.