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Talk:Ghost Recon Wildlands
M4 again, finally?
I really hope it makes the final cut and doesn't get replaced by some other "better" AR variant or removed altogether. Spartan198 (talk) 22:17, 17 June 2015 (EDT)
- Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --RedRobinAlpha (talk) 14:22, 18 June 2015 (GMT)
- Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a "PDR") and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer Block II configuration, which has yet to appear in any game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the "MK46" on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. Spartan198 (talk) 11:14, 18 June 2015 (EDT)
They should add some Bolivian-made guns too.
- Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --RedRobinAlpha (talk) 16:48, 18 June 2015 (GMT)
Speaking of M4, I found this in a development blog on the game's website.
Can we use it on the main page? Spartan198 (talk) 22:28, 2 December 2015 (EST)
Pic of Ghosts
On the official Ghost Recon website there's this image as a background. I noticed a couple of things.
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.
The Ghost on the far right has a suppressed KAC PDW over his right shoulder.
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --DeltaOne (talk) 05:50, 10 August 2015 (EDT)
- I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG ("Stoner 96" in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --CnC Fin (talk) 06:59, 10 August 2015 (EDT)
Spoop Recon: Cocain land
Here's a new trailer fresh from the fake voice over factory.
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember.
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--AnActualAK47 (talk) 16:33, 13 June 2016 (EDT)
New Trailers
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.
https://www.youtube.com/watch?v=BhopQUFkvy8 https://www.youtube.com/watch?v=7ys7VVZvTjs Spartan198 (talk) 06:29, 23 June 2016 (EDT)
Unknown AR-15
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. Spartan198 (talk) 02:31, 21 September 2016 (EDT)
Singleplayer trailer
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the "Goblin". The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--Forrest1985 (talk) 15:35, 21 January 2017 (EST) So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR. Interesting to note the AK47 appears in "his" and "hers" variations. The players sidearm is briefly listed as an "M9". --Forrest1985 (talk) 15:46, 21 January 2017 (EST)
- There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--AgentGumby (talk) 16:05, 21 January 2017 (EST)
Yeah pretty sure when the player switches from the P416 to the SR25 it does say "SR25 ECC". --Forrest1985 (talk) 16:12, 21 January 2017 (EST)
- Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new M110A1 CSASS in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. Spartan198 (talk) 19:08, 21 January 2017 (EST)
They show off a bunch of weapons here
https://www.youtube.com/watch?v=iPomOeNtWLw&t=3m45s
Try this link here skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --Forrest1985 (talk) 08:27, 22 January 2017 (EST)
- Yet more trailers
- https://www.youtube.com/watch?v=722kzzrOCiU
P90 TR
MP5
Saiga-12
HK MG5
Serbu super-shorty
Stoner
Famas G2
DTA Stealth Recon Scout
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is here --Forrest1985 (talk) 13:42, 25 January 2017 (EST)
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in Zero Dark Thirty, whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. Spartan198 (talk) 19:53, 25 January 2017 (EST)
- I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--AgentGumby (talk) 20:16, 25 January 2017 (EST)
Me again. New video on character customisation and gunsmith from fellow brit "westie" is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is found here. Sorry i do not know how to upload screen caps on iPhone.--Forrest1985 (talk) 13:03, 27 January 2017 (EST)
P45T
M1911
5.7 USG
P12
P227
Beretta M9
Desert Eagle
Serbu
Spas 12
Saiga-12
Mac-11
Vz 61
PP19
MP5 MLI
Kriss Vector
P90 TR
MP7
C1 Stirling
KAC-PDW
PP-19-01 Vityaz-SN
MPX
POF PSG
Famas G2
M4A1 SOPMOD
P416
SIG556xi
AK12
SR3M
SCAR-H
AUG A3
CZ 805 A2
L85A2
Remington R5 RGP
Stoner A1
MG121
M249
Mk48
Type 95
6P41 Pecheneg
M40A5
HTI
SVD
Mk14
Mosin–Nagant M1891
SR-25
G28
SRSA1
L115A3
MSR
Lotta R6:Siege weapons. Still not all of them as they don't scroll down.Temp89 (talk)
- I also saw the Remington ACR (and a bunch of 5.11 gear) on a promotional screenshot.--AnActualAK47 (talk) 09:59, 29 January 2017 (EST)
POF P416
The P416 is also seen in one of the more recent gameplay trailers. Ubisoft seems to have an interest in this rifle, as it's now been featured in Far Cry 3, both Watch Dogs games, and now GR:W.
