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Conflict: Denied Ops: Difference between revisions

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[[File:CDO AK47 01.jpg|thumb|none|600px|AK on the ground]]
[[File:CDO AK47 01.jpg|thumb|none|600px|AK on the ground]]
[[File:AK103.jpg|thumb|none|350px|Actual AK-103 for comparison - 7.62x39mm]]
[[File:AK103.jpg|thumb|none|350px|Actual AK-103 for comparison - 7.62x39mm]]
[[File:CDO AK103 01.jpg|thumb|none|600px|Private Yelking holding his AK.]]
[[File:CDO AK103 01.jpg|thumb|none|600px|Private Yelkin holding his AK.]]
[[File:CDO AK103 02.jpg|thumb|none|600px|Lang admiring a floating AK. Note the front sight, receiver and gas block; not from an AK-103 or AK-74M.]]
[[File:CDO AK103 02.jpg|thumb|none|600px|Lang admiring a floating AK. Note the front sight, receiver and gas block; not from an AK-103 or AK-74M.]]


==SVD Dragunov==
==SVD Dragunov==
[[SVD Dragunov]] is used by enemy snipers, and Paul Foley (from previous Conflict games) grabs one when he is found. While it has the overall appearance of an SVD, the magazine is placed right in front of the trigger guard as in [[FPK / PSL Sniper Rifle]].
[[SVD Dragunov]] is used by enemy snipers, and Paul Foley (from previous Conflict games) grabs one when he is found. While it has the overall appearance of an SVD, the magazine is placed right in front of the trigger guard as in [[FPK / PSL Sniper Rifle]], and the handguard lacks the holes.


[[File:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54mm R]]
[[File:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov sniper rifle - 7.62x54mm R]]
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==M16 variant==
==M16 variant==
An [[M16]] variant can be seen shortly in the hands of a Bradley IFV crew member.
An [[M16]] variant can be seen in the hands of a Bradley IFV crew member.


[[File:M16A1wA2Handguards.jpg|thumb|none|350px|Colt M16A1 with A2 handguards - 5.56x45mm]]
[[File:M16A1wA2Handguards.jpg|thumb|none|350px|Colt M16A1 with A2 handguards - 5.56x45mm]]
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==FN FAL 50.61 Paratrooper==
==FN FAL 50.61 Paratrooper==
An [[FN_FAL#FN_FAL|FN FAL 50.61 Paratrooper]] appears in some cutscenes and in later missions, used by Venezuelan military. The weapon seem to lack the carrying handle.
An [[FN_FAL#FN_FAL|FN FAL 50.61 Paratrooper]] appears in some cutscenes and in later missions, used by Venezuelan military. The weapon seems to lack the carrying handle.


[[File:FN-FAL-50.61.jpg|thumb|none|350px|FN FAL 50.61 Paratrooper with 21" barrel - 7.62x51mm NATO]]
[[File:FN-FAL-50.61.jpg|thumb|none|350px|FN FAL 50.61 Paratrooper with 21" barrel - 7.62x51mm NATO]]
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==Franchi SPAS-12==
==Franchi SPAS-12==
[[Franchi SPAS-12]] is used by some Venezuelan forces in the oil refinery. It lacks its stock.
[[Franchi SPAS-12]] is used by some Venezuelan forces in the oil refinery. It appears without a stock.


[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]

Revision as of 09:42, 4 June 2015

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Conflict: Denied Ops for current discussions. Content is subject to change.



Conflict: Denied Ops
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Official Box Art
Release Date: 2008
Developer: Pivotal Games
Publisher: Eidos
Series: Conflict
Platforms: PlayStation 3
Xbox 360
PC
Genre: Tactical shooter




The following weapons appear in the video game Conflict: Denied Ops:

Contrary to the previous installments in the series, none of the enemy weapons appearing in the game are not usable by the player(s), and their own weapons have infinite ammunition.


Player-only weapons

FN Minimi SPW

FN Minimi SPW is Lang's main weapon throughout the game, appearing as "5.56mm LMG". Its first upgrade is a 40mm grenade launcher, then a 200-round belt, then a rapid-fire mechanism, which increases the rate-of-fire by 25% and finally a custom stock which decreases recoil (almost to zero) and makes the weapon more accurate.

