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Talk:Battlefield 2042
Miscellaneous
ACB-90 Storm
The ACB-90 Storm (ACB-90 Штурм), a tactical knife made by the Ukrainian company "Voentorg Spetsnaz", is once again featured as the "Baku ACB-90".
Attachments
Optics
Leupold Mark 4 HAMR with Deltapoint
The Leupold Mark 4 HAMR with Deltapoint appeared on the LWRC SMG45 in the trailer.
SIG ROMEO5
The SIG ROMEO5 sight appeared in the trailer, mounted to the KAC LWAMG.
SIG ROMEO8T Closed Red Dot Sight
What appears to be the SIG ROMEO8T Closed RDS appeared on the MCX Spear in the reveal trailer.
OKP-7
The Russian OKP-7 reflex sight appeared in the reveal trailer, attached to the AK-12.
Raytheon ELCAN Specter DR 1-4x
The ELCAN Specter DR 1-4x appeared in the reveal trailer on the MCX Spear.
Vortex Razor AMG
What appears to be the Vortex Razor AMG red dot appeared in the reveal trailer and on the cover art, attached to the MCX Spear.
Muzzle
SilencerCo Salvo 12
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached.
Thoughts on the trailer?
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --JackalUnderscore (talk) 16:48, 9 June 2021 (EDT)
- I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --Bob juan santos
- As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using "near future" as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect "fictional future upgrades", but that's totally fine and fits the setting; the design intent behind "what X might look like in 20 years" and "cheap knockoff of X" are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. Alex T Snow (talk) 18:39, 9 June 2021 (EDT)
- It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --PyramidHead (talk) 18:41, 9 June 2021 (EDT)
- I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. Bob juan santos (talk)
- The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --JackalUnderscore (talk) 04:34, 10 June 2021 (EDT)
- I'm fine with the core concept of Specialists, but I too am not a fan of playing as a defined character with a name, backstory, set appearance etc. I wish we at least retained Battlefield V's system of cosmetic customization where we can pick race, gender, face etc and the outfit we want. Battlefield is all about battling in huge, combined arms warzones and I think it fits better with that theme to be an anonymous grunt than a named Specialist. Besides, it's probably gonna be a bit immersion breaking seeing sixteen clones of the same Specialist running around on my team. --PyramidHead (talk) 17:38, 10 June 2021 (EDT)
- The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --JackalUnderscore (talk) 04:34, 10 June 2021 (EDT)
- As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using "near future" as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect "fictional future upgrades", but that's totally fine and fits the setting; the design intent behind "what X might look like in 20 years" and "cheap knockoff of X" are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. Alex T Snow (talk) 18:39, 9 June 2021 (EDT)
- They butchered Kickstart the Heart. I'm gonna echo what others have said about the specialists, and I'm not too keen on being able to swap attachments on the fly, Crysis style. Everything else looks great.--Aidoru (talk) 23:57, 10 June 2021 (EDT)
Weapons - Gameplay Trailer
Hello! Been a while since I contributed here. Hehe, I'm back after BFV.
Gameplay trailer has dropped and these are some of the weapons that came in:
PBX-9 - looks like the LWRC SMG-45 we saw. Has a Leupold HAMR sight, TG-24 - Unknown to me, looks like a modernized shell of the M40..., 4V9 - seems to be the unidentified AR-15 we saw before the tornado, M5A3 this is likely the fictional name for the MCX Spear, K30 - Vector, AK-24 - this is basically the AK-12. Has a correct rear sight, LCMG - Knight's Armament MG.
The TG-24 is the most interesting so far.
- Make sure to sign your posts :P Anyway, the "4V9" is indeed the DDM4. There's also the "G57", which is a Glock 18 (the fire selector is visible), and an "M44" revolver seen in the HUD; it could be the Taurus Model 44 from previous BF games, we'll see. Oh and the Vector is the current production version, which has an integrated stock adaptor, but they modeled it after the civilian SBR version, as it lacks a select-fire lever, which has been replaced by a lanyard loop or something like that (?) --Ultimate94ninja (talk) 14:38, 13 June 2021 (EDT)