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Time Crisis 5: Difference between revisions
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=Rifles= | =Rifles= | ||
== AK-12 == | == AK-12 == | ||
A [[AK-12]] fitted Aimpoint dotsight, laser sight, flash light | A modified [[AK-12]] fitted Aimpoint dotsight, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists. | ||
Its modeled with a left-handed charging handle. So they pull the left side charging handle by left hand. | |||
Like the previous game, Its referred to as "machine gun" even though this is a assault rifle. | Like the previous game, Its referred to as "machine gun" even though this is a assault rifle. | ||
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Protagonists use an [[Kel-Tec KSG]] with vertical foregrip. another special weapon in the game. | Protagonists use an [[Kel-Tec KSG]] with vertical foregrip. another special weapon in the game. | ||
Like [[Time Crisis 3]] | Like [[Time Crisis 3]], KSG firing semiauto. even though KSG firing at Pump-Action only. | ||
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | [[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | ||
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=Launchers= | =Launchers= | ||
== Heckler & Koch M320 == | == Heckler & Koch M320 == | ||
Protagonists use an [[Heckler & Koch M320]]. | Protagonists use an [[Heckler & Koch M320]]. It replace [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. and still acts like an RPG. | ||
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | [[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | ||
Revision as of 06:28, 10 January 2015
Error creating thumbnail: File missing The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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The following guns can be seen in the 2014 video game Time Crisis 5:
Handguns
Desert Eagle Mark XIX
VSSE agent Luke O'neil and Mark Goddard use a IMI Desert Eagle Mark XIX fitted muzzle brake.
Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.
Glock 17
The two-tone Glock 17 is seen holstered Wild Dog's mercenaries.
Unlike previous series, they are never use handguns, they always used full-auto AK-12s.
Heckler & Koch HK45
VSSE agent Robert Baxter (protagonist of Time Crisis II) use a Heckler & Koch HK45.
Mauser C96
Mauser C96 used by Wild Dog. Its same pistol in Time Crisis II.
Submachine Guns
Heckler & Koch MP5K
Wild Dog's mercenaries equipped ballistic shield, They use a Heckler & Koch MP5K without foregrip.
Robert Baxter also used same MP5K in stage 1.
Rifles
AK-12
A modified AK-12 fitted Aimpoint dotsight, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists.
Its modeled with a left-handed charging handle. So they pull the left side charging handle by left hand.
Like the previous game, Its referred to as "machine gun" even though this is a assault rifle.
Mechem NTW-20
The heavily modified Mechem NTW-20 used by Wild Dog's mercenaries equipped powered suits and jetpacks (Called "H.A.C.S", Its same enemy of Time Crisis: Razing Storm).
Shotguns
Kel-Tec KSG
Protagonists use an Kel-Tec KSG with vertical foregrip. another special weapon in the game.
Like Time Crisis 3, KSG firing semiauto. even though KSG firing at Pump-Action only.
Machineguns
Browning M2
The futuristic modified Browning M2 mounted on VSSE's helicopter in stage 2.
Launchers
Heckler & Koch M320
Protagonists use an Heckler & Koch M320. It replace Leuchtpistole seen in previous games. and still acts like an RPG.
RPG-7
The RPG-7 used by Wild Dog's mercenaries, include Wild Dog.