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Half-Life: Difference between revisions

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The 9x19mm [[Glock 17]] is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the ''Opposing Force'' expansion pack. The Glock (and the 92FS in the HD pack) can fire underwater.
The 9x19mm [[Glock 17]] is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the ''Opposing Force'' expansion pack. The Glock (and the 92FS in the HD pack) can fire underwater.
[[Image:Glock17EarlyModel.jpg|thumb|none|340px|Glock 17 (2nd Gen) - 9x19mm]]‎
[[Image:Glock17EarlyModel.jpg|thumb|none|340px|Glock 17 (2nd Gen) - 9x19mm]]‎
[[Image:Hl glock original.jpg|thumb|none|600px|Dr. Freeman holds the Glock 17.]]
[[Image:Hl glock original.jpg|thumb|none|600px|Freeman looks down on a dead bullsquid with his Glock in hand.]]
[[Image:Hl glock reload.jpg|thumb|none|600px|Dr. Freeman reloads the Glock 17. Note that it uses windowed magazines.]]
[[Image:Hl glock reload.jpg|thumb|none|600px|Having dealt with both a bullsquid as well as a rude Marine, Freeman reloads his Glock showing off it's windowed magazines.]]
[[Image:Hl glock empty.jpg|thumb|none|600px|Reloading the Glock from empty. Empty or not, the ejected magazine is so empty that it doesn't even have a spring.]]
[[Image:Hl glock empty.jpg|thumb|none|600px|Following his encounter, he decides to reload again, only to find that his magazine is missing a spring and is falling out the wrong way.]]
[[Image:Hl glock opfor.jpg|thumb|none|600px|Cpl. Shepherd holds the Glock 17. Note the different texture.]]
[[Image:Hl glock opfor.jpg|thumb|none|600px|After wandering Black Mesa for a bit, Cpl Shepard finds a Glock 17 to add to his mobile armory. Note the different texture.]]
[[Image:Half-Life G17 1.jpg|thumb|none|600px|A suppressed Glock 17 in the hands of a dead Black Ops assassin.]]
[[Image:Half-Life G17 1.jpg|thumb|none|600px|Freeman looks at the Glock 17 in the hands of a dead Black Ops assassin, dismayed he can't take it for himself.]]


==Beretta 92FS==
==Beretta 92FS==
The High Definition pack replaces the Glock 17 with the [[Beretta 92FS]]. The change is purely aesthetic, and changes none of the weapon's stats. Although 17-round magazines are possible on a real Beretta 92FS, these ones have a deeper base than the one on the 15-round model in the game, and were not in existence when the HD pack was released.
The High Definition pack replaces the Glock 17 with the [[Beretta 92FS]]. The change is purely aesthetic, and changes none of the weapon's stats. Although 17-round magazines are possible on a real Beretta 92FS, these ones have a deeper base than the one on the 15-round model in the game, and were not in existence when the HD pack was released.


[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]  
[[Image:Half-Life 92FS 1.jpg|thumb|none|600px|The Beretta 92FS in the HD version of Half-Life. It operates in DAO mode.]]
[[Image:Half-Life 92FS 1.jpg|thumb|none|600px|In an alternate universe, Freeman stands with a Black Mesa standard Beretta 92FS. And yes, the gun fires in DAO mode.]]
[[Image:Half-Life 92FS 4.jpg|thumb|none|600px|The 92FS locks empty.]]
[[Image:Half-Life 92FS 4.jpg|thumb|none|600px|Freeman locks his Beretta empty, remembering he only got one magazine earlier.]]
[[Image:Half-Life 92FS 3.jpg|thumb|none|600px|Freeman reloads his Beretta.]]
[[Image:Half-Life 92FS 3.jpg|thumb|none|600px|Having dealt with one of his former co-workers, Freeman reloads his Beretta.]]
[[Image:Half-Life 92FS 2.jpg|thumb|none|600px|The world-model of the 92FS.]]
[[Image:Half-Life 92FS 2.jpg|thumb|none|600px|Later on, Freeman finds a weapon stashe in the sewers, complete with two Beretta's.]]


==Colt Python==
==Colt Python==
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In the multiplayer part of the game, the Colt Python is additionally equipped with a laser pointer under the barrel. This enables the player to use a zoom function, which acts as the secondary fire mode.
In the multiplayer part of the game, the Colt Python is additionally equipped with a laser pointer under the barrel. This enables the player to use a zoom function, which acts as the secondary fire mode.
[[Image:Python6in.jpg|400px|thumb|none|Colt Python with 6" Barrel - .357 Magnum]]‎
[[Image:Python6in.jpg|400px|thumb|none|Colt Python with 6" Barrel - .357 Magnum]]‎
[[Image:Half-Life Python 6.jpg|thumb|none|600px|The original Half-Life version of the Python without the HD patch.]]
[[Image:Half-Life Python 6.jpg|thumb|none|600px|Freeman holds his new Colt Python as he admires Black Mesa's river of radioactive waste.]]
[[Image:Half-Life Python 4.jpg|thumb|none|600px|Dr. Freeman holds the Colt Python.]]
[[Image:Half-Life Python 4.jpg|thumb|none|600px|After a bit of wandering, Freeman takes aim and finds out that Marines are bad at spelling.]]
[[Image:Half-Life Python 5.jpg|thumb|none|600px|The multiplayer version of the revolver with laser sight under the barrel.]]
[[Image:Half-Life Python 5.jpg|thumb|none|600px|Freeman, not confused at all by the free-for-all he's been sucked into, looks at the front laser sight mount his Python.]]
[[Image:Half-Life Python 3.jpg|thumb|none|600px|Midway through reloading the Python.]]
[[Image:Half-Life Python 3.jpg|thumb|none|600px|Having welcomed a Vortiguant to Earth with a fresh .357 slug, Freeman decides to reload his Python.
[[Image:Half-Life Python 2.jpg|thumb|none|600px|The Python in idle. Note that the trigger actually moves backwards when Dr. Freeman pushes the hammer down.]]
[[Image:Half-Life Python 2.jpg|thumb|none|600px|Freeman, waiting for his suit to charge up, decides to fiddle with the hammer, which does lead to the hammer moving.]]
[[Image:Half-Life Python 1.jpg|thumb|none|600px|A Python lies next to a dead Black Mesa security guard.]]
[[Image:Half-Life Python 1.jpg|thumb|none|600px|Having just incinerated a giant tentacle beast, Freeman finds the first Colt Python next to the unluckiest of Black Mesa's security detail.]]


