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Watch Dogs: Difference between revisions
PhillipC93 (talk | contribs) m (Corrected spelling of main character's name; "Pearce" instead of "Pierce" and "Aiden" instead of "Aidan") |
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The [[Beretta Px4 Storm]] is Aiden's starting handgun. It also appears to be the sidearm of the Chicago Police Department. Maurice Vega also uses one in the assassination attempt that sets up the the events of the game. It has a magazine capacity of 10 rounds. | The [[Beretta Px4 Storm]] is Aiden's starting handgun. It also appears to be the sidearm of the Chicago Police Department. Maurice Vega also uses one in the assassination attempt that sets up the the events of the game. It has a magazine capacity of 10 rounds. | ||
[[file:Px4 Storm.jpg|thumb|350px|none|Beretta Px4 Storm - 9x19mm]] | [[file:Px4 Storm.jpg|thumb|350px|none|Beretta Px4 Storm - 9x19mm]] | ||
[[file:WD Px4 1.jpg|thumb|600px|none| | [[file:WD Px4 1.jpg|thumb|600px|none|Pearce walks into the prison with his Px4 in hand.]] | ||
[[file:WD Px4 2.jpg|thumb|600px|none| | [[file:WD Px4 2.jpg|thumb|600px|none|Pearce confronts Iraq with a Px4. The Px4 is used as the default weapon in most cutscenes.]] | ||
[[file:WD Px4 3.jpg|thumb|600px|none| | [[file:WD Px4 3.jpg|thumb|600px|none|Pearce holds a Px4 at the lighthouse.]] | ||
==Kimber Warrior== | ==Kimber Warrior== | ||
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears as simply, "1911." The model is taken directly from ''[[Far Cry 3]]''. Like the PX4 this holds 10 rounds, which is incorrect for this model which holds 8+1 in the chamber. A suppressed version, called the "Spec Ops 1911" is also available. | The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears as simply, "1911." The model is taken directly from ''[[Far Cry 3]]''. Like the PX4 this holds 10 rounds, which is incorrect for this model which holds 8+1 in the chamber. A suppressed version, called the "Spec Ops 1911" is also available. | ||
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | [[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | ||
[[Image:WD 1911 3.jpg|thumb|600px|none| | [[Image:WD 1911 3.jpg|thumb|600px|none|Pearce does some sneaking with a suppressed Kimber Warrior.]] | ||
[[Image:WD 1911 1.jpg|thumb|600px|none|Iraq holds his Warrior.]] | [[Image:WD 1911 1.jpg|thumb|600px|none|Iraq holds his Warrior.]] | ||
[[Image:WD 1911 2.jpg|thumb|600px|none|A classic [[Category talk:John Woo|Mexican standoff]]: Iraq with a Warrior and | [[Image:WD 1911 2.jpg|thumb|600px|none|A classic [[Category talk:John Woo|Mexican standoff]]: Iraq with a Warrior and Pearce with a Px4.]] | ||
==IMI Desert Eagle Mark XIX== | ==IMI Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] appears as the "D50." It has a magazine capacity of 8 rounds. A gold version can be acquired through the uPlay service. | The [[Desert Eagle Mark XIX]] appears as the "D50." It has a magazine capacity of 8 rounds. A gold version can be acquired through the uPlay service. | ||
[[Image:DEMkXIX44.jpg|thumb|320px|none|Desert Eagle Mark XIX - .44 Magnum]] | [[Image:DEMkXIX44.jpg|thumb|320px|none|Desert Eagle Mark XIX - .44 Magnum]] | ||
[[Image:WD Desert 1.jpg|thumb|600px|none| | [[Image:WD Desert 1.jpg|thumb|600px|none|Pearce aims at a cyborg with the Desert Eagle.]] | ||
[[Image:WD Desert 2.jpg|thumb|600px|none| | [[Image:WD Desert 2.jpg|thumb|600px|none|Pearce with a Golden Desert Eagle.]] | ||
==Mateba Model 6 Unica== | ==Mateba Model 6 Unica== | ||
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==MP-412 REX== | ==MP-412 REX== | ||
