Jagged Alliance: Back in ActionJagged Alliance: Back in Action - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesJagged Alliance: Back in Action
Jagged Alliance: Back in Action (2012) is game based on the Jagged Alliance title, by bitComposer Games. The Game is "a turn-based strategy game and features an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features".
NOTE: Some weapons have completely different world models and inventory icons. These are listed separately.
The following weapons can be seen in the game Jagged Alliance: Back in Action:
The Beretta 92F appears with a desert-pattern frame and standard slide. Called "Baretta 92F" in the game. Note: The description is a reference to the Lethal Weapon movie series where Mel Gibson's main weapons was a Berreta 92FS.
The "Baretta 93R" is in fact a 92FS (noted by the slide-mounted safety and the shape of the grip) fitted with a 93R-style trigger guard/foregrip and compensator. Feeds from standard 15-round mags. This is one of the few pistols can can be fired in bursts.
Despite being called "Barracuda" (referring to the FN Barracuda), this revolver is actually a Colt Anaconda. Placement of the two screws above the trigger gives away that this is an Anaconda, and not a very similar looking Python. The only thing common with the Barracuda is the .357 Magnum ammo the gun uses (which is obviously not correct for the Anaconda).
The Glock 17 appears as "Klock 17" in the game and is available with 15-round magazines. The frame is clearly second generation, however the trigger is from the first gen model.
The Glock 18 in the game is actually just a Glock 17 that features a tan frame and standard trigger guard. Can be fired in 3-round bursts. (Note: this is not a mistake, as every automatic gun is fired in bursts.)
The Desert Eagle Mark XIX appears with a Picatinny railed barrel and under-barrel accessory rail. According to the game, it holds only 7 of .357 Magnum rounds. Lacks the fluted barrel found on the .44 Magnum and .357 Magnum variants.
The Smith & Wesson Model 36 is known as "38 W&S" in the game and is the starting weapon of several mercs the player can recruit to his team. Fitted with custom grips and has the cylinder release latch on the wrong side.
The H&K MP5KA4 appears simply as "MP5K". It is modeled with a 15-round magazine, but holds 30 bullets. It is worth noting that the world-model of the gun has an extended barrel, like the MP5KN or MP5K-PDW.
Icon of the Heckler & Koch UMP was seen on pre-release images, but this gun was cut from the final game. It was the .45 ACP variant, judging by the straight magazine and the fact that .40 S&W rounds are not present in the game.
The TEC-9 is another usable submachine gun in the game. (The rings to hold the sling on the side of the gun indicate the this is a TEC-9, and not the very similar TEC-DC9.)
The .45 ACP version of the MAC-10 submachine gun retains its name in the game. The "MP2" mentioned in the gun's description was the designation of the Uzi in the German Bundeswehr.
Two versions of the Type III AK-47 are present in the game: A standard version (known as "AK 47"), and a version featuring a synthetic handguard, custom pistol grip and side-folding stock (known as "AKM"). The standard version fires 5.45x39mm rounds instead of the correct 7.62x39mm.
The Colt Model 933 appears incorrectly as the "M4 Carbine" in the game. The gun is shown with an LE stock, but without any kind of rear sight. The bayonet lug is absent also.
Two more 933s can be obtained by purchasing DLCs on Steam. These rifles are shown with carrying handles, and 20-round magazines. Their performance is almost identical to the standard M933.
The actual variant of the "M16" in the game is a mystery. It is impossible to tell the exact variant from the inventory image, as while it is showing the right side of the gun, where the important parts like the brass deflector or forward assist would be visible, the image is actually a mirror of the left side, where none of those are visible. One thing is sure though; the inventory icon of the rifle is clearly NOT the M16A4, despite what the text says. Judging by the simple rear sight, it is either the original M16, SP1, or an M16A1 with A2 handguards.
The world-model of the gun on the other hand is the A4 variant, as when a scope attachment is mounted on the rifle, it replaces the carrying handle.
The FAMAS G1 appears as "SAM-AF" in the game. Holds 30 rounds instead of the correct 25. The sight attachments replace the carrying handle, blocking the bolt handle.
The FN FAL appears as "NF-FAL" and is shown with a partial desert finish and 30-rounder mag (that holds only 20 bullets). The gun's inventory image is a L2A1 LMG, however.
The SCAR-L with a standard barrel and most-known tan finish appears in the game as the "SCAR-H", plus fires 7.62x51mm rounds. Two other SCAR-L rifles can be obtained by purchasing DLC's for the game - those use the correct 5.56x45mm ammo. All three variants are called "SCAR CQB", even though they have standard barrels.
The Heckler & Koch HK33A2 appears incorrectly as "G41" in the game. The real G41 has a unique magazine well to accept STANAG magazines. Shown with a bipod handguard, and with 40-round magazine, but holds only 30 bullets.
The Mk 14 Mod 0 Enhanced Battle Rifle is known as "M-14". Has moderate range and durability. The world-model features a forward grip that is not present on the inventory image. Classified as a sniper rifle.
The SG 552 Commando appears as "GIS Commando". Features a rail system on top and is equipped with a 30-round magazine. Its description refers to it as a "Swiss version of the M4", but in reality the SG 552 and M4 carbine have no design relation at all.
The SKS is a powerful semi-auto rifle with a 10-round capacity. The rifle is actually the Yugoslavian M59/66 variant as noted by the unusable grenade launcher to the barrel, and the ladder sight which is unfloded. Also features a bayonet. One of the few rifles that have no burst attack option.
Inventory image of the "NF-FAL" is actually a Australian L2A1 light machine gun. It can be identified by the magazine, distinctive receiver, shape of the front sight and carrying handle. Has a partial desert-pattern finish. Again, the 30-rounder mag holds only 20 bullets.
The short-barreled Barrett M107CQ appears as "G82" in the game and holds 11 rounds in the magazine. The inventory text talks about the Barrett M82A2 for some reason.
The Heckler & Koch PSG1 is shown with a 5-rounder magazine that holds 10 bullets. Its world model depicts it with a 20-round magazine and bipod, however.
The SVD appears as "Druganoff" in the game. It was not modeled after a real Dragunov, but an airsoft AK-47 fitted with a so called "Dragunov Conversion Kit", which consists of an SVD buttstock, handguard, and flash hider. The AK-type magazine could be the reason why the rifle fires 7.62x39mm rounds.
The VSS Vintorez appears in the game with a polymer buttstock. Fires 9mm Parabellum rounds instead of the correct 9x39mm. Since this is the only fully automatic sniper rifle in the game, it can be fired in 2-round bursts.
The QLB-06 is undoubtedly the most powerful weapon in the game. Two variants are present: "Rocket Rifle" and "Automatic Rocket Rifle". Both versions fire 66mm M72 LAW rockets instead of 35mm grenades. On the inventory image, it looks like the launcher is fitted with an AR-15-type carrying handle.
The Yugoslavian PMA-2 mine can be used to set up ambushes. It is also frequently placed around enemy compounds. A successfully disarmed PMA-2 can be used by the player's mercenaries, or sold for extra cash.