==Desert Eagle Mark XIX==
==Desert Eagle Mark XIX==
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In Opposing Force, the Desert Eagle replaces the Colt Python. It uses .357 Magnum ammunition (the game manual also refers to it as "Desert Eagle .357"), but holds only 7 rounds while its real life .357 Magnum counterpart has a capacity of 9 rounds. It's also very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history.  
In Opposing Force, the Desert Eagle replaces the Colt Python. It uses .357 Magnum ammunition (the game manual also refers to it as "Desert Eagle .357"), but holds only 7 rounds while its real life .357 Magnum counterpart has a capacity of 9 rounds. It's also very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history.  
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50AE]]
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50AE]]
[[Image:Half-Life Desert 3.jpg|thumb|none|600px|The Desert Eagle in first-person view.]]
[[Image:Half-Life Desert 3.jpg|thumb|none|600px|Shepard inspects his new issued sidearm, confused as to where his Beretta is and why his sights are missing.]]
[[Image:Half-Life Desert 2.jpg|thumb|none|600px|Cpl. Shephard reloads the Desert Eagle.]]
[[Image:Half-Life Desert 2.jpg|thumb|none|600px|Noticing one of his comrades horrible spelling, Cpl. Shepard reloads his Desert Eagle.]]
[[Image:Half-Life Desert 4.jpg|thumb|none|600px|Reloading the Desert Eagle from empty.]]
[[Image:Half-Life Desert 4.jpg|thumb|none|600px|Deciding he'd rather be prepared than dead, Cpl. Shepard reloads his Desert Eagle before venturing forth.]]
[[Image:Half-Life Desert 1.jpg|thumb|none|600px|Cpl. Shephard discovers a Desert Eagle.]]
[[Image:Half-Life Desert 1.jpg|thumb|none|600px|Having just recently awoke from a V-22 Osprey crash and seen zombified comrades, Shepard stumbles upon a Desert Eagle next to the dullest member of Black Mesa security.]]


=Shotgun=
=Shotgun=
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Note of interest: The icon for the weapon in the original game's selection screen displays an [[Ithaca 37 "Stakeout"]] shotgun.
Note of interest: The icon for the weapon in the original game's selection screen displays an [[Ithaca 37 "Stakeout"]] shotgun.
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]
[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 with no stock - 12 Gauge]]
[[Image:Hl spas12.jpg|thumb|none|600px|The original version of the SPAS-12 without stock. Note the Stakeout HUD icon.]]
[[Image:Hl spas12.jpg|thumb|none|600px|Having just ventilated a Marine, Freeman looks at his HUD and notices that something seems a bit off.]]
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]
[[Image:Franchi-SPAS12.jpg‎|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]
[[Image:Half-Life SPAS12 2.jpg|thumb|none|600px|Dr. Freeman with the SPAS-12 shotgun after the HD patch.]]
[[Image:Half-Life SPAS12 2.jpg|thumb|none|600px|Gone to a realm where HD textures and less polygons exist, Freeman holds his SPAS, adoring the new stock.]]
[[Image:Half-Life SPAS12 3.jpg|thumb|none|600px|Reloading the shotgun.]]
[[Image:Half-Life SPAS12 3.jpg|thumb|none|600px|While on his merry way, Freeman decides to top off his SPAS-12.]]
[[Image:Half-Life SPAS12 4.jpg|thumb|none|600px|Dr. Freeman pumps the SPAS-12.]]
[[Image:Half-Life SPAS12 4.jpg|thumb|none|600px|He soon finishes it off with a satisfying pump.]]
[[Image:Half-Life SPAS12 1.jpg|thumb|none|600px|A SPAS-12 on a desk.]]
[[Image:Half-Life SPAS12 1.jpg|thumb|none|600px|Later on, Freeman finds someone's research aid.]]


=Automatic Weapons=
=Automatic Weapons=
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The [[Heckler & Koch MP5SD|H&K MP5SD3]] is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock, incorrectly holds 50 rounds in a 30-round magazine, and has M203PI grenade launcher. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. As seen in early gameplay videos, it was originally suppressed as the first person model would suggest. Interestingly, in the config file it is listed as weapon_9mmAR, whereas it is actually a submachine gun.
The [[Heckler & Koch MP5SD|H&K MP5SD3]] is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock, incorrectly holds 50 rounds in a 30-round magazine, and has M203PI grenade launcher. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. As seen in early gameplay videos, it was originally suppressed as the first person model would suggest. Interestingly, in the config file it is listed as weapon_9mmAR, whereas it is actually a submachine gun.
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]
[[Image:EODMP5A3rubberprop.jpg|thumb|none|400px|Heckler & Koch MP5A3 with mounted M203 Grenade Launcher. This is the weapon used by [[Arnold Schwarzenegger]]'s character Jericho Cane in the film ''[[End of Days]]''. It is a fairly close real-world representation of the in-game weapon.]]
[[Image:Half-Life MP5SD3 1.jpg|thumb|none|600px|Freeman holds his MP5SD3 while looking at the Marines incredibly subtle AP mines.]]
[[Image:Half-Life MP5SD3 1.jpg|thumb|none|600px|Freeman holds an MP5SD3.]]
[[Image:Half-Life MP5SD3 2.jpg|thumb|none|600px|Having just arrived in a room only to meet a Vortiguant, Freeman lets it rip with his MP5SD3.]]
[[Image:Half-Life MP5SD3 2.jpg|thumb|none|600px|Freeman kills a Vortigaunt with his MP5SD3. Note that there is no peep hole on the rear sight.]]


