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Mafia III
From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 19:31, 7 July 2019 by PaperCake(talk | contribs)(alright I'll work on making this a little better since I got the game for pennies on the steam sale, I can't do all of the DLC weapons since I didn't bother buying any but I'll clean the text up more in a bit)
Mafia III is an open-world action-adventure video game, and a sequel to Mafia II. It is developed by Hangar 13 and published by 2K Games, and was released in October 2016 for the PC, Xbox One and PlayStation 4.
The following firearms make an appearance in the video game Mafia III:
The Colt M1911A1 is one of many available handguns in Mafia 3, known as the "Masterson Pistol". There are two silenced variants in-game, the first being the "Silenced Masterdon" which is given as a favor from Vito Scaletta during his first district takeover. The second is "Silentium", which is the same stat wise as the normal silenced M1911 but with fancy engraving that comes with the "Judge, Jury and Executioner" weapon pack DLC. No matter what pistol Lincoln is carrying, during cut scenes he will be seen with the 1911.
Colt M1911A1 with silencer
Smith & Wesson 39
The Smith & Wesson 39 is known in-game as the "Alfredsson M419". It's given free when the arms dealer van becomes available and very commonly used by enemy mobsters in areas such as Delray Hollow, Pointe Verdun and River Row.
Browning Hi-Power
The Browning Hi-Power is available for use in the game as the "Elling 9mm" and used heavily by mobsters in Tickfaw Harbor, Downtown and Barclay Mills. It can also bee seen among other weapons in a stash from one of the promotional videos.
High Standard HDM
The High Standard HDM is usable throughout the game as the "Silenced Deacon .22" after unlocking a turf for Thomas Burke. It has an integral suppressor, allowing for more stealthy gunplay.
Colt Python
Known as the "Masterson Phoenix". Lincoln Clay and late game mobsters make use of the Colt Python throughout the game. A special skinned copy is available for My2K users known as "Il Duca".
Colt Python with scope
The scoped Python is rewarded as a favor from Vito Scaletta during the third district takeover.
MAB PAP F1
The MAB PAP F1 appears as the "Blackburn FAF-33" as the highest tier semi-auto handgun, commonly used by mobsters in the late game areas of the French Ward, Frisco Fields and Southdowns.
Smith & Wesson Model 19
The Smith & Wesson Model 19 appears in-game as the "Alfredsson M200", the standard sidearm of New Bourdeax's Police Department and an uncommon sight with mobsters.
AMP Auto Mag Model 180
The AMP Auto Mag Model 180 appears as the "Clipper .44" and is rewarded by Thomas Burke for the third district takeover.
Shotguns
All shotguns, when hip-fired, play a pump racking sound after each shot, even including the lever action 1887, break action Lupara and the semi auto 1100.
Remington 870
A "Barker 390" pump-action shotgun can be used and is commonly found with low level mobsters. It can be identified as a Remington 870, and not the Mossberg 500AT some have claimed it to be, by the rounded trigger guard and the shorter magazine tube cap.
Winchester Model 1200
The "Gator Skin" of "Barker 390" that comes with the Family Kickback Pack appears to be a Winchester Model 1200.
Ithaca 37
The Ithaca 37 appears in-game as the "Cornell 40", used by mid-game mobsters.
Winchester Model 1887
A Winchester Model 1887 resembling the configuration from Terminator 2 is available for use in Mafia 3, and a rare sight with mid game mafia goons. Lincoln can flip-cock the gun in a manner similar to Arnold Schwarzenegger albeit with one thumb given the smaller lever loop. It appears as the "Elmwood 1925" with a special version with the Judge, Jury and Executioner Weapon Pack, the "Exterminatore".
Sawed-off double barrel shotgun
The classic Lupara appears in-game as the "Lupara" as one of the two sidearm shotguns.
Mossberg 500
The Mossberg 500 with extended magazine tube appears as "Riot 550" and used by late-game mobsters.
Remington Model 1100
The Remington Model 1100 appears as the "Barker 1500 Tactical", given as a favor by Cassandra during the fifth district takeover.
Submachine Guns
Beretta M12
The Beretta M12appears in the game as "Carter M33-A", rarely used by mid-game mafiosos.