The [[MP-412 REX]] appears as the "MP-412." The gun is obtained through a promotion on Monster Energy Drink's website. When the gun is broken open, no shell casings are ejected, nor does | The [[MP-412 REX]] appears as the "MP-412." The gun is obtained through a promotion on Monster Energy Drink's website. When the gun is broken open, no shell casings are ejected, nor does Aiden dump them out. He simply slaps the cylinder and that somehow magically reloads it. The weapon is also viewable in one of the Privacy Invasion events where a couple play Russian roulette during sex. | ||
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]] | [[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]] | ||
[[File:WD MP412e 1.jpg|thumb|none|600px|The prostitute holds the REX. The image has been edited to be SFW.]] | [[File:WD MP412e 1.jpg|thumb|none|600px|The prostitute holds the REX. The image has been edited to be SFW.]] | ||
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The [[AA-12]] shotgun appears as the "ATSG-12". It features a digital camo paint job and CQC barrel. It incorrectly holds 12 rounds in the box magazine. | The [[AA-12]] shotgun appears as the "ATSG-12". It features a digital camo paint job and CQC barrel. It incorrectly holds 12 rounds in the box magazine. | ||
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]] | [[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 gauge]] | ||
[[Image:WD AA12 1.jpg|thumb|600px|none| | [[Image:WD AA12 1.jpg|thumb|600px|none|Pearce wields an AA-12 shotgun.]] | ||
[[Image:WD AA12 2.jpg|thumb|600px|none|Destroying a car with the AA-12.]] | [[Image:WD AA12 2.jpg|thumb|600px|none|Destroying a car with the AA-12.]] | ||
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The [[Benelli M4]] appears as the "M1014". | The [[Benelli M4]] appears as the "M1014". | ||
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] | [[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]] | ||
[[Image:WD M4 1.jpg|thumb|none|600px| | [[Image:WD M4 1.jpg|thumb|none|600px|Pearce reloads the M4 during the prison mission.]] | ||
[[Image:WD M4 2.jpg|thumb|none|600px| | [[Image:WD M4 2.jpg|thumb|none|600px|Pearce kills one of Lucky's men with a Benelli M4.]] | ||
=="D12"== | =="D12"== | ||
The D12 is a modern Over/Under shotgun with short barrels and an over-folding wire stock. The receiver, pistol grip, and trigger guard appear to be based on a [[Serbu Super Shorty|Mossberg Maverick 88 Serbu Super Shorty]]. | The D12 is a modern Over/Under shotgun with short barrels and an over-folding wire stock. The receiver, pistol grip, and trigger guard appear to be based on a [[Serbu Super Shorty|Mossberg Maverick 88 Serbu Super Shorty]]. | ||
[[Image:WD D12.jpg|thumb|none|350px|D12 - 12 Gauge]] | [[Image:WD D12.jpg|thumb|none|350px|D12 - 12 Gauge]] | ||
[[Image:WD D12 1.jpg|thumb|none|600px| | [[Image:WD D12 1.jpg|thumb|none|600px|Pearce holds a D12 shotgun.]] | ||
[[Image:WD D12 2.jpg|thumb|none|600px|Reloading animation of the D12.]] | [[Image:WD D12 2.jpg|thumb|none|600px|Reloading animation of the D12.]] | ||
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The [[Mossberg 500]] appears as the "SG-90". The model is taken directly from ''[[Ghost Recon: Future Soldier]]'' and holds an unrealistic 8 rounds in a 5-round magazine tube. The gun features a Knoxx COPstock and a heat shield. | The [[Mossberg 500]] appears as the "SG-90". The model is taken directly from ''[[Ghost Recon: Future Soldier]]'' and holds an unrealistic 8 rounds in a 5-round magazine tube. The gun features a Knoxx COPstock and a heat shield. | ||
[[Image:Mossbergcruiser1.jpg|thumb|none|450px|Mossberg 500 Cruiser with heat shield - 12 gauge]] | [[Image:Mossbergcruiser1.jpg|thumb|none|450px|Mossberg 500 Cruiser with heat shield - 12 gauge]] | ||
[[Image:WD Moss 1.jpg|thumb|600px|none| | [[Image:WD Moss 1.jpg|thumb|600px|none|Pearce with a Mossberg, as seen through the eyes of a security camera.]] | ||
[[Image:WD Piledriver.jpg|thumb|600px|none| | [[Image:WD Piledriver.jpg|thumb|600px|none|Pearce holds the Piledriver, a unique Mossberg that fires in 3-round bursts. No, that is not a typo.]] | ||
