Operation Flashpoint: Dragon Rising: Difference between revisions
Operation Flashpoint: Dragon Rising: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Operation Flashpoint: Dragon Rising: Difference between revisions
Operation Flashpoint: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a hypothetical conflict between the United States and China over the oil-rich Russian island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.
The following weapons can be seen in the game Operation Flashpoint: Dragon Rising:
The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally be issued the Beretta M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.
Norinco QSZ-92
The Norinco QSZ-92 appears in-game as the PLA counterpart to the M-45 MEU (SOC). Although it fires a significantly less-powerful 9x19mm round, it has a larger ammunition capacity of 15 rounds per magazine and a higher rate of fire.
Submachine Guns
QCQ-05
The QCQ-05 appears in-game as the PLA submachine gun. Like the Heckler & Koch MP5A4, it is used by Snipers and Helicopter Crewmen.
Assault Rifles
Colt M16A4
The M16A4 is the standard weapon of USMC infantrymen in-game. Six different models of the M16A4 can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope.. All model are fitted with RAS rails, and all but the standard variants are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It fires in semi-automatic or three-round bursts.
Norinco QBZ-95
Four models of the Norinco QBZ-95 can be used in the game: a standard rifle with no attachments and default ironsights, an "Assault" model with a Type 91 Grenade Launcher, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope.
Norinco Type 81-1
Four models of the Norinco Type 81-1 appear in-game: a standard rifle with no attachments and default ironsights, an "Assault" model with a GP-25 Grenade Launcher and default ironsights, a "Marksman" model with a 4x scope, and a "Night Ops" model with a Thermal scope and an attached flashlight. It is often carried by PLA Vehicle Crewmen.
Machine Guns
M249-E2 SAW
The M249-E2 SAW is the standard light machine gun of the USMC in the game.
Mk 48 Mod 0
The Mk 48 Mod 0 is the General-purpose machine gun used by the USMC in the game. It is mostly, but not exclusively, used by SOC forces.
Norinco QBB-95
The Norinco QBB-95 SAW is the standard light machine gun of the PLA in-game, mounting a 75-round drum magazine.
Norinco Type 67-2
The Norinco Type 67-2 appears in-game as the "Type 67-II", and is the PLA General-purpose machine gun, using a side-attached 75-round drum magazine. It is also mounted on the passenger seat of the Fast Attack Vehicle, right stern of the PTRB Riverine Craft, and coaxially on the Type 98 Main Battle Tank, Type 89 Tank Destroyer, Type 97 Infantry Fighting Vehicle and Type 92 WZ551 Armoured Personnel Carrier.
The Mk 153 Mod 0 SMAW, fitted with an AN/PVS-4 Thermal Scope, is the standard anti-tank weapon for USMC forces in the game. It can fire both HEF and HEAT rounds.
The PF-98 "Queen Bee" is the standard portable anti-tank weapon used by the PLA in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player and can fire either HEF or HEAT rounds.
Type 91
The Type 91 is seen attached to the "Assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).
Grenades & Explosives
M14 Anti-Personnel
The M14 anti-personnel mine is used by USMC forces in-game, although the mine itself has been out-of-service with the US Military since 1974.
The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.
Assault Rifles
FN SCAR-L
Two models of the FN SCAR-L, referred to as the Mk 16 Mod 0 in-game, are featured in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL/Mk 13 Mod 0). Both are the 10" barrel CQC variant, and are fitted with M68 Aimpoint Scopes. They are used exclusively by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in semi-automatic or full-automatic.
FN SCAR-H
Two models of the FN SCAR-H, referred to as the Mk 17 Mod 0 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Scope. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk 16 Mod 0, it is used exclusively by SOC forces.
M4A1 Carbine
Six different models of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" model with an M203 Grenade Launcher, a "CQB" model with an EOTech holographic sight, a "Night Ops" model with an AN/PAS-13 Thermal Scope and suppressor, a "Marksman" model with a Trijicon TA31F ACOG, and a "Stealth" model with a suppressor and M68 Aimpoint Scope. The M4A1 Carbine is primarily carried by USMC Mounted Infantrymen and Vehicle Crewman, as well as by select SOC forces. All but the standard model are fitted with AN/PEQ-2 IR designators and Surefire Flashlights. It can be fired in semi-automatic or full-automatic.
Sniper Rifles
M21 Sniper Rifle
The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold Mark 4 scope.
Barrett M107
Two models of the Barrett M107 are available in the game as the "Model 82A1", used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold Mark 4 scope, and a "Night Ops" variant with an AN/PAS-13 Thermal Scope.
The M32 MGL is used by USMC Heavy Grenadiers. It is fitted with an Armson OEG reflex sight. This weapon does not feature in the console versions of the game.
The FIM-92A Stinger appears in-game as the USMC anti-aircraft weapon. Like the Mk. 153 Mod 0 SMAW, it is fitted with the AN/PVS-4 Thermal Scope.
Emplaced/Vehicle mounted Weapons
M240 Machine Gun
Several models of the M240 Machine Gun appear in-game: the M240C, which is mounted coaxially on the M1A2 Abrams Main Battle Tank and LAV-25 Infantry Fighting Vehicle, and the M240G, mounted on the Commander's hatch of the LAV-25, the side passenger seat of the Desert Patrol Vehicle and the bow of the Small Unit Riverine Craft (SURC).
Browning M2HB
The Browning M2HB is mounted on the turret of the M1025 Humvee, the Desert Patrol Vehicle, coaxially on the AAVP7A1 Amtrac and on the Commander's hatch of the M1A2 Abrams Main Battle Tank. It is also used by Marines as static.
Dillon Aero M134 Minigun
The Dillon Aero M134 Minigun is door-mounted on the USMC MH-60S Seakhawk Transport Helicopters, and are the primary armament of the AH-6J "Little Bird" ground attack helicopter.
The Mk 19 Grenade Launcher is mounted on the turret of the M1025 Humvee, the Stern of the Small Unit Riverine Craft (SURC) and coaxially-mounted on the AAVP7A1 Amtrac. It is also used by Marines as static.