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FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
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Idle
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Inserting a new belt
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Charging
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Iron sights

Knight's Armament SR-25

SR-25 is Graves' main weapon throughout the game, appearing as "7.62mm SR". Its first upgrade is a rail-mounted camera, which allows Graves to shoot behind corners without exposing himself. The second upgrade is a mounted M26 MASS shotgun, the third is a suppressor and the fourth is a full-auto mode to the M26 MASS.

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Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO
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Idle
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Inserting a new magazine
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Charging
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View through the scope. Numbers from left to right: Zoom level, range to target and amount of rounds in the magazine (how ever that works...). Also, when aimed at an enemy, the white dot in the center turns red (magically identifying friends from foes).

Desert Eagle Mark I

A suppressed Desert Eagle MKI is Lang's sidearm.

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Magnum Research Desert Eagle MK I - .357 Magnum
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Idle
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Reloading
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Iron sights

Heckler & Koch USP

Heckler & Koch USP is Graves' sidearm, also equipped with a suppressor.

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Heckler & Koch USP - 9x19mm
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Idle
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Reloading
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Iron sights

MK153 Mod 0 SMAW

Mk 153 Mod 0 SMAW appears as "HEAT-RL", and is used by Lang for anti-vehicle purposes.

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Mk 153 Mod 0 SMAW - 83mm
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Lang carrying a SMAW.

M26 MASS

M26 MASS is mounted on Graves' SR-25 as its second upgrade. It holds an incorrect seven rounds, and even more incorrectly can fire in fully automatic after an upgrade.

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M26 MASS mounted on M4 carbine with Aimpoint CompM4 sight - 12 gauge
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M26 MASS mounted on SR-25.

40mm grenade launcher

A 40mm grenade launcher (without a trigger...) is an upgrade for the FN Minimi SPW. Its model slightly resembles a Heckler & Koch AG36, while its icon shows an M203 grenade launcher.

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Heckler & Koch AG36 grenade launcher with handguard - 40x46mm
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Presentation
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Inserting a new grenade into the tube. Lang manages to open it by hitting the heat shield of the machine gun.

MK3A2 offensive hand grenade

MK3 offensive hand grenade is used by both Lang and Graves.

MK3A2 offensive hand grenade
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Icon on top right corner.

M84 stun grenade

M84 stun grenade appears as "Flashbang grenade".

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M84 stun grenade
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Presentation

AN/M14 incendiary grenade

AN/M14 incendiary grenade appears simply as "Incendiary Grenade". It is shown labeled as "M15".

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AN/M14 incendiary grenade
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Presentation

Unusable weapons

Used by enemies and allies throughout the game.

PP-19 Bizon

PP-19 Bizon is used by enemies.

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Early PP-19 Bizon - 9x18mm Makarov
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PP-19 floating in the air.

Glock 17

Glock 17 is used by some enemies.

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3rd Generation Glock 17 - 9x19mm.
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Lang aiming at a Glock 17.
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A hijacker showing poor trigger discipline.

AK-47

AK-47 is a common enemy weapon throughout the game. Another version with synthetic furniture appears, possibly standing in for the AK-103 and AK-74M, and is used by some allies.

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Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
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AK on the ground
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Actual AK-103 for comparison - 7.62x39mm
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Private Yelkin holding his AK.
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Lang admiring a floating AK. Note the front sight, receiver and gas block; not from an AK-103 or AK-74M.

SVD Dragunov

SVD Dragunov is used by enemy snipers, and Paul Foley (from previous Conflict games) grabs one when he is found. While it has the overall appearance of an SVD, the magazine is placed right in front of the trigger guard as in FPK / PSL Sniper Rifle, and the handguard lacks the holes.

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SVD Dragunov sniper rifle - 7.62x54mm R
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SVD on the ground. Note the magazine location and handguard.
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Paul Foley with his new SVD.

PKM

PKM is used by some enemies.

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PKM with classic (most seen) version of the flash hider - 7.62x54mm R
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PKM on the ground, upside down.
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Enemy soldier running with a PKM. He was shot shortly after.

M16 variant

An M16 variant can be seen in the hands of a Bradley IFV crew member.

