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Insurgency: Difference between revisions
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Weapons used by both Teams= | =Insurgency Base Game= | ||
==Weapons used by both Teams== | |||
==Beretta M9== | ===Beretta M9=== | ||
The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it | The [[Beretta M9]] is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it | ||
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]] | [[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]] | ||
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[[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]] | [[File:ins2m9-3.jpg|thumb|none|600px|The Beretta M9 iron sight]] | ||
==Smith & Wesson Model 10== | ===Smith & Wesson Model 10=== | ||
The [[Smith & Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM. | The [[Smith & Wesson Model 10]] can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM. | ||
[[Image:S&W Model M&P.jpg|350px|thumb|none|Smith & Wesson Model M&P Revolver with 5" Barrel - .38 Special]] | [[Image:S&W Model M&P.jpg|350px|thumb|none|Smith & Wesson Model M&P Revolver with 5" Barrel - .38 Special]] | ||
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[[Image:Ins2s&wm10-4.jpg|thumb|none|600px|Reloading the S&W Model 10, inserting one bullet at time]] | [[Image:Ins2s&wm10-4.jpg|thumb|none|600px|Reloading the S&W Model 10, inserting one bullet at time]] | ||
==Makarov PM== | ===Makarov PM=== | ||
The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor. | The [[Makarov PM]] is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor. | ||
[[Image:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm]] | [[Image:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm]] | ||
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[[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]] | [[File:Insurgency Makarov Laser.jpg|thumb|none|600px|The Makarov with a laser attachment.]] | ||
=Weapons used by the Security= | ==Weapons used by the Security== | ||
==M45 / MEU(SOC)== | ===M45 / MEU(SOC)=== | ||
The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911. | The [[M45]] is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911. | ||
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]] | [[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 / MEU(SOC) Pistol - .45 ACP]] | ||
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[[Image:Notam45a1.jpg|thumb|none|600px|The old version of the "M45". (Before December 19 update.)]] | [[Image:Notam45a1.jpg|thumb|none|600px|The old version of the "M45". (Before December 19 update.)]] | ||
==Colt M16A4 == | === Colt M16A4 === | ||
The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on. | The [[M16#M16A4 Rifle |M16A4]] is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on. | ||
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]] | ||
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[[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]] | [[File:Ins2m16g-2.jpg|thumb|none|600px|M16A4 with the M203 being reloaded]] | ||
==Colt M4A1 == | ===Colt M4A1 === | ||
The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes. | The [[M4A1#M4A1 |M4A1]] is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes. | ||
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]] | [[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]] | ||
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[[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]] | [[File:Ins2m4g-2.jpg|thumb|none|600px|The Colt M4A1 with the M203]] | ||
==Mk. 18 Mod 0== | ===Mk. 18 Mod 0=== | ||
The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes. | The [[CQB-R / Mk. 18 Mod 0| Mk. 18]] is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes. | ||
[[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]] | [[Image:Mk18.jpg|thumb|none|500px|Mk. 18 Mod 0 - 5.56x45mm NATO]] | ||
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[[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]] | [[File:Insurgency Mk18 Holo.jpg|thumb|none|600px|The Mk. 18 with a foregrip and holographic sight attached.]] | ||
==H&K MP5KA4== | ===H&K MP5KA4=== | ||
The [[MP5K|H&K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist. | The [[MP5K|H&K MP5KA4]] is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist. | ||
[[Image:MP5KA4.jpg|thumb|none|400px|H&K MP5KA4 - 9x19mm]] | [[Image:MP5KA4.jpg|thumb|none|400px|H&K MP5KA4 - 9x19mm]] | ||
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[[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the "MP5K". Note the lack three-round burst marking.]] | [[File:Insurgency_MP5KN_Loadout.jpg|thumb|none|600px|The old version of the "MP5K". Note the lack three-round burst marking.]] | ||
==H&K UMP45== | ===H&K UMP45=== | ||
The [[H&K UMP|H&K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default. | The [[H&K UMP|H&K UMP45]] is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default. | ||
[[Image:UMP 45.jpg|thumb|none|500px|H&K UMP45 - .45 ACP]] | [[Image:UMP 45.jpg|thumb|none|500px|H&K UMP45 - .45 ACP]] | ||