Smith & Wesson 76
The Smith & Wesson 76 SMG appears in the game as the "Alfreddson M833" available from the Arms Dealer as a slower ROF alternative to the Thompson.
Heckler & Koch MP54
The Heckler & Koch MP54 appears in-game. The model appears to be modeled after the Heckler and Koch MP54, complete with a straight magazine. It appears in the game as "Deutsche M11B" and is acquired as a favor from Cassandra for the third district takeover.
Uzi
The Uzi appears in the game as the "Binya", the late-game single handed SMG rarely seen with mafiosos and in certain locations.
M1A1 Thompson
The M1A1 Thompson appears in-game as the "Trench 1938" and used heavily by early game enemies. With the "Family Kick-back" pre-order pack, a special version of the M1A1 was included called the "Trench 1938 Drum" , having a vertical grip much like the earlier M1921 Thompsons, but still built into the M1A1-style forestock.
M1A1 Thompson with a drum magazine.
M3 Grease Gun
The M3 "Grease Gun" appears as the "M1N8", used primarily by mobsters in the mid-game. A suppressed version is offered by Cassandra in the first district takeover as a favor.
M3 Grease gun with silencer
Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears in game as the "Czech Ver. Ba-65", rarely used by mobsters in the early game and one of the first sidearm SMG's available for use.
Rifles
M1 Garand
A M1 Garand appears in-game as the "Mayweather .30" and commonly found with mid-game NPC's. Oddly the weapons description claims it replaced the in-game M1 Carbine analogue, rather than having both serve side by side like in real life.
AKM
An AKM modified with an AK-47 handguard and muzzle nut appears in-game as the "Pasadena AR30" and serves as the automatic weapon of choice for late game mafia goons. A version painted black with tribal markings appears as the "Black Sacrament" for completing the Signs Of The Times DLC.
Colt M16A1
The Colt M16A1 appears in-game as the "Stromer .223" as a favor from Burke during the fifth district takeover or in a CIA Safehouse in the Stones Unturned DLC.
M1 Carbine
The M1 Carbine appears as the "Hartmann .30" and is commonly used by mafia goons in the early game. It appears without a bayonet lug, common on early civilian pattern guns such as Universal carbines. A heavily embellished version comes with the Judge, Jury and Executioner Weapon Pack, known as the "Praecisione .30".
M14
The M14 appears as the "Automat SG" and is used by late-game mobsters although it does spawn in a few early game locations. It's notable for using it's own seperate ammo type, so you can only get ammo from other M14's with it.
M14 with night vision sight
An M14 fitted with a AN/PVS2 Starlight scope appears as a sniper rifle, the "Hawk 4540 Night Vision" as a favor from Vito for the fifth district takeover.
Sniper Rifles
Springfield M1903A1
The Springfield M1903A1 appears in-game as the "Mayweather M04A3" and is commonly used by Racket Enforcers in the mid-game.
Tokarev SVT-40
The Tokarev SVT-40 appears as the Viper 55, used by late game Racket Enforcers.
Winchester Model 70
The Winchester Model 70 appears in-game as the "Manitou Model 67" as the primary weapon of Racket Enforcers in the early game. A special version appears with camo wrapping with the Family Kickback DLC, fittingly named the "Camo Model 67".
Winchester Model 70 Camo Version
Machine Guns
M60
The M60 appears as the "Hartmann 7.62", first used during the prologue robbery on the Federal Reserve and finally as Vito's favor for the final district takeover.
Grenades & Explosives
C4
C4 charges appear in-game when Lincoln rigs up certain objects in enemy rackets to blow. Actual charges can be acquired after acquiring the second level in the "IRA Bomber" perk.
Dynamite
M67 hand grenade
The M67 hand grenade appears in-game as the "Frag Grenade", acquired with the first level of "IRA Bomber" and frequently dropped by mid to late game NPC's.
Launchers
M72A1 LAW
The M72 LAW appears as the "Hartmann AT-40" as Cassandra's final favor for the last district in-game, although it does appear in the Royal Hotel before that.
M79 grenade launcher
The M79 grenade launcher appears as the "Hartmann HLP", acquired through Burke's final favor for the last district.