==Heckler & Koch MP5A3==
==Heckler & Koch MP5A3==
The world-model of the SD3, and the submachine guns used by the Marines are actually [[MP5A3]]s. (The inventory icon of the MP5SD3 is also an A3 model, but it strangely has a [[AR-15]]-style front sight.)
The world-model of the SD3, and the submachine guns used by the Marines are actually [[MP5A3]]s. (The inventory icon of the MP5SD3 is also an A3 model, but it strangely has a [[AR-15]]-style front sight.)
[[Image:H&KMP5A3slimforearm.jpg|thumb|none|450px|Heckler & Koch MP5A3 with original "slimline" foregrip - 9x19mm]]
[[Image:H&KMP5A3slimforearm.jpg|thumb|none|450px|Heckler & Koch MP5A3 with original "slimline" foregrip - 9x19mm]]
[[Image:Half-Life MP5A3 2.jpg|thumb|none|600px|Even if there is no trigger mechanism, the dead Marines' submachine guns are clearly the A3 variants.]]
[[Image:Half-Life MP5A3 2.jpg|thumb|none|600px|Freeman looks down on a Marine's MP5A3, noting the slimline handguard and original fire mechanism.]]
[[Image:Half-Life MP5A3 1.jpg|thumb|none|600px|A Marine aims with his MP5A3.]]
[[Image:Half-Life MP5A3 1.jpg|thumb|none|600px|A Marine brings his MP5A3 to bear under fire.]]
[[Image:Hl 9mmAR opfor.jpg|thumb|none|600px|Cpl. Shepherd holds his reanimated MP5SD3 while examining a retextured MP5A3.]]
[[Image:Hl 9mmAR opfor.jpg|thumb|none|600px|Cpl. Shepherd holds his reanimated MP5SD3 while examining his comrades retextured MP5A3's.]]


==Colt Model 727==
==Colt Model 727==
The High Definition pack replaces the MP5 with the [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], denoted by its A2-style rear sights and integrated non-detachable carry handle. The M727 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M727 has a separate ammo supply and enemies tend to avoid close quarters with it.
The High Definition pack replaces the MP5 with the [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], denoted by its A2-style rear sights and integrated non-detachable carry handle. The M727 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M727 has a separate ammo supply and enemies tend to avoid close quarters with it.
[[Image:M4 m203 old.jpg|thumb|none|500px|Colt Model 727 with [[M203 grenade launcher]] - 5.56x45mm NATO]]
[[Image:M4 m203 old.jpg|thumb|none|500px|Colt Model 727 with [[M203 grenade launcher]] - 5.56x45mm NATO]]
[[Image:Half-Life M727 1.jpg|thumb|none|600px|A discarded M727 on the ground. Note that the M203 grenade launcher has no trigger mechanism on this 3rd-person model.]]
[[Image:Half-Life M727 1.jpg|thumb|none|600px|Freeman looks at one of the Marines's M727 and raises the question of how to fire the M203.]]
[[Image:Half-Life M727 2.jpg|thumb|none|600px|The M727 and a STANAG magazine.]]
[[Image:Half-Life M727 2.jpg|thumb|none|600px|Having found a military supply area, Freeman jumps at the chance and grabs a M727 as well as some spare STANAG magazines.]]
[[Image:Half-Life M727 3.jpg|thumb|none|600px|The M727 in idle.]]
[[Image:Half-Life M727 3.jpg|thumb|none|600px|With a lull in fighting, Freeman admires his new M727.]]
[[Image:Half-Life M727 4.jpg|thumb|none|600px|Dr. Freeman engages a Gargantua with the M727, which proves to be ineffective, since only explosives and energy weapons can damage it.]]
[[Image:Half-Life M727 4.jpg|thumb|none|600px|Watching the Gargantua kill around 4 Marines, Freeman tries his attempt at killing it, which doesn't work too well as it can only be killed with explosive or energy weapons.]]