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[[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]] | [[File:Insurgency UMP Reload.jpg|thumb|none|600px|Reloading the UMP]] | ||
==Mossberg 590== | ===Mossberg 590=== | ||
The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly. | The [[Mossberg 590]] is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly. | ||
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]] | [[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 Tactical Shotgun with subdued finish and Ghost Ring Sights - 12 Gauge]] | ||
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[[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]] | [[File:ins2m590-3.jpg|thumb|none|600px|The Mossberg 590 Iron sight]] | ||
==M249-E2 SAW== | ===M249-E2 SAW=== | ||
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class. | The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class. | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]] | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]] | ||
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[[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]] | [[File:Insurgency M249 Reload.jpg|thumb|none|600px|Reloading the M249.]] | ||
==IMI Galil ARM/SAR== | ===IMI Galil ARM/SAR=== | ||
The [[Galil_ARM#Galil ARM|IMI Galil ARM/SAR]] is available for the Security team. In-game it is identified by the "Galil SAR" but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard. | The [[Galil_ARM#Galil ARM|IMI Galil ARM/SAR]] is available for the Security team. In-game it is identified by the "Galil SAR" but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard. | ||
[[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]] | [[Image:Galil.jpg|350px|thumb|none|IMI Galil ARM with polymer handguard - 5.56x45mm NATO]] | ||
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[[File:Ins2galilsar-5.jpg|thumb|none|600px|"Galil SAR" on bipod. Note the same ARM handguard and it bipod opening underneath it.]] | [[File:Ins2galilsar-5.jpg|thumb|none|600px|"Galil SAR" on bipod. Note the same ARM handguard and it bipod opening underneath it.]] | ||
==Mk 14 Mod 1 Enhanced Battle Rifle== | ===Mk 14 Mod 1 Enhanced Battle Rifle=== | ||
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named "M14 EBR" which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes. | The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] is used by the Security, it is named "M14 EBR" which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes. | ||
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | [[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]] | ||
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[[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]] | [[File:Insurgency Mk14 Scope.jpg|thumb|none|600px|The Mk. 14 with a Mk.4 scope and a suppressor.]] | ||
==L1A1 SLR== | ===L1A1 SLR=== | ||
The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the "extended magazine" accessory in the customization screen. | The [[L1A1_SLR#L1A1 SLR|L1A1 SLR]] is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the "extended magazine" accessory in the customization screen. | ||
[[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]] | [[Image:L1A1-SLR.jpg|thumb|none|500px|L1A1 SLR - 7.62x51mm NATO. This is the later, typical version of the L1A1 which used black fiberglass furniture.]] | ||
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[[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]] | [[File:ins2l1a1-3.jpg|thumb|none|600px|Aiming the L1A1 SLR.]] | ||
==Ruger AC556== | ===Ruger AC556=== | ||
The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes. | The [[Ruger AC556]] is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes. | ||
[[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]] | [[Image:RugerAC556.jpg|thumb|none|500px|Ruger AC556 - 5.56x45mm NATO]] | ||
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[[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]] | [[File:Insurgency Ruger Bolt.jpg|thumb|none|600px|Pulling on the Ruger AC556 bolt to chamber.]] | ||
==M40A1 Sniper Rifle== | ===M40A1 Sniper Rifle=== | ||
The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive | The [[M40A1]] is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive | ||
[[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]] | [[Image:M40a1standard-1-.jpg|thumb|none|500px|M40A1 - 7.62x51mm NATO]] | ||
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[[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]] | [[File:Insurgency M40 ADS.jpg|thumb|none|600px|Aiming down the Mk.4 scope.]] | ||
==M136 AT4== | ===M136 AT4=== | ||
The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use. | The [[M136 AT4]] is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use. | ||
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]] | [[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]] | ||
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[[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]] | [[File:Insurgency AT4 ADS.jpg|thumb|none|600px|Aiming down the AT4 sights.]] | ||
