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User:Closet-Warlock/Sandbox

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Since the work on this page is not eligible as a main article, being a mobile game, I'll work on it here. Every screencap of the game is done using my own mobile phone and game account, meaning if some of you play the game and don't see one peculiar T-Doll, it just means I haven't dropped it yet :).

As promised, I shall finish what you started.
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Work In Progress

This article is still under construction. It may contain factual errors. See User talk:Closet-Warlock/Sandbox for current discussions. Content is subject to change.

Girls' Frontline

Girls’ Frontline (known as Dolls' Frontline in Japan) is a 2016 mobile strategy game developped by MICA Team and published in 2018 worldwide by Sunborn Network Technology.

The game is set in the late 21st century where, following a worldwide ecological catastrophe and a resulting third World War, androids called Dolls have been created to replace a severely reduced human population as laborers and soldiers. Players incarnate a newly-minted field commander working for the Griffin & Kruyger Security Firm (G&K), a private military company. G&K’s main mission is to fight off Sangvis Ferri (SF), a rival PMC gone rogue following the company’s takeover by their AI system, as well as other parties who have either a stake in the G&K/SF conflict or their own agenda.

The following weapons appear in the video game Girls' Frontline:

Overview

Players field squads, called "Echelons", of up to five T-Dolls (combat androids, identifying themselves as the gun they use, both including functioning models used by armed forces as well as prototypes) obtained as rewards for completing missions or by using a gacha mechanic, fighting Sangvis Ferri’s troops in tactical battles. Missions are usually won by capturing the enemy command post on each map, but additional or special objectives can pop up from time to time. In addition to battles, players must manage their base by training T-Dolls, composing Echelons, expanding facilities, building new T-Dolls or repairing damaged ones and sending Echelons on logistic missions to acquire ressources needed for construction and missions.

Depending on their rarity and capacities, T-Dolls are separated in five "levels" differencied by stars and background color: Common (2 stars, white background), Rare (3 stars, blue background), Epochal (4 stars, green background), Legendary (5 stars, yellow background) and Extra (1 star, purple background). T-Dolls can be upgraded by raising their stats, leveling up their skills and giving them various equipments such as optics, special ammunition and suppressors. Exclusive equipment for several T-Dolls can be either bought in-game, obtained as rewards from missions or gained by maxing out said T-Doll.

Handguns

Handgun-equipped T-Dolls (HG) play a support role with powerful buffs as well as extended visual range during night battles and providing a line of physical defense to their squad’s rear lines; this is balanced by their lackluster combat stats. Their passive buffs affect all T-Dolls.

Astra 357

The Astra 357 appears as a Rare HG T-Doll, going by the name "Astra Revolver" outside of the English server and simply "Astra" on it; she buffs her teammates' fire rate and accuracy passively (and actively, in the case of the former).

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Astra 357 with 6" barrel - .357 Magnum
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Astra 357 with 4" barrel and stainless finish - .357 Magnum
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Astra's in-game artwork; the revolver she carries is a mix of the two reference images above, having the 4" barrel of the bottom image and the standard finish and wooden grips of the top one. She also has a speedloader in her off-hand; more are presumably stored in the pouches on her belt, though where she keeps the gun itself is another matter.

Beretta M9

The Beretta M9 appears as a Rare HG T-Doll, improving teammates' damage and evasion. Her active skill is a stun grenade that temporarily immobilizes enemies within a fixed radius; while several other T-Dolls have this skill, M9 is the only HG unit to use it. Her exclusive equipment is a Recover Tactical BC2 Grip and Rail Adaptor (known simply as "M9 BC2 Grips" in-game) that increase her accuracy, evasion, and crit rate.

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Beretta M9 - 9x19mm
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M9's in-game artwork.

Bren Ten

The Bren Ten appears as a Common HG T-Doll, giving teammates a damage and rate of fire boost, both active and passive.