==FN M249E2 SAW==
==FN M249E2 SAW==
The [[M249 SAW|FN M249E2 SAW]] machine gun appears only in the Opposing Force expansion pack. It is far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the drum magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is so powerful, that Cpl. Shephard slides backwards if he fires it continuously.
The [[M249 SAW|FN M249E2 SAW]] machine gun appears only in the Opposing Force expansion pack. It is far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the drum magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is so powerful, that Cpl. Shephard slides backwards if he fires it continuously.
[[Image:Fn_m249saw_mk2_10-1-.jpg‎|thumb|none|500px|FN M249E2 SAW - 5.56x45mm NATO]]
[[Image:Fn_m249saw_mk2_10-1-.jpg‎|thumb|none|500px|FN M249E2 SAW - 5.56x45mm NATO]]
[[Image:Half-Life M249 2.jpg|thumb|none|600px|The M249E2 SAW in first-person view.]]
[[Image:Half-Life M249 2.jpg|thumb|none|600px|Shepard arrives at a bit of a gruesome scene, which he uses to grab a SAW and run.]]
[[Image:Half-Life M249 3.jpg|thumb|none|600px|Reloading the SAW. Due to an animation glitch, when Cpl. Shephard removes the drum, the ammo link stays on and disappears after a very short delay.]]
[[Image:Half-Life M249 3.jpg|thumb|none|600px|Shepard reloads and remembers the reload animated is bugged so the ammo links stay even though the drum has been removed.]]
[[Image:Half-Life M249 5.jpg|thumb|none|600px|Firing the M249.]]
[[Image:Half-Life M249 5.jpg|thumb|none|600px|Deciding to disregard his training, Cpl. Shepard opens up on a wall.]]
[[Image:Half-Life M249 4.jpg|thumb|none|600px|An M249E2 SAW lying on the ground. The world-model has a bipod attached.]]
[[Image:Half-Life M249 4.jpg|thumb|none|600px|Shepard finds a SAW and finds that it's much flatter than usual.]]
[[Image:Half-Life M249 1.jpg|thumb|none|600px|Ammo pickup for the SAW.]]
[[Image:Half-Life M249 1.jpg|thumb|none|600px|While exploring, Shepard finds a spare ammo box for his ammo hoard as well as his SAW.]]


=Sniper Rifle=
=Sniper Rifle=
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The [[Remington Model 700#M40 Sniper Rifle|M40A1 Sniper Rifle]] appears only in the Opposing Force expansion pack as a usable weapon, where it replaces the Crossbow. It is incorrectly depicted to have a box magazine, whereas the real M40A1 has an integral magazine. The updated [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] is the variant that has the 5-round box magazine. Also, due to an oversight, the character only pulls back the bolt before each shot and pulls it back then forward before reloading an empty magazine. A [http://www.gamebanana.com/skins/102377 fixed model] that makes the weapon operate correctly can be found on GameBanana.
The [[Remington Model 700#M40 Sniper Rifle|M40A1 Sniper Rifle]] appears only in the Opposing Force expansion pack as a usable weapon, where it replaces the Crossbow. It is incorrectly depicted to have a box magazine, whereas the real M40A1 has an integral magazine. The updated [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] is the variant that has the 5-round box magazine. Also, due to an oversight, the character only pulls back the bolt before each shot and pulls it back then forward before reloading an empty magazine. A [http://www.gamebanana.com/skins/102377 fixed model] that makes the weapon operate correctly can be found on GameBanana.
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO]]
[[Image:Half-Life M40A1 2.jpg|thumb|none|600px|An M40A1 on the ground, next to its former user.]]
[[Image:Half-Life M40A1 2.jpg|thumb|none|600px|Shepard stumbles across a M40A1 as well as it's former owner.]]
[[Image:Half-Life M40A1 5.jpg|thumb|none|600px|Cpl. Shephard holds the M40A1. Unlike the Crossbow, the sniper rifle has no hip-fire crosshair.]]
[[Image:Half-Life M40A1 5.jpg|thumb|none|600px|Cpl. Shephard holds the M40A1 and is dismayed by both the situation he is in as well as the lack of a hip-fire crosshair, something the crossbow had.]]
[[Image:Half-Life M40A1 4.jpg|thumb|none|600px|Cpl. Shephard operates the bolt of the rifle.]]
[[Image:Half-Life M40A1 4.jpg|thumb|none|600px|Cpl. Shephard cycles his rifle to be prepared for all the nothing that might attack him.]]
[[Image:Half-Life M40A1 3.jpg|thumb|none|600px|Cpl. Shephard reloads his M40A1.]]
[[Image:Half-Life M40A1 3.jpg|thumb|none|600px|Having dealt with the nothing, he decides to reload his rifle.]]
[[Image:Half-Life M40A1 1.jpg|thumb|none|600px|Ammo-pickup for the M40A1. These magazines are not fully loaded, because the two mags and the cartridge add only 5 rounds in total.]]
[[Image:Half-Life M40A1 1.jpg|thumb|none|600px|Shepard spots the ammo-pickup for the M40A1. These magazines are not fully loaded, because the two mags and the cartridge add only 5 rounds in total.]]


=Launchers=
=Launchers=
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The [[M203 grenade launcher]] is attached to the MP5 (and the Colt M727 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight.  The M203 is not capable of being mounted on an unmodified MP5 in real life.
The [[M203 grenade launcher]] is attached to the MP5 (and the Colt M727 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight.  The M203 is not capable of being mounted on an unmodified MP5 in real life.
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]]
[[Image:Half-Life M203 1.jpg|thumb|none|600px|M203 grenade launcher mounted on the MP5SD3. Note the missing trigger mechanism.]]
[[Image:Half-Life M203 1.jpg|thumb|none|600px|Freeman looks at his MP5's M203 and is dismayed by the lack of a trigger mechanism.]]
[[Image:Half-Life M727 3.jpg|thumb|none|600px|M203 grenade launcher mounted on the M727. Note correct trigger mechanism.]]
[[Image:Half-Life M727 3.jpg|thumb|none|600px|In the alternate HD textured universe, Freeman looks at the correct M203 on the M727.]]
[[Image:Half-Life M203 2.jpg|thumb|none|600px|Two 40mm grenades.]]
[[Image:Half-Life M203 2.jpg|thumb|none|600px|Freeman looks at the ammo pickup for the M203's, that being two 40mm Grenades.]]