=Weapons used by the Insurgents= | ==Weapons used by the Insurgents== | ||
==M1911A1== | ===M1911A1=== | ||
A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor | A modified [[M1911A1]] is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor | ||
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | [[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | ||
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[[Image:Insm1911var.jpg|thumb|none|600px|The old version of the "M1911A1". (Before December 19 update.)]] | [[Image:Insm1911var.jpg|thumb|none|600px|The old version of the "M1911A1". (Before December 19 update.)]] | ||
==AK-74N== | ===AK-74N=== | ||
The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes. | The [[AK-74 | AK-74N]] is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes. | ||
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]] | [[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]] | ||
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[[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]] | [[File:ins2ak74n-3.jpg|thumb|none|600px|The AK-74N iron sight]] | ||
==AKMS== | ===AKMS=== | ||
The [[AKMS]] is used by the Insurgents. It is incorrectly named "AKM" and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it. | The [[AKMS]] is used by the Insurgents. It is incorrectly named "AKM" and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it. | ||
[[Image:AKMS.jpg|thumb|none|500px|AKMS - 7.62x39mm]] | [[Image:AKMS.jpg|thumb|none|500px|AKMS - 7.62x39mm]] | ||
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[[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]] | [[File:Insurgency GP Reload.jpg|thumb|none|600px|Reloading the AKMS-mounted GP-25.]] | ||
==AKS-74U== | ===AKS-74U=== | ||
The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker. | The [[AK-74#AKS-74U|AKS-74U]] is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker. | ||
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm]] | ||
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[[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]] | [[File:Insurgency AKS Reload.jpg|thumb|none|600px|Reloading the AKS-74U.]] | ||
==Norinco SKS-D== | ===Norinco SKS-D=== | ||
The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper. | The [[SKS|Norinco SKS-D]] can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper. | ||
[[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]] | [[Image:NorincoSKS-D.jpg|thumb|none|500px|Norinco SKS-D - 7.62x39mm]] | ||
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[[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]] | [[File:Insurgency SKS PSO.jpg|thumb|none|600px|The SKS with a PO 4x24P scope on it.]] | ||
==FN FAL== | ===FN FAL=== | ||
The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber | The [[FN FAL#FN FAL 50.00|FN FAL]] can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber | ||
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]] | [[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]] | ||
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[[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]] | [[File:Insurgency FAL Reload.jpg|thumb|none|600px|Reloading the FAL.]] | ||
==TOZ-194== | ===TOZ-194=== | ||
The [[TOZ-194]] (simply called "TOZ" in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly. | The [[TOZ-194]] (simply called "TOZ" in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly. | ||
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]] | [[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]] | ||
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[[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]] | [[File:Insurgency TOZ ADS.jpg|thumb|none|600px|Aiming the TOZ-194 shotgun.]] | ||
==Romanian RPK== | ===Romanian RPK=== | ||
The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it. | The [[RPK|Romanian RPK]] is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it. | ||
[[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]] | [[Image:Romanianrpk.jpg|thumb|none|501px|Romanian RPK light machine gun with 40-rounds magazine - 7.62x39mm]] | ||
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[[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]] | [[File:Insurgency RPK Ground.jpg|thumb|none|600px|A RPK LMG on the ground.]] | ||
==IMI Galil ARM== | ===IMI Galil ARM=== | ||
The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine. | The [[IMI Galil ARM]] is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine. | ||
[[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]] | [[Image:GalilARM-2.jpg|350px|thumb|none|IMI Galil ARM with wood hand-guard - 5.56x45mm NATO]] | ||
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[[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]] | [[File:Ins2galil-5.jpg|thumb|none|600px|The IMI Galil ARM deployed with its bipod.]] | ||
==Mosin Nagant 1891/30== | ===Mosin Nagant 1891/30=== | ||
The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance. | The [[Mosin Nagant]] is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance. | ||