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Bren Ten Two-Tone - 10x25mm Auto
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Bren Ten's in-game artwork, showing both the common sense of wearing a helmet as a soldier (one of very few in-game characters to do so) and a complete disregard of how to handle magazines safely.

CZ 52

The CZ 52 appears as a Rare HG T-Doll, boosting allies' evasion and damage (the former passively, the latter both passively and actively).

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CZ 52 - 7.62x25mm Tokarev
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CZ 52's in-game artwork. While not visible here, she notably has a synthetic replacement leg, though how much that means when her entire body is synthetic is questionable.

FN FNP-9

The FN FNP-9 appears as a Common HG T-Doll, giving teammates an accuracy and rate of fire boost, with her active skill lowering enmy dodge ability.

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FNP-9 with stainless slide - 9x19mm
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FNP-9's in-game artwork. The French text behind, reading "Unity makes Strength" (the official motto of Belgium), is likely due to Herstal being located in Wallonia, the French-speaking area of Belgium as it is common to all T-Dolls using FN Herstal equipment.

Glock 17

The Glock 17 is another Rare HG T-Doll, increasing teammates' accuracy and evasion passively, and decreasing enemies' damage actively.

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Glock 17 (3rd Generation) - 9x19mm
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G17's in-game artwork; her uniform says "police officer", her use of two guns says either "gangster" or "action movie character", and her actual job is none of those things. She appears to be carrying 3rd-generation Glocks, as noted by the rail cut into the frame and the older-style grip texturing; one would assume that the 4th- or 5th-gen models would be more common by 2062 (the former even existing when the game was released), but then again, this is the same PMC that fields combat androids armed with century-old revolvers, so make of that what you will.

Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears as a Common HG T-Doll, giving allies an increased rate of fire and (as her active skill) accuracy.

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Heckler & Koch USP Compact with stainless slide - 9x19mm
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USP Compact's in-game artwork.

Intratec TEC-9

The Intratec TEC-9 is a Rare HG T-Doll, with passive buffs to allies' fire rate and an active skill that decreases enemies' damage (especially at night). Going by her in-game stats (namely her high rate of fire compared to other HGs) and her chibi animations, her TEC-9 is apparently converted to full-auto.

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Intratec TEC-9 (late model) - 9x19mm
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TEC-9's in-game artwork. Judging by the lower-profile sights, she seems to be carrying an earlier variant of the TEC-9 (before Intratec had to reduce the pistols' manufacturing quality due to expenses from lawsuits). Her overall design seems to reference the TEC-9's popularity with organized crime groups; in particular, the while X painted on her shirt may be a reference to the Rikers Gang from The Division.

Izhmekh MP-446 Viking

The Izhmekh MP-446 Viking appears as a Common HG T-Doll, increasing allies' damage passively, and decreasing enemies' rate of fire passively.

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Ishmekh MP-446 Viking - 9x19mm
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MP-446's in-game artwork. Note how, despite only carrying one handgun, she has two holsters, though one could just be a magazine pouch. At any rate, she's better-equipped than several other T-Dolls, who have no holsters or ammo pouches to speak of.

Izhmekh MP-448 Skyph

The Izhmekh MP-448 Skyph, a somewhat obscure 90s-era modernized variant of the Makarov PM, appears as a Rare HG T-Doll; her passive buffs increase teammates' damage and fire rate, while her active skill decreases enemies' evasion.

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Izhmekh MP-448 Skyph - 9x18mm Makarov
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MP-448's in-game artwork; she takes herself very seriously for someone wearing a blue cylinder on her head.

Luger P08

The Luger P08 appears as a Rare HG T-Doll, increasing allies' accuracy, damage, and evasion, with the former two being passive buffs, and the latter being her more-effective-at-night active skill.

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Luger P08 - 9x19mm
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P08's in-game artwork, which depicts her midway through a reload.

