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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
= Handguns = | =Handguns= | ||
==M9 Beretta== | ==M9 Beretta== | ||
The [[ | The [[Beretta 92FS]] appears in the game as the "M9 Beretta" (the official designation of the 92FS in the U.S. military), and is one of the weapons the player is trained on during U.S. weapons familiarization training. During the "Shoot House" and "ESS McKenna" training missions, the player can select either an M4A1 or an M9 as their weapon, and it is also available as a secondary weapon for snipers and special forces roles in multiplayer mode. | ||
[[Image:M9-pistolet.jpg|thumb|none|300px|M9 | [[Image:M9-pistolet.jpg|thumb|none|300px|Beretta M9 - 9x19mm]] | ||
[[Image:AAM9Beretta.JPG|thumb|none| | [[Image:AAM9Beretta.JPG|thumb|none|500px|An M9 Beretta in ''America's Army''.]] | ||
==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] appears as the OPFOR counterpart to the M9 Beretta pistol. The game does not allow dropping or picking up pistols, so the Makarov is only an unusable third person model seen in the hands of enemies during gameplay, as well as among a collection of foreign weapons seen during Special Forces training. | The [[Makarov PM]] appears as the OPFOR counterpart to the M9 Beretta pistol. The game does not allow dropping or picking up pistols, so the Makarov is only an unusable third person model seen in the hands of enemies during gameplay, as well as among a collection of foreign weapons seen during Special Forces training. | ||
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM 9x18mm Makarov]] | [[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]] | ||
[[Image:AAForeignWeapons2.JPG|thumb|none| | [[Image:AAForeignWeapons2.JPG|thumb|none|500px|A Makarov PM (far right) in ''America's Army''.]] | ||
== Heckler & Koch MP5SD == | =Submachine Guns= | ||
==Heckler & Koch MP5SD== | |||
In the "Snakeplain" multiplayer map, some of the OPFOR are armed with [[Heckler & Koch MP5#Heckler & Koch MP5SD|Heckler & Koch MP5SD]] submachine guns, the only instance in the game where the AI OPFOR do not use Soviet-made weaponry. | In the "Snakeplain" multiplayer map, some of the OPFOR are armed with [[Heckler & Koch MP5#Heckler & Koch MP5SD|Heckler & Koch MP5SD]] submachine guns, the only instance in the game where the AI OPFOR do not use Soviet-made weaponry. | ||
[[Image:MP5SD3.jpg|thumb|none| | [[Image:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 - 9x19mm]] | ||
[[Image:AA28mp5.jpg|thumb|none| | [[Image:AA28mp5.jpg|thumb|none|500px|An Opforian brandishing a Heckler & Koch MP5SD in the "Snakeplain" multiplayer map of ''America's Army''.]] | ||
==SA Vz.61 Skorpion== | ==SA Vz.61 Skorpion== | ||
The [[SA Vz.61 Skorpion]] appears in the game loaded with a 20-round magazine, only seen as a third person model among a collection of foreign weapons on a table during Special Forces training. | The [[SA Vz.61 Skorpion]] appears in the game loaded with a 20-round magazine, only seen as a third person model among a collection of foreign weapons on a table during Special Forces training. | ||
[[Image:CZ Vz.61.jpg|thumb|none|300px|SA Vz.61 Skorpion | [[Image:CZ Vz.61.jpg|thumb|none|300px|SA Vz.61 Skorpion with 20-round magazine - .32 ACP (7.65x17mm)]] | ||
[[Image:AAForeignWeapons1.JPG|thumb|none| | [[Image:AAForeignWeapons1.JPG|thumb|none|500px|An SA Vz.61 Skorpion (bottom-left) in ''America's Army''.]] | ||
=Rifles / Carbines= | |||
==M16A2== | |||
The regular infantry weapon of this game, the [[M16A2 Rifle]] is the most common weapon in the game. First it can be used by a player in Basic Rifle Marksmanship training in Basic Combat Training where the player can score one of three ratings with the weapon; Marksman, Sharpshooter, and Expert. Qualifying Expert makes the player eligible for Advanced Marksmanship training with the sniper weapons discussed below. This is also one of the few games that will depict weapons jamming on the player, which is introduced in Basic Rifle Marksmanship, the player having to perform a 'SPORTS' (Slap Pull Observe Release Tap Squeeze) drill to clear the malfunction and get the weapon back in action. | |||
[[Image:M16A2.jpg|thumb|none|500px|M16A2 - 5.56x45mm]] | |||
[[Image:AAM16A2.JPG|thumb|none|500px|An M16A2 rifle in ''America's Army''.]] | |||
[[Image:AAm16.jpg|thumb|none|500px|A U.S. Army Infantryman wields an M16A2 as he advances across ''Border''.]] | |||
= | ==M4A1== | ||
The [[M4A1 Carbine]] appears in the "Shoot House" and "ESS McKenna" training missions and is the main weapon used in multiplayer modes where players are allowed to use custom weapons. The M4A1 in the training missions have no accessories, though in multiplayer can be fitted with various SOPMOD accessories including M68 Aimpoint red dot and ACOG scopes, Trijicon RX01 red dot sight, silencer, Harris bipod (making the M4A1 the only assault rifle in the game to use a bipod), and an M203 grenade launcher as mentioned below. The custom M4A1's also have camouflage paint schemes. | |||
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|M4A1 - 5.56x45mm]] | |||
[[Image:AAM4A1.JPG|thumb|none|500px|An M4A1 carbine in ''America's Army''.]] | |||
[[Image:ColtM4.jpg|thumb|none|450px|M4A1 with M68 Aimpoint scope and RIS foregrip - 5.56x45mm]] | |||
[[Image:AAM4SOPMOD.JPG|thumb|none|500px|An M4A1 with SOPMOD accessories in ''America's Army''.]] | |||
[[Image:AAM4bipod2.jpg|thumb|none|500px|A soldier armed with an M4A1 in ''Steamroller''.]] | |||
==AK-47 | ==AK-47== | ||
The [[AK-47]] appears in the game as the OPFOR (OPposing FORce) counterpart to the M16A2. An interesting note is that the AK-47's in the game have mounting hardware for a folding bayonet as used on the [[ | The [[AK-47]] appears in the game as the OPFOR (OPposing FORce) counterpart to the M16A2. An interesting note is that the AK-47's in the game have mounting hardware for a folding bayonet as used on the [[Norinco Type 56]], but have the open front sights of the original AK-47. | ||
