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Talk:Quantum Break

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Discussion

Aside from these weapons, others appear. I haven't been able to positively ID the Lightmachine gun, the carbine rifle and the full auto shotgun.--Bauer2121 (talk) 14:54, 11 January 2017 (EST)

Creating the page

I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--Bauer2121 (talk) 09:08, 11 January 2017 (EST)

I Haven't played the game myself, but i seen what appears to be a MP7 and a Five Seven in some gameplay vids.--AnActualAK47 (talk) 10:54, 11 January 2017 (EST)
Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --Bauer2121 (talk) 12:28, 11 January 2017 (EST)
You can do a Work-In-Progress build here on the talk page, IMFDB Page Templates will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. StanTheMan (talk) 13:53, 11 January 2017 (EST)

The Advanced SMG is a Magpul PDR. Details here including pick up icon. The LMG is a Stoner 96. Unsure on Carbine rifle although at a guess from memory i'd say some sort of DSR maybe?--Forrest1985 (talk) 16:19, 11 January 2017 (EST)

Thanks for the help so far. Aside from the Carbine Rifle and the Full Auto Shotgun, that's practically all of the firearms listed.--Bauer2121 (talk) 16:31, 11 January 2017 (EST)


Live action sections

So, since the game also has a number of live action sections with the actors who are motion captured, and theres a few guns featured in those sections too, we should document them as well. --Bauer2121 (talk) 18:27, 11 January 2017 (EST)

Well, is it live-action, or is it motion-captured? If it's live action, then whatever firearms usage should be documented on actor pages. If it's just mo-cap, it should not. --Funkychinaman (talk) 18:37, 11 January 2017 (EST)
It's both. Between each playable scene, theres a live action sequence. It goes from video game, to tv show, to video game. Like Command & Conquer: Red Alert 3 --Bauer2121 (talk) 19:00, 11 January 2017 (EST)
Usage in FMV needs to be recorded then. --Funkychinaman (talk) 20:31, 11 January 2017 (EST)

Finishing this page

So, I got the game and have been taking good screenshots of the various weapons that appear. I'd like to add names and descriptions and then publish this when all is said and done. Is that okay? PyramidHead (talk) 00:17, 25 December 2018 (EST)

Could it be possible for you to take some screenshots of the live-action weapons too? --Wuzh (talk) 00:30, 25 December 2018 (EST)
Yes, but the screenshots will be of pretty meh quality. On PC (which is where I'm playing), the live-action episodes are streamed in rather than being loaded into the game at 1080p, which results in the image quality being somewhat poor at times. Not terrible, just not crystal clear. But yeah, I could do that to. I haven't finished the game yet so I need to finish the game and get all the episodes unlocked first. PyramidHead (talk) 16:23, 25 December 2018 (EST)
Anddddd several months and a few binge-playing sessions later, I believe I'm done. I'm going to go and publish this article if no one else has objections. --PyramidHead (talk) 00:59, 22 July 2019 (EDT)

Draft


Quantum Break
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PC Boxart
Release Date: 2016
Developer: Remedy Entertainment
Publisher: Microsoft Studios
Platforms: Xbox One, Microsoft Windows
Genre: Science fiction, action-adventure, third-person shooter


Quantum Break is a science fiction action-adventure third-person shooter by Remedy Entertainment. The game uniquely blends a TV show into its presentation: four live-action 25-minute episodes are placed between each of the game's five acts. The live-action segments stars:

Players control Jack Joyce, a man imbued with time manipulation powers following a time machine's malfunction. He soon embarks on a mission to stop the Fracture, an event caused by the time machine's malfunction that will soon cause time to cease functioning. Along the way, he is pursued by Monarch Solutions, a powerful corporation with their own agenda for the Fracture.


The following weapons appear in the video game Quantum Break:


Handguns

Glock 17

The Glock 17 appears under the name 'Pistol' and is the most common handgun in the game. Despite the actual Glock 17 holding 17 rounds in the magazine, the 'Pistol' only holds 8 rounds. It is protagonist Jack Joyce's default weapon and uses it in many cutscenes, regardless of what pistol he is carrying.

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3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.
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A frozen-in-time Liam Burke aims his Glock.
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Beth Wilder, also frozen, aims her Glock. The Glock logo on the slide has been replaced with that of Monarch Solutions, the game's main antagonists.
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Jack gazes at Beth's Glock. Here we can clearly see the Monarch logo replacing the Glock logo, while a "17" can be seen nearby.

