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Talk:Door Kickers

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Revision as of 22:04, 20 July 2016 by Ben41 (talk | contribs)
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Few tips - The category/section headings should probably come up a level all-around (as is typical on other pages on the site), Handguns should be split into separate Pistols and Revolvers sections, and Submachine Guns and Rifles/Carbines need to be their split into their own respective sections. StanTheMan (talk) 14:23, 15 February 2016 (EST)

Thanks StanTheMan, I'll have a look. I initially tried to group weapons closer to their in-game separation (at least for a quickstart); but now, when I have at least completed cross-linking the in-game and the real-life topics, they may be shuffled and regrouped, as well as filled with the actual information, photos, screenshots etc etc. I'll hopefully get back to it when I feel strong enough to continue.
I also noticed that some stuff, like the Brügger & Thomet bolt-action pistols, SIG MCX platform or Crye Precision SIX12 shotguns, don't have a page yet. I am not sure I am qualified enough to build those pages; but I've linked the place where they'll hopefully appear someday, hoping for a good future. amyodov (talk) 16:31, 15 February 2016 (EST)
Weapons categories should be at level 1 headings, while the weapons themselves should be at level 2 headings. If you need any help with coding, you can refer to IMFDB Page Templates. --Funkychinaman (talk) 22:52, 15 February 2016 (EST)

The B&T VP9 actually already has a page which I have linked to. For the tactical revolver I looked at the Door Kicker wiki, and I believe that it is a Smith & Wesson Model 327 Performance Center TRR8:

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Smith & Wesson Model 327 Performance Center TRR8 - .357 Magnum

--commando552 (talk) 09:24, 16 February 2016 (EST)

That helps a lot, I've just left some thanks on your talk page for that, commando552! I've used Door Kickers Wikia page for the initial reference and double-checked it, but now the imfdb page for Door Kickers may have even better information about the real-life counterparts. S&W 327 Performance Center TRR8 may indeed be it; I'll try to check it and add it to the page when have some free time, thanks again. But also, please have a look at your User talk page; I've left some arguments there “Brügger & Thomet” company may now be officially called “B&T AG”, thus requiring renaming whenever appropriate. amyodov (talk) 16:51, 16 February 2016 (EST)


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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Door Kickers for current discussions. Content is subject to change.

Door Kickers is a real-time strategy video game developed and published by KillHouse Games on Steam platform in 2014. It is available for Windows, OS X and SteamPlay platforms; later in 2015 a mobile-adapted version was released for Android and iOS tablets.

The mission of the game is to control the SWAT team on various missions: breaching and clearing the rooms from the terrorists, rescuing the hostages, securing the evidences before they are destroyed, arresting the VIPs, disarming the bombs.

Multiple trooper classes (with different weapons and loadouts possible) are made available as the player progresses through the game, as well as multiple weapons are unlocked after the successful mission completions. The following trooper classes can be used in the Door Kickers game:

  • Pointman – the starting class in the game. Cannot wield any primary weapon (such as SMGs or assault rifles), wields only a single secondary weapon (with a large selection of pistols and revolvers, some of which have silenced versions). This makes a Pointman the most mobile, most CQB-ready, fastest-moving and fastest-reacting class in the game, at the cost of limited firepower. Can wear one of 5 available body armors; has two utility pouches for various accessories (such as Flashbang grenades or Tazer), can optionally wear a single support gear item (such as a Spy Camera or a Bolt Cutter).
  • Assaulter – the first trooper class that can be unlocked in the game; that is, the second available class. Additionally to the abilities of a Pointman, can wear a primary weapon (with a large selection of SMGs, carbines and assault rifles). Wielding an additional weapons slows down this class slightly; also, this games takes the weapon size into account, so, when wielding a primary weapon, the trooper may be unable to quickly engage the enemy when in close quarter or near the walls. Similarly to the Pointman class, can wear one of 5 available body armors; has two utility pouches for various accessories (such as Flashbang grenades or Tazer), can optionally wear a single support gear item (such as a Spy Camera or a Bolt Cutter).
  • Breacher – the second unlockable hence the third available trooper class. Similarly to the Assaulter class, can wear a primary weapon and some kind of handgun for a secondary weapon; contrary to the Assaulter class, the only available primary weapons are various shotguns. The Breacher class trooper can use their shotguns for engaging the enemies, as well as to breach the doors in the fastest way (faster than using a Lockpick or a Dynamic Hammer). The availability of body armors, utility pouches and support gear items is the same as for the Assaulter class.
  • Stealth – the third unlockable hence the fourth available trooper class. Similarly to the Assaulter/Breacher classes, can wear a primary weapon and some kind of handgun for a secondary weapon. But, while the selection of secondary weapons is pretty regular (so the Stealth class trooper can wield a non-silenced handgun), all the primary weapons are silenced. Also, this class has some special stealth-related skills, like preventing the auto-engaging the enemies which cannot see the trooper, so the trooper can shoot the unsuspecting enemy on command and when needed. The availability of body armors, utility pouches and support gear items is the same as for the Assaulter or Breacher classes.
  • Shield – the fourth unlockable hence the fifth (and the last) available trooper class. Shield class trooper is limited to the primary weapon only, and for the primary weapon, has only a limited selection of handguns (marked “One Hand”, like, “G17 Pistol (One Hand)”) which are therefore unlocked separately from the regular handguns for other classes. While a Shield class trooper cannot wear a secondary weapon and has no utility pouches at all, their support gear items are restricted to five kinds of armor shields (three with Level IIIA protection, being able to cope with Handgun and SMG fire; two with Level III protection, being able to cope with Handgun, SMG and Rifle fire). Also, contrary to any other class in the game, a Shield class trooper can wear no body armor at all, relying to the shield only.