[[Image:AK47-PolyTechLegend.jpg|thumb| | [[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|AK-47 - 7.62x39mm]] | ||
[[Image:AAAK.JPG|thumb|none| | [[Image:AAAK.JPG|thumb|none|500px|An AK-47 in ''America's Army''.]] | ||
[[Image:OpforAK472.jpg|thumb|none| | [[Image:OpforAK472.jpg|thumb|none|500px|An Opforian with a AK-47 rifle in ''America's Army''.]] | ||
[[Image:OpforAK47.jpg|thumb|none| | [[Image:OpforAK47.jpg|thumb|none|500px|An Opforian firing his AK-47.]] | ||
==AK-103 | ==AK-103== | ||
The [[ | The [[AK-103]] appears in the game as a mounting platform for the GP-30 grenade launcher mentioned below. | ||
[[Image:AK103.jpg|thumb|none| | [[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]] | ||
[[Image:AAAK103 2.JPG|thumb|none| | [[Image:AAAK103 2.JPG|thumb|none|500px|An AK-103 with a GP-30 grenade launcher in ''America's Army''.]] | ||
==AKS-74U/AKS-74UB== | ==AKS-74U/AKS-74UB== | ||
The [[ | The [[AKS-74U]] appears in the game as the OPFOR counterpart to the M4A1, the IF (indigenous forces) rifleman's primary weapon, and the VIP's starting weapon (with only one 30-rd magazine). The [[AKS-74UB]] appears in the game as the counterpart to the SOPMOD-customized M4A1's, fitted with silencer and GSN-19 grenade launcher as mentioned below, and can also be fitted with a PSO-1 scope or Kobra red dot sight. | ||
[[Image:AKSU-Krinkov.jpg|thumb|none| | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]] | ||
[[image:AAAKSU.JPG|thumb|none| | [[image:AAAKSU.JPG|thumb|none|500px|An AKS-74U in ''America's Army''.]] | ||
[[Image:AAAKS74UB.JPG|thumb|none| | [[Image:AAAKS74UB.JPG|thumb|none|500px|An AKS-74UB fitted with a GSN-19 grenade launcher and PSO-1 scope in ''America's Army''.]] | ||
[[Image:AAAK74SU.jpg|thumb|none| | [[Image:AAAK74SU.jpg|thumb|none|500px|Opforian combatant with an AKS-74U in ''America's Army''.]] | ||
== | ==Zastava M92== | ||
In some multiplayer games where the player is capable of ESS reporting, one of the items that can be found and reported is crates containing both regular AK-47's and [[Zastava M92]] carbines, though these weapons cannot be used by either the player or OPFOR. These can be distinguished from the AKS-74U carbines mentioned above by having underfolding instead of side-folding stocks and metal 7.62x39mm magazines vs. bakelite 5.45x39mm mags. | |||
[[Image: | [[Image:ZastavaM92.jpg|thumb|none|400px|Zastava M92 - 7.62x39mm]] | ||
[[Image: | [[Image:AAAKMSU.JPG|thumb|none|500px|A Zastava M92 (second from left) in a crate with other AK-series weapons in ''America's Army''.]] | ||
[[Image:Akmsu.jpg|thumb|none|500px|Two Zastava M92 carbines in a crate with AK-47's in ''America's Army''.]] | |||
= | =Shotguns= | ||
==Remington 870== | |||
During the Special Forces training mission, a short-barreled pistol-gripped [[Remington 870 Shotgun]] can be seen on a table with other U.S. weapons. Additionally there is a mod to use this weapon on certain usermade maps or other modded servers as it is in the game as a useable weapon | |||
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Remington 870 with short barrel and pistol grip stock - 12 Gauge]] | |||
[[Image:AAShotgun.JPG|thumb|none|500px|A pistol-gripped Remington 870 shotgun in ''America's Army''.]] | |||
=Machine Guns= | |||
==M249 SAW== | ==M249 SAW== | ||
The [[ | The [[M249 SAW|M249 Squad Automatic Weapon]] appears in the game, first seen in the U.S. weapons familiarization mission of Basic Combat Training, and then available in multiplayer mode as the automatic rifleman's primary weapon. The M249's bipod can be deployed when using the weapon while prone to increase accuracy. | ||
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none| | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW with 200-round ammo drum - 5.56x45mm]] | ||
[[Image:AASAW.JPG|thumb|none| | [[Image:AASAW.JPG|thumb|none|500px|An M249 SAW in ''America's Army''.]] | ||
==RPK | ==RPK== | ||
The [[RPK light machine gun]] appears as the OPFOR and Indigenous Forces counter to the M249 SAW, loaded with a 75-round drum magazine. Like the M249, it too can utilize the bipod for increased accuracy during prone firing. | The [[RPK light machine gun]] appears as the OPFOR and Indigenous Forces counter to the M249 SAW, loaded with a 75-round drum magazine. Like the M249, it too can utilize the bipod for increased accuracy during prone firing. | ||
[[Image:Rpk 01 drum.jpg|thumb|none| | [[Image:Rpk 01 drum.jpg|thumb|none|450px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]] | ||
[[Image:AARPK.JPG|thumb|none| | [[Image:AARPK.JPG|thumb|none|500px|An RPK light machine gun in ''America's Army'']] | ||
=Sniper Rifles= | |||
==M82A1 Barrett== | ==M82A1 Barrett== | ||
The [[Barrett M82]] sniper rifle appears in the game as the "M82A1 Barrett", and is the second weapon the player is trained on in Advanced Marksmanship training. It is available on longer ranged maps as the primary weapon of the advanced marksman. While officially designated as an anti-materiel weapon, this powerful weapon can easily kill an OPFOR in one shot. The Barrett is also prone to jamming with heavy usage, possibly moreso than any other weapon in the game. It can also use the integral bipod to increase accuracy while firing from the prone position. | The [[Barrett M82]] sniper rifle appears in the game as the "M82A1 Barrett", and is the second weapon the player is trained on in Advanced Marksmanship training. It is available on longer ranged maps as the primary weapon of the advanced marksman. While officially designated as an anti-materiel weapon, this powerful weapon can easily kill an OPFOR in one shot. The Barrett is also prone to jamming with heavy usage, possibly moreso than any other weapon in the game. It can also use the integral bipod to increase accuracy while firing from the prone position. | ||
[[Image:M82a1.jpg|thumb|none| | [[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG (12.7x99mm NATO)]] | ||
[[Image:AAM82A1Barrett.JPG|thumb|none| | [[Image:AAM82A1Barrett.JPG|thumb|none|500px|An M82A1 Barrett in ''America's Army''.]] | ||
==M24 Sniper Weapon System== | ==M24 Sniper Weapon System== | ||
The [[M24 Sniper Weapon System]] appears in the game as the "M24 Sniper Weapon System" (the actual U.S. Army designation for the weapon), and is one of two weapons the player is trained on during Advanced Marksmanship training. The M24 comes equipped with a Harris bipod which can be deployed to increase accuracy while firing from the prone position. | The [[M24 Sniper Weapon System]] appears in the game as the "M24 Sniper Weapon System" (the actual U.S. Army designation for the weapon), and is one of two weapons the player is trained on during Advanced Marksmanship training. The M24 comes equipped with a Harris bipod which can be deployed to increase accuracy while firing from the prone position. | ||
[[Image:M24.jpg|thumb|none| | [[Image:M24.jpg|thumb|none|450px|M24 Sniper Weapon System with Harris bipod - 7.62x51mm NATO]] | ||
[[Image:AAM24SWS.JPG|thumb|none| | [[Image:AAM24SWS.JPG|thumb|none|500px|An M24 "Sniper Weapon System" in ''America's Army''.]] | ||
[[Image:AAM24.jpg|thumb|none| | [[Image:AAM24.jpg|thumb|none|500px|An advanced marksman in ''Steamroller''.]] | ||
==Mk 12 Mod 0 SPR== | ==Mk 12 Mod 0 SPR== | ||
The [[ | The [[Mk 12 Special Purpose Rifle|Mk 12 Mod 0 Special Purpose Rifle]] appears as one of the weapons available to U.S. snipers in the game, and can be fitted with a silencer. The rate of fire of the rifle is somewhat slower than the actual SPR for reasons of fairness in multiplayer gameplay. The SPR also features a Parker & Hale bipod which can be used to increase accuracy from a prone firing position as well as a Leupold Mark 4 scope. | ||
[[Image:Mk12Mod0.jpg|thumb|none| | [[Image:Mk12Mod0.jpg|thumb|none|450px|Mk 12 Mod 0 Special Purpose Rifle with Harris bipod & Leupold Mark 4 scope - 5.56x45mm]] | ||
[[Image:AAMk12Mod0.JPG|thumb|none| | [[Image:AAMk12Mod0.JPG|thumb|none|500px|A Mk 12 Mod 0 SPR in ''America's Army''.]] | ||
==Mosin Nagant M91/30== | ==Mosin Nagant M91/30== | ||
The sniper version of the [[Mosin Nagant Rifle|Mosin Nagant M91/30]] rifle appears as the OPFOR counter to the M24 Sniper Weapon System, equipped with a PU scope. Despite its age, it is still a formidable weapon in the hands of a skilled player. A modelling error is seen on the third person model - the bolt handle is on the left side of the weapon. | The sniper version of the [[Mosin Nagant Rifle|Mosin Nagant M91/30]] rifle appears as the OPFOR counter to the M24 Sniper Weapon System, equipped with a PU scope. Despite its age, it is still a formidable weapon in the hands of a skilled player. A modelling error is seen on the third person model - the bolt handle is on the left side of the weapon. | ||
[[Image:MosinNagantM9130Sniper.jpg|thumb|none| | [[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 sniper variant with PU scope - 7.62x54mm R]] | ||
[[Image:AAMosinNagant.JPG|thumb|none| | [[Image:AAMosinNagant.JPG|thumb|none|500px|A Mosin-Nagant M91/30 sniper rifle in ''America's Army''.]] | ||
[[Image:AAmosinnagant2.jpg|thumb|none| | [[Image:AAmosinnagant2.jpg|thumb|none|500px|A Soldier with a captured Mosin-Nagant rifle in ''America's Army''.]] | ||
==FPK/PSL Sniper Rifle== | ==FPK / PSL Sniper Rifle== | ||
The [[FPK / PSL Sniper Rifle | The [[FPK / PSL Sniper Rifle]] appears in the game as the OPFOR equivalent of the Barrett M82A1, equipped with the standard PSO-1 scope. This is the most mismatched US-OPFOR weapon pairing in the game regarding the caliber. | ||
[[Image:Romanian-FPK-PSL.jpg|thumb|none| | [[Image:Romanian-FPK-PSL.jpg|thumb|none|450px|FPK/PSL sniper rifle with PSO-1 scope - 7.62x54mm R]] | ||
[[Image:AAFPKPSL.JPG|thumb|none| | [[Image:AAFPKPSL.JPG|thumb|none|500px|An FPK/PSL sniper rifle in ''America's Army''.]] | ||
==VSS Vintorez== | ==VSS Vintorez== | ||
The [[VSS Vintorez]] sniper rifle appears in the game, as the OPFOR equivalent to the Mk 12 Mod 0 and as the Indigenous Forces advanced marksman's primary weapon. Operates in semi and full-auto and comes equipped with a PSO-1 scope, though in a display of foreign weapons in one of the Special Forces training missions it appears with the scope removed. | The [[VSS Vintorez]] sniper rifle appears in the game, as the OPFOR equivalent to the Mk 12 Mod 0 and as the Indigenous Forces advanced marksman's primary weapon. Operates in semi and full-auto and comes equipped with a PSO-1 scope, though in a display of foreign weapons in one of the Special Forces training missions it appears with the scope removed. | ||
[[Image:Vss1.jpg|thumb|none| | [[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]] | ||
[[Image:AAVSS.JPG|thumb|none| | [[Image:AAVSS.JPG|thumb|none|500px|A VSS Vintorez in ''America's Army''.]] | ||
[[Image:AAForeignWeapons1.JPG|thumb|none| | [[Image:AAForeignWeapons1.JPG|thumb|none|500px|A VSS Vintorez (top-left) with scope removed in ''America's Army''.]] | ||
= Grenade Launchers = | =Grenade Launchers= | ||
==M203== | |||
The [[M203 grenade launcher]] appears mounted on both the M16A2 rifle and the M4A1 carbine. The M203 mounted on an M16A2 is another weapon the player is trained on in the U.S. weapons familiarization training, the player being tasked with putting grenades through a simulated window and hitting the pop-up silhouette target. When mounted on the M4A1, it can fire either HEDP (High-Explosive Dual-Purpose) grenades or flare rounds, and the SOPMOD-equipped M4A1 has it sporting a camo paint scheme like the rest of the weapon. | |||
