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Talk:Conflict: Global Terror: Difference between revisions
Spartan198 (talk | contribs) No edit summary |
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--[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 17:59, 29 January 2015 (EST) | --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 17:59, 29 January 2015 (EST) | ||
:I would have expected this kind of realistic feature with respect to "thermal vision" to have been pioneered earlier in the ''Aliens Vs Predator'' games, but it's nice to see it here instead. But does the "changing textures to reflect different heat levels" also apply to human NPCs that are killed and are going cold? Or do they disappear before that happens? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 03:16, 31 January 2015 (EST) |
Revision as of 08:16, 31 January 2015
Name
In the US, this game was released under the title Conflict: Global Terror, so as per site policy, I've renamed the page and added the US box art to the infobox. Spartan198 (talk) 12:55, 30 January 2015 (EST)
Some weapons
So this is the first page I created on IMFDB, I hope it's good. Now, there are few weapons I'm not too sure about, mostly Desert Eagle, Makarov, Remington 870 and the AK 47. Also the AT mine looks a bit thin to be an M15, but I didn't find any other that would look like that. --CnC Fin (talk) 17:59, 29 January 2015 (EST)
- Pretty good for a first page. It looks like you're still missing a few caps though. --Funkychinaman (talk) 21:28, 29 January 2015 (EST)
Weapon heating
Interesting thing I never noticed on PS2 but now on PC, is that when weapons are fired their barrels heat up when you're using thermal vision goggles.
--CnC Fin (talk) 17:59, 29 January 2015 (EST)
- I would have expected this kind of realistic feature with respect to "thermal vision" to have been pioneered earlier in the Aliens Vs Predator games, but it's nice to see it here instead. But does the "changing textures to reflect different heat levels" also apply to human NPCs that are killed and are going cold? Or do they disappear before that happens? --Mazryonh (talk) 03:16, 31 January 2015 (EST)