The following weapons can be seen in the Door Kickers game:


Handguns

Normally, handguns are available as the secondary weapon items for all the trooper classes, except Shield class. Some of the handguns have a “One Hand” version which are the only weapons available (as the primary weapon items) for the Shield class; this will be mentioned whenever needed.

Glock 17

In-game names: “G17 Pistol” and “G17 Pistol (One Hand)”.

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3rd Generation Glock 17 – 9×19 mm.

Glock_17 is available for all trooper classes except Shield. Also it is worn by “Unarmed Dope Dumper” enemies.

M1911

In-game name: “1911 Pistol”.

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Para-Ordnance S14-45 Limited (Stealth Edition) – .45 ACP. Note the prominent-shaped hammer and the serrations on front and back sides of the slide; though the thumb safety is missing from the game depiction of this handgun.

M1911 is a .45 ACP chambered semi-automatic single-action pistol with 7+1 capacity, available for all trooper classes except Shield.

SIG-Sauer P226

In-game names: “P226 Pistol”, “P226-SD Pistol” and “P226 Pistol (One Hand)”.

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SIG-Sauer P226 – 9×19 mm.

SIG-Sauer P226 is available for all trooper classes; all classes except trooper can use silenced (“-SD”) version as well.

Smith & Wesson M&P40

In-game names: “M&P 40 Pistol” and “M&P 40 Pistol (One Hand)”.

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Smith & Wesson M&P40 – .40 S&W ACP.

Smith & Wesson M&P40 is available for all trooper classes.

Heckler & Koch VP9

In-game names: “VP-9 Pistol” and “VP-9 Pistol (One Hand)”.

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Heckler & Koch VP9 – 9×19 mm.

Heckler & Koch VP9 is available for all trooper classes.

Smith & Wesson Model 686 Plus

In-game names: “686 PLUS Revolver” and “686 PLUS (One Hand)”.

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Smith & Wesson Model 686 4" Barrel – .357 Magnum.

Smith & Wesson Model 686 Plus (also known the ”Distinguished Combat Magnum“) is a stainless steel version of the Smith & Wesson Model 586 revolver. It is chambered in .357 Magnum and has a 7-round cylinder. It is available for all trooper classes.

Heckler & Koch HK45

In-game names: “HK45 Pistol” and “HK45-SD Pistol”.

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Heckler & Koch HK45 – .45 ACP.

Heckler & Koch HK45 is available for all trooper classes except Shield, in silenced (“-SD”) and non-silenced versions.

Springfield Armory XD 4"

In-game names: “XD4 Ported Pistol” and “XD4 Ported (One Hand)”.

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Springfield Armory XD 4" Full Size (ported) – .40 SW. Note the ports on the slide.

Springfield Armory XD 4" pistol is available for all trooper classes.

FN Five-seveN

In-game name: “FS AP Pistol”.

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FN Five-seveN Mark 2 – FN 5.7×28 mm.

FN Five-seveN pistol is available for all trooper classes except Shield.

Smith & Wesson Model 327 revolver

In-game names: “Tactical .357 Revolver” and “Tactical .357 (One Hand)”.