[[Image:M16A2 M203.jpg|thumb|none|500px|M203 grenade launcher 40x46mm mounted on M16A2 (5.56x45mm)]] | |||
[[Image:AAM203M16.JPG|thumb|none|500px|An M203 grenade launcher mounted on an M16A2 in ''America's Army''.]] | |||
[[Image:CM4-M203.jpg|thumb|none|450px|M203 grenade launcher 40x46mm mounted on M4A1 (5.56x45mm)]] | |||
[[Image:AAM4M203 2.JPG|thumb|none|500px|An M203 grenade launcher mounted on an M4A1 carbine in ''America's Army''.]] | |||
[[Image:Sopmod m4 m203 06.jpg|thumb|none|450px|M203 grenade launcher 40x46mm mounted on M4A1 with M68 Aimpoint red dot scope (5.56x45mm)]] | |||
[[Image:AAM4A1M203 1.JPG|thumb|none|500px|An M203 grenade launcher mounted on a SOPMOD-equipped M4A1 carbine in ''America's Army''.]] | |||
==GP-30 | ==GP-30== | ||
The [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] appears in the game mounted on the AK-103 rifle, and serves as the OPFOR counterpart to the M203 grenade launcher mounted on the M16A2 as mentioned above. | The [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] appears in the game mounted on the AK-103 rifle, and serves as the OPFOR counterpart to the M203 grenade launcher mounted on the M16A2 as mentioned above. | ||
[[Image:Ak101gp30.jpg|thumb|none| | [[Image:Ak101gp30.jpg|thumb|none|450px|GP-30 40mm mounted on AK-101 (5.56x45mm)]] | ||
[[Image:AAAK103GP30.JPG|thumb|none| | [[Image:AAAK103GP30.JPG|thumb|none|500px|A GP-30 grenade launcher mounted on an AK-103 in ''America's Army''.]] | ||
==GSN-19 | ==GSN-19== | ||
The silenced [[GSN-19 grenade launcher]] appears mounted on the AKS-74UB as the OPFOR counter to the M203 on the SOPMOD M4A1. | The silenced [[GSN-19 grenade launcher]] appears mounted on the AKS-74UB as the OPFOR counter to the M203 on the SOPMOD M4A1. | ||
[[Image:Bs-1 1.jpg|thumb|none| | [[Image:Bs-1 1.jpg|thumb|none|450px|GSN-19 grenade launcher 30mm mounted on AKS-74UB (5.45x39mm)]] | ||
[[Image:AAAKS74UBGS19.JPG|thumb|none| | [[Image:AAAKS74UBGS19.JPG|thumb|none|500px|A GSN-19 grenade launcher mounted on an AKS-74UB in ''America's Army''.]] | ||
= Launchers = | =Launchers= | ||
==BGM-71 TOW== | |||
== BGM-71 TOW == | |||
In the "Real Heroes" section of the game, the player can visit a simulated Army recruiting station where the Virtual Army Experience (a travelling, interactive version of the ''America's Army'' game) is in progress, one of the weapons seen inside the VAE being a tripod-mounted [[BGM-71 TOW]] missile launcher. | In the "Real Heroes" section of the game, the player can visit a simulated Army recruiting station where the Virtual Army Experience (a travelling, interactive version of the ''America's Army'' game) is in progress, one of the weapons seen inside the VAE being a tripod-mounted [[BGM-71 TOW]] missile launcher. | ||
[[Image:Tow 07.jpg|thumb|none| | [[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]] | ||
[[Image:AATOW.JPG|thumb|none| | [[Image:AATOW.JPG|thumb|none|500px|A tripod-mounted BGM-71 TOW launcher in ''America's Army''.]] | ||
==FGM-148 Javelin== | ==FGM-148 Javelin== | ||
The [[FGM-148 Javelin]] appears as the only playable guided anti-armor weapon in the game, and like the real weapon can be operated in two modes; direct-attack and top-attack, the latter being the default mode, wherein the missile flies above the target and hits it from directly above, while direct attack has it flying straight at the target to hit it head-on. The FGM-148's Command Launch Unit (CLU) can also be used without a missile as makeshift binoculars or a night-vision device. | The [[FGM-148 Javelin]] appears as the only playable guided anti-armor weapon in the game, and like the real weapon can be operated in two modes; direct-attack and top-attack, the latter being the default mode, wherein the missile flies above the target and hits it from directly above, while direct attack has it flying straight at the target to hit it head-on. The FGM-148's Command Launch Unit (CLU) can also be used without a missile as makeshift binoculars or a night-vision device. | ||
[[Image:Javalin.jpg|thumb|none| | [[Image:Javalin.jpg|thumb|none|350px|FGM-148 Javelin - 127mm]] | ||
[[Image:AAJavelin.JPG|thumb|none| | [[Image:AAJavelin.JPG|thumb|none|500px|An FGM-148 Javelin in ''America's Army''.]] | ||
== FIM-92A Stinger == | ==FIM-92A Stinger== | ||
In the "Weapons Cache" multiplayer map, the objective is to find and photograph two weapons caches hidden in a warehouse building, the crates containing [[FIM-92A Stinger]] launchers. The "Snakeplain" multiplayer map has destroying Stinger launchers with incendiary grenades as one of the main objectives. In the "ESS McKenna" training mission and multiplayer maps where the player is capable of ESS reporting, crated Stingers can sometimes be seen and reported as a suspicious object. | In the "Weapons Cache" multiplayer map, the objective is to find and photograph two weapons caches hidden in a warehouse building, the crates containing [[FIM-92A Stinger]] launchers. The "Snakeplain" multiplayer map has destroying Stinger launchers with incendiary grenades as one of the main objectives. In the "ESS McKenna" training mission and multiplayer maps where the player is capable of ESS reporting, crated Stingers can sometimes be seen and reported as a suspicious object. | ||
[[Image:-0976t.jpg|thumb|none| | [[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]] | ||
[[image:AAStinger.JPG|thumb|none| | [[image:AAStinger.JPG|thumb|none|500px|A crated FIM-92A Stinger launcher in ''America's Army'']] | ||
==M136 AT4== | ==M136 AT4== | ||