M1911

The M1911 appears as another Common HG T-Doll, giving allies increased accuracy and fire rate; her active sill is a smoke grenade, reducing enemies' rate of fire and movement speed in a given radius. She carries a mismatched pair of secondary-manufacturer 1911-type pistols, akin to Dante from Devil May Cry, with one being black with silver accents, and the other being stainless with wood grips and gold accents; while neither are clear enough to make a positive ID, they resemble Springfield Armory's 1911s.

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Springfield Armory Loaded - .45 ACP. Somewhat similar to M1911's, well, M1911s.
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M1911's in-game artwork. The text behind, "E Pluribus Unum" ("From Many, One"), is a traditional motto of the United States, appearing on its official seal.

Mauser C96

The Mauser C96 appears as a Rare HG T-Doll, buffing teammates' accuracy and evasion stats; her active skill is a nighttime-only flare that increases teammates' accuracy substantially.

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Mauser C96 - 7.63x25mm Mauser
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C96's in-game artwork. Notably, the original version of this artwork has several Balkenkruez crosses on the Doll's clothes (namely one on her tie, one on her right sock, and one on a no-longer-present red armband); the censored version removes these (and gives her a proper shirt instead of just a bra), though the decidedly more Nazi-looking eagle emblem on her hat was retained. Furthermore, the censored artwork still does contain Balkenkreuzes; granted, the remaining ones would be considerably harder to remove, since they're the character's pupils, but the inconsistency is still worth pointing out.

Nagant M1895

The Nagant M1895 (named "M1895" in the English version) appears as a Common HG T-Doll, giving allies an increased critical hit rate and damage; her active skill decreases enemy damage, especially during night missions. Her exclusive equipment, obtained by reaching her maximum level, is an exclusive suppressor.

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Nagant M1895 (post-1930s model) - 7.62x38mmR Nagant
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Nagant's in-game artwork; note her revolver's angular front sight, which identifies it as a post-1930s model. The Russian text behind reads "Opa!", a Slavic expression of joy or pleasant surprise.

Norinco QSZ-92

The Norinco QSZ-92 appears as a Rare HG T-Doll (under the name "Type92"), boosting allies' accuracy and evasion (passively) and damage and fire rate (actively).

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Norinco QSZ-92-9 - 9x19mm
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Type92's in-game artwork; note her pistol's hooked trigger guard and black-star grips, confirming that it is the QSZ-92-9 variant (as opposed to the QSZ-92-5.8 variant, which has a rounded trigger guard and plain checkered grips).

Tokarev TT-33

The Tokarev TT-33 appears as another Rare HG T-Doll, known simply as "Tokarev". Her passive skills increase teammates' accuracy and fire rate, while her active skill increases their evasion.

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Tokarev TT-33 - 7.62x25mm Tokarev
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Tokarev's in-game artwork. The abundance of stripes on her clothing is presumably a reference to the Tokarev's distinctive vertically-striped grip texturing, while the star on her bowtie is a reference to the star in the center of said grips.

Walther P38

The Walther P38 appears as a Common HG T-Doll, giving allies an increased rate of fire and accuracy. Her active skill is a flare gun, only usable during night missions, which gives a massive accuracy buff to allies.

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Walther P38 - 9x19mm
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P38's in-game artwork. The German text behind, reading "Unity Justice Freedom" (the third stanza of the Deutschlandlied, the hymn of reunited Germany), the unofficial German motto, is common to all T-Dolls using German equipment.

Walther PPK

The Walther PPK appears as a Common HG T-Doll, giving allies an increased rate of fire and damage, both passively and with an active skill. Her exclusive equipment, obtained in a special in-game shop, is an exclusive suppressor.

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Walther PPK - .380 ACP
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PPK's in-game artwork.

Rifles

Rifle-equipped T-Dolls (RF) act as damage dealers, with powerful attacks mitigated by mediocre rate of fire and low evasive skills, requiring other T-Dolls to soak up damage for them. Uniquely, they also target the furthest enemies in their range first (rather than the closest ones like most other T-Dolls), allowing them to directly attack harder-hitting enemies protected by tankier units. Their passive buffs affect T-Dolls carrying handguns. While only used for military rifles at first, recent updates added civilian rifles to this category.