==Armbrust (Futuristic)==
==Armbrust (Futuristic)==
Referred to as the "GAM14B". The in-game model is a more futuristic version of the [[Armbrust ATW]]. It is shown as being reloadable and laser-guided.
Referred to as the "GAM14B". The in-game model is a more futuristic version of the [[Armbrust ATW]]. It is shown as being reloadable and laser-guided.
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]
[[Image:Amburst_Rocket_Launcher.jpg|thumb|none|500px|Armbrust ATW - 67mm]]
[[Image:Half-Life RL 1.jpg|thumb|none|600px|Dr. Freeman holds the futuristic Armbrust during the level "Surface Tension". This is the HD version of the launcher. The original version has an unusable scope on the top instead of the ladder sight.]]
[[Image:Half-Life RL 1.jpg|thumb|none|600px|Freeman finds Black Mesa's version of the Armbrust, in a cave for logical reasons.]]
[[Image:Half-Life RL 2.jpg|thumb|none|600px|Dr. Freeman reloads the Armbrust.]]
[[Image:Half-Life RL 2.jpg|thumb|none|600px|Sick of a sniper's stuff, Freeman launches a rocket at him and reloads.]]
[[Image:Half-Life RL 3.jpg|thumb|none|600px|A modified Armbrust on the ground.]]
[[Image:Half-Life RL 3.jpg|thumb|none|600px|Freeman looks at one of Black Mesa's many mutants.]]


=Explosives=
=Explosives=
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The [[Mk 2 hand grenade]] is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The spoon also stays on when the grenade is thrown, due to an oversight on the part of the developers (Not to mention this grenade was discontinued during the Vietnam war).
The [[Mk 2 hand grenade]] is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The spoon also stays on when the grenade is thrown, due to an oversight on the part of the developers (Not to mention this grenade was discontinued during the Vietnam war).
[[Image:MK2 grenade DoD.jpg‎|thumb|none|170px|Mk 2 hand grenade]]
[[Image:MK2 grenade DoD.jpg‎|thumb|none|170px|Mk 2 hand grenade]]
[[Image:Half-Life Mk2 4.jpg|thumb|none|600px|Original version of the Mk 2 grenade.]]
[[Image:Half-Life Mk2 4.jpg|thumb|none|600px|Freeman holds his more Pineapple like Mk 2 as he prepares to blast some headcrabs.]]
[[Image:Half-Life Mk2 2.jpg|thumb|none|600px|The frag grenade of the game.]]
[[Image:Half-Life Mk2 2.jpg|thumb|none|600px|In the HD Texture realm, Freeman looks at some more accurate looking Mk 2's.]]
[[Image:Half-Life Mk2 1.jpg|thumb|none|600px|Dr. Freeman holds a frag grenade.]]
[[Image:Half-Life Mk2 1.jpg|thumb|none|600px|Freeman, in need of some medicine, blasts his way to the health kit dispenser things.]]
[[Image:Half-Life Mk2 3.jpg|thumb|none|600px|Dr. Freeman pulls the pin of the Mk2 grenade.]]
[[Image:Half-Life Mk2 3.jpg|thumb|none|600px|Knowing the only way to distract the Tentacle is to make a boom, Freeman preps a Mk 2.]]


==Satchel Charge==
==Satchel Charge==
Satchel Charges act as command-detonated bombs with very high damage and blast radius.
Satchel Charges act as command-detonated bombs with very high damage and blast radius.
[[Image:Half-Life SCH 1.jpg|thumb|none|600px|Freeman holds the satchel charge.]]
[[Image:Half-Life SCH 1.jpg|thumb|none|600px|Freeman, sick of waiting for the elevator, decides to go for a more drastic way.]]
[[Image:Half-Life SCH 2.jpg|thumb|none|600px|The detonator for the satchel charge.]]
[[Image:Half-Life SCH 2.jpg|thumb|none|600px|Having set his surprise, Freeman eyes his big military red button.]]


=Emplaced Weapons=
=Emplaced Weapons=
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The [[Browning M2HB]] appears as a usable emplaced weapon throughout all the games. It is mostly seen mounted on tripods, but sometimes on monopods and tanks. The Brownings have unlimited ammunition, and are used pretty often by the "Opposing Force".
The [[Browning M2HB]] appears as a usable emplaced weapon throughout all the games. It is mostly seen mounted on tripods, but sometimes on monopods and tanks. The Brownings have unlimited ammunition, and are used pretty often by the "Opposing Force".
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|500px|Browning M2HB on M3 tripod - .50 BMG]]
[[Image:Half-Life M2 5.jpg|thumb|none|600px|One Browning M2HB also appears mounted on the hull of an Abrams tank in a very strange way. This is from the pre-patched version. The updated M2 looks almost like this but has a sharper texture.]]
[[Image:Half-Life M2 5.jpg|thumb|none|600px|Having dealt with a M1 Abrams, Freeman looks at it's interesting mounting, reminiscent of tanks like the T28.]]
[[Image:Half-Life M2 1.jpg|thumb|none|600px|A Browning M2 on a tripod.]]
[[Image:Half-Life M2 1.jpg|thumb|none|600px|Having killed the attempted ambushers, Freeman looks at their M2.]]
[[Image:Half-Life M2 2.jpg|thumb|none|600px|Dr. Freeman opens fire on the incoming wave of Vortigaunts.]]
[[Image:Half-Life M2 2.jpg|thumb|none|600px|Having dispatched a Marine stronghold only to meet up with a Vortiguant attack, Freeman brings the M2 to bear on the horde.]]
[[Image:Half-Life M2 3.jpg|thumb|none|600px|M2 Browning mounted on an Abrams tank.]]
[[Image:Half-Life M2 3.jpg|thumb|none|600px|Later on, Freeman finds a much more sensible M1 Abrams complete with turret mounted M2.
[[Image:Half-Life M2 4.jpg|thumb|none|600px|U.S. Marines with M2 machine guns during the live-fire training in the tutorial level of Half-Life: Opposing Force.]]
[[Image:Half-Life M2 4.jpg|thumb|none|600px|Having done some noclipping, Shepard looks at some fellow Marines using M2HB's to intimidate some recruits to crawl.]]


