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XIII (VG)
XIII is a 2003 first-person shooter video game developed by Ubisoft Paris and published by Ubisoft. It is based off the 1984 Belgian graphic novel of the same name, written by Jean Van Hamme and William Vance. The game's story is loosely based off the events of the first five volumes of the series. The game is known for its stylistic comic book-like visuals, utilizing cel-shaded graphics very nicely for its time.
The President of the United States has been assassinated by a sniper and later, a amnesic man with the Roman numeral XIII on his right shoulder is found washed up on a shore. The man is soon identified as Steve Rowland - the man whom the FBI strongly believes to have assassinated the President. To find out the truth, Rowland a.k.a XIII embarks on a quest to recover his memory by retracing his steps. However, his former employers - a conspiracy group of 20 - aim to rectify their mistake and silence XIII once and for all.
English version contains the voice talent of David Duchovny, rapper Eve, and Adam West.
Much like Perfect Dark, weapons have a primary mode of firing, as well as a secondary mode (such as firing the underbarrel grenade launcher, revolver fanning, smacking with rifle butt etc.)
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The following weapons appear in the video game XIII (VG):
Handguns
Beretta 92 Clone
A Beretta 92 clone? appears as "9mm Pistol." Holds 13 rounds and can be dual-wielded, once the dual-wield skill is learned. It comes with a suppressor for certain missions/chapters that have major stealth segments.
The gun is accessible in missions 02-10, 13-14, 17-23 and 26-33.
The weapon icon appears to be a Beretta 92FS. However, the in-game model lacks the distinct Beretta open slide design. Also people seem to mistake this gun for a Glock pistol, which is clearly false as the in-game model does have a Beretta 92-style frame. It also has slide mounted safety, so it is not Taurus PT908 as previously stated.
Pistol with Silencer
Pistol Akimbo
Colt Anaconda
The Colt Anaconda with an 8" barrel appears as ".44 Special." It's very strong and accurate, as it is very easy to make headshots with this thing. Its secondary mode of fire allows fanning - to fire it like an automatic - though in reality, this technique does not work on a double-action.
The gun is accessible in missions 02-05, 11-12, 14-16 and 24-25. Often it is the handgun of the chapter if the Beretta is not featured, and only in a few missions are both guns in your arsenal at once.
Submachine Guns
Mini UZI
The Mini Uzi appears under the erroneous title "MiniGun." Holds 32 rounds and is dual-wieldable.
A late game gun that is accessible in missions 22 and 25-33. It's used by Captain Franklin Edelbright, the boss of Mission 22, and can be acquired for a short time after killing him. Also the final boss - Mongoose - wields two Mini Uzis in the final gunfight (Mission 33.)
Mini Uzi Akimbo
Shotguns
Remington 870 Marine Magnum
The Remington 870 Marine Magnum appears as "Shotgun." Holds 5 rounds. Its secondary fire mode is smacking the enemy with the gun's stock.
It is available very consistently early in the game - from Mission 03/Winslow Bank onward - but disappears for a while from Mission 17/SPADS Military Base chapter onward. It reappears in Mission 25, where it is wielded by the 1st boss of the stage, Jasper Winslow, and can be acquired once the player kills him. Its last appearance is in the climactic SSH-1 Military Base chapter of the game (Missions 31-33).
12 Gauge Double Barreled Shotgun
A generic blued 12 Gauge Double Barreled Shotgun with with a stainless receiver appears as "Hunting Gun." Holds 2 rounds. Like the pump-action shotgun, its secondary fire mode is smacking the enemy with the gun's stock.
It only appears in Kellownee Lake missions (Missions 11 & 12)
Assault Rifles
Norinco Type 56
The Norinco Type 56 appears as "Kalash." Holds 30 rounds. Its secondary firing mode switches between burst and auto.
