Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Talk:Metal Gear Solid: Peace Walker: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
'''''Stealth  Gun'''''<br>
Fire this at your co-op partner to render them undetectable by enemies.
[[Image:Snap044.jpg|frame|none]]
'''''Rail Gun'''''<br>
Similar to one used by fortune in ''[[Metal Gear Solid 2: Sons of Liberty]]'' and Old Snake in ''[[Metal Gear Solid 4: Guns Of The Patriots]]''. Unlike its more modern counterparts, this Rail Gun is much more primitive, to the point where a teammate is required to manually charge the gun's capacitors to maximize its firepower.
[[Image:Snap045.jpg|frame|none]]
'''''Electromagnetic Wave gun'''''<br>
A weapon that utilizes Electromagnetic waves. Similar to the Proton Packs in [[Ghostbusters]], connecting the two EM waves and pressing at the moment they connect will generate an explosion.
----
__TOC__<br clear=all>
__TOC__<br clear=all>



Revision as of 16:55, 23 December 2014


This page needs some spell checking, badly!

Fixed for spelling and grammar. Spartan198
I just arranged the weapons according to type and did some spell checking. Hope I got it all right. --85.3.156.148 15:52, 23 June 2010 (UTC)

got the Japanese version weapons and it's variation spotted so far

Mk22(different kind of silencers)
Makarov PM
M1911A1(silencer)
unknown Double Barreled Shotgun(sawed off)
Ithaca 37(sawed-off/extended magazine tube/silencer/riot)
M16A1(silencer)
AK47(GP-25)
AMD-65
FN FAL(21"barrel/18"barrel/folding stock/laser sight)
M10(silencer)
M1928A1(foregrip/drum mag)
M1-C
Mosin Nagant(folding skeleton stock/pistol grip)
M60(different kind of drum mag)
Stoner M63(different kind of drum mag)
PKM(different kind of drum mag)
MG3
LAW-80 in OD/tan/black color
RPG2
RPG7
FIM-92A

Cleaned up the mess

Tidied up and removed old information (most of them were based on demo version). Somebody should add more text 'cause I'm not good at typing stuff. --SilentwarriorX 05:34, 19 July 2010 (UTC)

thatsgood work and all and ive added some words will do a more in depth one soon but you deleted the XM177E2 pictures --Smish34 17:23, 19 July 2010 (UTC)

There wasn't any pics of XM177E2 in the first place... I'm not even sure if that gun exists in this game. I've played this for over 40 hours and haven't seen one. --SilentwarriorX 06:35, 20 July 2010 (UTC) there definatly is, ive got it, it looks similar to the M4 but has a telescopic stock and sometimes has a m203 and suppressor --Smish34 17:05, 20 July 2010 (UTC) sorry, your right i mistook the other rifle for it, yeah its not on the game i'll delete it --Smish34 17:06, 20 July 2010 (UTC)

M16

The description says that the M16 comes with a 30 round clip. I'm not going to post the whole rant about how it's not called a clip here, but I'm going to fix that obvious discrepancy. Hopefully whoever wrote that part just had a minor slip up. Acora 08:22, 20 July 2010 (UTC)

Good, less rant, just make the correction. Excalibur01 17:50, 20 July 2010 (UTC)

Do you want a medal and bucket full of cookies too? --SilentwarriorX 16:03, 22 July 2010 (UTC)

Yes. Spartan198 17:02, 17 August 2010 (UTC)

New screenies needed

I suggest someone try pulling some of the weapon screenshots from the US version. I would try it but I can't seem to get RemoteJoy working on my CFW'd PSP. --HashiriyaR32 17:19, 20 July 2010 (UTC)

Pics are fine, but japanese letters are kinda on way, why whoever took those left them on when there's an option to remove them?

Shotgun attachment

Can anyone identify the shotgun attachment for the M16 and 653? My bet is either the Mossberg 500 or Remington 870 but I can't tell the difference from the model viewer.