==M230 Chain Gun==
==M230 Chain Gun==
U.S.M.C. and Black Ops Apache helicopters are armed with [[M230 Chain Gun]]s.
U.S.M.C. and Black Ops Apache helicopters are armed with [[M230 Chain Gun]]s.
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|450px|Hughes/Alliant Techsystems M230 Chaingun.]]
[[Image:Half-Life Helo.jpg|thumb|none|600px|An enemy helicopter prepares to engage Dr. Freeman.]]
[[Image:Half-Life Helo.jpg|thumb|none|600px|Freeman looks up at a VERY close Apache fly-by and is confused by the ARMY markings for supposed USMC choppers.]]


==M202 FLASH==
==M202 FLASH==
The [[M202 FLASH]] appears in the form of an emplaced rocket turret with some sort of magazine mounted on the side for bigger capacity. OpFor soldiers use it the original game. This turret cannot be used by Gordon.
The [[M202 FLASH]] appears in the form of an emplaced rocket turret with some sort of magazine mounted on the side for bigger capacity. OpFor soldiers use it the original game. This turret cannot be used by Gordon.
[[Image:M202A2 FLASH.JPG|thumb|none|350px|M202 FLASH - 66mm]]
[[Image:M202A2 FLASH.JPG|thumb|none|350px|M202 FLASH - 66mm]]
[[Image:Half-Life Turret1.jpg|thumb|none|600px|Modified M202 FLASH on a tripod.]]
[[Image:Half-Life Turret1.jpg|thumb|none|600px|Following a mini-heart attack induced by a near rocket impact, Freeman inspects the mutant M202.]]


==Bushmaster M242 Chain Gun==
==Bushmaster M242 Chain Gun==
The [[M242 Bushmaster chaingun|M242 Bushmaster Chain Gun]] is seen mounted on several Bradley IFV's.
The [[M242 Bushmaster chaingun|M242 Bushmaster Chain Gun]] is seen mounted on several Bradley IFV's.
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25mm]]
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25mm]]
[[Image:Half-Life Vehicle.jpg|thumb|none|600px|M242 Chain Gun mounted on a Bradley.]]
[[Image:Half-Life Vehicle.jpg|thumb|none|600px|Freeman looks at one of the Marine's Bradley's, confused why it's in proper desert camo but the Abrams aren't.]]
[[Image:Half-Life IFV.jpg|thumb|none|600px|Another Bradley, this time from the original game and without the BGM-71 TOW launchers.]]
[[Image:Half-Life IFV.jpg|thumb|none|600px|Back in Blocky Texture land, Freeman looks at a Bradley, or it could be a M113 with a fancy turret.]]


==BGM-71 TOW==
==BGM-71 TOW==
The [[BGM-71 TOW]] is also seen mounted on the Bradley IFV's. Interestingly, some Bradley's use only the M242 Chain Gun when the player makes contact with them, while others fire only the TOW.
The [[BGM-71 TOW]] is also seen mounted on the Bradley IFV's. Interestingly, some Bradley's use only the M242 Chain Gun when the player makes contact with them, while others fire only the TOW.
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]
[[Image:Half-Life TOW.jpg|thumb|none|600px|BGM-71 TOW mounted on a Bradley IFV.]]
[[Image:Half-Life TOW.jpg|thumb|none|600px|Following his victory against the Marine's Bradley, Freeman inspects the vehicle's turret.]]


=See Also=
=See Also=

Revision as of 04:20, 22 July 2015

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Half-life (1998)

The following weapons appear in the game video Half-Life and its expansions:


Handguns

Glock 17

The 9x19mm Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using it in the Opposing Force expansion pack. The Glock (and the 92FS in the HD pack) can fire underwater.

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Glock 17 (2nd Gen) - 9x19mm

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Freeman looks down on a dead bullsquid with his Glock in hand.
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Having dealt with both a bullsquid as well as a rude Marine, Freeman reloads his Glock showing off it's windowed magazines.
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Following his encounter, he decides to reload again, only to find that his magazine is missing a spring and is falling out the wrong way.
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After wandering Black Mesa for a bit, Cpl Shepard finds a Glock 17 to add to his mobile armory. Note the different texture.
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Freeman looks at the Glock 17 in the hands of a dead Black Ops assassin, dismayed he can't take it for himself.

Beretta 92FS

The High Definition pack replaces the Glock 17 with the Beretta 92FS. The change is purely aesthetic, and changes none of the weapon's stats. Although 17-round magazines are possible on a real Beretta 92FS, these ones have a deeper base than the one on the 15-round model in the game, and were not in existence when the HD pack was released.

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Beretta 92FS - 9x19mm
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In an alternate universe, Freeman stands with a Black Mesa standard Beretta 92FS. And yes, the gun fires in DAO mode.
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Freeman locks his Beretta empty, remembering he only got one magazine earlier.
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Having dealt with one of his former co-workers, Freeman reloads his Beretta.
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Later on, Freeman finds a weapon stashe in the sewers, complete with two Beretta's.

Colt Python

The .357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but has a smaller capacity and lower rate of fire. Reloading is done with the help of a speedloader, but it is still slower than the pistol's.

