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Added in 0.51, the Steyr AUG is one of the rarer weapons that spawns at US Helicopter Crash Sites. It features it's unique 1.5x Swarovski Optik. It can take it's own 30 round Steyr AUG Magazines as well as STANAG, both using 5.56mm. However with the 0.57 update, the M4 attachments (counts as magazines even) are extreamly rare and finding attachments for the AUG is considered very hard.
Added in 0.51, the Steyr AUG is one of the rarer weapons that spawns at US Helicopter Crash Sites. It features it's unique 1.5x Swarovski Optik. It can take it's own 30 round Steyr AUG Magazines as well as STANAG, both using 5.56mm. However with the 0.57 update, the M4 attachments (counts as magazines even) are extreamly rare and finding attachments for the AUG is considered very hard.
[[file:screenie.jpg|thumb|none|600px|Here it is, outfitted with a NATO suppresor.]]
[[file:screenie.jpg|thumb|none|600px|Here it is, outfitted with a NATO suppresor.]]
[[file:Augwithmag.jpg|thumb|none|600px|AUG with a Magpul C-MAG 30 round.]]


== Dragunov SVD==
== Dragunov SVD==

Revision as of 23:54, 15 August 2015

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:DayZ for current discussions. Content is subject to change.



DayZ
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Release Date: 16th December 2013
Developer: Bohemia Interactive Studio
Publisher: Bohemia Interactive Studio
Platforms: PC
Genre: Survival Horror


The following weapons appear in the video game DayZ:


Handguns

FN FNP-45 Tactical

The FN FNP-45 Tactical, called the "FNX45" in game, is one of the .45 semi-automatic handguns in the game. It uses 15 round .45 ACP magazines, and accepts a red-dot sight as well as pistol flashlight. The model appears to be a redone version of the "4-Five .45" taken from ArmA 3, as it even sports the same attachments. The weapon and it's magazines currently only spawn at US Helicopter wrecks, making it one of the rarer sidearms available to players.

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FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP
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In-Game render of the FNX45
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FPS view of the FN FNP-45.
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Inspection view of the FN FNP-45.
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A much more customized FNP, with suppressor and underbarrel light.

AWC Amphibian S Ruger MKII

The AWC Amphibian S Ruger MKII appears ingame as the "Amphibia S", using a standard 10-round .22LR magazine. It is incredibly quiet, being almost undetectable by players beyond very close range. It is intriguing that a very expensive variant of a pistol used by U.S. Navy SEALs appears in the game at all. Like the FNX45, it spawns at US Helicopter Crashsites, however it's magazines can be found at regular wrecks and other military locations.

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Black AWC Amphibian S Ruger MKII - .22LR
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In-Game render of the Amphibia S
Pre-release screenshot of the MK II.
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Going into that door looks a bit dangerous. Good thing this survivor has his MKII handy.
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The Cancer Cowboy's suppressed MKII won't give him away, but his laboured gas mask breathing might.
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Inventory view of the MKII. If it looks like a magazine isn't loaded, that's because there isn't one.

CZ 75 SP-01 SHADOW

The CZ 75 SP-01 SHADOW appears, known in-game as the "CR75", and is made by "Cheraruska Zbrojovka", an odd spin on the real world CZ company. Like the FNX-45, it accepts the ambiguous "pistol suppressor" (also incorrectly used on the .45 ACP FNP-45) and "pistol flashlight" (that is also used by the FNP-45 and both 1911 variants).

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CZ-75 SP-01 SHADOW - 9x19mm
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In-Game render of the CR75
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A survivor rounds a corner, his CZ 75 drawn.
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The Cancer Cowboy shows off his CZ 75 in the sun of the afternoon.
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The SHADOW is an interesting choice, being a more high-spec, less common version of the CZ75.

Kimber Warrior

A slightly-modified Kimber Warrior appears ingame as the "1911". Unlike the real Kimber Warrior, the in-game 1911 has a traditional M1911-styled rear sight, and has straight slide serrations rather than angled ones. It takes standard 7-round magazines and can sport a pistol flashlight, due to its rails.