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | [[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]] | ||
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[[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]] | [[File:Insurgency Mosin Bipod.jpg|thumb|none|600px|The Mosin with a scope and a bipod attached.]] | ||
==M1 Carbine== | ===M1 Carbine=== | ||
The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine | The [[M1 Carbine]] is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine | ||
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]] | [[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]] | ||
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[[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]] | [[File:Ins2m1car-5.jpg|thumb|none|600px|M1 Carbine rail system.]] | ||
==MP40== | ===MP40=== | ||
The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage. | The [[MP40]] is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage. | ||
[[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]] | [[Image:MP40.jpg|thumb|none|500px|MP40 - 9x19mm]] | ||
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[[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]] | [[File:Insurgency MP40 Reload.jpg|thumb|none|600px|Reloading the MP40.]] | ||
==Sterling Mk. IV== | ===Sterling Mk. IV=== | ||
The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand. | The [[Sterling Mk. IV]] is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand. | ||
[[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]] | [[Image:Sterling-Mk-4.jpg|350px|thumb|none|Sterling Mk. IV Submachine Gun - 9x19mm]] | ||
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[[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]] | [[File:Ins2sterling-6.jpg|thumb|none|600px|Reloading the Sterling Patchett. Note the missing grip underneath the suppressor]] | ||
==RPG-7== | ===RPG-7=== | ||
The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points. | The [[RPG-7#RPG-7|RPG-7]] is used by the Insurgents. It can only be bought by the Striker class and costs 5 points. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]] | ||
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[[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]] | [[File:Insurgency RPG ADS.jpg|thumb|none|600px|Aiming down the RPG-7 iron sight.]] | ||
[[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]] | [[File:Insurgency RPG Reloading.jpg|thumb|none|600px|Loading the RPG-7 tube launcher with a rocket.]] | ||
=Day of Infamy Mod= | |||
==American Team== | |||
===M1911=== | |||
The [[M1911]] is available for use in the American team. It seems to be the same model from the base game as it features a ring hammer. | |||
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | |||
===M1928A1 Thompson=== | |||
The [[M1928A1 Thompson]] is available for use in the American team. | |||
[[Image:M1928-A1 T.jpg|thumb|none|300px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]] | |||
===M1 Carbine=== | |||
The [[M1 Carbine]] is used by the American team. It is currently the model from the base game, which would be anachronistic due to the bayonet lug. | |||
[[Image:M1CarbineLateModel.jpg|thumb|none|500px|Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine]] | |||
===M1903A3 Rifle=== | |||
The bolt-action [[M1903 Springfield#M1903A3 Rifle|M1903A3 Springfield]] rifle is in use by the American team, however the base model in the game is of the [[Mosin Nagant]] rifle. | |||
[[Image:Springfield03A3.jpg|thumb|none|300px|M1903A3 rifle - .30-06]] | |||
===M1 Garand=== | |||
The semi-automatic [[M1 Garand]] is available as the standard rifle of the American team. | |||
[[Image:M1 Garand.jpg|thumb|none|300px|M1 Garand - .30-06]] | |||
===Browning Automatic Rifle=== | |||
The automatic [[Browning Automatic Rifle|B.A.R. M1918]] is available for use by the American team. | |||
[[Image:BAR.jpg|thumb|none|300px|B.A.R. M1918A2 - .30-06]] | |||
===Browning M1919=== | |||
The [[[Browning M1919]] is seen in the game in the American team. The machine gun used by the infantry is the Browning M1919A6 variant, but the M1919A4 variant is also seen in game on tanks. | |||
[[Image:1919A6 postWW2.jpg|thumb|none|300px|Browning M1919A6 - .30-06 Springfield]] | |||
[[Image:M1919A4.jpg|thumb|none|300px|Browning M1919A4 - .30-06 Springfield]] | |||
===M9A1 "Bazooka"=== | |||
The [[Bazooka#M9A1_.22Bazooka.22_.282.36.22_Rocket.29|M9A1 Bazooka]] rocket launcher is available for use by the American team. | |||
==German Team== | |||
=Grenades= | =Grenades= | ||
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[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]] | [[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]] | ||
[[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]] | [[File:Insurgency M67 Grenade.jpg|thumb|none|600px|Holding the M67 Grenade.]] | ||
==MK II Hand Grenade== | |||
The American team in ''Day of Infamy'' have [[Mk 2 hand grenade|MK.II Hand Grenade]] as their primary fragmentation grenades. | |||
