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Geist: Difference between revisions
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==GE M134 Minigun== | ==GE M134 Minigun== | ||
The facility is dotted with numerous "9mm Gatling Guns" based on the M134 design. | The facility is dotted with numerous "9mm Gatling Guns" based on the M134 design. | ||
[[File:M134. | [[File:M134.JPG|thumb|none|500px]] | ||
=Sniper Rifles= | =Sniper Rifles= |
Revision as of 20:59, 22 January 2015
Geist is a first-person shooter for the Gamecube. You begin the game as part of a special forces team infiltrating a rogue company, before things quickly go from bad to worse and your soul is ripped from your body. As a non-corporeal entity you can possess a person if their mental defenses are weak enough, say from being scared witless by a poltergeist. There are many lab technicians, soldiers and inanimate objects you can possess.
Pistols
Beretta 92fs Inox
As the technical member of the team you only carry a sidearm.
Submachine Guns
Fictional SMG
This gun is an amalgamation of H&K SMG and Colt rifle parts with an external ergonomic frame to boot.
Shotguns
Remington 11-87
[Have very little knowledge on shotguns. Don't know if right model.]
Assault Rifles
Steyr AUG A2
Low-level guards carry AUGs.
CIS SAR-21
Mid-level guards carry SAR-21s with underbarrel grenade launchers.
US/NATO Assault Rifle
Your spec ops team carries this fictional stand-in for the M4A1/M203. Never used by the player
Machine Guns
M249 SAW
Heavy guards carry this machine gun based on the M249. Comes with flashlight and reflex sight.
GE M134 Minigun
The facility is dotted with numerous "9mm Gatling Guns" based on the M134 design.
Sniper Rifles
Fictional Rifle
At the start of a the training simulation for the attack on the political summit you are handed a silenced sniper rifle.