A much rarer engraved variant of the 1911, accurately called the "1911 Engraved", is available as well.

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Kimber Warrior - .45 ACP
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In-Game render of the 1911
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In-Game render of the special engraved 1911 variant
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A survivor trains his M1911A1 on a forest, quietly hoping for some wildlife to snack on.
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As the Cancer Cowboy practices his M1911A1 quickdraw, he hears his SKS on his back has called him a rude word.
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Inventory view of the M1911A1. A lovely bit of kit, that's for sure.

Walther P1

A Walther P1 appears as the "P1 Pistol", and uses 8 round 9x19mm magazines. Unlike most of the other pistols, it does not accept any attachments. It is relatively uncommon in comparison to the Makarov and CR-75.

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Walther P1 - 9x19mm.
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In-Game render of the P1
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The tent city is surveyed, a Walther P1 watching over them closely.
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The chilly air is only so easily bested by a bright pink balaclava, but this nifty P1 helps.
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Inspection view of the P-1.

Thompson Center Arms Contender

A Thompson Center Arms Contender appears as the "LongHorn". The in-game Contender previously had a permanently attached scope until patch 0.57 where the Scope could be detached and placed on the Crossbow. It always spawned with the Scope Attached and could mount a Crossbow Holosight as a close range alternative. It uses .308 Winchester ammunition.

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Thompson Center G2 Contender 14" Target Pistol - .223 Remington
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In-Game render of the LongHorn
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The Russian Cop aims his contender out of the door frame, waiting to catch any pitiful zombie or surivor by surprise.
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A survivor holds her Thompson Center Arms Contender in a pre-release screenshot. Note how she holds it with one hand. This was later changed to two hands after the item was officially implemented into the game.
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Inspection view of the Contender.

Makarov IJ-70

The Makarov IJ-70 appears as the "Makarov IJ70", and is chambered in .380 Auto. It cannot accept any attachments.

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Baikal Makarov IJ70 - .380 Auto.
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In-Game render of the Makarov IJ-70-17F
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The Makarov is the natural enemy of cans on tables.
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The Cancer Cowboy plants to get rid of this Makarov soon, and replace it with a wheelgun.
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Inspection view of the Makarov.

Remington 1866 Derringer

A Remington 1866 Derringer appears as the "Derringer", and is chambered for 2 .45 ACP rounds. It comes in 3 varieties; Black, Grey and a stylish Pink.

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Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips
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The Tanker Commander aims through an ajar door with his Derringer. Was he born in a barn?!
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It's awful small in his hands, but that's what Derringers do.
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The Grey Derringer is one of 3 models.
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The Black Derringer is the second.
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The Pink Derringer is the last, and definitely the most tactical mambo tango 360 noscope awesome.

Orion Flare Gun

An Orion Flare Gun was added to the loot tables in 0.53. While the weapon and it's ammunition currently spawn at paddleboat spawns, it can spawn in any weapon location in Residential or Military Locations. Despite it's description of not being used as a weapon, it makes an ideal last resort against an unsepecting player. It's ammunition is currently bugged where Ejected unfired rounds cannot be reused.

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Orion 12 Gauge Flare Gun

Revolvers

Colt Python

A chrome Colt Python, known as the "Magnum .357" in-game, appears as (currently) the only revolver in the game. The Colt Python is correctly chambered in .357 Magnum, and accepts a speedloader for faster reloading.

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Colt Python with 6" Barrel - .357 Magnum
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In-Game render of the Magnum
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FPS view of the Python. Notice the stark chrome finish.
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The Special Ops Biker shows us his Python.
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Inspection view of the Colt Python.

Shotguns

Baikal IZH-43

The Baikal IZH-43 appears as the "IZH43", and uses 12 gauge shells. A Sawed-Off IZH-43 can be created using a hacksaw, increasing the recoil and decreasing accuracy but taking up less inventory space. It can be loaded with twin-shell speedloaders.