[[Image:MK2 grenade DoD.jpg|thumb|200px|none|MK.II Hand Grenade]] | |||
==Model 24 Stielhandgranate== | |||
The German team in ''Day of Infamy'' have [[Model 24 Stielhandgranate]] "Potato Mashers" as their primary fragmentation grenades. | |||
[[Image:M24WithFragSleeve.jpg|thumb|none|300px|Model 24 Stielhandgranate "Potato Masher" stick grenade with fragmentation sleeve]] | |||
==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point. | The [[M18 smoke grenade]] can be used by both teams. It costs 1 supply point. In ''Day of Infamy'' the American AND the German team uses this as well. | ||
[[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]] | [[Image:M18red.jpg|thumb|none|300px|M18 Smoke Grenade]] | ||
[[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]] | [[Image:ins2m18.jpg|thumb|none|600px|M18 Smoke]] | ||
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[[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]] | [[File:insurgency M2 (1).jpg|thumb|none|600px|A M2HB Browning mounted on a Humvee.]] | ||
[[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]] | [[File:insurgency M2 (2).jpg|thumb|none|600px|The M2HB Browning on a tank.]] | ||
==Heckler & Koch P2A1 Flare Pistol== | ==Heckler & Koch P2A1 Flare Pistol== | ||
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[[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]] | [[Image:ins2p2a1-3.jpg|600px|thumb|none|Shooting]] | ||
[[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&K P2A1]] | [[Image:ins2p2a1-4.jpg|600px|thumb|none|Reloading the H&K P2A1]] | ||
[[Category:Video Game]] | |||
[[Category:First-Person Shooter]] | |||
[[Category:War]] |
Revision as of 20:35, 29 January 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Insurgency for current discussions. Content is subject to change. |
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Insurgency 2 is the standalone version of the Half Life 2 Mod Insurgency. It is listed simply as "Insurgency" on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUDs seen on today's first-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such. Players are able to customize their loadout from their classes' options, including a selection of primary weapons, sidearms, grenades, and armor and vest accessories, though they may choose to ignore any or all of them. This is done by using Supply Points, which are given at the start of a game and in some modes, can be increased by completing objectives or progressing through the next round. Each team, the Security Forces and Insurgents, has nine to ten classes, each with differing weapons and equipment choices.
The following weapons appear in the video game Insurgency 2:
Insurgency Base Game
Weapons used by both Teams
Beretta M9
The Beretta M9 is used by the Security by default, though either team can choose it. It holds 15+1 rounds and can equip several accessories. It costs 1 supply point. The Security Specialist, Recon, Breacher, Designated Marksman, and Sniper classes have exclusive access to a suppressor for it
Smith & Wesson Model 10
The Smith & Wesson Model 10 can be used by both teams, but is mainly focused to be used from insurgents. It can be loaded with a speedloader or simply putting one bullet at time. It costs 0 supply points, along with the Makarov PM.
Makarov PM
The Makarov PM is used by the Insurgents by default, though either team can use it. It can equip several accessories and holds 8+1 rounds. It costs 0 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor.
Weapons used by the Security
M45 / MEU(SOC)
The M45 is used exclusively by the Security team. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. Before December 19 update, it is simply retexture of the Insurgents M1911, but is now modeled correctly. Aside from its model and texture, it is identical to the Insurgent-exclusive M1911.
Colt M16A4
The M16A4 is used by the Security. It holds 30+1 rounds can be equipped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. Previously, the M16A4 used a top rail with a folding rear sight, though as of the Nightfall update it has a carry handle instead when no optics are used. It can be used by the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes. One thing to note is the fire selector is incorrectly modeled with the safety on.
The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with an M203 Grenade Launcher that can, depending on class, use smoke shells or HE shells.
Colt M4A1
The M4A1 is used by the Security and it can be equipped with several accessories. It holds 30+1 rounds. It costs 4 supply points. Its recoil and stats are a mid-point between the larger M16A4 and the shorter Mk. 18. It can be used by the Rifleman, Recon, and Demolitions classes.
The Demolition, Breacher, and Specialist classes in the game allows the M4A1 to be wielded with an M203 Grenade Launcher.
Mk. 18 Mod 0
The Mk. 18 is used by the Security. It holds 30+1 rounds. It can be equipped with several accessories and costs 3 supply points. It has some tan parts, unlike the M16A4 and M4A1. It can be used by the Specialist and Recon classes.