Beretta BM59

The Beretta BM59 is a common RF T-Doll (going by "VM59" in the English version of the game, and "BM59" elsewhere), reducing allies' skill cooldowns and increasing her own rate of fire. Her unique equipment is a heavier barrel, increasing her accuracy, crit rate, and rate of fire (the latter being explained as something allowed by the barrel, rather than directly caused by it).

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Beretta BM59 - 7.62x51mm NATO
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BM59's in-game artwork.

FN FN-49

The FN Model 1949, going by the alternate name "FN-49" (or, in the English version, "FF FN-49"), is another common RF T-Doll, decreasing handgun units' skill cooldowns passively and buffing her own damage actively.

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FN FN-49 - 7.92x57mm Mauser
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FN-49's in-game artwork.

Gewehr 43

The Gewehr 43 appears as a Common RF T-Doll, reducing allies' skill cooldowns and giving herself an increased rate of fire, especially during night missions.

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Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
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G43's in-game artwork. Like all weapons in-game, the scope is only decorative in artwork and has no effect unless a scope is equipped by the player.

HEZI SM-1

The HEZI SM-1, a somewhat obscure Israeli bullpup conversion of the M1 Carbine, appears as a Rare RF T-Doll, under the name "SM-1". Like other RF units, she reduces allies' skill cooldowns passively; her active skill boosts her rate of fire, already one of her stronger traits compared to other members of her class (as opposed to her damage, which is somewhat lacking compared to other RF units - this makes sense, as the .30 Carbine cartridge is known for being light-recoiling and somewhat weaker than many other intermediate rifle rounds). While the SM-1 was generally a select-fire rifle, SM-1 in-game only seems to fire semi-auto; this could either mean that she simply chooses not to fire in full-auto, or that she uses one of the never-mass-produced civilian variants of the SM-1.

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HEZI SM-1 with red-dot sight and laser - .30 Carbine
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SM-1's in-game artwork. Her rifle seems to have been based at least in part on the image above, as it has an underbarrel laser and (visible in her damaged and chibi artworks) a tube red-dot sight, neither of which serve any function in-game unless directly equipped. The case behind her presumably houses her rifle, though it seems a bit too short height-wise to actually fit it.

Izhmash SV-98

The Izhmash SV-98 appears as a Rare RF T-Doll, with the class's standard skill cooldown reduction tile buffs; her active skill, "Interdiction Shot", is another "bamboo", charging up over time to deal a single powerful attack to the closest enemy.

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Izhmash SV-98 (early) - 7.62x54mmR
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SV-98's in-game artwork. She seemingly carries the earlier version of the rifle, as evidenced by the lack of a vertical bar in the middle of the rear stock hole; as one would expect, the suppressor she uses does nothing unless deliberately equipped. She is noted in-game to be an avid collector of badges and medals; given the stains on her rifle's forend and her left hand, one has to wonder just how far she's willing to go to obtain them.

LaRue Tactical OBR

The LaRue Tactical OBR appears as a Rare RF T-Doll, known simply as "OBR" in-game. Her passive buffs reduce allies' skill cooldowns, while her active skill raises her own fire rate and accuracy; however, unused animations in the game files suggest that at one point she was meant to instead use a rifle grenade.

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LaRue Tactical OBR fitted with Magpul CTR stock with RISR and POD, Magpul MOE pistol grip, SureFire MB762-211C flash hider/suppressor adapter, Harris bipod, Nightforce scope, Aimpoint Micro H-1 with angled mount, and a SureFire Mini Scout light on an offset mount - 7.62x51mm NATO
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OBR's in-game artwork. Her rifle seems to have been referenced directly from the image above, as its veritable laundry list of aftermarket attachments match hers to a T.

