Commandos: Strike Force is the fifth game in the Commandos series. This is the first (and so far only) Commandos game to be a first-person shooter, all the previous entries used the overhead perspective. The game was developed by Pyro Studios and published by Eidos in 2006 for the PC, Xbox and Playstation 2.
A suppressed Walther PPK is the preferred sidearm of the Spy in the game. It is referred to simply as the "Walter" (without the H), and holds 7 rounds.
The Thompson M1A1 (simply called the "Thompson" in-game) is the default submachine gun of the Green Beret in the game. It always appears with 20-round box magazines in-game, it along with the MP40 are the only weapons that can be dual-wielded.
Most German soldiers use MP40 submachine guns throughout the single player campaign. The Green Beret and Spy can use them, but the Sniper can't. It correctly holds 32 rounds.
The PPSh-41 is the standard-issue submachine gun for Russian soldiers in-game; the Green Beret can use it as well. It always appears with 71-round drum magazines, and is called the "PPSH41".
Error creating thumbnail: File missingSoviet PPSh-41 Submachine Gun - 7.62x25mm TokarevError creating thumbnail: File missingThe PPSh-41 in the hands of the Green Beret during the last level. Note that, although the charging handle seems to be correctly locked backward, the bolt itself is erroneously in battery, despite the PPSh being an open-bolt weapon.
Rifles
The rifles are the only weapons with usable iron sights in-game.
Karabiner 98k
The Karabiner 98k appears as the "Mauser" in Strike Force, and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct 5 rounds), in the Green Beret's first mission, it can inaccurately be used to fire MK2 Rifle Grenades.
The M1 Garand can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the Karabiner 98k, but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k), it can be used to fire MK2 Rifle Grenades.
The Sturmgewehr 44 appears only as a hidden weapon in the "Panzers!" mission in a crate, no German troops use it nor does it make any other apperance during the game outside of Multiplayer.
Error creating thumbnail: File missingA4 Springfield with Model 330 Weaver scope - .30-06Error creating thumbnail: File missingThe Springfield in first person. While the previous 2 rifles lacked front sight posts that they were supposed to have, this one has a front sight that it isn't supposed to have.
Mosin-Nagant
The Mosin-Nagant M91/30 appears during the Russian levels instead of the M1903 Springfield. In-game, it has the same attributes as the Springfield.
The Gewehr 43 is, oddly, the standard sniper rifle of the German army in-game, despite scoped Karabiner 98ks being both more common in and more suitable for this role in reality. It erroneously holds only 8 rounds per magazine in-game, rather than the correct 10.
The Browning Automatic Rifle appears in-game, as a Green Beret-exclusive weapon. In-game, it has a correct 20-round magazine, and its bipod is removed (as was rather common on M1918A2s, for the sake of reducing the weapon's weight).
The MG42 can be used a stationary weapon in-game. It has unlimited ammo, just like the Maxim M1910/30 machine gun, an portable version, with limited ammo can be found on lower difficulties but it doesn't spawn on higher difficulties, the reload animation of the portable version is brought off screen for a second and reloaded with a single metalic sound without actually replacing the belt, in addition it appears to only have a handful of bullets loaded despite holding 50.
A Winchester Model 1897 shotgun in its riot-gun configuration appears as the "Winchester Riot" in Strike Force. It erroneously holds 8 shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow.
The Mk 2 hand grenade is the game's resident frag grenade. It is useful for clearing out groups of enemies, but can very easily put an end to stealth missions, it is inaccurately also used by German troops as it is the only model of grenade in the game both in cutscenes and rarely in gameplay.
The Panzerfaust is another option for clearing groups of enemies in-game, not to mention its usefulness against vehicles. However, it can only be used by the Green Beret, it is depictated as inaccurately being reloadable.
An improvised explosive seemingly made of 3 sticks of dynamite, wrapped in cloth, and soaked with some form of adhesive. The sticky bomb can be used to destroy German Tiger tanks during the Panzers! mission.
Error creating thumbnail: File missingThe Green Beret holds his improvised sticky bomb, lamenting the fact that he can't use it to clear rubble in-game.
Tellermine 35
An unknown Tellermine, presumably Tellermine_35 appears as the "Anti-Tank Mine" during the "White Alamo" mission, it can be used by both the Green Beret and Sniper.