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Smith & Wesson Model 327 Performance Center TRR8 – .357 Magnum.

An unbranded .357 revolver, titled “Tactical .357 Revolver”, is available for all trooper classes except Shield. It is double-action and has 8-rounds cylinder, and looks close to Smith & Wesson Model 327 Performance Center TRR8.

Taurus Raging Bull

In-game names: “Magnum 44 Revolver” and “Magnum 44 (One Hand)”.

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Taurus Raging Bull Black – .44 Magnum. The in-game depiction has a shorter barrel.

Taurus Raging Bull, chambered in .44 Magnum, with a short barrel and 6-rounds cylinder, is available for all trooper classes.

Heckler & Koch Mark 23

In-game names: “Mark 23 Pistol” and “Mark 23-SD Pistol”.

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H&K Mark 23 – .45 ACP.
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H&K Mark 23 with Knight's Armament suppressor – .45 ACP.

Heckler & Koch Mark 23 pistol is a .45 ACP chambered semi-automatic pistol with 12+1 capacity. Available for all trooper classes, except Shield, in silenced (“-SD”) and non-silenced versions.

CZ 75 SP-01 SHADOW

In-game name: “SP01 Shadow Pistol”

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CZ 75 SP-01 SHADOW – 9×19 mm.

CZ 75 SP-01 SHADOW is available for all trooper classes except Shield.

Brügger & Thomet VP9

In-game name: “Veterinary Pistol”.

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Brügger & Thomet VP9 – 9×19 mm.

The Brügger & Thomet VP9 (not to be confused with Heckler & Koch VP9) is a unique bolt-action integrally-suppressed pistol originally intended for veterinary control and law enforcement, chambered in 9×19 mm and available in the game for all classes except Shield. Due to its unique construction similar to Welrod Pistol, it does not have an unsuppressed version and is the most silent weapon in the game, also requiring manual operation of the bolt after firing, thus making quick firing impossible.

Unbranded .38 Special Revolver

In-game name: “Revolver (.38 Special)”. Not available to the player-controlled troopers, worn by “Junkie Harry” and “Terrorist Leader” enemies. Colt Detective Special may be considered one of the inspirations for this firearm.

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Colt Detective Special 3rd Gen – .38 Special

Submachine Guns

These weapons are available either to the Assaulter trooper class (when they are non-silenced, i.e. usually have no “-SD” marking in the title) or to the Stealth trooper class (silenced versions).

Heckler & Koch MP5A3

In-game names: “Mp5A3 SMG” and “Mp5A3-SD SMG”.

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Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight – 9×19 mm.

Heckler & Koch MP5A3 is available in game for Assaulter (non-suppressed version) and Stealth (“-SD” version) classes only.

Heckler & Koch MP5K-PDW

In-game name: “MP5K PDW (Auto / 9mm)”.

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Heckler & Koch MP5-PDW – 9×19 mm.

Heckler & Koch MP5K-PDW is a 9 mm chambered submachine gun in a PDW (Personal Defense Weapon) modification with the synthetic folding stock; in game it is not available to the player-controlled troopers and worn by “Grenadier Glenn” enemies.

Heckler & Koch MP5SD3

In-game name: “Mp5SD3 SMG”.

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Heckler & Koch MP5SD3 – 9×19 mm.

Heckler & Koch MP5SD3 is available in game for Stealth class only.

SIG-Sauer MPX

In-game names: “MPX .40 SMG” and “MPX-SD .40 SMG”.

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SIG-Sauer MPX – 9×19mm. In-game depiction is a conversion to .40S&W caliber and has a red dot sight.

SIG-Sauer MPX, chambered in .40S&W, is available in game for Assaulter (non-suppressed version) and Stealth (“-SD” version) classes only, with 30+1 magazine capacity.

Heckler & Koch UMP45

In-game names: “UMP45 SMG” and “UMP45-SD SMG”.

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Heckler & Koch UMP45 – .45 ACP.

Heckler & Koch UMP45, chambered in .45 ACP, is available in game for Assaulter (non-suppressed version) and Stealth (“-SD” version) classes only, with 25+1 rounds capacity.

FN P90

In-game names: “P90 PDW” and “P90-SD PDW”.

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FN P90 – 5.7×28 mm.

FN P90 is a 5.7×28 mm chambered submachine gun available in game for Assaulter class only, with 50+1 capacity.

Heckler & Koch MP7

In-game names: “Mp7 PDW” and “Mp7-SD SMG”.

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Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine – 4.6×30 mm. Even though the game features 40-rounds magazine as well, its in-game depiction is more close in length to 30-rounds magazine.

Heckler & Koch MP7 is a 4.6×30 mm submachine gun available in game for Assaulter (non-suppressed version) and Stealth (“-SD” version) classes only, with 40+1 rounds capacity.

CZ Scorpion Evo 3 A1

In-game name: “Evo 3 SMG”.

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CZ Scorpion Evo 3 A1 – 9×19mm.

CZ Scorpion Evo 3 A1 is a 9×19 mm chambered submachine gun available in game for Assaulter class only, with 30+1 rounds capacity.

KRISS Vector

In-game names: “Vector SMG” and “Vector-SD SMG”.

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KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine – .45 ACP.

KRISS Vector (formerly TDI Vector) is a .45 ACP chambered submachine gun available in game for Assaulter (non-suppressed version) and Stealth (“-SD” version) classes only, with 25+1 magazine capacity.

MAC-10

In-game name: “Mac-10 SMG (Auto / 9mm)”.

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Ingram MAC-10 open bolt submachine gun – 9×19mm

MAC-10 is a 9 mm chambered submachine gun, not available to the player-controlled troopers and worn by “Nameless Thug” enemies.

Brügger & Thomet MP-9

In-game name: “MP9 SMG (Auto / 6.5mm AP)”.

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Brügger & Thomet MP9 – 9×19mm.

Brügger & Thomet MP-9 is an enhanced version of Steyr TMP, normally chambered in 9×19 mm, but featured in-game in a rare 6.5×25 mm CBJ conversion with enhanced armor-piercing capabilities. It is not available to the player-controlled troopers and worn by “Jacketed Jake” enemies.

Assault Rifles / Battle Rifles

These weapons are available either to the Assaulter trooper class (when they are non-silenced, i.e. usually have no “-SD” marking in the title) or to the Stealth trooper class (silenced versions).

Colt M4

In-game names: “M4 Carbine” (trooper-available) and “M4 CQB-R (Auto / 5.56mm)” (bot-available).

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Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope – 5.56×45 mm
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Colt CQB-R/Mk. 18 Mod 0 with 4-position stock and RIS handguard – 5.56×45 mm

Colt M4 is a 5.56×45 mm chambered carbine available in game for Assaulter class only, with 30+1 magazine capacity. Represented in-game with a flat-top upper receiver, aftermarket telescoping stock resembling Magpul CTR, vertical foregrip and an extra sight resembling Aimpoint Micro. A CQB-R modification of M4 is used by the “Operator Orville” enemies and not available to the player-controlled troopers.

DS Arms FAL OSW (DSA-58 OSW)

In-game name: “FAL Mini OSW (Auto / 7.62mm)”.

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DS Arms SA58 OSW Carbine – 7.62×51 mm NATO

FAL OSW (DSA-58 OSW – Operational Special Weapon) is a compact 7.62×51 mm paratrooper version (with shortened 330 mm long barrel and folding stock) of FN FAL battle rifle manufactured by DS Arms. Used in game by the “Businesslike Ben” enemies only and not available to the player-controlled troopers.

Heckler & Koch G36C

In-game name: “G36C Assault Rifle”.

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Heckler & Koch G36C – 5.56×45 mm

Heckler & Koch G36C is a compact 5.56×45 mm chambered carbine with 9"-barrel, available in game for Assaulter class only, with 30+1 magazine capacity.

Heckler & Koch HK416 D10RS

In-game names: “HK416D10 Carbine” and “HK416D10-SD Carbine”.

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Heckler & Koch HK416D with 10.4 inch barrel – 5.56×45 mm

Heckler & Koch HK416 D10RS is a 5.56×45 mm chambered carbine available in game for Assaulter (non-suppressed version) and Stealth (“-SD” version) classes only, with 30+1 magazine capacity. Featured in-game with EOTech red dot sight.

SIG SG 553

In-game name: “Commando 553”.

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SIG SG 553 – 5.56×45 mm

SIG SG 553 is a compact version of SIG 55x rifles available in game for Assaulter class only, chambered in 5.56×45 mm and with 30+1 rounds capacity. Interestingly, SIG SG 553 is usually known as “SOW”, or “Special Operations Weapon”, while “Commando” usually refers to SIG SG 552.

IWI US Tavor SAR

In-game name: “SAR-18 Bullpup”.

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IWI Tavor SAR – .223 Rem

Tavor SAR rifle, manufactured by IWI US company as a semiautomatic-only civilian-legal version of TAR-21, is available in game for Assaulter class only, as a bull-pup semi-automatic only rifle with 18" barrel chambered in 5.56×45 mm, with 30+1 magazine capacity.

FN SCAR PDW

In-game name: “Mk 16 PDW”.

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FN SCAR PDW (Old Version) with 20-round magazine – 5.56×45 mm NATO. Note the shorter barrel, similar to the one depicted in the game, and different kind of stock.

FN SCAR PDW is a 5.56×45 mm chambered assault rifle, available in game for Assaulter class only, with 30+1 magazine capacity. FN SCAR PDW is actually a compact variant of FN SCAR-Light rifle also known as MK 16, what explains the “Mk 16 PDW” naming.

FN SCAR-H

In-game name: “Mk 17 Long Barrel”.

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Third Generation FN SCAR-H Long Barrel – 7.62×51 mm NATO. Note the barrel is longer than depicted in the game.
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Third Generation FN SCAR-H STD – 7.62×51 mm NATO. The barrel is proportional to the in-game depiction.

FN SCAR-Heavy, also known as MK 17, is a 7.62×51 mm chambered battle rifle, available in game for Assaulter class only, with a long barrel modification (though in-game image displays it with a standard length barrel and the telescopic sight) and 20+1 magazine capacity.

CZ 805 BREN A1

In-game name: “Bren A1 Assault Rifle”.

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CZ 805 BREN A1 – 5.56×45 mm NATO. In-game depiction includes extra cheek rest on the stock.

CZ 805 BREN A1 is a 5.56×45 mm chambered assault rifle available in game for Assaulter class only, with 30+1 magazine capacity.

Knight's Armament PDW

In-game name: “X635 PDW”.

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KAC PDW with 8" barrel – 6×35 mm.

Knight's Armament PDW is a 6×35 mm chambered compact carbine available in game for Assaulter class only, with 30+1 magazine capacity.

SIG-Sauer MCX

In-game name: “MCX 300 Carbine”.

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SIG-Sauer MCX – .300BLK. In-game depiction has a side-folding stock.

SIG-Sauer MCX is a .300 AAC Blackout (7.62×35 mm) chambered carbine available in game for Assaulter class only, with 30+1 magazine capacity.

AAC Honey Badger

In-game name: “Honey Badger”.

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Honey Badger with magazine removed – .300BLK.

Advanced Armament Corporation (AAC) Honey Badger is a .300 AAC Blackout (7.62×35 mm) chambered silenced assault rifle available in game for Stealth class only, with 30+1 magazine capacity. Noticeably it is the only suppressed primary weapon not having an “SD” marking in its name.

AK-47

In-game names: “AK-47 Drum (Auto / 7.62mm)”, “AK-47 Rifle (Semi / 7.62mm)”.

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Norinco Type 56 (Imported AKS-47 into the U.S.) with Chinese 75 Round Drum Magazine – 7.62×39mm
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Final Production version of AK-47 – 7.62×39 mm

AK-47 is a selective-fire 7.62×39 mm chambered assault rifle, not available to the player-controlled troopers and worn by “Juggernaut Jim” and “Tackdriver Tim” enemies. “Juggernaut Jim” wields an “AK-47 Drum” rifle and uses it in full-auto mode, while “Tackdriver Tim” uses it for precision shots in semi-auto mode.

Shotguns

These weapons are available only to the Breacher class, with the exception of “Six 12-SD Shotgun” which is an unique silenced shotgun available to the Stealth class. All of the shotguns are chambered in 12 Gauge.

Remington Model 870

In-game names: “Breacher Shotgun” and “M870 Room Clearer”.

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Remington 870 Police "Entry Gun" with a Surefire dedicated forend weaponlight – 12 gauge.

Remington Model 870 is a pump-action shotgun available in the game only for Breacher class. “Breacher” modification has 3+1 rounds capacity and is (assumed) optimized for door breaching; “M870 Room Clearer” modification has a 5+1 rounds capacity and, with its better accuracy, is (assumed) optimized for room clearing.

Mossberg 590

In-game name: “M590 Shotgun”.

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Mossberg 590 with 8-round magazine tube and bayonet lug – 12 gauge.

Mossberg 590 is a pump-action shotgun available in the game only for Breacher class. It has a 8+1 magazine.

Benelli M4 Tactical

In-game name: “Joint Combat Shotgun”.

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Benelli M4 Tactical – 12 Gauge.

Benelli M4 Tactical is a semi-automatic (with the proprietary dual gas piston system called the “Auto-regulating gas-operated (ARGO) system”) shotgun available in the game only for Breacher class, with 5+1 capacity. The in-game “Joint Combat Shotgun” name is reminiscent to its US military designation “M1014 Joint Services Combat Shotgun”.

M26 MASS

In-game name: “M26 LSS”.

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Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip, very similar to in-game depiction – 12 gauge.

M26 Modular Accessory Shotgun system (MASS) is a shotgun system manufactured by C-More Systems, having straight-pull bolt-action fire and produced either as an under-barrel accessory shotgun or as a standalone weapon. In the game it is available only for Breacher class, modeled as a standalone weapon and has a 5+1 magazine.

Saiga 12K

In-game name: “S12K Tactical Shotgun”.

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Saiga-12K – 12 gauge. In-game depiction has an angled foregrip similar to MagPul Dynamics AFG, collapsible stock, EOTech sight, AGP Arms magazines and a new pistol grip.

Saiga 12K is a rotating bolt, gas-operated semi-automatic shotgun produced by Kalashnikov Concern (previously Izhmash) company and available in the game only for Breacher class. Being built on the same plants as Kalashnikovs, Saigas are available as both shotguns and semi-automatic rifles, in a number of calibers and variants; but in-game only a single variant, a 12-Gauge semi-automatic shotgun with 7+1 capacity is modeled.

Kel-Tec KSG

In-game name: “KSG Shotgun”.

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Kel-Tec KSG with Magpul RVG foregrip – 12 gauge. In-game depiction doesn't include foregrip.

Kel-Tec KSG is a pump-action shotgun with twin side-by-side tube magazines. It is available in the game only for Breacher class, with 14+1 capacity. Its unique construction prevents it to use ejection-port reload.

Crye Precision SIX12 Modular Shotgun

In-game names: “Six 12 Shotgun” and “Six 12-SD Shotgun”.

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Crye Precision SIX12 in standalone configuration – 12 gauge. In-game depiction doesn't include foregrip.

SIX12 Modular Shotgun is a shotgun manufactured by Crye Precision in a modular form, being able (similarly to M26 MASS) to be mounted under-barrel or to be used as a standalone weapon; its modularity even allows to create a suppressed configuration of the shotgun. It is the only suppressed shotgun in the game, and the only shotgun available to any class besides Breacher (namely to the Stealth class); moreover, the characteristics of the suppressed version are completely the same as of the unsuppressed version, making the unsuppressed version virtually useless. In-game it is modeled in non-suppressed and suppressed (“-SD”) configurations, with the (revolver-style) magazine size of 6; also, it cannot be reloaded using the ejection port.

Grenades & Explosives

Sting-ball grenade

In-game name: “Stinger”.

Sting-Ball Grenade is a less-lethal device normally used to incapacitate hostiles with the explosion that shoots rubber balls around. In the game, the explosion of the Stinger grenade causes the people in the area of explosion (normally about 4 meters) to run away, what may change the line of fire preventing the danger to the hostages. An explosion of sting-ball grenade happened too close to the hostile, hostage, or trooper can kill them. The red color band around the body of the grenade is similar to the Stinger grenade (produced and trademarked by Defense Technology) in its “32-Caliber Rubber Balls with OC” variant, though no pepper-spray effects are modeled or mentioned in the game.

Model 7290 flashbang grenade

In-game name: “Flashbang”.

Model 7290 flashbang grenade is a non-lethal device used to temporarily stun the people in some close area. Even when exploded too close, it cannot harm neither the hostiles or hostages, nor the troopers.

Taser

In-game names: “Tazer” and “Tazer (One Hand)”.

Taser (Thomas A. Swift's Electric Rifle) is a less-lethal weapon manufactured by Taser International. All trooper classes except Shield can take Taser as one of two utilities rather than a primary or a secondary weapon (that is, keeping the primary/secondary weapon slots available for other weapons); Shield class trooper can wield Taser as a primary weapon.

Breaching charge

An unbranded explosive device that can be mounted to the locked door and exploded on command; can kill people standing too close to the other side of the door.