Live-Action

The Glock 17 is seen throughout the series, most prominently used by Liam Burke (Patrick Heusinger) and Beth Wilder (Courtney Hope) in "Monarch Solutions." (S01E01)

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Liam Burke (Patrick Heusinger) holds his Glock 17.
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Beth faces down Burke, Glock in hand.
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Martin Hatch (Lance Reddick) fires the Glock in "Lifeboat Protocol." (S01E04)

Beretta 93R "Auto 9"

The Beretta 93R "Auto 9" appears as the 'Burst Fire Pistol.' Unlike an actual "Auto 9" which holds 20 rounds, it only holds 18 rounds.

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Beretta 93R "Auto 9" - 9x19mm
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Jack takes a look at the Auto-9 based Burst Fire Pistol that someone helpfully left sitting on a desk.
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After crashing a Monarch gala, Jack takes cover with his Burst Fire Pistol.

FN Five-seveN

The FN Five-seveN is featured as the 'Heavy Pistol' with a weaponlight attached, though the weaponlight is unusable. Despite the actual Five-SeveN holding 20 rounds in the magazine, the 'Heavy Pistol' only holds four, likely to counterbalance its heavy firepower.

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FN Five-seveN USG - 5.7x28mm
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A dropped Five-seveN. Note the unusable light.
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Jack poses with his severely underloaded Five-seveN.
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A pre-release image shows Jack facing down a Monarch Striker. Note the absence of the weaponlight.

Beretta 92FS

A Beretta 92FS is seen on the cover of the Alan Wake novel The Sudden Stop.

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Beretta 92FS - 9x19mm
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The Beretta as seen on the cover of Wake's novel. A signed copy too, the blurb when interacted with explains.

SIG-Sauer P226

The SIG-Sauer P226 is found in every live-action episode, used by Liam Burke and Monarch guards.

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SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the "P226R" to distinguish between newer and older models).
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Burke draws his P226.
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A Monarch agent points his P226 at Burke and Beth Wilder.
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Burke takes cover during a shootout at a Monarch lab in "Prisoner." (S01E02)

Submachine Guns

TDI Vector

The TDI Vector appears as the 'Tactical SMG.' It fires in three round bursts and holds 24 rounds in a magazine. It is fitted with a Magpul UBR stock and EOTech red dot sight, as well as a muzzle attachment implied to allow the weapon to function in a Stutter- a brief period where time freezes and only specially equipped Humans can move as normal. Despite the Vector being the only weapon to feature this device, all weapons function as normal during a Stutter.

The Vector is the weapon of choice of Monarch's elite Striker forces and becomes very common in the later parts of the game.

In-Game

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TDI Vector - .45 ACP
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A Vector in Monarch White rests on a table.
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A dead Monarch Striker and his discarded Vector.

Live-Action

Monarch Strikers use the Vector throughout the series.

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A pair of Strikers armed with Vectors in "Prisoner."
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The Strikers soon open fire on Liam Burke and Charlie Wincott (Marshall Allman).
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Two Strikers guard the entrance to the Lifeboat in "Lifeboat Protocol."


Heckler & Koch MP7

The Heckler & Koch MP7 appears as the 'SMG.' It fires in full auto and holds 24 rounds in a magazine. It is commonly wielded by lower-tier Monarch security forces.

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Heckler & Koch MP7 - 4.6x30mm
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A dropped MP7 shows off its red dot sight, unusable weaponlight, folded foregrip that is never used, and slightly slanted pistol grip. The selector is also permanently set to safe as well.
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Jack stands with his recently used MP7, trying to ignore the folded foregrip that may come in handy.
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A Stutter allows Jack to violate a Monarch operator's personal space to get a closer look at his MP7.

Assault Rifles

Heckler & Koch HK416

The Heckler & Koch HK416 appears as the 'Assault Rifle' and is commonly used by mid-tier Monarch forces. It is a common find throughout the game. Fires fully automatically from a 20 round magazine which is modeled as a 30 round STANAG magazine.

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Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO
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Jack contemplates upgrading to an HK416. The rifle features a Magpul UBR stock like the Vector and a red dot sight. Like the MP7, the selector is set to safe.
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With the help of a Stutter, Jack gets a closer look at the HK416 with the help of a very accommodating Monarch security guard.
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Reload animations in this game are fairly basic. Firearms have no animated parts, so Jack more or less mimics the action of reloading weapons. Here, Jack mimes taking out a magazine from his HK416 before "loading" a new one.