H&K MP5KA4
The H&K MP5KA4 is used by the Security. The old MP5KN model has been replaced with the MP5KA4. It holds 30+1 rounds and can use semi-auto, three-round burst, or automatic fire. It is a fast weapon, but rather weak and long bursts can be hard to control. It costs 2 supply points and always has its front grip. It can be used by the Specialist.
H&K UMP45
The H&K UMP45 is used by the Security. It correctly holds 25+1 rounds but it has an incorrect burst selective fire. It is more powerful than the MP5K thanks to the bigger caliber, but it has a slower fire rate. It can equip several accessories and costs 2 supply points. It is shown with a front grip attached by default.
Mossberg 590
The Mossberg 590 is used by the Security. It can be equipped with slug ammo and other accessories. It costs 1 supply point and can be used by the Breacher and Engineer classes. It holds 8+1 shells and as of the October 2015 update, the reloads are performed correctly.
M249-E2 SAW
The M249 is used by the Security. It holds 200 rounds and can be equipped with several accessories. It costs 4 supply points and has a bipod permanently attached. Can be used only by the Support class.
IMI Galil ARM/SAR
The IMI Galil ARM/SAR is available for the Security team. In-game it is identified by the "Galil SAR" but the model still presents some feature of the Galil ARM. This one has a shorter barrel and polymer handguard.
Mk 14 Mod 1 Enhanced Battle Rifle
The Mk 14 Mod 1 EBR is used by the Security, it is named "M14 EBR" which is its US Army designation. It can be equipped with several accessories and holds 20+1 rounds. It is one of two weapons capable of using the Mk. 4 Scope. Unlike several depictions of the EBR, it has a functional fire selector and can be used in automatic. Used only by the Sniper, Designated Marksman, and Support classes.
L1A1 SLR
The L1A1 SLR is available for the Security team. It correctly shoots in semi-auto and can accept various accessories, plus, both FN FAL and L1A1 can accept the 30 round magazine by using the "extended magazine" accessory in the customization screen.
Ruger AC556
The Ruger AC556 is used by the Security. The model is still the default Mini 14 and has a 20+1 round magazine. It can equip several accessories. It costs 2 supply points and can be used by the Rifleman, Recon, and Designated Marksman classes.
M40A1 Sniper Rifle
The M40A1 is used by the Security. It is one of two weapons capable of using the Mk. 4 Scope and holds 5 rounds in its internal magazine. Used by the Sniper and Designated Marksman classes. Uniquely, when the last round is fired the player character does not operate the bolt, a sign to reload for the attentive
M136 AT4
The M136 AT4 is used by the Security as their primary rocket launcher. It is usable only by the Demolitions class and costs 5 points to use.
Weapons used by the Insurgents
M1911A1
A modified M1911A1 is used by the Insurgents. It has a ring hammer, M45/MEU(SOC) sights, a long M1911 trigger, and smooth wood grips. It can equip several accessories and holds 7+1 rounds. It costs 1 supply point. The Specialist, Scout, Sapper, Sharpshooter, and Sniper classes get exclusive access to a suppressor
AK-74N
The AK-74N is used by insurgents. It holds 30+1 rounds and is faster, and has a lower recoil than the AKMS but deals less damage. It can equip several accessories and costs 2 supply points. It is usable by the Fighter, Specialist, Striker, and Militant classes.
AKMS
The AKMS is used by the Insurgents. It is incorrectly named "AKM" and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points). Any Insurgent class except the Sniper can use it.
The Sapper, Striker, and Bomber classes in the game allows the AKMS to be wielded with a GP-25. Depending on their class, the user can choose smoke shells or HE shells.
AKS-74U
The AKS-74U is used by the Insurgents. It holds 30+1 rounds and can equip several accessories. It costs 2 supply points and can be used by the Fighter, Specialist, and Striker.
Norinco SKS-D
The Norinco SKS-D can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a detachable 20 round magazine. It costs 1 supply point. It can be used by the Fighter, Marksman, Scout, Sharpshooter, and Sniper.
FN FAL
The FN FAL can be used by the Insurgents. It can equip several accessories. It holds 20+1 rounds and costs 3 supply points. Usable by all classes except the Machine Gunner and Bomber
TOZ-194
The TOZ-194 (simply called "TOZ" in-game) is used by Insurgents. Like the Mossberg, it can be equipped with slug ammo and can equip several accessories. It costs 1 supply point. It holds 6+1 shells and also now reloads correctly.