M1 Garand

The M1 Garand appears as a Rare RF T-Doll, complete with the usual tile buffs that reduce allies' skill cooldowns; her active skill is another "bamboo", the "Locked Shot", which differs from others in that it targets whatever enemy she was already targeting, rather than making the user switch targets. Somewhat amusingly, her in-battle chibi sprites do depict her rifle ejecting an en-bloc clip every eight shots (complete with the iconic "ping" sound); one side effect of the way this is coded is that her targeting resets to the back row of enemies after every shot, rather than only re-checking for the furthest-back enemy when she moves or kills her current target like other RF units do.

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M1 Garand with leather M1917 sling - .30-06 Springfield
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M1 Garand's in-game artwork.

SKS

The SKS is another Common RF T-Doll, known as "Simonov" (the second "S" in "SKS") outside the English version; aside from reducing adjacent HGs' skill cooldowns, she can actively buff her own rate of fire. For whatever reason, she also occasionally appears in place of the standard target when conducting skill training.

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SKS - 7.62x39mm
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SKS's in-game artwork.

Tokarev SVT-40

The Tokarev SVT-40 is the fifth and final Common RF T-Doll; oddly, despite wielding an SVT-40, the Doll herself is named "SVT-38". Like other RF T-Dolls, she decreases the skill cooldown times of handgun units (in front of her, in this case); her active skill is an "Aimed Shot", one of several so-called "bamboo" skills that charges up over time, yielding an increasingly-powerful single attack on the closest enemy.

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Tokarev SVT-40 with PU scope - 7.62x54mmR
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Tokarev SVT-38 with PU scope, for comparison - 7.62x54mmR
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SVT-38's in-game artwork. Note the underbarrel cleaning rod on her rifle, showing that it is an SVT-40, and not the SVT-38 for which she is named.

Submachine Guns

Submachine gun-equipped T-Dolls (SMG) act as "evasion tanks", relying on their high dodge stat to protect their allies from enemy attacks, while their other stats are mediocre or average. Their passive buffs generally affect T-Dolls carrying assault rifles.

Beretta Model 38A

The Beretta Model 38A appears as a common SMG T-Doll, under the name "M38" on the English server and "Beretta Model 38" elsewhere; her passive buffs increase allies' rate of fire and damage, while her active skill is a stun grenade that temporarily disables enemies within a radius.

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Beretta Model 38A - 9x19mm
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M38's in-game artwork, displaying a mix of WWII-era Italian uniform pieces. And a skirt.

Carl Gustav m/45

The Carl Gustav M/45 appears as another Common SMG T-Doll, known simply as "m45" in-game; she increases allies' evasion and fire rate passively, with a smoke grenade that temporarily debuffs enemies' RoF and movement speed as an active skill.

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Carl Gustav m/45BE - 9x19mm
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m45's in-game artwork; a rather complex and delicate-looking design for such a rugged, simple weapon, especially one that saw service in the Vietnam War.

M3 "Grease Gun"

Known only as "M3" in-game, the M3 "Grease Gun" is a Common SMG T-Doll, buffing allies' evasion and accuracy; her active skill is a hand grenade, which (as one would expect) damages enemies in a set radius. Her unique equipment is a special "OSS" suppressor (modeled after the special integrated suppressor developed and used by the OSS during WWII), which increases her evasion, critical hit rate, and (for no obvious reason) damage.

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M3 "Grease Gun" - .45 ACP
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M3's in-game artwork.

MP40

The MP40 appears as a Common SMG T-Doll, increasing allies' accuracy and evasion; her active skill is an incendiary grenade, dealing both immediate splash damage and afterburn damage in a set radius.

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MP40 - 9x19mm
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MP40's in-game artwork. The tank crewman-esque uniform would make a bit more sense if not for her choice of secondary weapon: a sword.

Norinco Type 64

The Norinco Type 64 appears as a Common SMG T-Doll, buffing rate of fire passively, with a stun grenade as an active skill.

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Norinco Type 64 - 7.62x25mm Tokarev
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Type 64's in-game artwork. Being an integrally-suppressed weapon, Type 64 was meant to convey the idea of "quiet"; the toy giraffe on her canteen was apparently the result of the artist looking up "most quiet animal" and seeing the giraffe pop up.

