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PowerSlave: Difference between revisions
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[[Image:PowerSlave Saturn BoxArt.jpg|right|300px]] | [[Image:PowerSlave Saturn BoxArt.jpg|thumb|right|300px|PowerSlave (1996)]] | ||
'''PowerSlave''' is a 1996 video game released for the PC, Sega Saturn, and the Playstation, developed by Lobotomy Software. The game is also known under the name of ''Exhumed'' in PAL regions. Despite the Egyptian theme, the game actually has nothing to do with the Iron maiden album of the same name and art theme. In addition, the PC version of the game is substantially different than the console version, featuring alternate levels, weapons, and animations. The PC version of the game also has weapons that reload, a feature not present in the console versions of the game. | '''''PowerSlave''''' is a 1996 video game released for the PC, Sega Saturn, and the Playstation, developed by Lobotomy Software. The game is also known under the name of ''Exhumed'' in PAL regions. Despite the Egyptian theme, the game actually has nothing to do with the Iron maiden album of the same name and art theme. In addition, the PC version of the game is substantially different than the console version, featuring alternate levels, weapons, and animations. The PC version of the game also has weapons that reload, a feature not present in the console versions of the game. | ||
{{Game Title}} | |||
__TOC__<br clear=all> | |||
=Handguns= | |||
==Smith & Wesson Model 24== | ==Smith & Wesson Model 24== | ||
The first weapon that the player character, Jon P. (according to the game's files), can acquire appears to be a [[Smith & Wesson Model 24]]. In the PC-DOS version of the game, the Model 24 will automatically reload itself after six shots are fired. There's no actual animation; rather, the gun is quickly dragged off screen, and after a few nondescript clicking sounds, it reappears fully loaded. Reloading the weapon cannot be instigated by the player. While the console versions of the game offer blue colored orbs to act as universal ammo for all weapons, the PC version of the game requires players to collect speed loaders. | The first weapon that the player character, Jon P. (according to the game's files), can acquire appears to be a [[Smith & Wesson Model 24]]. In the PC-DOS version of the game, the Model 24 will automatically reload itself after six shots are fired. There's no actual animation; rather, the gun is quickly dragged off screen, and after a few nondescript clicking sounds, it reappears fully loaded. Reloading the weapon cannot be instigated by the player. While the console versions of the game offer blue colored orbs to act as universal ammo for all weapons, the PC version of the game requires players to collect speed loaders. | ||
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[[Image:PowerSlave Revolver 3.jpg|thumb|none|600px|The recoil of the gun gives us a good view of the barrel and the hammer.]] | [[Image:PowerSlave Revolver 3.jpg|thumb|none|600px|The recoil of the gun gives us a good view of the barrel and the hammer.]] | ||
=Machine Guns= | |||
==M60 machine gun== | ==M60 machine gun== | ||
An [[M60 machine gun]] acts as Jon's workhorse weapon, and appears to be his weapon of choice regarding the fact that he's seen holding one on the game's menu and that his character graphics depict him eternally holding the weapon. It's the second firearm introduced, and is far more powerful than the revolver. Although it generally makes the Model 24 obsolete, the M60 lacks accuracy, making it less than ideal for long range fights. The overall look of the weapon seems to change depending on the angle, perhaps as a result of converting photos into pixelated graphics. | An [[M60 machine gun]] acts as Jon's workhorse weapon, and appears to be his weapon of choice regarding the fact that he's seen holding one on the game's menu and that his character graphics depict him eternally holding the weapon. It's the second firearm introduced, and is far more powerful than the revolver. Although it generally makes the Model 24 obsolete, the M60 lacks accuracy, making it less than ideal for long range fights. The overall look of the weapon seems to change depending on the angle, perhaps as a result of converting photos into pixelated graphics. | ||
