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XIII (2020)

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XIII
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PS4 Boxart
Release Date: November 10, 2020
Developer: PlayMagic
Publisher: Microids
Series: XIII
Platforms: Microsoft Windows
Nintendo Switch
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X/S
Genre: First-person shooter, stealth


XIII is a 2020 first-person shooter video game, a remake of the 2003 first-person shooter of the same name. While retaining the same story and gameplay of the original, the remake radically changed the art style of the original game, departing from the cel-shaded visuals the original is known for. This includes changes to the weapon models used in the game, which are now more detailed and much more closely resemble their real-life counterparts.


The following weapons appear in the video game XIII (2020):


Handguns

Beretta 92FS Inox

The Beretta 92FS Inox appears as the game's standard handgun and is oddly equipped with a standard blued barrel. This update model replaces the stylized, Beretta 92-based pistol from the original game. The pistol incorrectly only holds 10 rounds in its magazine.

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American made Beretta 92FS Inox - 9x19mm
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XIII holds a 92FS Inox with a teacup grip, hammer pulled back and ready to fire.
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Aiming.
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Swapping magazines shows that new magazines have cartridges modeled in them, always nice to see. Note that the safety is on; for some reason, the safety automatically engages when the weapon runs dry.
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Pulling the slide.
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Out of ammo. Note the red magazine follower.

Beretta 92FS with Suppressor

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The weapon is held in XIII's hands, held the same way as the standard 92FS Inox.
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While aiming, you can't see the suppressor.
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Ejecting an empty magazine.
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Pulling the slide.
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Out of ammo. Same animation as the primary weapon.

Beretta 92FS Akimbo

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XIII holds two handguns, because two guns is better than one gun.
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Ejection of two magazines.
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Both pistols held in the left hand. Inserting a new magazine with the right hand.
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Out of ammo again.

Colt Anaconda

The Colt Anaconda returns from the original game, this time much more detailed. As in the original game, it is a very strong weapon, typically killing enemies in two shots. Available in virtually every mission.

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Colt Anaconda with 8" barrel - .44 Magnum
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Holding the revolver with two hands this time as opposed to one-handed in the original game.
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Aiming.
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Opening the cylinder and ejecting empty shells.
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Closing the cylinder with new cartridges.
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Out of ammo.

Submachine Guns

Mini Uzi

The Mini Uzi reappears from the original. It now appears to have a stainless steel finish.

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IMI Mini Uzi with stock folded - 9x19mm
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Like the Anaconda, the Mini Uzi is now held with both hands. It also has an unfolded stock, compared to the Mini Uzi in the original game, which had a stock that was always folded. The weapon's icon incorrectly shows a full-size Uzi.
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Aiming.
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XIII performs a Modern Warfare-esque reload when the Mini Uzi is empty.
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Pulling the charging handle.
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Out of ammo.

Mini Uzi Akimbo

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Mini Uzis akimbo. The weapon models are mirror images.
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Magazine tapping on the magazine.
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Pulling the charging handle with the off-hand gun during a reload.
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Out of ammo.

Shotguns

Remington 870 Marine Magnum

The Remington 870 Marine Magnum returns, once again in much greater detail than its original counterpart.

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Remington 870 Marine Magnum - 12 gauge
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The shotgun in hand.
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The picatinny rail has a cutout so that we can aim.
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Preparation for charging.
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Working the pump.
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Out of ammo.

12 Gauge Double Barreled Shotgun

The 12 Gauge Double Barreled Shotgun returns as well.

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Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge
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The shotgun in hand. Thanks to the remake's decision to go for a more life-like visual style, the double-barrel looks much more like a real side-by-side shotgun compared to the vaguely shotgun-y looking stick from the original.
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Aiming.
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When loading after firing one barrel, XIII will replace one shell from the fired barrel and leave the unfired shell in place. You love to see it.
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Here is an animation with an empty barrel.
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Out of ammo, showing the side-by-side's well-worn stock.

