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The Last of Us Part II
From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 23:39, 3 August 2020 by Spartan198(talk | contribs)(→IMI Galil SAR: It can obviously be observed in the game, since otherwise it wouldn't be on the page to begin with.)
The Last of Us Part II is an action-adventure survival horror game developed by Naughty Dog and sequel to 2013's The Last of Us.
Five years after the events of the first game, Ellie (portrayed by Ashley Johnson) and Joel are enjoying a peaceful life among a community of survivors in Jackson, Wyoming. However, this peace is shattered by an act of brutal violence that spurs Ellie to journey to the ruins of Seattle, Washington in order to seek justice and vengeance.
The sequel features many of the gameplay concepts from the first game, such as scarce and precious ammo, using stealth to outmaneuver enemies, and crafting improvised weapons using scavenged materials.
The following weapons can be seen in the video game The Last of Us Part II:
A Beretta 92FS Inox with wooden grips serves as Ellie's primary handgun, known simply as "Semi-Auto Pistol". A new feature allows for Ellie to craft an improvised suppressor out of a water bottle. This ad-hoc suppressor will, rather understandably, only function for a limited number of shots before breaking. It starts with a paltry 6 round magazine capacity, which can be upgraded to hold 10 rounds. However, this is still short of the 92FS' standard 15 round magazine capacity. A standard black Beretta is frequently used by survivors.
When fitted with the Stability upgrade, the wooden grips are replaced by a pair of standard black grips.
Error creating thumbnail: File missingAmerican made Beretta 92FS Inox, note the black controls (slide release, thumb safety, safety switch, hammer, magazine release button, rear sight, trigger), magazine bottom plate, grip and Allen/hex grip screws distinguishing it from the Italian 92FS Inox - 9x19mmError creating thumbnail: File missingEllie trades the wooden grip for something more modern. In this image, the Beretta has also been fitted with the Extended Magazine upgrade. While the magazine looks to be a 20-rounder, it only allows for a capacity half that.
Browning Hi-Power
A pistol heavily, but not exactly matching, the Browning Hi-Power is used by Dina and Jesse. Some hostile survivors also carry one.
Abby's sidearm of choice is a polymer-framed pistol that appears to mostly be a hybrid of a Glock 17, a Steyr M-series pistol, and a Caracal F. Stat-wise, it is identical to Ellie's Beretta, and has the same upgrades; this includes the puny 6-round magazine that can be upgraded to 10 rounds.
The Taurus Model 66 revolver returns from the first game, again under the simple moniker of "Revolver". It starts with a short barrel that appears to be around 2.5", but can be fitted with a longer barrel that increases damage. The Model 66 is also used by Joel and some hostile survivors. Abby briefly uses the revolver in Santa Barbara.
The Thompson Center Arms Contender appears as the "Hunting Pistol". It is one of the few weapons that has craftable ammunition, which apparently only require a "blade" and "explosive" to manufacture.
After losing her backpack and all of her weapons, Abby briefly uses a pistol that appears to be a mixture of a SIG-Sauer P226R and a Ruger P-series pistol. Some hostile survivors also carry one.
A modified SIG-Sauer MPX appears as the "Silenced Submachine Gun" which Ellie manages to fight off of a member of the Rattlers, a gang of raiders inhabiting Santa Barbara, California. It is the final weapon to be found and the only fully automatic weapon in the game. It cannot be upgraded. As part of a running theme, it holds 20 rounds despite being modeled with a 30 round magazine. Other Rattlers use the MPX as well. Its appearance in the setting of the game is rather unlikely as the MPX was revealed to the public at SHOT Show in January 2013 and was released in 2015, while the fungal pandemic that destroyed civilization began in September 2013.
Highly effective for both stealth and combat, the MPX boasts a high rate of fire coupled with a suppressor that does not degrade.
A shotgun that resembles a Baikal MP-27M-1C O/U is available for Abby to use. Unlike Ellie's Remington, this shotgun can fire incendiary ammunition that can also be crafted.
A side-by-side Double Barreled Shotgun occasionally shows up in the hands of Seraphites, a hostile primitivist cult that inhabits Seattle. Shotgun shells can be collected from fallen weapons, but the guns themselves cannot be used. Abby, however, briefly uses a double barreled with sawed-off barrels in Santa Barbara.
A Remington 870 with a sawed-off stock and barrel acts as Ellie's primary shotgun. A full-sized Remington 870 is used by Joel. The sawed-off variety is encountered in the hands of hostile survivors. Manny can also be seen with one when he helps Abby find Owen.
An illustration of an AK-47 is seen on the cover of a skill book found in Abby's chapters.