==Saiga 12K== | ==Saiga 12K== | ||
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The [[Brügger & Thomet MP9]] appears as the "MP-9mm." Like most weapons, the model is taken from ''[[Ghost Recon: Future Soldier|GR:FS]]''. The weapon incorrectly fires in 3-round bursts. | The [[Brügger & Thomet MP9]] appears as the "MP-9mm." Like most weapons, the model is taken from ''[[Ghost Recon: Future Soldier|GR:FS]]''. The weapon incorrectly fires in 3-round bursts. | ||
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger & Thomet MP9 - 9x19mm]] | [[Image:Mp9tmp.jpg|thumb|none|350px|Brügger & Thomet MP9 - 9x19mm]] | ||
[[Image:WD MP9 1.jpg|thumb|none|600px| | [[Image:WD MP9 1.jpg|thumb|none|600px|Pearce holds an MP9.]] | ||
==Heckler & Koch MP5N== | ==Heckler & Koch MP5N== | ||
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[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler & Koch MP5N with threaded muzzle - 9x19mm]] | [[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler & Koch MP5N with threaded muzzle - 9x19mm]] | ||
[[Image:MP5 vented handguard.jpg|thumb|none|300px|Vented handguard for MP5 and HK94]] | [[Image:MP5 vented handguard.jpg|thumb|none|300px|Vented handguard for MP5 and HK94]] | ||
[[Image:WD MP5 1.jpg|thumb|none|600px| | [[Image:WD MP5 1.jpg|thumb|none|600px|Pearce holds an MP5N. Note the custom handguard and the unused rail on top of the receiver.]] | ||
[[Image:WD MP5 2.jpg|thumb|none|600px| | [[Image:WD MP5 2.jpg|thumb|none|600px|Pearce fires the MP5 during the auction mission. The MP5 is the best SMG in the game, but it is still weak when compared to assault rifles like the AK or ACR.]] | ||
==M1928A1 Thompson== | ==M1928A1 Thompson== | ||
The [[M1928/M1928A1 Thompson|M1928A1 Tommy Gun]] is available as part of the "Untouchables" DLC. A unique variant called the "Gangster" can be acquired by finding 16 QR codes. | The [[M1928/M1928A1 Thompson|M1928A1 Tommy Gun]] is available as part of the "Untouchables" DLC. A unique variant called the "Gangster" can be acquired by finding 16 QR codes. | ||
[[Image:M1928A1Drum.jpg |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]] | [[Image:M1928A1Drum.jpg |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]] | ||
[[Image:WD Tommy 1.jpg |thumb|none|600px| | [[Image:WD Tommy 1.jpg |thumb|none|600px|Pearce with a Tommy Gun. This version is incorrectly known as "M1 SMG".]] | ||
[[Image:WD Gangster 1.jpg |thumb|none|600px| | [[Image:WD Gangster 1.jpg |thumb|none|600px|Pearce with the "Gangster".]] | ||
[[Image:WD Gangster 2.jpg |thumb|none|600px| | [[Image:WD Gangster 2.jpg |thumb|none|600px|Pearce fires the "Gangster" after his plan to infiltrate the docks went south.]] | ||
==MAC-11== | ==MAC-11== | ||
Featured as the "SMG-11", as well as a suppressed "Spec Ops" variant. Both are available from weapon stores, but a free copy of the regular MAC-11 can be acquired by hacking a cTOS tower, while its "Spec Ops" variant can be acquired by completing 10 Gang Hideout assignments. | Featured as the "SMG-11", as well as a suppressed "Spec Ops" variant. Both are available from weapon stores, but a free copy of the regular MAC-11 can be acquired by hacking a cTOS tower, while its "Spec Ops" variant can be acquired by completing 10 Gang Hideout assignments. | ||
[[Image:Mac m11 9k.jpg|thumb|320px|none|RPB Industries M11A1 - .380 ACP]] | [[Image:Mac m11 9k.jpg|thumb|320px|none|RPB Industries M11A1 - .380 ACP]] | ||
[[Image:WD MAC11 1.jpg|thumb|none|600px| | [[Image:WD MAC11 1.jpg|thumb|none|600px|Pearce holds a MAC-11 submachine gun.]] | ||
[[Image:WD MAC11 2.jpg|thumb|none|600px| | [[Image:WD MAC11 2.jpg|thumb|none|600px|Pearce tries to sneak up on a guard while holding a suppressed MAC-11.]] | ||
==PP-2000== | ==PP-2000== | ||