In the multiplayer part of the game, the Colt Python is additionally equipped with a laser pointer under the barrel. This enables the player to use a zoom function, which acts as the secondary fire mode.

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Colt Python with 6" Barrel - .357 Magnum

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Freeman holds his new Colt Python as he admires Black Mesa's river of radioactive waste.
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After a bit of wandering, Freeman takes aim and finds out that Marines are bad at spelling.
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Freeman, not confused at all by the free-for-all he's been sucked into, looks at the front laser sight mount his Python.

[[Image:Half-Life Python 3.jpg|thumb|none|600px|Having welcomed a Vortiguant to Earth with a fresh .357 slug, Freeman decides to reload his Python.

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Freeman, waiting for his suit to charge up, decides to fiddle with the hammer, which does lead to the hammer moving.
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Having just incinerated a giant tentacle beast, Freeman finds the first Colt Python next to the unluckiest of Black Mesa's security detail.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears only in the Opposing Force expansion pack as the standard-issue sidearm of the U.S. Marines. The Desert Eagle has an attached LAM (Laser Aiming Module), which can be turned on and off using the secondary fire key. Strangely enough, the iron sights are removed from the first person model (whereas the third person one has them), which would make any sort of aiming with it difficult in real life unless using the LAM (sure enough, the weapon in-game is quite inaccurate when fired without the LAM active). Another modeling error is that the third person model is strangely short, with the slide and barrel measuring about two-thirds the length of an actual Desert Eagle.

In Opposing Force, the Desert Eagle replaces the Colt Python. It uses .357 Magnum ammunition (the game manual also refers to it as "Desert Eagle .357"), but holds only 7 rounds while its real life .357 Magnum counterpart has a capacity of 9 rounds. It's also very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history.

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Desert Eagle Mark XIX - .50AE
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Shepard inspects his new issued sidearm, confused as to where his Beretta is and why his sights are missing.
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Noticing one of his comrades horrible spelling, Cpl. Shepard reloads his Desert Eagle.
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Deciding he'd rather be prepared than dead, Cpl. Shepard reloads his Desert Eagle before venturing forth.
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Having just recently awoke from a V-22 Osprey crash and seen zombified comrades, Shepard stumbles upon a Desert Eagle next to the dullest member of Black Mesa security.

Shotgun

Franchi SPAS-12

The SPAS-12 shotgun is found in some armories in the facility and is also used by some HECU Marines. Strangely, it has the unrealistic ability to fire two shells at once (alternative fire), instead of firing in semi-auto like the real SPAS-12. Seemingly the developers believed the weapon's magazine tube was a second barrel.

Note of interest: The icon for the weapon in the original game's selection screen displays an Ithaca 37 "Stakeout" shotgun.

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SPAS-12 with no stock - 12 Gauge
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Having just ventilated a Marine, Freeman looks at his HUD and notices that something seems a bit off.
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Franchi SPAS-12 - 12 Gauge
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Gone to a realm where HD textures and less polygons exist, Freeman holds his SPAS, adoring the new stock.
File:Half-Life SPAS12 3.jpg
While on his merry way, Freeman decides to top off his SPAS-12.
File:Half-Life SPAS12 4.jpg
He soon finishes it off with a satisfying pump.
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Later on, Freeman finds someone's research aid.

Automatic Weapons

Heckler & Koch MP5SD3

The H&K MP5SD3 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock, incorrectly holds 50 rounds in a 30-round magazine, and has M203PI grenade launcher. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. As seen in early gameplay videos, it was originally suppressed as the first person model would suggest. Interestingly, in the config file it is listed as weapon_9mmAR, whereas it is actually a submachine gun.

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Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
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Freeman holds his MP5SD3 while looking at the Marines incredibly subtle AP mines.
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Having just arrived in a room only to meet a Vortiguant, Freeman lets it rip with his MP5SD3.

Heckler & Koch MP5A3

The world-model of the SD3, and the submachine guns used by the Marines are actually MP5A3s. (The inventory icon of the MP5SD3 is also an A3 model, but it strangely has a AR-15-style front sight.)

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Heckler & Koch MP5A3 with original "slimline" foregrip - 9x19mm
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Freeman looks down on a Marine's MP5A3, noting the slimline handguard and original fire mechanism.
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A Marine brings his MP5A3 to bear under fire.
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Cpl. Shepherd holds his reanimated MP5SD3 while examining his comrades retextured MP5A3's.

Colt Model 727

The High Definition pack replaces the MP5 with the Colt Model 727, denoted by its A2-style rear sights and integrated non-detachable carry handle. The M727 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M727 has a separate ammo supply and enemies tend to avoid close quarters with it. [[Image:M4 m203 old.jpg|thumb|none|500px|Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO]]

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Freeman looks at one of the Marines's M727 and raises the question of how to fire the M203.
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Having found a military supply area, Freeman jumps at the chance and grabs a M727 as well as some spare STANAG magazines.
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With a lull in fighting, Freeman admires his new M727.
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Watching the Gargantua kill around 4 Marines, Freeman tries his attempt at killing it, which doesn't work too well as it can only be killed with explosive or energy weapons.

FN M249E2 SAW

The FN M249E2 SAW machine gun appears only in the Opposing Force expansion pack. It is far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the drum magazine carries only 50 rounds whereas its real-life counterpart carries up to 100 or more. Interestingly enough, the recoil is so powerful, that Cpl. Shephard slides backwards if he fires it continuously.