Error creating thumbnail: File missingType 3 AK-47 with laminated stock - 7.62x39mmError creating thumbnail: File missingDavid Versus Goliath - A Comprehensive History of Guerrilla Warfare by Dr. Anna Orlov. The cover depicts an AK in the hands of what is presumably a Vietcong guerrilla based on the details and context of the book.
IMI Galil SAR
The suppressed IMI Galil SAR is snatched from the Rattler armory by one of the prisoners Ellie inadvertently freed. It can't be used in-game.
An AK-style rifle in a configuration strongly resembling that of the Molot Vepr appears as the "Semi-Auto Rifle". It is usable exclusively by Abby, who is issued one when the player begins her narrative. The rifle is fitted with a 10 round magazine by default that holds 9 rounds and can also be upgraded to fire in 3-round bursts, supposedly achieved by "modify[ing] the trigger". The Vepr in Part II is almost visually identical to the "Variable Rifle" from the first game's Factions mode.
Error creating thumbnail: File missingVepr-308 hunting carbine - 7.62x51mm (.308 Win)Error creating thumbnail: File missingMolot VPO-212-01 - .366TKMError creating thumbnail: File missingSaiga-12K Tactical - 12 gaugeError creating thumbnail: File missingA WLF trooper on duty with a Vepr. The game's Vepr features a front sight and barrel from the "alternative" Vepr line (and the latter is taken from the .366 TKM version due to the shape), and a vented handguard from a Saiga Tactical.File:The Last of Us™ Part II 20200701223854.jpgThe basic Vepr at a workbench.Error creating thumbnail: File missingAbby aims an upgraded Vepr. The rifle has been fitted with both the Stability and Burst Fire upgrades, which replace the stock and handguard, respectively, with synthetic parts. The Extended Magazine upgrade is also applied, which fits the Vepr with a 20 round 5.45mm AK magazine that holds 12 rounds. Also note the red markings on the fire selector, indicating the rifle can now be toggled between semi and burst fire modes. As the Vepr is a semi-automatic rifle with a two-position fire selector, it seems adding the burst fire mode has replaced the safety!
Remington 700
The Remington 700 appears as the "Bolt-Action Rifle". As with the Winchester Model 70 in The Last of Us, it starts out with iron sights, but can be fitted with a sniper scope. Unlike in the first game, the weapon's action is now correctly cycled after each shot. It starts with a 3 round capacity, but can be upgraded to use a detachable magazine that holds 6 rounds and speeds up the reload time.
A rifle that heavily resembles the Ruger Mini-14 with green synthetic furniture is frequently used by members of the Washington Liberation Front, a hostile militia that occupies Seattle. Despite their semi-automatic, detachable magazine-fed nature being an upgrade over her bolt-action Remington, Ellie cannot use these rifles though she can obtain the ammo from them for her Remington 700.
Error creating thumbnail: File missingBlued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mmError creating thumbnail: File missingThe Mini-14ish rifle next to its deceased former user. The main differences in design are the sights, lack of heat shield, different barrel design, and the placement of a charging handle under the right side of the action. It also appears to be using 20 round magazines. Also note that this rifle appears to have 3 different iron sights- a rear sight, front sight, and what appears to be an adjustable AK-style rear sight between them.
SIG SG 552/Heckler & Koch G36C Hybrid
A survival magazine Ellie finds that unlocks additional skills features the "GX3-9" assault rifle from Uncharted 4 on the cover. This hybrid rifle appears to be a mixture of the SG 552 and G36C rifles.
Tommy uses a scoped rifle based on the Mini-14 above, but with wooden furniture and a flash hider that gives it a strong resemblance to the Springfield Armory M1A. It is used by Ellie in a flashback to snipe infected.
Error creating thumbnail: File missingSpringfield M1A - .308 Winchester. Note the notch where the fire selector would be.Error creating thumbnail: File missingTommy with his rifle. Notably, the gas cylinder and barrel have swapped places.Error creating thumbnail: File missingTommy sights up some distant infected. This rifle retains many of the odd design cues of the Mini-14 based rifle, including the 3 iron sights. The action and placement of the charging handle give it some resemblance to the SVT-40.
Unknown Rifle
The semi-auto rifle is used by Dina. It seems loosely based on rare high-end rifles based on the AK-74 design, such as the MTs-551 and Baikal Izyubr. The magazine resembles the one seen on Medved-3 and Medved-4 carbines.
Abby can find a fictional flamethrower on the corpse of a long-dead FEDRA trooper in a hotel overrun by infected. Unlike the flamethrower in the previous game, this model appears to be a purpose-built weapon rather than a DIY job. It has some elements from the M2 Flamethrower, most notably the front shield cap and ignition ring.
Rather oversized M18A1 Claymores are rigged up as explosive trip mines throughout Seattle by the WLF. They are detonated when an attached tripwire is broken. Ellie can either avoid them, or detonate them by shooting the mine or simply throwing a brick or bottle at it.