Assault Rifles

AKM

The AKM replaces the Norinco Type 56 from the original game.

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AKM - 7.62x39mm
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An AKM in hand.
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XIII aims his rifle to confirm that he has an AKM this time around as opposed to a Type 56.
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Replacing an empty magazine.
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Pulling the charging handle. This wouldn't achieve much considering that the safety is on.
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Out of ammo.

M16A1 with M203 Grenade Launcher

The M16A1 with its permanently fixed M203 Grenade Launcher replaces the original M16 from the original game.

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Colt M16A1 with M203 grenade launcher - 5.56x45mm / 40x46mm
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M16 in hand. The M203 is now attached to the rifle with its proprietary handguard, as opposed to being simply glued on like in the original. The rifle is erroneously set to semi-auto, however.
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Aiming.
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While inserting a new magazine, XIII finds that the M16A1 is now fitted with a 30-round STANAG magazine as opposed to a 20-rounder in the original, accented nicely by some orange tape.
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Thumbing the bolt release.
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Breaking the grenade launcher open...
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...and inserting a new grenade.
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Out of ammo. One could use it as a solid club in the meantime.

Sniper Rifles

SVD Dragunov

The SVD Dragunov reappears as the game's sole sniper rifle.

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SVD Dragunov - 7.62x54mmR
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SVD in hand.
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The view from the scope is the same as the one used on the crossbows. The SVD, however, provides 5x magnification. Crossbows have a magnification of 4x.
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Tossing away an empty magazine.
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Enthusiastically pulling the charging handle.
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The "out-of-ammo" animation shows that the bolt is apparently motorised as it cycles without the weapon actually being fired.

Machine Guns

Browning M2HB

The Browning M2HB is once again used an an emplaced weapon in some missions.

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Browning M2HB - .50 BMG
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Taking up a static Browning
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Browning in hand.
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While aiming, the anti-aircraft sight is pulled out.
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Pulling the handle to load a new cartridge.
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The weapon overheats; as with most video game machine guns, such a situation does not necessitate breaking up the action for a tedious barrel change.

M60

The M60 once again appears as a portable machine gun and one of the strongest weapons in-game.

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M60 machine gun with bipod folded - 7.62x51mm NATO
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M60 in hand. The original game's M60 was rather small in XIII's hands and the remake scales it up a bit.
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Aiming.
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Removing the old belt box. A full box holds 200 rounds.
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Pulling the charging handle.
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Out of ammo.

Launchers

Panzerfaust 3

The Panzerfaust 3 returns from the original game as the sole rocket launcher and once again referred to as a "Bazooka". It is also once again depicted as a reloadable rocket launcher like an RPG-7.

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Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
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Panzerfaust in hand.
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Aiming. XIII is pleased to see the Panzerfaust has sights of some kind now.
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Slotting a new rocket into place.
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XIII presses a mysterious red button on the side of the launcher; this appears to actually be the "F" marking for the safety on a real Panzerfaust 3.

Grenades

Mk 2 Grenade

The Mk 2 hand grenade returns, predictably functioning much the same as the original game's grenades.

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Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II)
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Grenade in hand.
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Pulling out the split pin.

Other

Crossbow

A crossbow returns as a weapon used for stealth sections.

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Crossbow in hand.
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As is mentioned in the case of SVD, the crossbow has the same sight, but only providing 4x magnification.
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The bolt is inserted from the front and the string is immediately pulled.
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Inserting the stretched string into the guides. The weapon is ready to fire.
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Out of ammo.

Crossbow with a magazine

As in the original, a crossbow with a 3-bolt magazine can also be used in stealth missions.

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Crossbow in hand.
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Still the same reticle.
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Ejection of an empty magazine.
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Inserting a new magazine. A full magazine has 3 bolts.
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Out of ammo.

Harpoon Gun

A significantly more detailed handheld harpoon gun appears in the remake.

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The harpoon is held in one hand.
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Aiming the best you can with this kind of weapon.
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Inserting a new harpoon...
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...and making sure it stays in place.

See Also