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Half-Life

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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NOTE: Some weapons (the real ones) in this game have somewhat unrealistic functions as opposed to their real-life counterparts. Example: the M203 is never seen reloading.

Glock 17

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2nd Generation Glock 17

File:HL1Glock.png
The Glock in game.

The 9x19mm Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A silenced version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the Opposing Force expansion pack.

Beretta 92FS pistol

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Beretta 92FS
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In game shot of the Beretta 92FS

The High Definition pack replaces the Glock 17 with the Beretta 92FS. The change is purely aesthetic, and changes none of the weapon's stats, not even the (now incorrect) magazine capacity.

Colt Python Revolver

The .357 Magnum Colt Python is found mid-way through the game and is far more powerful and accurate than the 9mm pistol, but has a smaller capacity and lower rate of fire. It has a shiny blued chrome finish. In multiplayer the gun has what appears to be a laser sight on the bottom, and can zoom in.

SPAS-12 shotgun

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SPAS-12 shotgun
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The SPAS-12 in game

The SPAS 12 shotgun is found in some armories in the facility and is also used by some HECU Marines. It is depicted as pump-action only and lacks semi-automatic capability. Instead, Valve mistook the magazine tube for a second barrel, treating the SPAS as a magazine-loading over / under shotgun that can fire both "barrels" at the same time. The High Definition pack revision is black and has a short folded stock.

Crossbow

A Crossbow is used by the player in the game. It is magazine-fed with 5-round mags and is fitted with a scope. It is said in multiplayer, each round has an explosive tip.

Heckler & Koch MP5 Submachine Gun

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MP5A2 submachine gun
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The MP5 in game.

The MP5 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock and is equipped with a 50 round magazine, an M203PI grenade launcher and what may be a muzzle brake or flash suppressor of some kind fixed to the barrel. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17.

A similar weapon is prominently used in the film End of Days.

Colt M4A1 Carbine

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M4A1 Carbine
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The M4A1 Carbine in game.

The High Definition pack replaces the MP5 with the M4A1 Carbine. The M4 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M4 has a seperate ammo supply and enemies tend to avoid close quarters with it.

M203PI grenade launcher

File:M203 2.jpg
M203 grenade launcher 40mm

This 40mm grenade launcher is attached to the MP5N (and the M4A1 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast.

Rocket Launcher

GAM14B, a fictional laser-guided RPG launcher.

Desert Eagle

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Desert Eagle .50 AE
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The Desert Eagle in game.

Appears only in the Opposing Force expansion pack. Has a built-in LAM (Laser Aiming Module.) Strangly enough, in game it uses .357 Magnum ammunition but still has a ammo capacity of only 7 rounds.

M249 SAW

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M249E2 SAW
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The M249E2 SAW in game.

Appears only in the Opposing Force expansion pack. It should be noted that the cartrige carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is seen as being so powerful that you slide backwards if you fire it continuously.

M40A1 Sniper Rifle

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M40A1 sniper rifle
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The M40A1 sniper rifle in game

Appears only in the Opposing Force expansion pack.

Mk 2 hand grenade

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Mk 2 hand grenade
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The Hand Grenade in game

Is the grenade that appears in game. Strangely instead of rolling to a stop after it is thrown, instead as soon it touches the ground is stays there until it explodes. The pin and spoon also stay on when the grenade is thrown, due to an oversight on the part of the developers.