The [[M136 AT4]] appears in the game and is one of two shoulder-fired rocket weapons the player is trained on in the U.S. weapons familiarization training, the player being given a derelict tank on the range to fire at. One goof with this weapon is that it can be safely fired inside a building whereas in real life the large backblast from the AT4 makes this extremely dangerous. | The [[M136 AT4]] appears in the game and is one of two shoulder-fired rocket weapons the player is trained on in the U.S. weapons familiarization training, the player being given a derelict tank on the range to fire at. One goof with this weapon is that it can be safely fired inside a building whereas in real life the large backblast from the AT4 makes this extremely dangerous. | ||
[[Image:AT-4Launcher.jpg|thumb|none| | [[Image:AT-4Launcher.jpg|thumb|none|450px|M136 AT4 - 84mm]] | ||
[[Image:AAM136.JPG|thumb|none| | [[Image:AAM136.JPG|thumb|none|500px|An M136 AT4 in ''America's Army''.]] | ||
==M141 SMAW-D "Bunker Defeat Munition"== | ==M141 SMAW-D "Bunker Defeat Munition"== | ||
The [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] appears as the "Bunker Defeat Munition" ("BDM" for short), and is the second of two shoulder-launched rocket weapons the player is trained on during U.S. weapons familiarization, being tasked with hitting a bunker several hundred meters downrange in order to qualify. | The [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] appears as the "Bunker Defeat Munition" ("BDM" for short), and is the second of two shoulder-launched rocket weapons the player is trained on during U.S. weapons familiarization, being tasked with hitting a bunker several hundred meters downrange in order to qualify. | ||
[[Image:Image004.jpg|thumb|none| | [[Image:Image004.jpg|thumb|none|450px|M141 SMAW-D 83mm launcher and HEDP rocket]] | ||
[[Image:AABDM.JPG|thumb|none| | [[Image:AABDM.JPG|thumb|none|500px|A "Bunker Defeat Munition (BDM)" in ''America's Army''.]] | ||
==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] appears as the OPFOR equivalent to both the M136 AT4 and the Bunker Defeat Munition, being loaded with a standard PG-7VM HEAT (High-Explosive Anti-Tank) and a PG-7VR tandem warhead rocket for each role, respectively. While using one of these weapons, the player is unable to sprint and must either discard the RPG or switch to another weapon in order to sprint again. | The [[RPG-7]] appears as the OPFOR equivalent to both the M136 AT4 and the Bunker Defeat Munition, being loaded with a standard PG-7VM HEAT (High-Explosive Anti-Tank) and a PG-7VR tandem warhead rocket for each role, respectively. While using one of these weapons, the player is unable to sprint and must either discard the RPG or switch to another weapon in order to sprint again. | ||
[[Image:Rpg-7-1-.jpg|thumb|none| | [[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | ||
[[Image:AARPG7 1.JPG|thumb|none| | [[Image:AARPG7 1.JPG|thumb|none|500px|An RPG-7 with a PG-7VM rocket in ''America's Army'']] | ||
[[Image:RPG7Tandem.jpg|thumb|none| | [[Image:RPG7Tandem.jpg|thumb|none|450px|RPG-7 with PGO-7 scope and PG-7VR tandem warhead rocket - 40mm]] | ||
=Grenades= | |||
==AN/M14 Incendiary Grenade== | ==AN/M14 Incendiary Grenade== | ||
The [[AN/M14 incendiary grenade]] is another grenade available in multiplayer mode and is one of two lethal grenades available to the player, capable of inflicting lethal burns and acting as a temporary area denial device, preventing access to the area where it's burning. | The [[AN/M14 incendiary grenade]] is another grenade available in multiplayer mode and is one of two lethal grenades available to the player, capable of inflicting lethal burns and acting as a temporary area denial device, preventing access to the area where it's burning. | ||
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]] | [[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]] | ||
[[Image:AA28incendiary.jpg|thumb|none| | [[Image:AA28incendiary.jpg|thumb|none|500px|An AN/M14 incendiary grenade in ''America's Army''.]] | ||
==RDG-2 Smoke Grenade== | ==RDG-2 Smoke Grenade== | ||
The [[RDG-2 smoke grenade]] appears as the OPFOR equivalent to the M83 smoke grenade mentioned below, though is most commonly seen in maps where the player can conduct ESS reporting, seen in weapon caches and collections of IED construction materials. | The [[RDG-2 smoke grenade]] appears as the OPFOR equivalent to the M83 smoke grenade mentioned below, though is most commonly seen in maps where the player can conduct ESS reporting, seen in weapon caches and collections of IED construction materials. | ||
[[Image:rdg2.jpg|thumb|none| | [[Image:rdg2.jpg|thumb|none|250px|RDG-2 smoke grenade]] | ||
==RGD-5 Hand Grenade== | ==RGD-5 Hand Grenade== | ||
The [[RGD-5 hand grenade]] appears as the OPFOR counter to the M67 hand grenade, having the same degree of lethality. Like the Makarov PM mentioned above, the RGD-5 is only a third-person model seen in the hands of the enemy and is not usable by the player. | The [[RGD-5 hand grenade]] appears as the OPFOR counter to the M67 hand grenade, having the same degree of lethality. Like the Makarov PM mentioned above, the RGD-5 is only a third-person model seen in the hands of the enemy and is not usable by the player. | ||
[[Image:Rdg5.jpg|thumb|none| | [[Image:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation grenade]] | ||
==M18 Smoke Grenade== | ==M18 Smoke Grenade== | ||