Romanian RPK
The Romanian RPK is used by Insurgents. This RPK has an AKM like muzzle brake and the different receiver instead of it original flat receiver. Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points. Only the Machine Gunner class can use it.
IMI Galil ARM
The IMI Galil ARM is available for both teams, mainly focused to be used from insurgents though. It costs 3 supply points, it can be equipped with various accessories, but also with its standard bipod and a drum magazine.
Mosin Nagant 1891/30
The Mosin Nagant is used by the Insurgents. It can equip several accessories. It costs 1 supply point. It can be used by the Sniper and Sharpshooter classes and aside from aesthetics, is almost identical to the M40A1 in performance.
M1 Carbine
The M1 Carbine is used by the Insurgents. It can equip several accessories. It is semi-automatic and holds 15+1 rounds, but it can extended by using the extended magazine accessories, which will then use its 30 rounds magazine.. It costs 2 supply points and can be used by the Bomber, Sharpshooter, Specialist, and Striker. In the upcoming update, it will be replaced by a M1 Carbine
MP40
The MP40 is used by the Insurgents. It is correctly shown holding 32 rounds and being unable to chamber one. It can equip several accessories. It costs 2 supply points. In terms of performance it is much like the UMP, but it has a slower fire rate and lower damage.
Sterling Mk. IV
The Sterling Mk. IV is used by the Insurgents. It costs 2 supply points, and it can accept various attachments. In-game it is full-auto only whereas the real weapon is select fire. Furthermore, the Player Characters ill-advisedly hold it by the magazine with their left hand.
If a suppressor is attached, the sterling acquires the Sterling Patchett suppressor, but without the grip underneath it.
RPG-7
The RPG-7 is used by the Insurgents. It can only be bought by the Striker class and costs 5 points.
Day of Infamy Mod
American Team
M1911
The M1911 is available for use in the American team. It seems to be the same model from the base game as it features a ring hammer.
M1928A1 Thompson
The M1928A1 Thompson is available for use in the American team.
M1 Carbine
The M1 Carbine is used by the American team. It is currently the model from the base game, which would be anachronistic due to the bayonet lug.
M1903A3 Rifle
The bolt-action M1903A3 Springfield rifle is in use by the American team, however the base model in the game is of the Mosin Nagant rifle.
M1 Garand
The semi-automatic M1 Garand is available as the standard rifle of the American team.
Browning Automatic Rifle
The automatic B.A.R. M1918 is available for use by the American team.
Browning M1919
The [[[Browning M1919]] is seen in the game in the American team. The machine gun used by the infantry is the Browning M1919A6 variant, but the M1919A4 variant is also seen in game on tanks.
M9A1 "Bazooka"
The M9A1 Bazooka rocket launcher is available for use by the American team.
German Team
Grenades
F1 Grenade
The F1 hand grenade is the standard hand grenade of the Insurgents team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes
M67 Hand Grenade
The M67 hand grenade is the standard hand grenade for the Security Team. It costs 2 supply points. Two grenades are required to destroy enemy weapon caches in cache-based objective modes.
MK II Hand Grenade
The American team in Day of Infamy have MK.II Hand Grenade as their primary fragmentation grenades.
Model 24 Stielhandgranate
The German team in Day of Infamy have Model 24 Stielhandgranate "Potato Mashers" as their primary fragmentation grenades.
M18 Smoke Grenade
The M18 smoke grenade can be used by both teams. It costs 1 supply point. In Day of Infamy the American AND the German team uses this as well.
AN-M14 Incendiary Grenade
The AN-M14 Incendiary Grenade can be equiped by the Security team. It costs 3 supply points. Only one of these is required to destroy weapon caches
M84 Stun Grenade
The M84 stun grenade can be used by both teams. It costs 1 supply point.
Other Weapons
Browning M2HB
The Browning M2HB machine gun is seen on vehicles located around maps. None are available for use by the player.
Heckler & Koch P2A1 Flare Pistol
The Heckler & Koch P2A1 Flare Pistol is available for both teams. It costs 1 supply point and can only be purchased on night time maps