It is mainly used by Mongoose's henchmen during Mission 2/Brighton Beach Invasion and Missions 15 and 16 in the Plain Rock Canyons & Grand Canyon Valley. It reappears in Mission 25, where it is wielded by the 2nd boss of the stage, Senator Clayton Willard. While Type 56 can be acquired from Willard after killing him, the mission pretty much ends immediately after the fact. Its last appearance is in the Willard's Estate chapter (Missions 26-29), where it's used by some guards, as well as the XX Conspirators dressed as Ku Klux Klan members.
Even though the game implies the gun to be a Russian AK-47, the in-game model has a hooded front sight of a Chinese Type 56. Also, the game claims that it's loaded with 5.56 bullets. This is most likely a mistake by developers as there are a couple other dubious chamberings among the game's guns. The gun's magazine is clearly a 7.62x39mm AK-Magazine and thus it isn't a Norinco Type 84S.
M16 with M203 Underbarrel Grenade Launcher
M16 with M203 underbarrel grenade launcher appears as "AR." A fully-automatic weapon with a 30 round capacity, it's secondary mode of fire is its underbarrel grenade launcher.
This gun is accessible in missions 06-10, 17-24 and 30-33. Its mainly featured in missions/chapters that involve SPADS and/or US Army.
It's presented as a older Vietnam-Era M16 with 20-round magazine, despite the in-game gun having a 30 round capacity. Not only that, but it seems to have the M203 attached straight to the older style M16 handguard, instead of the handguard that is often required go alongside the M203.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as "Sniper Rifle." True to its name, it's ideal for taking out enemies from a distance, and is powerful enough to kill enemies in a few hits. It's secondary mode is the scope.
This gun is accessible in missions 05, 09-10 and 13-16. It's generally supplanted by the crossbow in the other missions. It appears in the intro cutscene where the assassin uses it to fatally shoot the President of the United States, William Sheridan.
The game claims that the SVD is chambered in .50 BMG, which is absurd. By the time the game was released in 2003, there was no known mass-production SVD Dragunov variant that could fire a .50 BMG/12.7×99mm bullet. Even as of 2017, it's still the case. The heaviest chambering for a mass-production Dragunov-type sniper rifle so far has been the SVDK's 9.3×64mm 7N33/Brenneke - which entered production in 2006.
Machine Guns
Browning M2HB
The Browning M2HB.
M60
The M60 appears under its own name. One of the strongest weapons in the game. It deals high damage and holds 200 rounds. However, it has quite a bit of recoil and the player's movement slows down when it is equipped. Its secondary fire mode switches between burst and auto.
This gun is accessible in missions 12, 19-20, 24 and 31-33. An M60 is used by two bosses of the game- Colonel Seymour McCall (Mission 19) and General William Standwell (Mission 31).
Launcher
Panzerfaust 3
The Panzerfaust 3 appears as Bazooka. Fires a straight-flying rocket and its secondary firing mode allows you to hit the enemy with a fresh rocket (!!)
It is available to the player in missions 15, 16 and 24. In Mission 24, it is the only way to defeat the helicopter boss at the end of the stage. Some enemies use the Panzerfaust 3 in Missions 5 and 10, but the player can't get them during these missions.
Here, the Panzerfaust 3 is depicted as being a reloadable launcher like the RPG-7. In reality, the Panzerfaust 3 is a single-use anti-tank weapon where the main launch tube assembly is discarded after use and only the firing/sighting unit is reused.
Grenades
Mk2 Grenade
Mk 2 hand grenades appear as Grenade.
Grenades are accessible in missions 05, 08-10, 13-16, 19-24, 26-29 and 31-33.
Others
Harpoon
Crossbow
Crossbow 3 Shots
Unknown Handgun
During the cutscene between Missions 2 and 3, XIII draws a unknown pistol out of his jeans as he arrives to Winslow Bank in a car. Since bringing a gun to a bank is a bad idea, he hides the gun in the glove compartment for the time being.