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Baikal IZh-43 hammerless side by side shotgun - 12 Gauge
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In-Game render of the IZH-43
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In-Game render of the Sawed-Off IZH-43
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FPS view of the Baikal. It is considerably worn and rusty, but the game considers it Pristine, the highest condition available.
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A survivor peers over at his invisible friend, whom is sitting on that red chair, defended by the Baikal IZH-43 wielding biker.
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Inventory view of the Baikal.
A shotgun sawn down with a hacksaw. Interestingly, sawmarks are visible on the barrel, as apposed to most games, where it just happens.

Baikal MP-133

The Baikal MP-133 appears as the "MP-133 Shotgun", using a 6-round 12 gauge tube. Another variant with pistol grips appears as the (rather long-named) "MP-133 Shotgun with pistol grip", holding 4-rounds instead of the standard variant's 6.

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Baikal MP-133 with extended magazine tube - 12 Gauge.
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In-Game render of the "MP-133 Shotgun"
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In-Game render of the "MP-133 Shotgun with pistol grip"
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The Tanker Commander is the law now, claiming the police station as his own, and getting rid of dissent with his MP-133.
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That stairway might have more MP-133s upstairs.
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Inventory view of the MP-133.
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Inventory view of the MP-133 With A Pistol Grip. What a longwinded name!

Rifles

M4A1 Carbine

The M4A1 Carbine appears, being the only select-fire weapon as of yet. It is correctly chambered in 5.56x45mm ammo, and features the widest amount of customization available to any weapon (Accepting everything from black and OD Magpul stocks and handgrips, to Aimpoint M68 CompM2 and ACOG sights, as well as bipods and flashlights.) It also has the largest variety of magazines; being the standard 30-round STANAGS, as well as 10, 20, 30 and 40 round Magpul P-Mags (All in fashionable black and fabulous OD green) and two coupled 30 round STANAG mags. As per text on the M4A1's receiver, the rifles in game are manufactured by CMMG Provisions, a company long associated with Bohemia Interactive, who was also responsible for designing the "MX" series appearing in ArmA 3.

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Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm
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In-Game render of the M4A1
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FPS view of the M4A1. Unfortunately, those bullets on the top of the exposed magazine never deplete.
The Special Ops Biker gives the kids at home a good view of the M4A1's world model. This particular model has a Magpul foregrip. It has also had it's carrying handle removed. This renders anything beyond 50m shooting a bit useless.
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Inspection view of an M4A1, with a set of coupled 30 round STANAG magazines.
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The Special Ops Biker aims his M4A1 at the sky, asking where it took his cloud friends, the M4A1 he carries is loaded with a 40 round Magpul PMAG.

Mosin Nagant M91/30

The Mosin Nagant M91/30 appears as the "Mosin 9130". In the early days of DayZ development, the weapon incorrectly uses 7.62x51mm ammo but this was rectified as of 0.55 and the Mosin will now fire the correct 7,62x54mmR. The Mosin-Nagant M91/30 can be equipped with a few attachments, including an M44 Compensator, M91 bayonet, and PU scope. In previous versions a 12x Scope could be attached however this has recently been changed so that only the PU Scope can be attached. The Mosin-Nagant can be spray painted black, green, or a camouflage mix of both. Since of 0.57, the Long Range Scope has been deleted and now the only optic for the Mosin is the PU scope.

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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R
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In-Game render of the Mosin 9130
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A survivor holds his Mosin, while some clouds make for a foreboding image.
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The Cancer Cowboy peeks out at the daylight, his Mosin trained on something suspicious.
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Inventory view of a Mosin 9130.


As of the 0.48 update, the "Mosin 9130" can be cut down into an Obrez, called the "Sawed-Off Mosin 9130" ingame. Similar to the Sawed-Off IZH-43, the Obrez Mosin features saw marks on the barrel and stock, where the rifle has been cut.

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Mosin-Nagant M91/30 Obrez - 7.62x54mm R
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In-Game render of the Sawed-Off Mosin 9130

SKS

A Yugoslavian SKS M59/66 appears, simply, as the "SKS". It is correctly chambered in 7.62x39mm, and accepts a bayonet as well as PU scope. The SKS, like the Mosin-Nagant, can be spray painted either black, green, or a camouflage mix of the two.