The [[PP-2000]] appears as the "R-2000". | The [[PP-2000]] appears as the "R-2000". | ||
[[Image:Pp-2000 1.jpg|thumb|none|399px|PP-2000 - 9x19mm]] | [[Image:Pp-2000 1.jpg|thumb|none|399px|PP-2000 - 9x19mm]] | ||
[[Image:WD PP2000 1.jpg|thumb|none|600px| | [[Image:WD PP2000 1.jpg|thumb|none|600px|Pearce tries to infiltrate the Merlaut hotel armed with a PP-2000.]] | ||
==TDI Vector== | ==TDI Vector== | ||
The [[TDI Vector]] appears as the "Vector .45ACP". A "Spec Ops" variant with a suppressor and a black finish is rewarded for successfully tailing 5 players online. | The [[TDI Vector]] appears as the "Vector .45ACP". A "Spec Ops" variant with a suppressor and a black finish is rewarded for successfully tailing 5 players online. | ||
[[Image:KRISSVectorBlank.jpg|thumb|320px|none|TDI / KRISS USA Vector SMG - .45 ACP]] | [[Image:KRISSVectorBlank.jpg|thumb|320px|none|TDI / KRISS USA Vector SMG - .45 ACP]] | ||
[[Image:WD Vector 1.jpg|thumb|600px|none| | [[Image:WD Vector 1.jpg|thumb|600px|none|Pearce holds a Vector. Despite the tan colors, the gun is not based on the prototype Vector.]] | ||
[[Image:WD Vector 2.jpg|thumb|600px|none| | [[Image:WD Vector 2.jpg|thumb|600px|none|Pearce fires the Vector at Iraq's hideout.]] | ||
=Assault Rifles= | =Assault Rifles= | ||
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The [[AK-103]] appears with a wooden furniture and is mis-labelled as an "AK-47". This appears to be the same weapon from ''[[Far Cry 3]]'', minus the rail system on the top of the receiver. | The [[AK-103]] appears with a wooden furniture and is mis-labelled as an "AK-47". This appears to be the same weapon from ''[[Far Cry 3]]'', minus the rail system on the top of the receiver. | ||
[[Image:AK103.jpg|thumb|400px|none|AK-103 - 7.62x39mm]] | [[Image:AK103.jpg|thumb|400px|none|AK-103 - 7.62x39mm]] | ||
[[Image:WD AK 2.jpg|thumb|600px|none| | [[Image:WD AK 2.jpg|thumb|600px|none|Pearce holds the customized AK-103.]] | ||
[[Image:WD AK 1.jpg|thumb|600px|none|T-Bone reloads the AK.]] | [[Image:WD AK 1.jpg|thumb|600px|none|T-Bone reloads the AK.]] | ||
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[[Image:WD 416 1.jpg|thumb|none|600px|The HK416's model is clearly from ''[[Splinter Cell: Blacklist|Blacklist]]'', although with some minor changes such as the grey stock and forward assist.]] | [[Image:WD 416 1.jpg|thumb|none|600px|The HK416's model is clearly from ''[[Splinter Cell: Blacklist|Blacklist]]'', although with some minor changes such as the grey stock and forward assist.]] | ||
[[Image:WD 416 3.jpg|thumb|none|600px|The special variant called "Wildfire".]] | [[Image:WD 416 3.jpg|thumb|none|600px|The special variant called "Wildfire".]] | ||
[[Image:WD 416 2.jpg|thumb|none|600px| | [[Image:WD 416 2.jpg|thumb|none|600px|Pearce fires the HK416 during the mission when his hideout gets ambushed by Fixers.]] | ||
==Heckler & Koch HK417== | ==Heckler & Koch HK417== | ||
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The same fictional "OCP-11" from ''[[Ghost Recon: Future Soldier]]'' appears in the game, although with small differences: the top rail is shorter and the trigger guard is different. This is the weakest and cheapest assault rifle in the game. Blume security guards and cops can be seen using this gun often. | The same fictional "OCP-11" from ''[[Ghost Recon: Future Soldier]]'' appears in the game, although with small differences: the top rail is shorter and the trigger guard is different. This is the weakest and cheapest assault rifle in the game. Blume security guards and cops can be seen using this gun often. | ||
[[Image:OCP-11.jpg|400px|thumb|none|OCP-11 - 7.62x39mm (probably)]] | [[Image:OCP-11.jpg|400px|thumb|none|OCP-11 - 7.62x39mm (probably)]] | ||
[[Image:WD OCP11 1.jpg|thumb|600px|none| | [[Image:WD OCP11 1.jpg|thumb|600px|none|Pearce poses with an OCP-11 after installing a backdoor virus to a ctOS server. Note the selector switch set to safe.]] | ||