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The [[M67 hand grenade]] is one of the weapons available in multiplayer mode, and is one of two lethal grenades available. Standard practice in multiplayer mode is to send the message "Frag out!", informing members of the player's squad that one of these grenades has been thrown, giving them time to clear the blast area to avoid friendly fire, which can have heavy penalties in multiplayer mode (though the latest version makes sending this message automatic upon throwing a frag grenade). On some maps (such as co-op maps with AI-controlled OPFOR), the M67 is used by the OPFOR as well as the player's team. | The [[M67 hand grenade]] is one of the weapons available in multiplayer mode, and is one of two lethal grenades available. Standard practice in multiplayer mode is to send the message "Frag out!", informing members of the player's squad that one of these grenades has been thrown, giving them time to clear the blast area to avoid friendly fire, which can have heavy penalties in multiplayer mode (though the latest version makes sending this message automatic upon throwing a frag grenade). On some maps (such as co-op maps with AI-controlled OPFOR), the M67 is used by the OPFOR as well as the player's team. | ||
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation grenade]] | [[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation grenade]] | ||
[[Image:AAM67.JPG|thumb|none| | [[Image:AAM67.JPG|thumb|none|500px|An M67 hand grenade in ''America's Army''.]] | ||
==M83 Smoke Grenade== | ==M83 Smoke Grenade== | ||
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears in the game as one of two playable non-lethal grenades, and is useful for obscuring the enemy's vision and providing temporary concealment. | The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears in the game as one of two playable non-lethal grenades, and is useful for obscuring the enemy's vision and providing temporary concealment. | ||
[[Image:m87.JPG|thumb|none| | [[Image:m87.JPG|thumb|none|150px|M83 smoke grenade]] | ||
[[Image:AAM18Smoke.JPG|thumb|none| | [[Image:AAM18Smoke.JPG|thumb|none|500px|An M83 smoke grenade in ''America's Army''.]] | ||
== M84 Stun Grenade == | ==M84 Stun Grenade== | ||
The [[M84 stun grenade]] appears as the second non-lethal grenade in the game, first seen in the "Shoot House" training mission, as well as in multiplayer mode. A direct hit from one of these grenades leaves the player blind and deaf for several moments and unable to defend themselves. In the "Shoot House" mission, using these grenades delays the timer in that room, allowing the player more time to distinguish valid targets from friendlies and non-combatants. | The [[M84 stun grenade]] appears as the second non-lethal grenade in the game, first seen in the "Shoot House" training mission, as well as in multiplayer mode. A direct hit from one of these grenades leaves the player blind and deaf for several moments and unable to defend themselves. In the "Shoot House" mission, using these grenades delays the timer in that room, allowing the player more time to distinguish valid targets from friendlies and non-combatants. | ||
[[Image:M84stun.jpg|thumb|none| | [[Image:M84stun.jpg|thumb|none|150px|M84 stun grenade]] | ||
[[Image:AAM84Stun.JPG|thumb|none| | [[Image:AAM84Stun.JPG|thumb|none|500px|An M84 stun grenade in ''America's Army''.]] | ||
= Mounted Weapons = | =Mounted Weapons= | ||
==Browning M2HB== | |||
The [[Browning M2HB]] heavy machine gun appears mounted on M1114 Humvees in one of the training missions, mounted in powered CROWS (Common Remotely Operated Weapon System) mountings operated from inside the vehicle. In the training mission, the player is tasked with engaging several silhouette targets made to resemble Russian-made trucks and armored personnel carriers such as the BTR-80 and BMP-2. | |||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG (12.7x99mm NATO)]] | |||
[[Image:AA28m2hb.jpg|thumb|none|500px|A Browning M2HB in a CROWS mount on a Humvee in ''America's Army'']] | |||
==General Dynamics GAU-17/A== | |||
== General Dynamics GAU-17/A == | |||
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] appears door-mounted on UH-60 Blackhawk helicopters in one of the Special Forces training missions, dropping the player off for escape and evasion training. | The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] appears door-mounted on UH-60 Blackhawk helicopters in one of the Special Forces training missions, dropping the player off for escape and evasion training. | ||
[[Image:GAU-17A HH60.jpg|thumb|none| | [[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]] | ||
[[Image:AAMinigun.JPG|thumb|none| | [[Image:AAMinigun.JPG|thumb|none|500px|A pair of GAU-17/A Miniguns door-mounted on a UH-60 Blackhawk in ''America's Army''.]] | ||
== KPVT | ==KPVT== | ||
In the "Steamroller" multiplayer map, a derelict BTR-80 armored personnel carrier can be seen, armed with a [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]], the barrel of which is bent, rendering it useless. The "Interdiction" co-op map features several roving enemy APC's which will attempt to engage the player, including a BTR-80 with a functional KPVT as its' main armament. | In the "Steamroller" multiplayer map, a derelict BTR-80 armored personnel carrier can be seen, armed with a [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]], the barrel of which is bent, rendering it useless. The "Interdiction" co-op map features several roving enemy APC's which will attempt to engage the player, including a BTR-80 with a functional KPVT as its' main armament. | ||
[[Image:Kpvt 01.jpg|thumb|none| | [[Image:Kpvt 01.jpg|thumb|none|500px|KPVT heavy machine gun - 14.5x114mm]] | ||
[[Image:AAKPVT.JPG|thumb|none| | [[Image:AAKPVT.JPG|thumb|none|500px|A damaged KPVT heavy machine gun on a derelict BTR-80 in ''America's Army''.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] |
Revision as of 03:49, 22 October 2015
The following weapons appear in the computer game America's Army:
Note: This article reflects the latest available version of the original game, America's Army 2.8.5, for the sequel see America's Army 3.