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Yugoslavian SKS M59/66 - 7.62x39mm
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In-Game render of the SKS
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A survivor gets a strange feeling that he may have left his needle in that haystack, and asks his SKS for help finding it.
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All a matter of waiting, the Cancer Cowboy takes aim on a fence, with his SKS.
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Inventory view of the SKS.
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An SKS, painted black for the owner's amusement. A bayonet has also been attached.
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A survivor reloads his SKS. Note the speedloader used to quickly add all 10 rounds.


Blaser B95 "Luxor"

The Blaser B95 "Luxor" appears as the "Blaze 95 Double Rifle", chambered in .308 Winchester (Which is one of many calibers the B95 supports). It has a measly two round capacity, but is very accurate even out to 200m. An option to fire both barrels exists by pressing "T" which will fire both barrels in quick succession. The 0.57 patch added the ability to add a Hunting Scope with a x8 magnification.

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Blaser B95 "Luxor" Hunting Rifle - 7.62x51mm
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In-Game render of the Blaze 95
File:DayZ SA B95 PreRelease.jpg
Pre-Release screenshot of the B95
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Surveying his empire of dirt, a survivor admires his last possessions: A chair, a cupboard, and his Blaser 95.
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The Cancer Cowboy lies in the dirt, spooked by something that his Blaser 95 can, probably, deal with rather efficiently.
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Inventory view of the Blaser 95. Those engravings won't do much good against a zombie.

Ruger 10/22

The Ruger 10/22 is featured, as the "Sporter-22" and manufactured by "Kruger Arms" (a common spin on Ruger-based firearms for copyright issues). It can utilize either the standard 10 round rotary magazine or use a 30 round aftermarket magazine. The 0.57 patch added the ability to mount a x8 Hunting Scope.

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Ruger 10/22 (post-2005 model) - .22LR
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In-Game render of the Sporter-22
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Poking around a corner with a Ruger 10/22 drawn.
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This Village Person is making himself wet! Or maybe it's the rain. Or maybe his 10/22 and it's very attractive 10-round magazine.
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Inventory view of the Ruger 10/22.
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Rugers, like most wooden weapons, can be spraypainted. This one has been painted black, and has a 30-round magazine.

FN Trombone

Called the "Trumpet" in-game, it was added in the 0.54 update. Compared to the Ruger 10/22, it does not require a magazine and holds 11, .22 Long Rifle rounds however it trades rate of fire and modularity for accuracy and simplicity. It can also be disassembled into a more compact form, allowing it to be stored inside a backpack. Currently, like some other weapons, it's able to accept an improvised bottle suppressor. As of 0.57, this weapon accepts the attachment of a x7 hunting scope.

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FN Trombone - .22 LR
The FN Trombone, disassembled
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A Red Coat Survivor holds his .22 FN Trombone as he questions his neighbours terrible taste in Wallpaper
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The Red Coat Survivor holds his .22 FN Trombone
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The Red Coat reloads his .22 using its tubular magazine
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The Red Coat practices his aim on a burnt out street lamp

AKM

An AKM rifle appears as the "AKM". It uses 7.62x39mm ammunition, and is compatible with many attachments. Among them are a PSO-1 scope, several handguard replacements, and an interchangeable full-wooden and folding stock (which is not possible in real-life, as a full-stock AKM receiver does not have the necessary modifications to sport a folding stock.) The game's AKM can become an AKMS that is created when the AKM is given a folding stock. Despite the stocks not being interchangeable in real life, the AKM retains its name and the difference is completely aesthetic.