Live-Action

The HK416 is used by Monarch Solutions security agents throughout the series.

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A Monarch agent advances on Burke with his HK416 at the ready in "Monarch Solutions." (S01E1)
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A lone Monarch guard with his HK416 in "Deception." (S01E03)
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Monarch operators escort Martin Hatch in "Lifeboat Protocol." (S01E04)
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A Monarch guard goes down in "Lifeboat Protocol."

Magpul PDR

The Magpul PDR appears as the 'Advanced SMG' and is incorrectly listed as an SMG. It has a ponderous capacity of 48 rounds per magazine despite being modeled with a 20 round magazine.

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Magpul PDR-C (Concept Art) - 5.56x45mm NATO
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Following an obligatory abandoned warehouse shootout, Jack seems a bit perturbed that the PDR lacks any iron sights.
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He soon checks out a pair of PDRs left out by Monarch forces. Despite this, no enemies are ever seen using the weapon.

Shotguns

Kel-Tec KSG

The Kel-Tec KSG appears as the 'Semi-Auto Shotgun,' incorrectly labelled and fired as a semi-automatic shotgun, when it is a pump-action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds. Despite being labelled as a semi-auto, Jack is seen pumping the weapon following every shot.

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Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge
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At a Monarch armory, Jack checks out a Monarch-branded KSG. Note the green boxes above the KSG are of 6.5x55mm Swedish ammo. Why Monarch is stocking this antiqued round designed for bolt-action rifles that do not appear in the game is anyone's guess.
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Later, Jack takes aim at a ripple of distortion caused by "Chronon particles," the game's explanation for the cause of all sorts of time-based shenanigans. It seems that Jack's time powers have not given him the ability to flip up the KSG's sights.

UTAS UTS-15

The UTAS UTS-15 appears as the "Full-Auto Shotgun.' As the name implies, it fires fully automatically, despite the UTS-15 being a pump-action shotgun. It only appears in the last few chapters of the game and is not used by any enemies. It holds 8 shells in contrast to the UTS's 7+7 shell capacity in two tubes.

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Gen 2 UTAS UTS-15 - 12 gauge
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Taking a break from the whole "save the universe" business, Jack shows off his newly acquired UTS-15 in some moody lighting.
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Ignore the break-dancing Monarch troops to notice how the UTS-15 has only a rear iron sight.
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The left side of the UTS-15.

Machine Guns

Knight's Armament Stoner LMG

The Knight's Armament Stoner LMG appears as the 'Light Machine Gun.' It is used sporadically by heavily-armored Monarch security personnel. Ammunition for this weapon cannot be replenished, meaning the player is typically limited to a single 60-round drum magazine.

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KAC Stoner LMG - 5.56x45mm NATO
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Jack finds a spotlight to show off his LMG.
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Aiming down the sights at the former site of a coastal defense battery.
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A Stoner LMG is also present on automated sentry guns employed by Monarch.

Sniper Rifles

DSR-Precision DSR-1

The DSR-1 appears as 'Carbine Rifle' and is the closest thing the game has to a sniper rifle. It deals the highest damage of any firearm and can usually eliminate most enemies in a single shot. Monarch snipers employ this weapon with, in typical video game fashion, a highly visible red laser sight that allows the player to know when they are lining up a shot. It functions as a semi-automatic rifle despite being modeled with a bolt handle.

It appears that the developers were confused by the layout of this weapon. The DSR-1 is a bullpup rifle that feeds from the magazine behind the trigger. In front of the trigger lies a spare magazine holder that can easily be mistaken for where the rifle feeds ammunition from. Quantum Break's DSR-1 lacks the rear magazine and is presumably supposed to load ammo from the front magazine. Indeed, the reload animation shows Jack miming the action of taking out the front magazine and loading a new one.

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DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
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A marksman may have difficulty using this rifle in its envisioned role due to the fact it has a red dot sight as opposed to an optic with higher magnification. Here one can also see that only the front magazine in the spare magazine holder is present, giving the DSR-1 a conventional layout as opposed to the real thing's bullpup layout. This can be seen more clearly on the weapon's icon to the right.
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Aiming down the sights of the DSR-1. When reloading, Jack will finish by pulling an imaginary charging handle on the right side of the receiver.