==Patriot Ordnance Factory P416== | ==Patriot Ordnance Factory P416== | ||
The P416 appears as the "Goblin." Despite using the name of the ''[[Ghost Recon: Future Soldier]]'' P416, the actual model appears to be taken from ''[[Far Cry 3]]'' which is a different variant of the P416. Oddly, the in game rifle has the rear sight unfolded, but the front sight is folded. A "Spec Ops" version with a suppressor and a black finish is a reward for finding 9 weapons crate. | The P416 appears as the "Goblin." Despite using the name of the ''[[Ghost Recon: Future Soldier]]'' P416, the actual model appears to be taken from ''[[Far Cry 3]]'' which is a different variant of the P416. Oddly, the in game rifle has the rear sight unfolded, but the front sight is folded. A "Spec Ops" version with a suppressor and a black finish is a reward for finding 9 weapons crate. | ||
[[Image:P416.jpg|thumb|400px|none|Patriot Ordinance Factory P416 with 10.5-inch barrel and nickel-Teflon "NP3" treated upper and lower receiver - 5.56x45mm NATO]] | [[Image:P416.jpg|thumb|400px|none|Patriot Ordinance Factory P416 with 10.5-inch barrel and nickel-Teflon "NP3" treated upper and lower receiver - 5.56x45mm NATO]] | ||
[[Image:WD Goblin 2.jpg|thumb|600px|none| | [[Image:WD Goblin 2.jpg|thumb|600px|none|Pearce holds a Goblin.]] | ||
[[Image:WD Goblin 3.jpg|thumb|600px|none| | [[Image:WD Goblin 3.jpg|thumb|600px|none|Pearce holds a Spec Ops Goblin.]] | ||
[[Image:WD Goblin 1.jpg|thumb|600px|none|T-Bone with a "Gentleman's Piece" - a unique P416 introduced in Bad Blood.]] | [[Image:WD Goblin 1.jpg|thumb|600px|none|T-Bone with a "Gentleman's Piece" - a unique P416 introduced in Bad Blood.]] | ||
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The [[Remington ACR]] is a high-tier assault rifle available for purchase from the in-game gun stores. The Biometric Assault Rifle is available in the Signature Shot Pack. The B.A.R. has an urban camo finish and a lowered fire rate to maintain accuracy. | The [[Remington ACR]] is a high-tier assault rifle available for purchase from the in-game gun stores. The Biometric Assault Rifle is available in the Signature Shot Pack. The B.A.R. has an urban camo finish and a lowered fire rate to maintain accuracy. | ||
[[Image:Rem ACR.jpg|thumb|none|400px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]] | [[Image:Rem ACR.jpg|thumb|none|400px|Remington ACR with 14.5-inch barrel and fixed stock - 5.56x45mm NATO]] | ||
[[Image:WD ACR 1.jpg|thumb|600px|none| | [[Image:WD ACR 1.jpg|thumb|600px|none|Pearce holds an ACR.]] | ||
[[Image:WD Biometric AR 1.jpg|thumb|600px|none| | [[Image:WD Biometric AR 1.jpg|thumb|600px|none|Pearce acquires the Biometric Assault Rifle. It has a palm scanner around the pistol grip, locking the gun to the first person who uses it.]] | ||
[[Image:WD Biometric AR 2.jpg|thumb|600px|none|Immediate field testing after unlocking the BAR.]] | [[Image:WD Biometric AR 2.jpg|thumb|600px|none|Immediate field testing after unlocking the BAR.]] | ||
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The [[Ultimax 100 Mark 3]] appears as the "U100". The drum mag holds 75 rounds. This weapon cannot be bought at gun stores; it must be picked up from killed enemies. Enforcers like to carry these alongside with the AA-12. | The [[Ultimax 100 Mark 3]] appears as the "U100". The drum mag holds 75 rounds. This weapon cannot be bought at gun stores; it must be picked up from killed enemies. Enforcers like to carry these alongside with the AA-12. | ||
[[Image:Ultimax mk3 2.jpg|thumb|none|450px|CIS Ultimax 100 Mk.3 with detached magazine - 5.56x45mm NATO]] | [[Image:Ultimax mk3 2.jpg|thumb|none|450px|CIS Ultimax 100 Mk.3 with detached magazine - 5.56x45mm NATO]] | ||
[[Image:WD U100 2.jpg|thumb|none|600px| | [[Image:WD U100 2.jpg|thumb|none|600px|Pearce holds an Ultimax 100.]] | ||
[[Image:WD U100 1.jpg|thumb|none|600px|An armed security camera fitted with an Ultimax 100 machine gun.]] | [[Image:WD U100 1.jpg|thumb|none|600px|An armed security camera fitted with an Ultimax 100 machine gun.]] | ||
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The [[Barrett M107CQ]] appears as the "M107". A special version called "Destroyer" is available after completing 10 criminal convoys. The Destroyer variant oddly holds only 2 rounds in the magazine while the regular version holds the correct 10 rounds. | The [[Barrett M107CQ]] appears as the "M107". A special version called "Destroyer" is available after completing 10 criminal convoys. The Destroyer variant oddly holds only 2 rounds in the magazine while the regular version holds the correct 10 rounds. | ||
[[Image:M82CQ.jpg|thumb|400px|none|Barrett M107CQ - .50 BMG]] | [[Image:M82CQ.jpg|thumb|400px|none|Barrett M107CQ - .50 BMG]] | ||
[[Image:WD M107 1.jpg|thumb|600px|none| | [[Image:WD M107 1.jpg|thumb|600px|none|Pearce holds an M107CQ.]] | ||
[[Image:WD M107 2.jpg|thumb|600px|none| | [[Image:WD M107 2.jpg|thumb|600px|none|Pearce with a Destroyer. This weapon can disable any vehicle with one shot, including helicopters.]] | ||
==Galil ACE 23== | ==Galil ACE 23== | ||
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The [[SVD Dragunov|SVD-M Dragunov]] appears as the "SVD." The model has the same shortened barrel as the SVD from ''[[Far Cry 3]]'', but it has the correct stock for an SVD-M and is now correctly modeled as a right-handed weapon. The scope reticule is very different from the real PSO-1 reticule. | The [[SVD Dragunov|SVD-M Dragunov]] appears as the "SVD." The model has the same shortened barrel as the SVD from ''[[Far Cry 3]]'', but it has the correct stock for an SVD-M and is now correctly modeled as a right-handed weapon. The scope reticule is very different from the real PSO-1 reticule. | ||
[[Image:SVD-TigerCarbine.jpg|thumb|none|500px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R. More recent Tiger versions have a completely smooth receiver cover.]] | [[Image:SVD-TigerCarbine.jpg|thumb|none|500px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R. More recent Tiger versions have a completely smooth receiver cover.]] | ||
[[Image:WD SVD 3.jpg|thumb|600px|none| | [[Image:WD SVD 3.jpg|thumb|600px|none|Pearce holds a Dragunov. Note the shorter barrel.]] | ||
[[Image:WD SVD 2.jpg|thumb|600px|none|Jordi holds a suppressed Dragunov at the beginning of the mission "Not the Pizza Guy". After this cutscene his SVD changes into an SR-25 for some reason.]] | [[Image:WD SVD 2.jpg|thumb|600px|none|Jordi holds a suppressed Dragunov at the beginning of the mission "Not the Pizza Guy". After this cutscene his SVD changes into an SR-25 for some reason.]] | ||
[[Image:WD SVD 1.jpg|thumb|600px|none|T-Bone lays down covering fire for Tobias Frewer.]] | [[Image:WD SVD 1.jpg|thumb|600px|none|T-Bone lays down covering fire for Tobias Frewer.]] | ||
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The [[GM-94 grenade launcher]] appears as the "GL-94" as it did in ''[[Far Cry 3]]''. | The [[GM-94 grenade launcher]] appears as the "GL-94" as it did in ''[[Far Cry 3]]''. | ||
[[Image:Gm94.jpg|thumb|none|450px|GM-94 grenade launcher - 43mm]] | [[Image:Gm94.jpg|thumb|none|450px|GM-94 grenade launcher - 43mm]] | ||
[[Image:WD GM94 1.jpg|thumb|none|600px| | [[Image:WD GM94 1.jpg|thumb|none|600px|Pearce holds a GM-94 grenade launcher.]] | ||
[[Image:WD GM94 2.jpg|thumb|none|600px|Reloading the GM-94 launcher.]] | [[Image:WD GM94 2.jpg|thumb|none|600px|Reloading the GM-94 launcher.]] | ||
Revision as of 22:32, 15 February 2015
Watch_Dogs is an open-world action game from Ubisoft for the Xbox 360, Xbox One, PS3, PS4, Windows, and Wii U.
Most of the guns in Watch_Dogs are borrowed from other Ubisoft games; including Ghost Recon: Future Soldier, Far Cry 3, and Splinter Cell: Blacklist. The player characters (Aiden and T-Bone) are allowed to carry one of each weapon.
The following weapons appear in the video game Watch_Dogs:
Handguns
Beretta 92FS
The Beretta 92FS was supposed to be the default pistol of the game, but it was replaced with the Px4 in the final build. Aiden can be seen holding one in the main menu background.
Beretta Px4 Storm
The Beretta Px4 Storm is Aiden's starting handgun. It also appears to be the sidearm of the Chicago Police Department. Maurice Vega also uses one in the assassination attempt that sets up the the events of the game. It has a magazine capacity of 10 rounds.
Kimber Warrior
The Kimber Warrior appears as simply, "1911." The model is taken directly from Far Cry 3. Like the PX4 this holds 10 rounds, which is incorrect for this model which holds 8+1 in the chamber. A suppressed version, called the "Spec Ops 1911" is also available.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears as the "D50." It has a magazine capacity of 8 rounds. A gold version can be acquired through the uPlay service.
Mateba Model 6 Unica
A modernized version of the Mateba Autorevolver is offered in three versions. The three versions are the "M8-M," "Chrome," and "Auto-6." They are semiautomatic, fully automatic, and burst fire respectively. All three versions feature picatinny rails above and below the barrel and custom vent holes.
MP-412 REX
The MP-412 REX appears as the "MP-412." The gun is obtained through a promotion on Monster Energy Drink's website. When the gun is broken open, no shell casings are ejected, nor does Aiden dump them out. He simply slaps the cylinder and that somehow magically reloads it. The weapon is also viewable in one of the Privacy Invasion events where a couple play Russian roulette during sex.
OTs-33 Pernach
The OTs-33 Pernach apears as the "R-33". It incorrectly holds 17 rounds. The model is taken from Ghost Recon: Future Soldier. A fictional variant called the "R-33B" also appears in certain versions of the game. It has brown grip panels and fires in 3-round burst mode. Interestingly, this is the only pistol in the game that has the hammer correctly cocked.
SIG-Sauer P250 Compact
The SIG-Sauer P250 Compact appears as the "P-9mm." It incorrectly holds 17 rounds, which would be correct for the full size P250, not for the Compact. The gun's description incorrectly states that it was developed in Austria.
Shotguns
AA-12
The AA-12 shotgun appears as the "ATSG-12". It features a digital camo paint job and CQC barrel. It incorrectly holds 12 rounds in the box magazine.
Benelli M4
The Benelli M4 appears as the "M1014".
"D12"
The D12 is a modern Over/Under shotgun with short barrels and an over-folding wire stock. The receiver, pistol grip, and trigger guard appear to be based on a Mossberg Maverick 88 Serbu Super Shorty.
Mossberg 500
The Mossberg 500 appears as the "SG-90". The model is taken directly from Ghost Recon: Future Soldier and holds an unrealistic 8 rounds in a 5-round magazine tube. The gun features a Knoxx COPstock and a heat shield.
Saiga 12K
The Saiga 12K appears as the "SGR-12" and holds 12 rounds in the box mag.
Submachine Guns
Brügger & Thomet MP9
The Brügger & Thomet MP9 appears as the "MP-9mm." Like most weapons, the model is taken from GR:FS. The weapon incorrectly fires in 3-round bursts.
Heckler & Koch MP5N
The Heckler & Koch MP5N appears as the "MP5". The model is taken from Far Cry 3 for the most part, but interestingly they changed the odd rear sight of Far Cry's MP5 and put on the correct diopter sight.
M1928A1 Thompson
The M1928A1 Tommy Gun is available as part of the "Untouchables" DLC. A unique variant called the "Gangster" can be acquired by finding 16 QR codes.
MAC-11
Featured as the "SMG-11", as well as a suppressed "Spec Ops" variant. Both are available from weapon stores, but a free copy of the regular MAC-11 can be acquired by hacking a cTOS tower, while its "Spec Ops" variant can be acquired by completing 10 Gang Hideout assignments.
PP-2000
The PP-2000 appears as the "R-2000".
TDI Vector
The TDI Vector appears as the "Vector .45ACP". A "Spec Ops" variant with a suppressor and a black finish is rewarded for successfully tailing 5 players online.
Assault Rifles
AK-103
The AK-103 appears with a wooden furniture and is mis-labelled as an "AK-47". This appears to be the same weapon from Far Cry 3, minus the rail system on the top of the receiver.
Heckler & Koch HK416
The Heckler & Koch HK416 appears as the "416". The gun is a mandatory purchase as an Act I mission objective. A special version called the "Wildfire", with special woodland camouflage and increased rate-of-fire, is acquired by finding all 6 Missing Persons. The in-game HK416 is modeled with the slanted magazine well of the HK416 A5, rather than the nearly horizontal magazine well of the original version.
Heckler & Koch HK417
The Heckler & Koch HK417 appears as the "417". The model is taken from Ghost Recon: Future Soldier. The rifle is incorrectly shown to fire in 3-round bursts and it has no sights whatsoever.
"OCP-11"
The same fictional "OCP-11" from Ghost Recon: Future Soldier appears in the game, although with small differences: the top rail is shorter and the trigger guard is different. This is the weakest and cheapest assault rifle in the game. Blume security guards and cops can be seen using this gun often.
Patriot Ordnance Factory P416
The P416 appears as the "Goblin." Despite using the name of the Ghost Recon: Future Soldier P416, the actual model appears to be taken from Far Cry 3 which is a different variant of the P416. Oddly, the in game rifle has the rear sight unfolded, but the front sight is folded. A "Spec Ops" version with a suppressor and a black finish is a reward for finding 9 weapons crate.
Remington ACR
The Remington ACR is a high-tier assault rifle available for purchase from the in-game gun stores. The Biometric Assault Rifle is available in the Signature Shot Pack. The B.A.R. has an urban camo finish and a lowered fire rate to maintain accuracy.
Machine Guns
Ultimax 100 Mark 3
The Ultimax 100 Mark 3 appears as the "U100". The drum mag holds 75 rounds. This weapon cannot be bought at gun stores; it must be picked up from killed enemies. Enforcers like to carry these alongside with the AA-12.
Sniper Rifles
Barrett M107CQ
The Barrett M107CQ appears as the "M107". A special version called "Destroyer" is available after completing 10 criminal convoys. The Destroyer variant oddly holds only 2 rounds in the magazine while the regular version holds the correct 10 rounds.
Galil ACE 23
The Galil ACE 23 appears as the "AC-AR." It appears as a burst fire sniper rifle and holds 20 despite using 30 round STANAG magazines. It is missing the rail above the handguard and it is also missing the rear sight.
Knight's Armament Company SR-25
The SR-25 is one of the usable sniper rifles. Despite the 20-round mag, it only holds 10 rounds.
SVD-M Dragunov
The SVD-M Dragunov appears as the "SVD." The model has the same shortened barrel as the SVD from Far Cry 3, but it has the correct stock for an SVD-M and is now correctly modeled as a right-handed weapon. The scope reticule is very different from the real PSO-1 reticule.
Launchers
Brügger & Thomet GL-06
Like in Ghost Recon: Future Soldier, the Brügger & Thomet GL-06 grenade launcher appears as the "G106".
GM-94
The GM-94 grenade launcher appears as the "GL-94" as it did in Far Cry 3.
Other Weapons
Gun Store
These weapons can only be seen at gun stores.