I think it's a 870Sate2801 06:51, 3 September 2010 (UTC)
It's a shortened Ithaca 37. - Mr. Wolf 17:08, 23 May 2011 (CDT)

M18 smoke grenade

That's not an M18; whatever it is, it's the same as the flashbang / chaff model from MGS4 that I've got down as "unknown stun grenade." I think it's actually something like an airsoft "distraction device" grenade, such as this: http://www.fire-support.co.uk/product/gbtech-td-distraction-device--gas-charger- . Evil Tim 03:26, 7 June 2011 (CDT)

I know I saw a picture of an M18 that looked very similar to what was shown in-game. It was either on Google images or Bing images. Pokeria1 16:54, 20 August 2011 (CDT)
Okay, I found them, and design wise, it's pretty clearly intended to be the M18. Here are some comparison pics from MGS4 and MPW:
Error creating thumbnail: File missing
M18 regular in Metal Gear Solid 4
File:PEACEWALKER-SMOKE.jpg
M18 regular in Peace Walker
As you can see here, they both share the same stripe, which makes identifying it easy. Pokeria1 13:02, 12 July 2012 (CDT)

Anachronisms

I think we really need to clean up on the Anachronisms a bit. Yes, the game does technically take place in 1974, but there were some hints that the game does indeed have time passing. For starters, Miller references Sir Eric Gairy, the Prime Minister of Grenada, requesting for the UN to set up a facility to study extraterrestrial occurances thanks to Chico. The only time something like that happened was in 1977 (and trust me, I checked). Besides, several of the weapons were developed using design specs, which are implied to be blueprints of the weapons in question, so it was likely that they just developed them earlier than usual. Pokeria1 17:12, 20 August 2011 (CDT)

I would like to mention that the G11 is listed as anachronistic but it isn't that much anachronistic since the development started in 1968 and the modeled prototype variant is very close to prototype 2 wich was made around 1975. So 1975 is 5 years away from the 80s and the text is at the moment wrong. Prototype 2 even was tested by the Bundewehr. --DAN11 (talk) 12:27, 30 November 2012 (EST)

MGS:HD Update?

So with the release of the MGS:HD Collestion, will the current page be refinished to include the 720p resolution screenshots and english descriptions, or will it more than likely just stay the way it is now?

Could go either way, but just out of curiosity. The current pictures have quite a bit of aliasing xD -- Long Fallen 00:04, 24 November 2011 (CST)

Problem with that is it isn't out over here until February 2012. :( Evil Tim 01:13, 24 November 2011 (CST)
Do we have people who can grab screens from consoles? BeardedHoplite 07:08, 24 November 2011 (CST)
We have me, yes. Evil Tim 13:28, 24 November 2011 (CST)

Missing Hidden Weapon

I saw a hidden weapon in the game, Musket. you forgot to add it ReikoKotobuki


Ejecting rounds during reload

There's a discontinuity between how Big Boss reloads his weapon compared to MGS3. Example was with the M16. In MGS3 he would slap the release when he reloads a fresh mag, but in this game, he racks the charging handle back ejecting a live round like Solid Snake did in MGS4. And he does this with every rifle in the game except the pistols...like MGS4 Excalibur01 17:16, 2 June 2012 (CDT)

This was made after MGS 4 BeardedHoplite 17:56, 12 June 2012 (CDT)

I know. My point was...why? It's like they somehow took the reload animation from MGS4 and downgrade the graphics to PSP quality and have Big Boss do it here Excalibur01 21:28, 12 June 2012 (CDT)

Doesn't the bolt release degrade everytime it's used? So wouldn't it be a better idea to use the charging handle instead if you're going to be out in the field for quite a while and expecting quite a few firefights? And isn't it also believed (but unproven) that the charging handle is more reliable than the bolt release? Pretty sure if that was the case, then Snake would use the most reliable method to reload his weapons, the M16 in MGS3 is most likely a special case since from the dialogue you get when calling The Boss or Sigint seem to imply that it's the first time Naked Snake gets his hands on an M16 type rifle.Kornflakes89 13:33, 13 August 2012 (CDT)

I'm fairly sure the bolt release is not the most likely moving part of a gun to break down, and most people would rather have a busted bolt release than waste a bullet every time they reload. It's probably just some weird shooting technique that only Operators and people who got shot when they ran out of bullets from wasting them all would understand. Evil Tim 13:43, 13 August 2012 (CDT)
Personally, i'd rather know i have a round in the chamber than risk miscounting how many shots i fired before reloading, and the ejected live rounds can be picked up for later use after all the shooting is done (which would be kinda funny IMO, reloading then an M16 ammo box pops out of the chamber with one bullet), but that's just my way of thinking about it, you guys are the experts here. Kornflakes89 04:46, 15 August 2012 (CDT)
Its irrelevant that the bolt release may degrade or be less reliable, if it is the case that when he racks the charging handle after a reload a round ejects that mean the bolt hold open itself is being ignored. There is no choice being made here, the developers have ignored part of how a gun works. If you fire an M16 empty, the bolt will hold open and if you pull the charging handle no round will be ejected as all that will happen is the bolt will move forward chambering the first round from the new magazine. --commando552 14:39, 13 August 2012 (CDT)
I see what you're saying, but i don't personally see any evidence that it's being ignored, Snake in MGS3 is pretty much a noob, yeah he's seen some combat, but not enough to make him the totally battle scared man he becomes when he takes on the name Big Boss, he could just simply be making sure there's always a round in the chamber ready to fire, and i don't see how it's irrelevant whether the bolt release degrades or is less reliable, if it degrades then it degrades, i'm pretty sure one would rather use the charging handle as much as possible and only use the bolt release when reloading fast is needed than risk having it not work if it does degrade. Kornflakes89 04:46, 15 August 2012 (CDT)
I believe that Commando is saying that once you load a mag into an empty M16, pulling the charging handle will just chamber the first round in the mag and not eject a round, because you can't eject a round before it is even chambered in the gun itself. --SmithandWesson36 10:24, 15 August 2012 (CDT)
I guess he could be putting the gun in battery and then pulling the charging handle afterwards, which might make some sense the first time you pick a weapon up to ensure it isn't jammed or broken and can actually cycle. I remain unsure why you'd actually do that all the time, though. Evil Tim 10:30, 15 August 2012 (CDT)

Going back on this subject since I decided to play the HD version of this game. In the Marine Corp when you pick up an enemy's weapon after disarming him and need to immediately use it against them, you rack the charging handle or slide to ensure a live round is chambered. Solid Snake did that in MGS4 when he disarmed Johnny. The whole tac reload and racking to eject a live round is a practice that is usually done on pistols not long guns. For continuity sake, it seems Solid Snake, not Naked Snake is the one who likes this practice. In MGS3, Naked Snake even points out Ocelot being kinda stupid for practicing such method with his Makarov, which induced a double feed. Throughout MGS3, when you reload a partially empty mag, you get an extra round count because the game recognizes there is still one in the chamber and the bolt does lock back on the M16 in MGS3. In fact in MGS4, and in Peacewalker, all guns that have a bolt hold feature locks back. Snake in MGS4 just seem to eject a live round and it isn't like some games like Far Cry 2 where you see the racking animation during a tac reload and nothing comes out. The designers intentionally wanted us to see a live round eject. Excalibur01 (talk) 23:10, 7 March 2013 (EST)

Also a gun is made of metal and other parts that will degrade over time...a LONG time, but I have yet to see a gun that has been used so much even guns that were hand me down to the National Guards being around for 10 years of use being so old that they don't work anymore. Proper maintenance and the gun will be fine. The bolt/slide release of a gun won't degrade that fast even if you use it a hundred times. Otherwise, you'd see metal shavings all over your hand every time you release the slide. Excalibur01 (talk) 23:10, 7 March 2013 (EST)

Minor note, but he doesn't criticise Ocelot for the technique itself, but for the fact that he was trying it out for the first time in a combat situation. Evil Tim (talk) 11:51, 23 December 2014 (EST)

Sturmpistole/Kampfpistole

I changed the Kampfpistole Z to Sturmpistole because here in the screenshot obviously a Sturmpistole is shown. Then somebody changed my edit back to Kampfpistole with the explanation that it starts out as a Kampfpistole and then can be upgraded to Sturmpistole As those are different versions, could somebody please post a screenshot of the Kampfpistole so I can add both? -Hchris

OK I added both, can somebody please post a screenshot of the Leuchtpistole/Kampfpistole? Thanks -Hchris