- It's been mentioned in the posts above. I'm sure POF licensed it to Ubisoft, it's been in all of their shooters since Ghost Recon Future Soldier (and it's also in Far Cry 4, The Division, and heck, even Rainbow 6: Siege has it in the boot up screen.)--AgentGumby (talk) 23:50, 29 January 2017 (EST)
- And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--AnActualAK47 (talk) 01:37, 30 January 2017 (EST)
- I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol Spartan198 (talk) 17:44, 30 January 2017 (EST)
- I believe I've seen a fire selector mechanic in the gameplay vids, but don't quote me on that.--AgentGumby (talk) 20:09, 30 January 2017 (EST)
- I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol Spartan198 (talk) 17:44, 30 January 2017 (EST)
- And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--AnActualAK47 (talk) 01:37, 30 January 2017 (EST)
Yeah the "trigger" option from GR:FS is back acting as a fire selector. Ubisoft do seem to love this weapon! --Forrest1985 (talk) 16:25, 31 January 2017 (EST)
Why don't the Clancy games these days show an M16 anymore
Many foreign armies and non-combat US units still carry the M16A2 and we still have the M16A4, where it's would have been natural for these modern shooters. But why these Clancy games won't show at least the A4 model in this game, Siege and The Division, they shown older weapons like the FAL, why can't the M16? Dangerman1973 (talk) 17:38, 1 March 2017 (EST)
- It will be good, to see since Bolivian Army have issue them.Alongside other guns.--Dannyguns (talk) 02:20, 2 March 2017 (EST)
I wish that they'd use the A4. All my favourites are in the game already: P226(well, P227, although the Combat TB is the coolest), and the L115A3. If a game has the M16A4 in it, rest assured it will be my go-to weapon. Preferably with a TA31, PEQ-15, and VFG on it. I think the main reason I like it so much is because the M5 RAS is the coolest looking handguard ever(albeit reportedly quite heavy).--BlackHawk510 (talk) 15:29, 2 March 2017 (EST)
- One possible reason (due in part to the female character options) could be is that the original long M16 stock is apparently not very easy for women (in full combat gear) to shoulder, as I was once told by a female Marine major in a class last semester. --AgentGumby (talk) 23:31, 2 March 2017 (EST)
There are a few other weapons that would be higher on my list, TBH. HK416, HK417, M110A1, SCAR SSR, Glock 19, SIG P320, to name some. Super stoked there's a 1911, though. Besides, the Clancy games tend to focus on special ops type units, units that wouldn't realistically be using full-length rifles. Spartan198 (talk) 05:12, 3 March 2017 (EST)
Anyone know if Bolivia got gun factories? I think too,that a Bolivian gun would fit well, since game is set in Bolivia.--Dannyguns (talk) 08:34, 3 March 2017 (EST)
- They may have some licensed factories, but I don't even know of any Bolivian firearms manufacturers. I would like the option for a real M16, though. I got a "Clear and Present Danger" feel when I was playing the other day. Another issue is how the camos are different shades on different clothes. The helmet, pants, and most backpacks are a lighter shade than the shirts and vests, so you basically can't use all one camo without looking ridiculous. Why do they think easily fixable but major flaws like this are okay? Some of the camos look wrong in general thanks to bad scaling. I recognize that it won't be perfect because lighting doesn't work the same way as in real life, but still.--Fidget (talk) 13:01, 8 March 2017 (EST)
Reference Screenshot Standards
So here's a stupid question: what's the preferred way to screenshot gun in the gunsmith menu? I assumed we would use the "preview" feature, which removes all the information from the screen and zooms in on the gun. But no matter where you are or what time it is in game, there is always an annoyingly bright red glare like from a sunset on the gun. I have examples below, but it's actually far worse on some guns. You can somewhat negate this by angling the gun with the right stick so that it's not a perfect profile shot. I was going to do the P-90, MP5, and others today, but I might wait to see what the consensus is.
I also used the 30 round magazine option instead of the default 20 since the catalog reference photo of the M4A1 has a 30 rounder. --Fidget (talk) 13:01, 8 March 2017 (EST)
- Honestly I can't even tell the difference in profile, so what you are doing seems fine. Someone with the PC version might be able to get cleaner shots by modifying their graphics, but I doubt it matters that much.--AgentGumby (talk) 14:52, 8 March 2017 (EST)
Thing that bugs me
Ok, i don't know if its because of lack of research or engine limitation but the bolts don't move at all (you can notice especially on the g36c) and when you pull the handle on the various ARs in the game. Still, very enjoyable despite this shortcoming but its kind of a bummer considering this one had plenty of military advisors covering things up.--Death Shadow20 (talk) 16:26, 11 April 2017 (EDT)
- I'm a bit more perturbed by the fact that charging handles are always yanked even when reloading mid-magazine; the previous Ghost Recon didn't have this and there also isn't any +1 in the chamber. I'd expect more consistency between this game and Rainbow 6: Siege.--AgentGumby (talk) 17:54, 11 April 2017 (EDT)
- I think that the lack of a +1 in the chamber IS the reason that the charging handle is always cycled. Given that the player character actually uses a thumbs forward grip (Probably only the third mainstream game to have it, after MOH and Halo 5), I think that the dev team likely wanted to keep it simple. --BlackHawk510 (talk) 17:40, 12 April 2017 (EDT)