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FN M249E2 SAW - 5.56x45mm NATO
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Shepard arrives at a bit of a gruesome scene, which he uses to grab a SAW and run.
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Shepard reloads and remembers the reload animated is bugged so the ammo links stay even though the drum has been removed.
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Deciding to disregard his training, Cpl. Shepard opens up on a wall.
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Shepard finds a SAW and finds that it's much flatter than usual.
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While exploring, Shepard finds a spare ammo box for his ammo hoard as well as his SAW.

Sniper Rifle

Remington/USMC M40A1

The M40A1 Sniper Rifle appears only in the Opposing Force expansion pack as a usable weapon, where it replaces the Crossbow. It is incorrectly depicted to have a box magazine, whereas the real M40A1 has an integral magazine. The updated M40A5 is the variant that has the 5-round box magazine. Also, due to an oversight, the character only pulls back the bolt before each shot and pulls it back then forward before reloading an empty magazine. A fixed model that makes the weapon operate correctly can be found on GameBanana.

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Remington/USMC M40A1 sniper rifle with woodland camouflage finish - 7.62x51mm NATO
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Shepard stumbles across a M40A1 as well as it's former owner.
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Cpl. Shephard holds the M40A1 and is dismayed by both the situation he is in as well as the lack of a hip-fire crosshair, something the crossbow had.
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Cpl. Shephard cycles his rifle to be prepared for all the nothing that might attack him.
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Having dealt with the nothing, he decides to reload his rifle.
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Shepard spots the ammo-pickup for the M40A1. These magazines are not fully loaded, because the two mags and the cartridge add only 5 rounds in total.

Launchers

M203PI Grenade Launcher

The M203 grenade launcher is attached to the MP5 (and the Colt M727 in the High Definition expansion pack.) In game, it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight. The M203 is not capable of being mounted on an unmodified MP5 in real life.

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M203 grenade launcher - 40mm
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Freeman looks at his MP5's M203 and is dismayed by the lack of a trigger mechanism.
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In the alternate HD textured universe, Freeman looks at the correct M203 on the M727.
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Freeman looks at the ammo pickup for the M203's, that being two 40mm Grenades.

Armbrust (Futuristic)

Referred to as the "GAM14B". The in-game model is a more futuristic version of the Armbrust ATW. It is shown as being reloadable and laser-guided.

File:Amburst Rocket Launcher.jpg
Armbrust ATW - 67mm
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Freeman finds Black Mesa's version of the Armbrust, in a cave for logical reasons.
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Sick of a sniper's stuff, Freeman launches a rocket at him and reloads.
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Freeman looks at one of Black Mesa's many mutants.

Explosives

Mk 2 hand grenade

The Mk 2 hand grenade is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The spoon also stays on when the grenade is thrown, due to an oversight on the part of the developers (Not to mention this grenade was discontinued during the Vietnam war).

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Mk 2 hand grenade
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Freeman holds his more Pineapple like Mk 2 as he prepares to blast some headcrabs.
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In the HD Texture realm, Freeman looks at some more accurate looking Mk 2's.
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Freeman, in need of some medicine, blasts his way to the health kit dispenser things.
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Knowing the only way to distract the Tentacle is to make a boom, Freeman preps a Mk 2.

Satchel Charge

Satchel Charges act as command-detonated bombs with very high damage and blast radius.

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Freeman, sick of waiting for the elevator, decides to go for a more drastic way.
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Having set his surprise, Freeman eyes his big military red button.

Emplaced Weapons

Browning M2HB

The Browning M2HB appears as a usable emplaced weapon throughout all the games. It is mostly seen mounted on tripods, but sometimes on monopods and tanks. The Brownings have unlimited ammunition, and are used pretty often by the "Opposing Force".

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Browning M2HB on M3 tripod - .50 BMG
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Having dealt with a M1 Abrams, Freeman looks at it's interesting mounting, reminiscent of tanks like the T28.
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Having killed the attempted ambushers, Freeman looks at their M2.
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Having dispatched a Marine stronghold only to meet up with a Vortiguant attack, Freeman brings the M2 to bear on the horde.

[[Image:Half-Life M2 3.jpg|thumb|none|600px|Later on, Freeman finds a much more sensible M1 Abrams complete with turret mounted M2.

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Having done some noclipping, Shepard looks at some fellow Marines using M2HB's to intimidate some recruits to crawl.

M230 Chain Gun

U.S.M.C. and Black Ops Apache helicopters are armed with M230 Chain Guns.

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Hughes/Alliant Techsystems M230 Chaingun.
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Freeman looks up at a VERY close Apache fly-by and is confused by the ARMY markings for supposed USMC choppers.

M202 FLASH

The M202 FLASH appears in the form of an emplaced rocket turret with some sort of magazine mounted on the side for bigger capacity. OpFor soldiers use it the original game. This turret cannot be used by Gordon.

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M202 FLASH - 66mm
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Following a mini-heart attack induced by a near rocket impact, Freeman inspects the mutant M202.

Bushmaster M242 Chain Gun

The M242 Bushmaster Chain Gun is seen mounted on several Bradley IFV's.

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M242 Bushmaster Chain Gun - 25mm
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Freeman looks at one of the Marine's Bradley's, confused why it's in proper desert camo but the Abrams aren't.
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Back in Blocky Texture land, Freeman looks at a Bradley, or it could be a M113 with a fancy turret.

BGM-71 TOW

The BGM-71 TOW is also seen mounted on the Bradley IFV's. Interestingly, some Bradley's use only the M242 Chain Gun when the player makes contact with them, while others fire only the TOW.

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BGM-71 TOW mounted on M220 tripod - 152mm
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Following his victory against the Marine's Bradley, Freeman inspects the vehicle's turret.

See Also