Handguns
M9 Beretta
The Beretta 92FS appears in the game as the "M9 Beretta" (the official designation of the 92FS in the U.S. military), and is one of the weapons the player is trained on during U.S. weapons familiarization training. During the "Shoot House" and "ESS McKenna" training missions, the player can select either an M4A1 or an M9 as their weapon, and it is also available as a secondary weapon for snipers and special forces roles in multiplayer mode.
Makarov PM
The Makarov PM appears as the OPFOR counterpart to the M9 Beretta pistol. The game does not allow dropping or picking up pistols, so the Makarov is only an unusable third person model seen in the hands of enemies during gameplay, as well as among a collection of foreign weapons seen during Special Forces training.
Submachine Guns
Heckler & Koch MP5SD
In the "Snakeplain" multiplayer map, some of the OPFOR are armed with Heckler & Koch MP5SD submachine guns, the only instance in the game where the AI OPFOR do not use Soviet-made weaponry.
SA Vz.61 Skorpion
The SA Vz.61 Skorpion appears in the game loaded with a 20-round magazine, only seen as a third person model among a collection of foreign weapons on a table during Special Forces training.
Rifles / Carbines
M16A2
The regular infantry weapon of this game, the M16A2 Rifle is the most common weapon in the game. First it can be used by a player in Basic Rifle Marksmanship training in Basic Combat Training where the player can score one of three ratings with the weapon; Marksman, Sharpshooter, and Expert. Qualifying Expert makes the player eligible for Advanced Marksmanship training with the sniper weapons discussed below. This is also one of the few games that will depict weapons jamming on the player, which is introduced in Basic Rifle Marksmanship, the player having to perform a 'SPORTS' (Slap Pull Observe Release Tap Squeeze) drill to clear the malfunction and get the weapon back in action.
M4A1
The M4A1 Carbine appears in the "Shoot House" and "ESS McKenna" training missions and is the main weapon used in multiplayer modes where players are allowed to use custom weapons. The M4A1 in the training missions have no accessories, though in multiplayer can be fitted with various SOPMOD accessories including M68 Aimpoint red dot and ACOG scopes, Trijicon RX01 red dot sight, silencer, Harris bipod (making the M4A1 the only assault rifle in the game to use a bipod), and an M203 grenade launcher as mentioned below. The custom M4A1's also have camouflage paint schemes.
AK-47
The AK-47 appears in the game as the OPFOR (OPposing FORce) counterpart to the M16A2. An interesting note is that the AK-47's in the game have mounting hardware for a folding bayonet as used on the Norinco Type 56, but have the open front sights of the original AK-47.
AK-103
The AK-103 appears in the game as a mounting platform for the GP-30 grenade launcher mentioned below.
AKS-74U/AKS-74UB
The AKS-74U appears in the game as the OPFOR counterpart to the M4A1, the IF (indigenous forces) rifleman's primary weapon, and the VIP's starting weapon (with only one 30-rd magazine). The AKS-74UB appears in the game as the counterpart to the SOPMOD-customized M4A1's, fitted with silencer and GSN-19 grenade launcher as mentioned below, and can also be fitted with a PSO-1 scope or Kobra red dot sight.
Zastava M92
In some multiplayer games where the player is capable of ESS reporting, one of the items that can be found and reported is crates containing both regular AK-47's and Zastava M92 carbines, though these weapons cannot be used by either the player or OPFOR. These can be distinguished from the AKS-74U carbines mentioned above by having underfolding instead of side-folding stocks and metal 7.62x39mm magazines vs. bakelite 5.45x39mm mags.
Shotguns
Remington 870
During the Special Forces training mission, a short-barreled pistol-gripped Remington 870 Shotgun can be seen on a table with other U.S. weapons. Additionally there is a mod to use this weapon on certain usermade maps or other modded servers as it is in the game as a useable weapon
Machine Guns
M249 SAW
The M249 Squad Automatic Weapon appears in the game, first seen in the U.S. weapons familiarization mission of Basic Combat Training, and then available in multiplayer mode as the automatic rifleman's primary weapon. The M249's bipod can be deployed when using the weapon while prone to increase accuracy.
RPK
The RPK light machine gun appears as the OPFOR and Indigenous Forces counter to the M249 SAW, loaded with a 75-round drum magazine. Like the M249, it too can utilize the bipod for increased accuracy during prone firing.
Sniper Rifles
M82A1 Barrett
The Barrett M82 sniper rifle appears in the game as the "M82A1 Barrett", and is the second weapon the player is trained on in Advanced Marksmanship training. It is available on longer ranged maps as the primary weapon of the advanced marksman. While officially designated as an anti-materiel weapon, this powerful weapon can easily kill an OPFOR in one shot. The Barrett is also prone to jamming with heavy usage, possibly moreso than any other weapon in the game. It can also use the integral bipod to increase accuracy while firing from the prone position.
M24 Sniper Weapon System
The M24 Sniper Weapon System appears in the game as the "M24 Sniper Weapon System" (the actual U.S. Army designation for the weapon), and is one of two weapons the player is trained on during Advanced Marksmanship training. The M24 comes equipped with a Harris bipod which can be deployed to increase accuracy while firing from the prone position.
Mk 12 Mod 0 SPR
The Mk 12 Mod 0 Special Purpose Rifle appears as one of the weapons available to U.S. snipers in the game, and can be fitted with a silencer. The rate of fire of the rifle is somewhat slower than the actual SPR for reasons of fairness in multiplayer gameplay. The SPR also features a Parker & Hale bipod which can be used to increase accuracy from a prone firing position as well as a Leupold Mark 4 scope.
Mosin Nagant M91/30
The sniper version of the Mosin Nagant M91/30 rifle appears as the OPFOR counter to the M24 Sniper Weapon System, equipped with a PU scope. Despite its age, it is still a formidable weapon in the hands of a skilled player. A modelling error is seen on the third person model - the bolt handle is on the left side of the weapon.
FPK / PSL Sniper Rifle
The FPK / PSL Sniper Rifle appears in the game as the OPFOR equivalent of the Barrett M82A1, equipped with the standard PSO-1 scope. This is the most mismatched US-OPFOR weapon pairing in the game regarding the caliber.