Parker Hale PDW

The Parker Hale PDW, an obscure British prototype submachine gun, somewhat oddly appears as a Common SMG T-Doll, going by the name "IDW" (the name of the original Bushman prototype, prior to the project being picked up by Parker Hale). Her passive buffs increase allies' evasion, while her active skill temporarily increases her own.

IDW has achieved a fair deal of notoriety among the game's community, due to her sharing a production timer (1 hour and 10 minutes) with the far rarer, more desirable T-Doll Grizzly MkV, as well as being quite common in general, and being quite possibly the single loudest character in the entire game.

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Parker Hale PDW - 9x19mm
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IDW's in-game artwork. Get used to this; you're gonna be seeing it a lot.

PP-2000

The PP-2000 appears as a Common SMG T-Doll, increasing allies' accuracy and damage; for an active skill, she has a hand grenade.

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PP-2000 - 9x19mm
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PP-2000's in-game artwork. If you get her off Grizzly's 1:10 production timer, count your blessings - you may not have a 5-star HG, but at least you still have eardrums.

PPSh-41

The PPSh-41 appears as a Common SMG T-Doll, boosting damage and rate of fire. Her active skill is a hand grenade doing splash damage to enemies.

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PPSh-41 - 7.62x25mm Tokarev
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PPSh-41's (or "Papasha's", if you prefer nicknames) in-game artwork.

SITES Spectre M4

The SITES Spectre M4 appears as the final Common SMG T-Doll, buffing allies' damage passively and her own evasion actively.

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SITES Spectre M4 - 9x19mm
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Spectre M4's in-game artwork. She serves as a clear example of the artwork censorship of the English server; her original artwork had her wearing nothing but a bra up top.

Assault Rifles

Assault rifle-equipped T-Dolls (AR) have average stats all around, making them polyvalent. Their passive buffs affect T-Dolls carrying submachine guns. Due to balance and design reasons, AR T-Dolls can use either assault or battle rifles; likewise, short-barreled assault rifles and carbines are sometimes classified as submachine guns in game for the same reasons.

Enfield L85A1

The L85A1 appears as a Common AR T-Doll, boosting the damage and accuracy of her teammates and hers as well, alongside her rate of fire.

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L85A1 with SUSAT scope - 5.56x45mm NATO
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L85A1's in-game artwork. Note the slightly different scope compared to the SUSAT used by the real L85A1.

FN F2000

The FN F2000 is another Common AR T-Doll, going by "F2000" outside the English server and "FF F2000" on it; she passively buffs her allies' evasion and damage, with her active skill increasing the latter for herself.

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FN F2000 - 5.56x45mm NATO
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F2000's in-game artwork.

Heckler & Koch G3A3

Going by "Gr G3" on the English server and "G3" elsewhere, the Heckler & Koch G3A3 is another Common AR T-Doll. Her passive buffs increase allies' accuracy and rate of fire; her active skill is an anti-personnel rifle grenade (which isn't rendered in-game until it is in flight), dealing considerable damage to enemies in a fixed radius.

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Heckler & Koch G3A3 - 7.62x51mm NATO
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G3's in-game artwork; her rifle largely matches the reference image, save for its use of non-waffle-pattern magazines. She also appears to be carrying 3 silver-colored cartridges between her fingers, for whatever reason.

IMI Galil ARM

Simply named "Galil", the IMI Galil ARM is a Common AR T-Doll, increasing allies' evasion and accuracy passively, and buffing her own accuracy substantially as an active skill.

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IMI Galil ARM - 5.56x45mm NATO
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Galil's in-game artwork.

Norinco Type 63

The seldom-seen Norinco Type 63 appears as a Common AR T-Doll; she increases allies' evasion and damage, and buffs her own accuracy.

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Norinco Type 63 - 7.62x39mm
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Type 63's in-game artwork.