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AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm
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In-Game render of the AKM
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A survivor sweeps the hills outside of the airfield with his AKM.
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The Ship Captain slowly reclaims his boat, using his AKM to speed up the process.
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Inspection view of the AKM. The stock is a little damaged.
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Inspection view of an AKM with a polymer aftermarket magazine.
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A signifigantly more customized AKM. The wooden foregrip has been replaced by a railed one, a PSO-1 scope has been added to the rail mount, a weapon flashlight has been mounted to the right side and a folding stock has been attached, which is not possible. This is the current extent of attachments available, without talking about variant magazines.
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A barenaked AKM. Unlike most games, DayZ lets you remove attachments, as well as apply them, leading to very useless, very compact weapons.
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This AKM has been dressed up with a drum mag and some AK-74 furniture. Just for fun.

AK-101

An AK-101 appears in-game chambered in 5,56x45mm NATO. It uses its own 5,56mm AK-101 magazines and can only use the bipod and weapon flashlight when the RIS rail handguard is equipped. It can also mount most of the AKM, AK-74 and AKS-74U style stocks in addition to the PSO-1 Scope.

Despite its look it's actually a modified model of the AK-74M, an older model seen in DayZ's development cycle before the AK-74 was officially added. It's located in general military loot, although its ammunition is comparatively rarer than the native 5,45x39mm and the 7,62x39mm.

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AK-74M Rifle - 5.45x39mm
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AK-101 Rifle - 5.56x45mm NATO, for reference.
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In-Game render of the AK-74M.
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That bush looks awful dangerous. This AK101 ought to sort it right out.
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Look, I'll be honest with you. I played the game for 5 hours tonight, looking for magazines and weapons to photograph, but I could not find a single AK101 magazine.
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Inspection view of the AK101. Once again, sorry about the magazine thing. :<
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The first AK-101 I found. Someone had poached the stock and the foregrip. Such hooligans.

CZ-527 Carbine

The CZ-527, 7.62x39mm carbine variant, appears as the "CR527 Carbine", manufactured by "Cheraruska Zbrojovka" as the CR75 is. The original model created was the .223 variant, but this was later changed to accommodate gameplay. As of 0.57 it accepts the attachment of a hunting scope.

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CZ-527 Carbine - .223 Remington.
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Surveying the farmstead with a CR-527 in paw.
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A huge, military helmet with a visor doesn't suit a bolt action rifle, you might say. And you'd be right. This survivor has found approximately 20 CR-527's for each magazine he's found. They're not common things, and a single-shot rifle is only so useful, even in the apocalypse.
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Inspection view of the CZ-527.

AK-74

An AK-74 appears as the "AK74", and uses "5.45mm Rounds". It can mount a bipod and weapon flashlight when the AK Handguard Rail is attached and can fit the PSO-1 Scope.

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In-Game render of the "AK74"
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A military barracks yields an AK-74 to this survivor. And it's in good nick, too.
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A defending survivor with his AK-74. The magazine is green, because the Bakelite magazines can be repainted to help disguise it.
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Inspection view of the AK-74. That green magazine is fun, isn't it?

Rossi R92

A Rossi R92 appears as the "Repeater", using ".357 Rounds" and having an internal capacity of 11 rounds.

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Rossi R92 Carbine - .357 Magnum
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In-Game render of the "Repeater"
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The Cancer Cowboy returns, taking a few shots at an empty bottle of antibiotics with his trusty Repeater.
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The Cancer Cowboy wards off a few cattle rustlers with a warning shot from his Repeater.
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Inspection view of the Repeater. Ain't she a beaut.

AKS-74u

The AKS-74U appears in the game, commonly spawning in military zones. It's chambered for 5.45x39mm. Unlike its bigger brother the AK74, the AKS-74U is incapable of mounting any handguards or the PSO-1 Optic. However, it's small compact size means it can be stowed away inside some of the larger backpacks, making it the ideal backup weapon to a Sniper.

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AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm
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Ever vigilant, the Tank Commander peeks out a window, looking for the Enemy. This AKS-74u has been spray-painted green by accident.
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The Bakelite magazine can be painted, but it's very buggy to do so.
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Inspection view of the AKS-74u. A thing of beauty, to be sure. Shame about that green spraypaint.