VSS Vintorez
The VSS Vintorez sniper rifle appears in the game, as the OPFOR equivalent to the Mk 12 Mod 0 and as the Indigenous Forces advanced marksman's primary weapon. Operates in semi and full-auto and comes equipped with a PSO-1 scope, though in a display of foreign weapons in one of the Special Forces training missions it appears with the scope removed.
Grenade Launchers
M203
The M203 grenade launcher appears mounted on both the M16A2 rifle and the M4A1 carbine. The M203 mounted on an M16A2 is another weapon the player is trained on in the U.S. weapons familiarization training, the player being tasked with putting grenades through a simulated window and hitting the pop-up silhouette target. When mounted on the M4A1, it can fire either HEDP (High-Explosive Dual-Purpose) grenades or flare rounds, and the SOPMOD-equipped M4A1 has it sporting a camo paint scheme like the rest of the weapon.
GP-30
The GP-30 grenade launcher appears in the game mounted on the AK-103 rifle, and serves as the OPFOR counterpart to the M203 grenade launcher mounted on the M16A2 as mentioned above.
GSN-19
The silenced GSN-19 grenade launcher appears mounted on the AKS-74UB as the OPFOR counter to the M203 on the SOPMOD M4A1.
Launchers
BGM-71 TOW
In the "Real Heroes" section of the game, the player can visit a simulated Army recruiting station where the Virtual Army Experience (a travelling, interactive version of the America's Army game) is in progress, one of the weapons seen inside the VAE being a tripod-mounted BGM-71 TOW missile launcher.
FGM-148 Javelin
The FGM-148 Javelin appears as the only playable guided anti-armor weapon in the game, and like the real weapon can be operated in two modes; direct-attack and top-attack, the latter being the default mode, wherein the missile flies above the target and hits it from directly above, while direct attack has it flying straight at the target to hit it head-on. The FGM-148's Command Launch Unit (CLU) can also be used without a missile as makeshift binoculars or a night-vision device.
FIM-92A Stinger
In the "Weapons Cache" multiplayer map, the objective is to find and photograph two weapons caches hidden in a warehouse building, the crates containing FIM-92A Stinger launchers. The "Snakeplain" multiplayer map has destroying Stinger launchers with incendiary grenades as one of the main objectives. In the "ESS McKenna" training mission and multiplayer maps where the player is capable of ESS reporting, crated Stingers can sometimes be seen and reported as a suspicious object.
M136 AT4
The M136 AT4 appears in the game and is one of two shoulder-fired rocket weapons the player is trained on in the U.S. weapons familiarization training, the player being given a derelict tank on the range to fire at. One goof with this weapon is that it can be safely fired inside a building whereas in real life the large backblast from the AT4 makes this extremely dangerous.
M141 SMAW-D "Bunker Defeat Munition"
The M141 SMAW-D appears as the "Bunker Defeat Munition" ("BDM" for short), and is the second of two shoulder-launched rocket weapons the player is trained on during U.S. weapons familiarization, being tasked with hitting a bunker several hundred meters downrange in order to qualify.
RPG-7
The RPG-7 appears as the OPFOR equivalent to both the M136 AT4 and the Bunker Defeat Munition, being loaded with a standard PG-7VM HEAT (High-Explosive Anti-Tank) and a PG-7VR tandem warhead rocket for each role, respectively. While using one of these weapons, the player is unable to sprint and must either discard the RPG or switch to another weapon in order to sprint again.
Grenades
AN/M14 Incendiary Grenade
The AN/M14 incendiary grenade is another grenade available in multiplayer mode and is one of two lethal grenades available to the player, capable of inflicting lethal burns and acting as a temporary area denial device, preventing access to the area where it's burning.
RDG-2 Smoke Grenade
The RDG-2 smoke grenade appears as the OPFOR equivalent to the M83 smoke grenade mentioned below, though is most commonly seen in maps where the player can conduct ESS reporting, seen in weapon caches and collections of IED construction materials.
RGD-5 Hand Grenade
The RGD-5 hand grenade appears as the OPFOR counter to the M67 hand grenade, having the same degree of lethality. Like the Makarov PM mentioned above, the RGD-5 is only a third-person model seen in the hands of the enemy and is not usable by the player.
M18 Smoke Grenade
The M18 smoke grenade appears during Airborne training; a green M18 is used to mark the landing area the player must land their parachute in during the live jump in order to successfully qualify.
M67 Hand Grenade
The M67 hand grenade is one of the weapons available in multiplayer mode, and is one of two lethal grenades available. Standard practice in multiplayer mode is to send the message "Frag out!", informing members of the player's squad that one of these grenades has been thrown, giving them time to clear the blast area to avoid friendly fire, which can have heavy penalties in multiplayer mode (though the latest version makes sending this message automatic upon throwing a frag grenade). On some maps (such as co-op maps with AI-controlled OPFOR), the M67 is used by the OPFOR as well as the player's team.
M83 Smoke Grenade
The M83 smoke grenade appears in the game as one of two playable non-lethal grenades, and is useful for obscuring the enemy's vision and providing temporary concealment.
M84 Stun Grenade
The M84 stun grenade appears as the second non-lethal grenade in the game, first seen in the "Shoot House" training mission, as well as in multiplayer mode. A direct hit from one of these grenades leaves the player blind and deaf for several moments and unable to defend themselves. In the "Shoot House" mission, using these grenades delays the timer in that room, allowing the player more time to distinguish valid targets from friendlies and non-combatants.
Mounted Weapons
Browning M2HB
The Browning M2HB heavy machine gun appears mounted on M1114 Humvees in one of the training missions, mounted in powered CROWS (Common Remotely Operated Weapon System) mountings operated from inside the vehicle. In the training mission, the player is tasked with engaging several silhouette targets made to resemble Russian-made trucks and armored personnel carriers such as the BTR-80 and BMP-2.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A Minigun appears door-mounted on UH-60 Blackhawk helicopters in one of the Special Forces training missions, dropping the player off for escape and evasion training.
KPVT
In the "Steamroller" multiplayer map, a derelict BTR-80 armored personnel carrier can be seen, armed with a KPVT heavy machine gun, the barrel of which is bent, rendering it useless. The "Interdiction" co-op map features several roving enemy APC's which will attempt to engage the player, including a BTR-80 with a functional KPVT as its' main armament.