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[[Image:PowerSlave M60 2.jpg|thumb|none|600px|Jon nabs the M60 without stepping on the blue tile, which actually springs a trap. Note that the ammo counter for the console game is a blue bar. This fills up when you pick up blue energy orbs, which act as universal ammunition. In the PC version, you find ammo belts, and Jon will reload the M60 after fifty shots. Again, there isn't any special animation for this.]] | [[Image:PowerSlave M60 2.jpg|thumb|none|600px|Jon nabs the M60 without stepping on the blue tile, which actually springs a trap. Note that the ammo counter for the console game is a blue bar. This fills up when you pick up blue energy orbs, which act as universal ammunition. In the PC version, you find ammo belts, and Jon will reload the M60 after fifty shots. Again, there isn't any special animation for this.]] | ||
=Other= | |||
==Mk 1 hand grenade== | ==Mk 1 hand grenade== | ||
The PC version of the game grants Jon the [[Mk 1 hand grenade]], which he can pick up sometime after he finds the M60. They are fairly powerful, but can be difficult to use. The console versions of the game have a fictional grenade type in place of the MK 1, which acts as a sticky grenade. | The PC version of the game grants Jon the [[Mk 1 hand grenade]], which he can pick up sometime after he finds the M60. They are fairly powerful, but can be difficult to use. The console versions of the game have a fictional grenade type in place of the MK 1, which acts as a sticky grenade. | ||
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Jon can also use what appears to be a fictional/custom-made flamethrower, which appears in all versions of the game. | Jon can also use what appears to be a fictional/custom-made flamethrower, which appears in all versions of the game. | ||
[[Image:PowerSlave Flamethrower.jpg|thumb|none|600px|The fictional flamethrower. Check out the PC's lively HUD, showing off power-ups, and animated health and mana bars. Here, the mana is used for power-ups that you can store in your inventory, similar to Duke Nukem 3D, again.]] | [[Image:PowerSlave Flamethrower.jpg|thumb|none|600px|The fictional flamethrower. Check out the PC's lively HUD, showing off power-ups, and animated health and mana bars. Here, the mana is used for power-ups that you can store in your inventory, similar to Duke Nukem 3D, again.]] | ||
[[Category:Video Game]] |
Revision as of 02:52, 2 July 2015
PowerSlave is a 1996 video game released for the PC, Sega Saturn, and the Playstation, developed by Lobotomy Software. The game is also known under the name of Exhumed in PAL regions. Despite the Egyptian theme, the game actually has nothing to do with the Iron maiden album of the same name and art theme. In addition, the PC version of the game is substantially different than the console version, featuring alternate levels, weapons, and animations. The PC version of the game also has weapons that reload, a feature not present in the console versions of the game.
The following weapons appear in the video game PowerSlave:
Handguns
Smith & Wesson Model 24
The first weapon that the player character, Jon P. (according to the game's files), can acquire appears to be a Smith & Wesson Model 24. In the PC-DOS version of the game, the Model 24 will automatically reload itself after six shots are fired. There's no actual animation; rather, the gun is quickly dragged off screen, and after a few nondescript clicking sounds, it reappears fully loaded. Reloading the weapon cannot be instigated by the player. While the console versions of the game offer blue colored orbs to act as universal ammo for all weapons, the PC version of the game requires players to collect speed loaders.
Machine Guns
M60 machine gun
An M60 machine gun acts as Jon's workhorse weapon, and appears to be his weapon of choice regarding the fact that he's seen holding one on the game's menu and that his character graphics depict him eternally holding the weapon. It's the second firearm introduced, and is far more powerful than the revolver. Although it generally makes the Model 24 obsolete, the M60 lacks accuracy, making it less than ideal for long range fights. The overall look of the weapon seems to change depending on the angle, perhaps as a result of converting photos into pixelated graphics.
Other
Mk 1 hand grenade
The PC version of the game grants Jon the Mk 1 hand grenade, which he can pick up sometime after he finds the M60. They are fairly powerful, but can be difficult to use. The console versions of the game have a fictional grenade type in place of the MK 1, which acts as a sticky grenade.
Fictional flamethrower
Jon can also use what appears to be a fictional/custom-made flamethrower, which appears in all versions of the game.