SIG Stgw 57

The SIG Stgw 57 appears as the final Common AR T-Doll, going by the rifle series' generic name of "SIG-510". Her buff tiles increase allies' damage and rate of fire, while her skill increases her own damage. Her unique equipment is a "fire selector", taking the form of a complete select-fire trigger pack, and increasing her damage, critical hit rate, and accuracy; this would make sense if she were wielding one of the many surplussed civilian Stgw 57s on the Swiss market that had their select-fire functionality removed, but she is always seen firing full-auto in-game, regardless of whether or not she has the upgrade.

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SIG Stgw 57 - 7.5x55mm Swiss
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SIG-510's in-game artwork. Note her rifle's curved magazine and black polymer furniture, pinning it as the Stgw 57 variant of the SG 510.

Machine Guns

Machine gun-equipped T-Dolls (MG) are the most damaging regular units with a maxed out rate of fire and high damage per shot, but suffer from weak defenses as well as only attacking in short bursts before reloading, leaving them helpless without a front line to shield them. Their passive buffs affect T-Dolls carrying shotguns. Like AR T-Dolls above, this category contains a mix of light, medium, general-purpose, and heavy machine guns, as well as the occasional light automatic rifle.

DP-28

The DP-28 appears as a Common MG T-Doll, boosting rate of fire and, as active skill, her own damage and number of bullets fired per volley.

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Degtyaryov DP-28 - 7.62x54mmR
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DP-28's in-game artwork, well-protected from Russian weather and stray ejected cartridges.

FG42

The FG42 appears as a Common MG T-Doll; while the FG42 was meant to serve as a light machine gun, it was never particularly effective in this role, and was generally used as a battle rifle. In-game, she buffs allies' accuracy passively; her active skill is a "Hunting Impulse", a brief period wherein her accuracy is increased and all her attacks deal critical hits. Her unique equipment is a ZFG42 scope (which she is always depicted with in artwork) that increases her accuracy and crit rate at the cost of fire rate.

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Second-model FG42 with ZFG42 scope - 7.92x57mm Mauser
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FG42's in-game artwork.

General Dynamics Lightweight Medium Machine Gun

Going by the considerably shorter abbreviated name "LWMMG", the General Dynamics Lightweight Medium Machine Gun is a Common MG T-Doll in-game. Well-regarded for her stats, she passively buffs allies' rate of fire and damage, with her active skill being the aforementioned "Hunting Impulse".

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General Dynamics Lightweight Medium Machine Gun - .338 Norma Magnum
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LWMMG's in-game artwork; like many other T-Dolls, her artwork depicts her weapon with attachments that she is not treated as having in-game (in this case a Trijicon ACOG scope, a PEQ-type laser sight, and a suppressor).

MAS AA-52

The MAS AA-52 appears as a Common MG T-Doll, under the name "AAT-52" (the weapon's full abbreviated name, including the oft-ignored T); she buffs allies' rate of fire passively, and her own damage actively (moreso at night).

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MAS AA-52 - 7.5x54mm French
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AAT-52's in-game artwork. While seldom seen, the soft belt pack pictured here is, in fact, a real piece of equipment.

MG34

The MG34 is the final Common MG T-Doll, boosting both allies' damage and her own (passively and actively, respectively). She is depicted using the Patronentrommel 34 double drum magazine, rather than the more common Gurtrommel 34 belt box or loose belt.

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MG34 with Patronentrommel34 double drum magazine - 7.92x57mm Mauser
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MG34's in-game artwork. Upon being acquired, she introduces herself as "MG42's older sister", referencing the MG42's role as the MG34's successor (though the former never fully replaced the latter in service).

Shotguns

Shotgun-equipped T-Dolls (SG) are « meat shields » with very high health and armor reducing damage done to them as well as a chance of knocking back enemies, but all of their other stats are low and, like machine guns, they must periodically reload. Their passive buffs affect T-Dolls carrying machine guns. Due to their extremely high production cost as well as niche use, no Common-level SG exists as of today.