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Colt M16A1 with A2 handguards - 5.56x45mm
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Bradley IFV crew member using his M16 rather than the turret-mounted M2HB.

M240C

M240C is briefly seen in a Bradley IFV.

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M240C vehicle coaxial-mount version - 7.62x51mm NATO
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M240C sticking out the Bradley turret.

Browning M2HB

M2HB is mounted on Bradley IFV.

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Browning M2HB on vehicle mount - .50 BMG
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M2HB on top of Bradley's turret.

M242 Bushmaster chain gun

M242 is Bradley IFV's main weapon.

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M242 Bushmaster Chain Gun (Current Model) - 25x137mm
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M242 on Bradley IFV.

M230 chain gun

M230 Chain Gun is mounted underneath AH-64D Apache helicopters.

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Hughes/Alliant Techsystems M230 chain gun - 30x113mm B
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AH-64D attacking enemies with M230.
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Two Apaches with M230's.

FN FAL 50.61 Paratrooper

An FN FAL 50.61 Paratrooper appears in some cutscenes and in later missions, used by Venezuelan military. The weapon seems to lack the carrying handle.

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FN FAL 50.61 Paratrooper with 21" barrel - 7.62x51mm NATO
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Venezuelan soldier firing his FAL
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Venezuelan forces with FAL's.
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Venezuelan soldiers attempting to outrun an Apache.
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FAL on the ground.

Franchi SPAS-12

Franchi SPAS-12 is used by some Venezuelan forces in the oil refinery. It appears without a stock.

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Franchi SPAS-12 combat shotgun with stock removed – 12 gauge
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SPAS-12 next to a soldier who dropped it.

FN SCAR-H

Most Delta Force soldiers carry an FN SCAR-H in the oil refinery. Later, the members of the 75th Rangers also carry SCAR-H's.

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First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO
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Delta Force soldier aims his SCAR-H at a dangerous propane tank.

M60E3

One Delta Force soldier at the oil refinery is armed with an M60E3 machine gun, and many general Ramirez's men carry one in the final mission.

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M60E3 machine gun - 7.62x51mm NATO
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Delta Force soldier taking a closer look at incoming bullets.

Colt M1911A1

Only a couple Colt M1911A1 pistols appear, being used by Venezuelan troops in the oil refinery.

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Colt M1911A1 - .45 ACP
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M1911A1 on the floor after it lost its owner.

M67 hand grenade

Enemies sometimes throw M67 hand grenades. They have a long fuse (long enough to take a picture of one and run away unharmed).

M67 fragmentation grenade
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"Yep, it's a grenade."

RPG-7

Some enemies attack with RPG-7's. The grips are installed the opposite way on the launcher.

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RPG-7 - 40mm
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RPG-7 lying on a Venezuelan soldier. Note the grip placement; the other grip should be behind the trigger.


Mounted weapons

Mounted weapons can be used by player(s) and NPC's.

Heavy machine gun

A heavy machine gun with spade grips is mounted on machine gun nests, BMP's and hovercrafts. It somewhat resembles Kord heavy machine gun.

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Kord heavy machine gun with ammo box - 12.7x108mm
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HMG in a bunker.
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Aiming
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Lang attacking an unfortunate enemy with the heavy machine gun.

Cutscene weapons

Weapons that only appear in cutscenes and not during missions

AK-74M

An actual AK-74M appears in some cutscenes, used by Russian Marines and others. The AK used by private Yelkin switches to AK-47 with synthetic furniture in the mission.

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AK-74M - 5.45x39mm
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Russian Marines with AK-74M's.
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Somebody messed up with the rear sight.

GSh-18

Three men taking part in a drug and weapons deal draw GSh-18 pistols when they're being aimed at with an AK-74M.

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GSh-18 - 9x19mm
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"Hey! You oughta learn some respect!"

Mk 2 hand grenade

The men drawing GSh-18's also carry Mk 2 hand grenades.

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Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade
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"Heey, enough, sit down."

FN Mk.13

FN Mk.13 grenade launcher is briefly seen mounted on a SCAR-H used by a member of 75th Rangers.

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Early Model FN MK 13 mounted on a Gen2 FN SCAR-L - 40mm
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FN Mk.13 seen on the left.

See Also

Conflict (disambiguation)

Video Games: