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Talk:Battlefield 2: Modern Combat

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Discussion

What's the US shotgun? Definitely not a SPAS-12 by default.

I'm an idiot. Going to the PC section to look.

Glock looks like a 19 to me

It looks too small to be an actual 17 and it has a 19 grip.--FIVETWOSEVEN 14:16, 22 August 2010 (UTC)

MEC sidearm

The MEC handgun isn't an MR-444, at least on the PS2 version. It's the Beretta M951, possibly the Egyptian or Iraqi clone. The Wierd It 10:17, 25 January 2012 (CST)

Same on 360. Alex T Snow 14:30, 25 January 2012 (CST)
It's pretty interesting to see how the console version of Battlefield 2 is so much different from the PC version. Unlike Battlefield 3 :\ --Masterius 09:20, 28 January 2012 (CST)
Honestly they don't really have anything to do with each other, this and BF2. Alex T Snow 19:31, 28 January 2012 (CST)

Type 79 hand grenade

I couldn't find anything about a Chinese Type 79 hand grenade that looks like the BF2MC Type 79 on the Chinese internet. The one hand grenade designated "Type 79" is a rare handheld rocket propelled hand grenade with an egg-shaped warhead that looks very different from what's in BF2MC. --Wuzh (talk) 04:14, 11 June 2020 (EDT)

Maybe it ended up getting mislabeled from "Type 67?" I will be getting a few more images of the emplaced/vehicle weapons and then I think this game will be ready for proper page status. Unfortunately, the MEC weapons are only in the long-shut down MP mode, sadly :(--AgentGumby (talk) 09:44, 11 June 2020 (EDT)

Page

The following weapons are seen in the video game Battlefield 2: Modern Combat:

Handguns

Beretta 92F

The Beretta 92F appears as the "M92F".

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Beretta 92F - 9x19mm
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Drawing the M9 in the NATO forces' final campaign mission. All pistols have the slide pulled when drawn.
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A US soldier wielding the Beretta.
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Aiming brings the sights in close, but not completely.
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Reloading the M9.

Glock 19

The Glock 19 appears, erroneously referred to as the Glock 17.

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Glock 19 (2nd Generation) - 9x19mm
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An EU trooper pulls his Glock 19 in the arid Qyzylorda region of Kazakhstan.
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The G19 in idle.
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Aiming the pistol.
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The Glock's reload.

Norinco QSZ-92

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Norinco QSZ-92 - 9x19mm
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Drawing the QSZ-92 in a Kazakh town.
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Wielding the QSZ pistol.
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Aiming.
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Reloading the handgun.

Tariq

The Tariq, an Iraqi copy of the Beretta M1951, appears in the game.

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Tariq - 9x19mm
The Tariq in-game render.

Submachine Guns

All Specialist kits wield SMGs by default, and all are equipped with sound suppressors and Aimpoint CompM2 reflex sights.

Heckler & Koch MP5A3

The US Specialist kit is equipped with the Heckler & Koch MP5A3.

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Heckler & Koch MP5A3 - 9x19mm
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An American specialist armed with the MP5A3 at the start of the "Burning Bridges" mission.
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Reloading the MP5's stick magazine.
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Working the charging handle.

Heckler & Koch UMP45

EU Specialists use the Heckler & Koch UMP as their SMG of choice.

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Heckler & Koch UMP45 with RIS foregrip - .45 ACP
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The UMP45 at the beginning of the "Hotel Alpha" mission. Note the charging handle is bugged and sticks out of the top rail.
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Aiming through the reflex sight; this reticle is used with all the SMGs.
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Reloading the UMP.
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Palming the bolt release. Battlefield: Bad Company and Battlefield 3 would use a traditional HK-like reload, while the bolt release would eventually be used again in Battlefield 4.

Micro Uzi

The Micro Uzi is only mounted on the snowmobiles in the map "Frost Bite".

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IMI Micro Uzi with 32 round magazine - 9x19mm

Norinco Type 79

The Norinco Type 79 is the SMG issued to the PLA Specialist role.

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Norinco Type 79 with unfired rounds - 7.62x25mm Tokarev
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A Chinese Specialist armed with the Type 79 in the PLA's "Endgame" mission.
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Reloading the SMG. It uses a straight type of magazine.
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Chambering the T79.

Shotguns

Combat Engineer roles are armed with combat shotguns for anti-personnel use. As with the light machine guns, the shotguns do not have an aiming option.

Benelli M3T Super 90

The EU Engineer class is armed with a Benelli M3 Super 90, although it has the SPAS-12's inventory icon and third person model. It also functions in the pump mode, unlike the SPAS-12.

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Benelli M3T Super 90 with top folding stock - 12 gauge
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The Benelli M3T in the hands of an engineer in-game.
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Pumping the shotgun.
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Reloading the M3T. The shotgun reload animation simply shows one shell getting loaded into the tube magazine, and then the action is pumped.
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Working the Benelli's action.

Franchi SPAS-12

American Engineers are armed with Franchi SPAS-12 shotguns, set to semi-automatic function. As the other shotguns are pump-actions, the SPAS's higher firerate gives it an advantage.

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Franchi SPAS-12 with butt hook attached to stock - 12 gauge
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Parachuting into the NATO version of the "Flying the Flag" mission with a SPAS-12.
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Reloading the Franchi.
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As with most game depictions of the SPAS-12, the pump is used at the end of a reload despite being set to semi-auto.
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A very early 2000s dressed US Engineer armed with the SPAS.
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The SPAS as seen as the third person model for the Benelli M3T here with a European combat engineer.

Mossberg 500

The Mossberg 500 is available to the MEC Engineer kit.

RMB-93

Oddly, PLA Combat Engineers utilize the Russian RMB-93 forward pump action shotgun despite the presence of a Norinco Hawk 982 in the original PC version.

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RMB-93 w/ stock extended - 12 gauge
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The RMB-93 shotgun in the "Submerged" level, the first PLA mission. Note the oversized magazine and barrel, which gives the shotgun some resemblance to the GM-94 grenade launcher.
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Working the RMB's forward pump action.
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The reload animation rather oddly shows the engineer chamber-loading it through a non-existent side port.
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Chambering the shotgun.

Assault Rifles

As standard for modern-themed Battlefield games, the Assault class wields Assault Rifles combined with underbarrel grenade launchers.

AK-47

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AK-47 - 7.62x39mm

AKS-74U

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AKS-74U - 5.45x39mm

Colt M4A1 Carbine

The American Assault kit is equipped with an M4A1/M203 combo, with an Aimpoint CompM2 sight.

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M4A1 carbine with M203 grenade launcher - 5.56x45mm/40x46mm
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M4A1 carbine with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher - 5.56x45mm/40x46mm. The in-game configuration is very similar to this except for having the older handguard style seen above instead of the RAS forend.
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The M4 Carbine in one of the Hot-Swap challenges in-game (Xbox 360).
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Firing the M4 Carbine in "Radio Silence" (Xbox 360).
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Riding on a HMMWV in the "Radio Silence" mission with the M4A1/M203 combo.
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Reloading the M4A1's STANAG magazine.
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Pulling the charging handle.
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Using the M203 launcher.
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Reloading the 203; the 40mm casing is always modeled inside it though.

Enfield L85A2

EU Assault troops wield Enfield L85A2 rifles outfitted with SUSAT scopes and M203 launchers attached to a modified original SA80 style handguard.

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L85A2 with SUSAT scope - 5.56x45mm NATO
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Air-dropping into the first mission, "In and Out" with the L85A2. Note the front sight and grenade leaf sight.
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Aiming with the SUSAT. This is the shared scope reticle for the assault rifles.
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Reloading the rifle.
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Working the L85's action.
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An EU soldier with the L85/M203 combo in the NATO "Endgame" mission.
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Using the M203 launcher on the Enfield.

Norinco QBZ-95

Assault kits of the PLA are equipped with Norinco QBZ-95 rifles and underslung Type 91 launchers.

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Norinco QBZ-95 with proprietary Y/MA 95-002 scope - 5.8x42mm
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Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm
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The rather tall QBZ-95 in-game.
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Removing the magazine on a reload.
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The QBZ has no chambering animation; rather the user simply smacks the magazine on the bottom instead.
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Using the Type 91.
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Reloading the launcher.

Sniper Rifles

The Sniper role uses scoped Sniper Rifles as their primary weapon. All the rifles are portrayed as manual-action, despite the Barrett M95 being the only actual bolt-action in the game.

Barrett M95

The US Sniper class is equipped with the Barrett M95 bullpup .50BMG bolt action.

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Barrett M95 - .50 BMG
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The Barrett M95 in the "Air Traffic Control" mission.
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Aiming through the Barrett's scope.
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Cycling the bolt action.
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Opening up the M95's bolt to reload.
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Changing out the magazine.

Norinco QBU-88

Chinese Army snipers use the Norinco QBU-88 sniper rifle. Bizarrely, it shares animations with the turnbolt M95 despite having a completely different operating mechanism, and the SVU reload animation could've been used instead.

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Norinco QBU-88 - 5.8x42mm
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A QBU-88 equipped PLA sniper during the sniper segment of the "DMZ" mission.
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Manually cycling the QBU.
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Reloading by attempting to lock the bolt back without the charging handle.
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Swapping the mag.
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"Seating" the bolt.

SVD Dragunov

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SVD Dragunov - 7.62x54mm R

SVU Dragunov

EU Sniper kits rather oddly use the SVU Dragunov as their sniper rifle of choice, despite it being a Russian design.

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SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R
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Wielding the SVU in the "Headshot" level.
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Sniping an enemy PLA sharpshooter.
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Rechambering the SVU.
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Reloading with a detailed magazine.
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Running the rifle's action.

Machine Guns

Machine Guns are used by the Support role.

M249 SAW

Both the US and EU Support classes are equipped with the M249 SAW. It is erroneously shown with the belt feeding into the STANAG magwell.

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M249-E2 SAW - 5.56x45mm
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The M249 SAW in the Almaty region. Note the incorrect belt placement.
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Reloading, the ammo belt of a new box points statically in the air and obligingly feeds itself into the magwell.
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Closing the top cover.

Norinco QJY-88

The PLA Support is armed with the Norinco QJY-88 light machine gun.

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Norinco QJY-88 - 5.8x42mm
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Holding a QJY-88 on a beachhead in the "Metal Island" level.
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Reloading the machine gun.
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Lowering the tray cover.

PKM Machine Gun

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PKM machine gun - 7.62x54mm R

Launchers

Carl Gustav M3

The Carl Gustav M3 is used by the European Forces Engineer, erroneously referred to as the Carl Gustav M2.

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Carl Gustav M3 - 84x246mm R
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An EU Engineer wields the Carl Gustav M3 in the first level.
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Aiming with the Carl Gustav's scope, a generic reticle used by all the launchers.
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Opening the M3's breech.
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Loading a new round.

Mk 153 Mod 0 SMAW

US Engineers use the Mk 153 Mod 0 SMAW as their AT launcher.

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Mk 153 Mod 0 SMAW - 83mm
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A SMAW illuminated by an explosion in the second mission, "Radio Silence."
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Reloading the SMAW.
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Inserting the new warhead.

PF-98

Chinese Engineers are equipped with the PF-98 for anti-tank use.

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PF-98 battalion version - 120mm
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The PF-98 launcher in-game.
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Reloading the PF-98.

RPG-7

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RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm

Explosives

AN/M8 smoke grenade

The AN/M8 HC smoke grenade is usable by all factions' Assault and Sniper kits.

AN/M8 smoke grenade
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Holding an AN/M8 grenade in the final mission.

M61 hand grenade

US and EU Assault and Support roles have M61 Hand Grenades.

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M61 High-Explosive Fragmentation hand grenade
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The M61 grenade in the game.

M84 stun grenade

The Spec Ops kit for all forces includes M84 stun grenades.

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M84 stun grenade
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A M84 flashbang in-game.

RGO-78 hand grenade

The RGO-78 hand grenade is available to the MEC Assault and Support kits.

Type 79 hand grenade

The Type 79 hand grenade is available to the PLA Assault and Support kits.

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The Type 79 Grenade in the "Metal Island" mission.
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Preparing to throw the stick grenade.

(I couldn't find much info about the real Type 79 (provided that it's the actual design seen in-game), but it's apparently similar to the Type 67 stick grenade). --Ultimate94ninja (talk) 15:53, 26 January 2016 (EST)