Steyr AUG

Added in 0.51, the Steyr AUG is one of the rarer weapons that spawns at US Helicopter Crash Sites. It features it's unique 1.5x Swarovski Optik. It can take it's own 30 round Steyr AUG Magazines as well as STANAG, both using 5.56mm. However with the 0.57 update, the M4 attachments (counts as magazines even) are extreamly rare and finding attachments for the AUG is considered very hard.

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Here it is, outfitted with a NATO suppresor.
File:Augwithmag.jpg
AUG with a Magpul C-MAG 30 round.

Dragunov SVD

Added in 0.57, the SVD is one of the very first military sniper rifles added to DayZ, besides the experimental VSS. (that currently is not for use) It spawns in only Russian Helicopter Crash Sites. (Mi-8s) It uses 7.62x54mm rimmed as it's ammunition and takes it's own SVD 10 round mags. The mags spawn in general military locations.

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SVD with a magazine, probably the most overpowered weapon at the moment.

Submachine Guns

Heckler & Koch MP5K

The MP5K appears as the "MP5-K". Although it is found with a PDW-Style stock by default, it does not have the MP5K-PDW styled flash hider and is thus a standard MP5K with the stock attached. The MP5K can also attach a Pistol Suppressor and a Compensator, turning it into an MP5K PDW.

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Heckler & Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm
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In-Game render of the MP5-K
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An MP5K in first person view, in the streets of Svetlojarsk. This particular gun was traded for, a scoped SKS being the other item involved. Thanks very much, Seth!
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Seth is giving me a little wave, as I show off the world model of the MP5K.
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As far as I can tell, the 30 round magazine is more prevalent. Hopefully this leads to a full-length MP5 in the future.
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15 round magazines do happen, though.
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A naked MP5K. The sling hook on the back seems to always be there, even if you attach the folding stock.

PM-73 RAK

The PM-73 RAK appears as the "PM73 RAK". The PM-73 is a .380 Auto variant of the PM-63, which was included as the developers decided against adding 9x18mm ammunition. It's reputation as one of the game's most rare weapons was rectified with an update that implemented Central Loot Economy. It commonly spawns at police stations and tank wrecks and can take either 15 round or 25 round magazines.

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PM-63 RAK, cocked with stock unfolded - 9x18mm Makarov
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These fields and hills might have looked beautiful. Not to this PM-73 RAK wielding survivor.
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The 25 round magazine is visible here, but like the MP5, it can accept a 15 round magazine. Either is appropriate for zombie slaying.
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The stock and foregrip don't fold or retract, unfortunately. A man can dream, though. A man can dream.

Grenades

Currently, grenades only spawn at helicopter crashsites, however the RGD-5 has a tendancy to spawn at Military Locations at an extremely low chance. They are extremely rare, and are unlikely to be encountered, even by experienced players.

M67 Hand Grenade

An M67 Hand Grenade appears as the "Explosive Grenade". The in-game M67 has an unusually large explosion, more akin to high-level aircraft ordnance, rather than a hand grenade. This is a result of the explosion effect for grenades not being finished, and re-using the explosion of a gas station instead. These Grenades, while extremely rare can only be found at US Helicopter Crash Sites.

M67 fragmentation grenade.
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In-Game render of the Grenade

M84 Stun Grenade

The M84 stun grenade appears in DayZ as the "Flashbang". Contrasting the regular M67 grenade, the M84 has a very long description explaining it, whereas the M67's simply says "Grenade". Unlike the M67, the Flashbang can be found at various Military Wrecks such as Jeeps, Police Cars and Helicopter Crash Sites, at one point in development Flashbangs would also spawn in Police Stations.

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M84 stun grenade
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In-Game render of the Grenade
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Inspection view of the Flashbang. It's correctly marked as M-84, but it's novel of an item description doesn't mention this.

RGD-5 Hand Grenade

The RGD-5 hand grenade appears as the "RDG-5 Explosive Grenade". The RGD-5 is slightly more common than the M67 (though still extremely rare), and has a much shorter fuse. It is freqeuntly (although still relatively rare) found inside UAZ Jeep Wrecks and BMP and BTR Wrecks.

RGD-5 fragmentation grenade.